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Anjerrai Meloanis
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Posted - 2005.06.27 19:53:00 -
[1]
Does anyone here think that the new ew system is way too powerful? i mean why shield tank with 5 med slots when 5 ecm's let you take no damage at all :/ nothing has changed about ew basically 
Its still target jam or be target jammed 
Opinions please.
uh. |

Nomen Nescio
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Posted - 2005.06.27 20:01:00 -
[2]
It is very good I say. Everyone can participate:)
But for instance ECM burst is totaly broken. Useless, even more endages your own ship if you put it. 240 cap per burst, 6 points to each - doesn't work. I wasnt be able to jam enemy drones for 5 burst. DRONES, at 1km range, using 1200 cap!!!
And this is actually the mod which was so, so, so good before.
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Zaintiraris
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Posted - 2005.06.27 20:14:00 -
[3]
Have you trained Frequency Modulation, or whatever that EW +strength skill is? Get it up a few levels, and watch it be better :) really! ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Nomen Nescio
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Posted - 2005.06.27 20:18:00 -
[4]
Edited by: Nomen Nescio on 27/06/2005 20:22:56 Drones, man, for 1200 cap!
I could smartbomb them all for half of the cap! :) But yeah, my skills totaly suck in ew
Wait a minute, Freq Modulation gives falloff to ew mods. I dont need falloff they are inside 5km of optimal range. And signal dispersion does give 5% strength, but its a friking rank 5 skill! So how it will help anyway, if i have 7.2 burst to all, if I can't jam them with 5 bursts of 6 to all?
PS What skill give 5% to luck? I forgot :)
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Zaintiraris
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Posted - 2005.06.27 20:25:00 -
[5]
Well look, sue me for not wanting to crank on actual eve while I'm at work, but there IS a skill that adds like 5% sensor jamming strength per level. Train it man! Train it guud! Either that or lift sensor linking to IV (Like I did, btw, yeah, I'm an EW luver) and get some remote sensor booster IIs and the skill that makes them even more effective, then you adversary will have a difficult time targeting you, keeping you in range, and errgo, in drone range.
EW IS effective, if you look at the myriad weaponry that it truly is. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Anjerrai Meloanis
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Posted - 2005.06.27 20:39:00 -
[6]
Originally by: Zaintiraris Have you trained Frequency Modulation, or whatever that EW +strength skill is? Get it up a few levels, and watch it be better :) really!
did you actually read my post or are you being sarcastic?
uh. |

Zaintiraris
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Posted - 2005.06.27 20:44:00 -
[7]
Originally by: Anjerrai Meloanis
Originally by: Zaintiraris Have you trained Frequency Modulation, or whatever that EW +strength skill is? Get it up a few levels, and watch it be better :) really!
did you actually read my post or are you being sarcastic?
Wasn't responding to your post. The one below that was talking about how ECM Bursts are borked.
But, to be totally clear with you, I disagree, and enjoy where the EW is right now. It isn't like you can half jam someone. Thats called a Remote Sensor Dampener. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Darkwolf
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Posted - 2005.06.27 20:50:00 -
[8]
On the other hand, why shield tank, when you can go for the full-on gank, and kill the jammer before he target locks you?
EW ain't so overpowered you know. Your post just sounds like sour grapes to me. Oh, and blowing 5 slots for the chance to jam somebody is a pretty harsh tradeoff...
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Noriath
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Posted - 2005.06.27 21:06:00 -
[9]
The new EW system is even worse then the old one.
First of all, the fact that only Caldari can use it effectively has not changed at all, because only they get those insane bonuses (100% to range at level 5, wtf?! Gallante damper ships get 25% to effectiveness!, how about 100 to range for them? No, not possible because then they wouldn't suck-) Seccondly, introducing range to EW was the biggest mistake ever. If anything EW should counter-balance the advantages of long range fighting, not make it even less desirable to get close to your enemies.
Dampers are a total joke now, since everyone has sensor boosters coming out the wazoo anyways for fast locks, and with their low range they are no help to close range ships.
EW itself is still massivel overpowered because of the fact that instead of just killing your target locks it prevents you from relocking. EW should only break the lock, and then you should have to use dampers to stop the enemy from relocking. Instead EW just makes it so you can't lock at all - which is simply overpowered in every way in a game where you really can't do jack without having the ability to lock targets.
I think EW needs another overhaul, and this time one that makes it a valuable adition to the game, not just a random "I win button" that comes with only one races ships.
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Rod Blaine
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Posted - 2005.06.27 21:13:00 -
[10]
I agree that in v1 situations and on the BS front caldari ships are somewhat strong with good ew skills atm.
However, in group combat EW currently is just about perfect, with exception of target painters.
Scorps need a bonus change, since ew sniping sucks bigtime again and is still overpowered. If you dotn want that, give some other races real strong bonuses on one ro two of theri cruisers and reconfigure those cruisers to be mroe usefull for EW. You could for example think about a damping celestis with more range then a scorpion given equal skills, but limited by the cap use of the damps and it's relative vulnerability.
The EW system isnt perfect no, but it's not that far off either, and far better then it used to be. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Noriath
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Posted - 2005.06.27 21:20:00 -
[11]
The factor that you can't lock at all while being jammed has to be removed from the game. It's a total playability killer. EW would still be very powerful if it would just break locks and not keep you from relocking, and it would give a combination of dampening and jamming a serious advantage over doing just one...
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Anjerrai Meloanis
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Posted - 2005.06.27 21:28:00 -
[12]
Edited by: Anjerrai Meloanis on 27/06/2005 21:28:34
Originally by: Darkwolf Your post just sounds like sour grapes to me.
Sour grapes? Ok, currently what is the best way to setup a harpy against other interceptors? a small shield bosoter II with hardeners wont really tank forever, or have enough tank regen to cope with most inty's firepower. You could for example have a small booster II, hardener, webber and painter? Why waste two slots tanking when you can fit 2 ecm's and stop ALL damage coming towards you 1 vs 1?
Battleships dont really have as much problem with ecm, but frigates and cruisers. :/
Anyway, your opinion is duly noted and thanks 
Keep em coming.
uh. |

DarkMatters
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Posted - 2005.06.27 21:29:00 -
[13]
Edited by: DarkMatters on 27/06/2005 21:30:27 ECCM is the problem, its an absolute joke, 2.? For race specific to senor STR, no use what so ever should be around 10
Tested some of this, and tallied it up, a +8 amount on an apoc changed the odds using a race specific jammer from a 40% chance of being jammed by one per cycle to 30%.
4 mods for a 10% decrease in chance of jam, where as one can completely disable your offensive ability? Rubbish
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Anjerrai Meloanis
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Posted - 2005.06.27 21:30:00 -
[14]
Originally by: DarkMatters ECCM is the problem, its an absolute joke, 2.? For race specific to senor STR, no use what so ever should be around 10
Tested some of this, and tallied it up, a +8 amount on an apoc changed the odds using a race specific jammer from a 40% chance of being jammed by one per cycle to 30%.
4 mods for a 10% decrease in chance of jam, were as one can completely disable your offensive ability? Rubbish
Ah yes, i hadnt thought about those That must be the single problem, ecm's basically got changed and backups stayed the same 
FIX BACKUP ARRAYS!!!
uh. |

Anjerrai Meloanis
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Posted - 2005.06.27 21:39:00 -
[15]
Actually, it seems prior to my knowledge that for instance a ladar backup array II gives a lame 2.4 points to ladar strength.... uhm???
uh. |

Noriath
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Posted - 2005.06.27 21:39:00 -
[16]
So everyone has to load up on backup arrays? How about we get EW to a point where it isn't overpowered to begin with... 
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Anjerrai Meloanis
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Posted - 2005.06.27 21:47:00 -
[17]
Originally by: Noriath So everyone has to load up on backup arrays? How about we get EW to a point where it isn't overpowered to begin with... 
AFAIK theyre not that overpowered vs battleships, 40% chance to jam sounds fair i guess. but if you get lets say a muninn which has 13 base ladar strength, with tech 2 ecm and the skill at lvl 4 thats about 70% chance to jam...
Now if the muninn fitted 5 tech 2 ladar backup arrays it would get an extra 12 strengh. Making the chance to jam 9/25. Thats about 33% chance to jam, but tbh, you can still be jammed and there is no way youre gonna fill the low slots with ecm to raise your chance of not getting jammed :/ theyre a waste of a low slot, even if you manage to not get jammed youve still gimped your ship setup...
uh. |

Blind Fear
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Posted - 2005.06.27 21:47:00 -
[18]
Backup Arrays are pointless now. Pre-EW change I loved slaughtering scorps with a 29-strength domi.
Now the counter to EW is range, gank before it can lock, and EW of your own.
None of which are particularly appealing.
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Noriath
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Posted - 2005.06.27 21:51:00 -
[19]
Yea, a 40% to get jammed longer then it takes for the average battleship to die in group PvP and there is not one jammer trying to jam you but at least 4 if you're talking about a decent EW ship...
Jamming is ridiculous, instead of being the countermeasure to long range ships, long range ships have become the countermeasure to jamming.
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Anjerrai Meloanis
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Posted - 2005.06.27 21:56:00 -
[20]
maybe if ecm didnt work under 30-50km they would make sense. 1 player being able to mount a full offence and stop the enemy even locking him back at all is a bit overpowered imo..
and why fit warp core stabs when you can jam them, stopping them from scrambling.. bleh..
uh. |
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