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Ayako
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Posted - 2003.07.11 14:12:00 -
[1]
I knew I read somewhere that you could only have one character at a time training a skill but what exactly is the point or rationale of that? I have created an Alt to explore another race and another perspective in the game but unless I abandon development on my main, I can't do much with my alt. I can'T train anything at all... It may seems that allowing multiple characters to train may lead to twinking somehow but how exactly could this be done? Skills takes time to train, it's not like you can cheat during your training?! ANyone has some opinion on this?
Ayako DHI
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Discorporation
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Posted - 2003.07.11 14:55:00 -
[2]
If you can train on all three characters, there would be no need for you to interact with other people. You could have a miner character mining roids and being excellent at it, then dump it in the corp hangar your CEO char made, get your refiner online (who DOES have refining eff. lvl5) to refine it. If you don't want to mine, get your perfect fighter char online and go kill some pirates.
This'd virtually eliminate the need to interact with others, as your alts could perform any role you might wish (AND be really good at it).
At least, that's the reasoning i think there's behind it :)
[Heterocephalus glaber]
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Xenos
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Posted - 2003.07.11 19:24:00 -
[3]
So you cant share the account. Pretty obvious. If you can skill train all three simultaneously, than 2 other players can play on it with only 1 subscription.
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Ebon Drake
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Posted - 2003.07.12 02:38:00 -
[4]
I don't understand this either. It really limits the playability since you can't explore a different race or class without putting your main on hold. I've played many MMO games but never run into this kind of limitation before. I almost always try many different classes.
A game shouldn't have to resort to such artificial "tricks" to encourage player interaction, if that is in fact the reason behind it.
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DeltaFlux
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Posted - 2003.07.12 12:13:00 -
[5]
"I've played many MMO games but never run into this kind of limitation before"
In most MMO games the skill training is done by gaining experience point through fighting, or whatever, so you can only train one character at a time anyway. Do those games let you log two characters on at the same time on the same account? I think not.
As far as I know the only reason for it is to prevent account sharing. No signature... yet. |

djrouz
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Posted - 2003.07.12 18:58:00 -
[6]
nicely put deltaflux
eve online is a game, have fun |

Errant
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Posted - 2003.07.13 04:59:00 -
[7]
If you really think about how only one char can be training at a time it does seem a tad unrealistic it would be the same as if i could only go to school, when a friend wasnt going, but if you think about it this game actually requires very little interaction, if you had an ifinite supply of isk you would only have to play the game 10min a day to set skills, and you could still be better than someone who had played 10 times more than you, a good idea about the time it takes to train a skill is the more time you actually use a skill the faster it would train. For example say you were training drones 3, if you started going out and using mining drones, and fighting drones the skill would train faster and would train faster in the future than someone who just trained it then came back a day later.
Edited by: Errant on 13/07/2003 05:00:56
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Jamie Justice
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Posted - 2003.07.14 11:44:00 -
[8]
'If you really think about how only one char can be training at a time it does seem a tad unrealistic it would be the same as if i could only go to school, when a friend wasnt going'
Yes it is unrealistic, because quite simply it is not real it is a game. Unlike school which is real I hope you can see that.
I think the training methods are spot on, they allow players to have lives. Unlike so many other MMRPG's that are dominated by people with no life outside of the game who either don't work or skip school to become uber. Knew people in DAOC flunk degrees loose jobs and wreck relationships in the on-line levelling tread mill.
Because someone is a dumb arse who believes sitting in front of their PC 15 hours a day is living. They should not dominate real people with real lives where they get the sun on their forehead etc ocassionally. I salute the Eve team for coming up with a system that to a large degree eliminates the powergaming griefer of other MMRPG's and allows normal people to make a decent character.
PS. If people want an alt take a second account. If they can't afford that tough really this is pay to play gaming.
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Indira Firebrand
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Posted - 2003.07.14 11:45:00 -
[9]
QUOTE:
"if you had an ifinite supply of isk you would only have to play the game 10min a day to set skills, and you could still be better than someone who had played 10 times more than you"
Except that someone that plays 10 times more then you will wax your arse in a heartbeats time with skills only half as good as yours because they will know what they are doing. Where as you will be the master of the Skill "Train" button but probably wont even be able to load your ammo much less activate the gun. |

Galahan
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Posted - 2003.07.15 06:41:00 -
[10]
The only real purpous to this that i can see is simple. CCP Dosnt want people to "Twink" Their characters in this game. And to do that, they end up Hurting those people that actualy want to PLAY the other characters normaly. Yes i could have 1 character that is a combat only one, and another that is more into refining and exploring, but that may just be because i get tired of just flying around and killing things. So i would get on the other toon and relax a bit. As i said, that is what SOME people would do. But the majority of the playing community in MMO's are only interested in 1 thing: Having the Best of everything in the quickest and easiest way. In most games that would mean having two characters on at the same time. One being a "mule" type to carry all the cash and "leet loot" while the other was actualy doing all the work. and if CCP Would oppen its eyes they'd see this can already happen thanks to Corp hangers. As for people training two seperate characters on two seperate accounts to actualy play the game the way they'd want to (have a non-combat heavy character to spend time on when bored, or sick of fighting all day long) does CCP Care if people do the same thing and bacialy "twink" out one of those 2 characters? NO... why?.. Because their getting that extra $$ from the second account. So why whould they care what they were doing?
To be honest either 1 of two things needs to happen. CCP Should just realize that people will find a way to do what they want in a game (even if it means buying two accounts) and let Multiple characters train at the same time per each account. OR.. Simply remove the two other character slots as they are quite literaly pointless to even be there as things are now.
Just my 2 cents.
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Loven Haight
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Posted - 2003.07.15 12:05:00 -
[11]
One account one character training seems so right, makes you think about your character and the skills you learn more than just being able to create an alt with skills you choose not to have. And buying an other CD-key is not a way round it ,it's a way of spending more of your own real hard earned cash.
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Ayako
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Posted - 2003.07.15 13:50:00 -
[12]
Sure, you have to agree that being able to only train one skill on one character at a itme prevents twinking and having players that can do everything with their alts. But the things is, with the current system, having another character is basically useless. Why even give us slots? I woud like to be able to try something else. I am playing a Gallente Miner and I would really like to see some more action in a combat-oriented Min/Amarr pilot, but since I have to abandon my main char to do it, I don't even bother. What I would suggest is a solution between the two extremes...allow skill training for alts but at half the normal speed or not beyond rank 3 or something. Give us some more freedom, so this game don't become as tedious and as boring as RL work!
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Loven Haight
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Posted - 2003.07.16 07:58:00 -
[13]
"Give us some freedom, so this game don't become as tedious and as boring as RL work" You have the freedom to do whatever you want to and be want ever want in this game and in RL you just seem to have chosen poorly ,in both it would seem. It sounds to me as if you just wanna fight pirates with an alt char while your main char is safe tucked up in bed with all their skill points safe and sound . That would be really boring, take a risk have some fun .
Edited by: Loven Haight on 16/07/2003 07:59:21
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TheHornet
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Posted - 2003.07.16 08:16:00 -
[14]
this is, what i think about it
it is ok, not to be able to play more than one char at the same time but, as we all know, the training is not stopped after you go "offline"
so, why not let the alt-char train, while "he" is offline and your main-char is "on" perhaps, a limitation (like stated above) would be helpfull, to prevent the misuse of it
as written by otheres here, without a change, the other 2 slots are nearly useless
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Dagant
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Posted - 2003.07.16 08:45:00 -
[15]
Ok, you all agree this is a role playing game... SO PLAY THE ROLE OF YOUR CHARACTER!!! You created it. If you/your character get bored mining (I do at times) train a skill that alows it to fight then run off looking for bounty! By the sounds of things, most of you are training experts in on field or another. Why not train a jack of all trades...
You may see the cup as half full, others may see it as half empty... Me... I know the cup is twice as big as it needs to be!!! |

Ayako
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Posted - 2003.07.16 13:29:00 -
[16]
--- You have the freedom to do whatever you want to and be want ever want in this game and in RL you just seem to have chosen poorly ,in both it would seem. It sounds to me as if you just wanna fight pirates with an alt char while your main char is safe tucked up in bed with all their skill points safe and sound . That would be really boring, take a risk have some fun . --- Now, now, no need to insult my RL or my char, both are very satisfying in their own way!! The point is not about fighting pirates with a char and letting one just remain in a station. My main is a miner and I like her but I am a bit limited by the atrocious time I have to spend training fighting skills (low perception and willpower) Sure, I fight pirates all the time, I enjoy it a lot even with my limited abilities. I love to try different things, new ships config, explore places, etc. I made some mistakes creating this char when I started the game but now I only wish I could TRY something a bit different. How about a high-perception/high-willpower from a different race with different goals?! Under the current system, even if I create him, he'll remain gimped forever unless I abandon my main char, and that is what is sad. Alts should somehow be restricted to prevent twinking but they should not become useless piece of flesh.
Edited by: Ayako on 16/07/2003 13:34:51
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Miranda
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Posted - 2003.07.16 14:22:00 -
[17]
Alt chars do have a purpose, they allow u to bug report and get the gm's to free your main char when he/she/it gets stuck.
My two alts have Not left the station since they where created. There only reason to be there is for petitions when u get the blue screen or black screen of logg in
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Emiranda
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Posted - 2003.07.17 06:20:00 -
[18]
Why would you want to be able to have all your characters learn skills simultaneously? Because you want to see what a skill does? How skills effect your playing the game? To experiment? Or more darker motives like to have a killing character that suddenly emerges to kill someone because that someone did something to your main? Have a character to con ppl out of their isk? There are lots of ways to misuse the system. Ways that then have to be prevented in another artificial way. So by allowing multiple learning characters you always end up with more ways to misuse the system because characters become a tool and not a means to play this game.
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Jorev
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Posted - 2003.07.17 13:50:00 -
[19]
If all characters could be trained at the same time, it would be a form of powerleveling, basically training up a character without having to put any effort into it or choosing an opportunity cost.
I hated powerleveling on EQ and I am glad they only allow one character to be trained at a time in EVE.
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Boogaloo
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Posted - 2003.07.17 15:52:00 -
[20]
I agree with this. Basically, allowing us to level 3 characters simultaneously seriously diminishes the steady progression of the game. It also menas that you become more committed to your individual characters, because the amount of time you've dedicated to them becomes a real, tough decision.
Remember - we're all in the same boat!
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Galahan
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Posted - 2003.07.17 19:53:00 -
[21]
ok.. the main "agree" with the limiting of the other two chracter slots ability to train is that it helps to stop the "Powerleveling". well i hate to bust your bubble, but that already happens. Just instead of having 1 character on that account gather the isk, wile the other two steadly train. People buy two coppies of the game, get two accounts, and do it that way. 1 account gets the Isk, the other Trains. But will CCP mind if this is done?.. Probably not, because that extra account is more $$ for them.
In my openion it was a nice try at stoping the powerlvl problem that children feel they need to do. but its actualy hurting their comunity more than it is helping it.
I'll agree that if they allowed multipul characters to train per account people would abuse it, its a fact of life when dealing with the human race. 80% of them feel its their duity to cheat the system. But i for one just want a character i can mess around with and have fun with, and take chances with and not have to worry about it being uterly destroyed by a MoO member or something =)
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Faxon
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Posted - 2003.07.18 11:27:00 -
[22]
How is it hurting the community ?
There is no communal benefit of having 2 highly trained chars as only one of them will ever be in the community.
If you mean it is stopping you from having two powerful chars then sorry but thats tough.
Two be able to train an alt the same as a main char you could easily do so without ever having him logged on and interacting with the game world.
That does not benefit the eve universe in any way.
If anyone is really desperate to run 2 Chars then do as many do and get another account, and another PC. You then actually get benefit yourself and the universe gets more populated.
I now can gang mine on my own :)
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Jojin
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Posted - 2003.07.18 13:54:00 -
[23]
Personally, I donĘt think alternate character should be allowed into the game at all. Mostly the alternates are just used for underhanded techniques or as assistants to a primary. However, I can see how having the additional character slots would help someone to create another character and play that character without the need to delete the first character.
If a person does wish to have two (2) characters train at the same time, then they do have the option of purchasing and paying for a secondary account. While it does allow for similar benefits as having Alternates to train, it does so much more. The best part is it will benefit everyone as the revenue will allow for more funds to be devoted to development of the game.
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Galahan
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Posted - 2003.07.19 18:24:00 -
[24]
Quote: How is it hurting the community ?
if your asking that of me, then what i meant is it seems to be makeing more people irritated than it is actualy makeing happy. Yes i could go out and buy another copy, and pay an extra 10-12 a month to play. but then, why should i have to do that if there are already 3 (currently usless) character slots in the game? The only people that go out of their way to spend a extra 12 bucks are those that are deliberatly trying to find a way to "Twink" a alt character. Which is exactly what CCP is trying to stop from haveing with the way only 1 character can train per account at one time. Yes you can simply play the Alt AFTER the main finishes a skill. but what if your in one of those 5-8 day trains?.. and your getting a little bored flying around killing pirates to kill time when you could spend that time to experament with a alt?
I honestly just dont see a reason to have the 2 other character slots there unless they allow you to train both/all three at the same time.
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Galahan
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Posted - 2003.07.19 18:25:00 -
[25]
errrrrrrr.... dont ask me how my letters got to be about 8 sizes bigger... i have NO idea how that happend.. lol
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Hyden
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Posted - 2003.07.19 20:32:00 -
[26]
because of the quote...it happens all the time Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Jorev
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Posted - 2003.07.20 08:49:00 -
[27]
Well I don't know where you got your poll information that it makes more people irritated than happy, based on this thread, that seems to be untrue.
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Jojin
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Posted - 2003.07.20 12:39:00 -
[28]
One good reason to have the alternate slots would be for future characters.
Suppose one should get tired of playing their active character or choose to retire. The alternative slots will allow the player to create another character and play the new character without having to permanently delete the first character. This will also allow the player to have the option to bring an older character out of retirement and back into play.
From a mechanic view this might not seem to be a very useful concept. From a role playing point of view, I think it would be neat to play a character through a life cycle. Then in the future, when something drastic happens in the EVE universe, the retired character decides he or she can lo longer sit idle and watch the events and thus rejoins the active community.
Of course, this means the player will have to have a desire for long term play and enjoy working towards a goal versus instant gratification.
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Griss
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Posted - 2003.07.20 12:55:00 -
[29]
like i have said a fue times before on this subject. my only problem with the change they made from beta to retail in this aspect. is that there was no notification. once again correct me if im wrong. ------------------------------------------------ nomad, vagabond, call me what you will. |

Jorev
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Posted - 2003.07.20 13:35:00 -
[30]
Did your beta agreement entitle you to notification of all changes prior to retail?
The point of beta is to uncover bugs and design weaknesses and fix them. Yes?
And either the beta testers did a crappy job from what I can tell so far, or CCP did and has not addressed most of the problems uncovered in beta until after product release. Most likely a combination of both, since relying mainly on a volunteer beta labor force is poor judgement, an unfortunate trend in MMORPGs, because most volunteer beta testers are only eager to learn the game mechanics and possible exploits to gain an edge over retail players.
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