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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Irya Boone
Escadron leader
154
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Posted - 2013.01.18 01:12:00 -
[31] - Quote
never understood Why the end of covert ops operation ships can't fit the High end cloak module and can't warp cloacked ... really don't get it
It would be very nice to look deeper into the Black ops give them a real role except being a fancy jump drivers ships like old post says
Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
37
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Posted - 2013.01.18 10:00:00 -
[32] - Quote
Unforgiven Storm wrote:Please tell me carriers and dreads are getting some love this summer? +1 Any hint on when and what would be done about capships? |
Irregessa
Obfuscation and Reflections
50
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Posted - 2013.01.18 17:45:00 -
[33] - Quote
In regards to the command ships and already proposed method of rebalancing:
What we have now are two fairly different lines of ships (fleet and field) that are both called Command Ships, both the T2 version of one of the T1 battlecruiser hulls. The two lines do not have the same exact skill requirements, which separates them from the how Recons are handled, which also have two lines, or HACs, of which there are two per race, though not two distinct lines.
The proposed change, the Fozzie's devblog, would actually make the two CS lines closer in operation. They would largely be different in the weapon system used. That has the two racial CSs being less distinguished from each other than even the two HACs, as they at least use different hulls.
What if, instead, the two CSs were split into two entirely different ship types. Leave the fleet line as Command Ships, and make the Field something like Heavy Assault Battlecruiser. The Command Ships (formerly fleet) could then have their tanks appropriately designed - all of them buffer tank based, even the Gallente and Minmatar, as in a fleet they are buffer tanked anyway. The HABCs can be tanked as they are now.
In regards to the lack of use of the Eos, widening the types of links that it gets bonuses for is a band-aid at best. The real solution is to make Information links desirable, which they presently are not. |
Roime
Shiva Furnace
1712
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Posted - 2013.01.19 11:04:00 -
[34] - Quote
I'd say that Sensor Integrity is indeed very desirable link when combined with lvl 5 [racial] sensor strenght skill and one ECCM.
-á- All I really wanted was to build a castle among the stars - |
Malcanis
Vanishing Point. The Initiative.
7231
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Posted - 2013.01.19 11:11:00 -
[35] - Quote
Irregessa wrote:
In regards to the lack of use of the Eos, widening the types of links that it gets bonuses for is a band-aid at best. The real solution is to make Information links desirable, which they presently are not.
A big part of the problem with the Eos has been that for years and years, the only EW worth anything was ECM, and an armour tanked drone boat is not a good match for a wing of shield tanked ECM ships
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Vaju Enki
Secular Wisdom
370
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Posted - 2013.01.19 17:34:00 -
[36] - Quote
Don't forget the pirate frigates. The Worm needs some work. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Irregessa
Obfuscation and Reflections
50
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Posted - 2013.01.19 22:45:00 -
[37] - Quote
Malcanis wrote:Irregessa wrote:
In regards to the lack of use of the Eos, widening the types of links that it gets bonuses for is a band-aid at best. The real solution is to make Information links desirable, which they presently are not.
A big part of the problem with the Eos has been that for years and years, the only EW worth anything was ECM, and an armour tanked drone boat is not a good match for a wing of shield tanked ECM ships
Okay, so with the new scheme, the vulture will have bonuses to Information and Siege, Damnation has Armor and Skirmish and Eos will have Information and Armor. That means Vulture for ECM-based fleets and Damnation for armor fleets - especially if it remains the only armor command ship with the armor buffer that it has. The Claymore being Siege and Skirmish will remain a popular wing ship for shield fleets.
Have dampening and turret disruption become real popular in fleets? Otherwise, the Eos will remain not being used. |
Alekseyev Karrde
Noir. Black Legion.
996
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Posted - 2013.01.20 13:58:00 -
[38] - Quote
Irregessa wrote:Malcanis wrote:Irregessa wrote:
In regards to the lack of use of the Eos, widening the types of links that it gets bonuses for is a band-aid at best. The real solution is to make Information links desirable, which they presently are not.
A big part of the problem with the Eos has been that for years and years, the only EW worth anything was ECM, and an armour tanked drone boat is not a good match for a wing of shield tanked ECM ships Okay, so with the new scheme, the vulture will have bonuses to Information and Siege, Damnation has Armor and Skirmish and Eos will have Information and Armor. That means Vulture for ECM-based fleets and Damnation for armor fleets - especially if it remains the only armor command ship with the armor buffer that it has. The Claymore being Siege and Skirmish will remain a popular wing ship for shield fleets. Have dampening and turret disruption become real popular in fleets? Otherwise, the Eos will remain not being used. A main barrier to such fleet level usage of EWAR in general is the EWAR pilots not knowing what effects are already on the target. If you only have 10 people in fleet, it's easy to coordinate. But if you have 100, you waste a lot of effort jamming things that are already jammed or tracking disrupting someone that already cant lock due to damps etc.
There are work arounds to minimize that, but nothing perfect. Thus the value of all kinds of EWAR diminish as the size of the fight scales up. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |
Malcanis
Vanishing Point. The Initiative.
7242
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Posted - 2013.01.20 14:00:00 -
[39] - Quote
There's also the issue of CCP generally moving EW to EW-bonused boats and nerfing it in non-specialised ships.
EDIT: That said I don't think the possibilities of Tracking Disruptors for fleet use have been fully explored. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
fukier
RISE of LEGION
729
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Posted - 2013.01.20 19:07:00 -
[40] - Quote
Malcanis wrote:There's also the issue of CCP generally moving EW to EW-bonused boats and nerfing it in non-specialised ships.
EDIT: That said I don't think the possibilities of Tracking Disruptors for fleet use have been fully explored.
i support this infact i would go as far to make scripts for ew only usable on bonuses ships... At the end of the game both the pawn and the Queen go in the same box. |
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Irregessa
Obfuscation and Reflections
50
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Posted - 2013.01.20 19:20:00 -
[41] - Quote
When looking over the chart for the proposed changes to links, I noticed that the T3 bonuses were not an even mixing of the types. All four races get skirmish, likely because is it universally the most useful of the link bonuses, and the Legion had the exact same bonuses as the Proteus.
The issues with EWAR in general unfortunately fall out of the topic of ship balancing, and given the theme-basis for future expansions, I'm not sure how it would ever be introduced as a change. I'm sure someone will be able think of a rationalization.
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Hemmo Paskiainen
Aliastra Gallente Federation
398
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Posted - 2013.01.20 23:07:00 -
[42] - Quote
Omnathious Deninard wrote:CCP Fozzie wrote:Omnathious Deninard wrote:Is there any plan to give black-ops the covert-ops cloak? Not in the stopgap change. I won't rule it out as an option for the future however. The proposed changes to the jump range and fuel costs will be welcome. But I personally don't like the thought of 2 black ops ships, the black ops skill on most of the ships is kind of wasted, it could be used to implement better combat bonuses and the velocity buff could be changed to a role bonus removing the velocity penalty from the cloaking device. An idea that I would like to see on one in specific is the Sin, give it another turret hard point and change the hybrid damage bonus to a hybrid tracking bonus.
To be fair, with the drone upgrades the sin has gone from useless to kinda awesome solo boat (still bad in blob's). With some faction mods and a 3b fit with 1b implant set you get a decent 85k passive shield buffer on overload and some good dps! Still quet expensive for a ship that has to commit in a fight with electron blasters.
I think the 2 classes are really needed. Bridging other ppl or black op'ing only are 2 very different things. Black op's are really high skill intensive. Often i heard from corp m8's "i dont have JDC V ect.
It would be nice to have the option to use them solo in combo with a recon dropper. A small niche. Currently with the drone upgrades the sin could furfill this role a little bit but still lacks all sorts of things. Im not saying that all BO should have this but a differiation in playing style is welcome.
Current problem is that briging a recon cost 1600 (out my head) units of fuel. Currently only 6666 units fits in the fuel bay. Enlarging this to furfill the roll of bridger would make current BO kinda very nice or even maybe a bit overpowerd. Im talking about a 20 to 40k unit fuel bay to make it worth doing a few hot drops (inluding moving before the hotdrop area). Assume 2 recons, 5-6 Sb's & a recon tackler. 1600 x3 + 400 x6 = 7400 units per single drop and i have fc'd bigger blob gangs with mutleple haulers .
All T2 ships have multiple lineups for different purposes exept blackops so this would be logic.
I dont think covert op cloak on a BO would make them overpowerd. It it really easy to decloak a battlesized ship in a bubble (lots of them in 0.0). i think this would make BO's more common & thus more will die. This is a intereresting point to be looked at and need thought about realllly good. Alot better than im in english grammar! ;)
I fly bo's for 4 yrs, i have lots of experiance. Here's a link to the old assembly hall topic i started in 2009, lots of good idea's: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1204416&page=1
The stopgap changes are really awesome, with the new changes i will dedicate my next 10 shiny kills to the dev that came with this idea (who is that?).
The extra range is really really nice & neeeded. I would like to propose an extra idea ontop of that. Currently doing regional gates are dangerous. Often entrances of regions and camped / bubbled. I would be really nice if BO's could always make 1 jump to the next system even if the next system is out of range. This would cost max jump fuel cost.
Currently BO's can do 6666/850 = 7.8 max range jumps (but you always need to go back rite?, so effective 3.5 jump range). With stopgap that will be 8332/637 = 13 max range jumps (so effective 7 jump range). This is really awesome changes. From a 0.0 perspective there is someties no fuel available in null sec. Often you cant dock in hostile space. On avarage with current range i used to do 2 to 3/4 jumps to get in central hostal space. This are travel jumps that you need to do traveling to it and back. Therefor personaly the fuel bay may be increased or consumption may be reduced a little bit more.
The Covert T3 Cruiser is the only covert ship that can not light and fit the Covert Cyno. Fitting a recon specificly for hot dropping is expensive. Current NPC AI changes makes recons paper thin. NPC agro + target aggro = very quick dead Recon. I fit my recon's with T2 rigs and everything to prevent it from getting killed (and stranded in a BS with a cloak in hostile space). This is quet expensive. Covert T3's that would be able to light Covert Cyno's fit in the current eve environment. With T3 you may get a little bit more tank but it cost alot more and if it dies you lose skilpoints. This encourange "baiting" also better. Baiting the T3 + BO could end up very bady, the hunter become he hunted. In short: Lots of fun & Excitement that keeps you going, this is reson for many people to fly expensive ships.. the adrinaline rush when you accomplish something or simply blow up tiney ships with a 17b smarty panther. Sandboxy on its best <3
The new NPC AI made covert op frigates useless for dropping. This need to be looked at aswell. CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |
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