
Zdragva
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Posted - 2005.06.28 03:10:00 -
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Edited by: Zdragva on 28/06/2005 03:12:57
Originally by: Maya Rkell
Originally by: Winterblink Oddly, this hasn't really happened all that much in EVE, especially when you compare it to other games in the genre. CCP seems to generally keep a feel for the pulse of the game and how it fits with their vision of how it should be.
Unfortunately, they also good at only sharing PART of their vision, leading to howling, SOME of which turns out to be unjustified (I was dead-on about speed change's effects, for example).
If you mean the nerf to dual mwd cruisers, it was kind of inevitable. Those cruisers made interceptors obsolete in about 99% of situations.
Thats one of my major beefs with this game is that all the ships are so unbelievably similar. People tell noobs about the 'step up into piloting a battleship' etc. and they are dead right.
Instead of flying a totally spectactular awsome new warship of unrivelled power, you basiclly get a different ship model, with more slots, slighty different bonuses, and all the numbers multiplied by a few powers.
Thats why dual mwd cruisers made intercptors obsolete, thats why nerfing dual mwd cruisers made them all but extinct in combat.
Take another group PvP game that utterly blows eve out of the water as far as balance, performance, and to be honest in skill and satisfaction, Guild Wars. In that game you multiple different classes you can play, and none of them give you anything like the same playing experiance. The pvp balance in that game is almost legendary, less than 3 months after it got released, but the greatest part of it imo is the total contrast in how one pvp build differs from another. Combat in that game is highly tactical, and battles between 2 groups of 4 can last longer than a clash between the largest fleets in Eve (ignoring lag).
If the developers of Eve had no aim for Eve when it got released thats fine, but Iv read multiple times that they now consider Eve a PvP game, and in the ranks of PvP games its very very low.
Ships need to be drastically different, yet balanced so that fights between ships can be fights, and not inevitable ganks of a smaller ship class.
I dont believe Eve could have these ideas implimented, I think we are stuck with the database style modular designs and scaled up power. I hnk too we will always be left with glaring imbalances (a single ship can only tank so much damage, yet the amount of damage it might recieve is theoretically limitless, thus defence plays no part in Eve combat... WTF??).
I would have liked to see a game with the ship balancing uberness of Homeworld, combined with the vast battles and tactical involvment of say the TW series of games, as it is I fear Eve is always going to have ships that are utterly useless, simply because there are so many ships and modules, yet so little variation in combat and in how the individual ship classes themselves behave.
P.S if you dont believe that last bit about ships behavin the same, it was only a few months ago I had a tempest going 27km/s.
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