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Evee
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Posted - 2003.07.11 15:57:00 -
[1]
I Love this game, This Game has so much potential. I can feel it slowly taking over my free time. I can now truly live out my Elite Fantasies with out having to power up my old BBC-B Micro. But I do have a huge niggle with this game that reduces my playing pleasure.
That niggle is the list of raw resources available and how they are gathered. Now let me see, We have ermm Asteroids and erm... Oh - That's it. yes, there are different types of ores available but not enough...
Why limit the available resources to just asteroids, Why not have raw resources available from the Suns, planets and moons that populate this very sparce world. Add more resources and whats more add more unique regional resources that force people to cross borders to collect the resources.
add different types of equipment that can be constructed to enable people to gather these resources
Make the spacestations demand resources such as food and water from farms and resevoirs found on planets, Power from Thermal/Solar stations that can be placed in space. Introduce gasses/liquids that require special containers to trasnport.
Most importantly make these resources required for people to make money. by this I mean make them an integral part of a production process.
For resources that arn't required for production NPC buyers and vendors will need to be more visible as demanding and supplying goods, For example make it known that certain systems are suffering water shortages or have had a bad crop and in the seasons to come will need extra supplys of food stuffs (I thought that's what the Bulletin boards were for but it appears that is just shows the news that you can read from the website).
To ensure that all these resources are gathered make it so that uber weapons etc.. require a variety of different resources.
What I'm asking for is a bit more variety in the possible raw resources to add a more dynamical challenge to the production of goods and supply of services.
Mining ores from asteroid belts is going to get stale fast because at the momment it feels like a grind, not a challenge.
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Klydor
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Posted - 2003.07.11 16:04:00 -
[2]
I'd only like to see planets providing resources once players can actually own them.
Example: At the moment we are all staying in rented stations, we have no rights to the planets moons etc.
However if a corp creates its own station and has the ability to take over a solar system, then they should reap the benefits of holding the planets by gaining increase mineral/isk etc.
The downside would be the planets could rebel and perhaps sabotours could strike at the stations occasionally destroying/stealing equip/ships. Unless sufficient forces or isk are plowed into security/defence.
Given more thought I'm sure a balanced system could be created that would allow this and expand the game play a great deal :)
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Evee
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Posted - 2003.07.11 16:15:00 -
[3]
Yes, Such power struggles for ownership of prime esates would certainly liven up the game. Although I disagree with your point on having only a single owner for a planet. A planet would have it's own goverment/rulling party which would be the ultimate owner. Rights to the land would have to be bought from that group if they wish to sell it (Based upon your standings). Once rights to a patch have been bought then equipment can be employed to gather the resource.
Rights to land could be exchanged in a peace agreement between waring factions. But for this to work correctly only Corps would be allowed to purchase a right to land.
What ever the mechanic, The planets need to be more than just large billiard balls that make our backgrounds look pretty!
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Ker Avon
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Posted - 2003.07.11 19:50:00 -
[4]
I agree... EVE needs more resources other than asteroids.
The planets are just eye-candy imho. We should be able to gather resources from them. Skimming through the outer-atmosphere of a gas giant for instance could yield rare elements needed for the manufacture of items. Or 'mining' the elements from nebulae or a suns corona using fuel scoops (remember those from Elite?!?).
All in all, this would give miners/resource gatherers something more interesting to do other than stare at a rock for hours on end. And it'd be a lot more dangerous too... danger = fun!!! Fly too close into a suns corona for example, and your ship will fry! Fly too deep into a nebula and who knows what lurks within! Pirates, Ion Storms, space debris, that big worm thing from The Empire Strikes back!
(ok.... maybe not the worm) ;)
More exotic resources and more options other than mining asteroids to get them is what we want! :)
Edited by: Ker Avon on 11/07/2003 19:54:18
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Evee
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Posted - 2003.07.14 13:59:00 -
[5]
I like the post, I rember well having to collect fuel in Elite by setting a heading in to the sun with a fuel scoop equiped. There needs to be more of this.
Another form of resource could be gas clouds that move around. they wouldn't show up on a scanner but could yield highly valued gasses. Special equipment could be used to locate and gather.
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Cro Ramel
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Posted - 2003.07.14 15:30:00 -
[6]
I think mining from asteriod belts is already stale, but i'll be doing it until the day I find something more profitable...
"If it sounds like a bad idea, it is."
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Evee
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Posted - 2003.07.14 17:17:00 -
[7]
By making planets a resource wouldn't increase profitability of mining but would certainly add some diversity to the whole resource gathering thing.
As another idea in to this slow cook pot, Planet installation. primarily a means of gathering resources from a planets surface. Such installations would come in a variety of shapes/sizes to accomodate the type of resource being cultivated. They will need to be constructed (From other resources) transported (Via special delivery systems) and installed (By skilled people).
Another planetry concept is population. This is a bigun' in that a population can grow and shrink. The bottom line is that the population effects the planets demand - Higher population = higher demand for goods and services. certain conditions can effect population and it's growth. The supply of goods will make a population florish, The under supply will do the reverse. Natural disasters could also have an impact on a populations demands and growth. The supply of goods to a planet would effect the standings with the planet's authorities, especialy when a large demand for a particular item is met.
I've listed a few More planetry ideas - can anyone else think of more..?
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Azhraell
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Posted - 2003.07.14 18:17:00 -
[8]
The devs said that corporations will be able to own planets. ATM, the ore we're mining is small-scale stuff. But stripping a whole planet of resources enables you to construct a mumber of stations, armadas of battleships, titans...(anyone read the Titan POTW?)...when we progress from piddly fleets of cruisers with a BS or two and move into stations and real armadas, we might be seeing planet purchasing soon... _______
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Evee
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Posted - 2003.07.15 09:57:00 -
[9]
Glad to hear that planets are going to play more of a role in the eve universe - It would be such as shame to obmit them.
Where do dev's post what they are developing. I have read the dev blog but it is very limited as to the information they give.
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Azhraell
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Posted - 2003.07.15 10:06:00 -
[10]
Ages ago, somewhere on the old messageboard. I've been here awhile. ;) _______
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Miso
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Posted - 2003.07.15 10:10:00 -
[11]
I think regional speciality items need to be implemented asap. Currently there is no incentive to visit Gallente space or Amarr space, other than to look at different gas clouds. If each empire and groups of systems produced unique items and resources, trade would take off immediately and the market would get a shot in the arm. I can't understand why this wasn't done from the start.
Planetfalling would be fun too, but might be a little more tricky to implement. And to be honest, Eve has more pressing problems at the moment... -------------------------------------------- Dead
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Ruffles
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Posted - 2003.07.15 10:17:00 -
[12]
Love and completely agree with some of these ideas.
Planets should drive some system demand. Farming systems require X and Y, and service planets would require other goods to sell to their customers.
I totally agree on the front of player built space stations requiring regular items like food, drinks, Lux goods, etc to be able to run. Perhaps not meeting your weekly demand will mean you have less staff at the station maintaining/fixing factories/lab issues, and those labs/factories will fail to work, then your customers can get upset at you also :D
Ok, owning and strip-mining a planet. Yes I heard you can gather resources from planets in the future, but is it realistic to believe every government will just allow populated planets to be strip mined without licences, or fees being paid, or other... Strip mining moons and non-populated planets perhaps sure, but a little thought is required.
I still think that there should also be varying size space stations that players can build, and different types like:
A) Sensor posts - longer range solar sys scanners, which will alert a corp to the arrival in system of an enemy corp member. Security alert if you like. Can be repackaged in space and moved to another location to return on the investment. B) Gun posts - temp/perm defensive positions set up in areas of high worth to the owner, set to transmit warnings and fire on people in proximity, and also alert corp of intruders. Again repackaged. C) Different sized stations. At present we all hear it will take something like a month to build one, and you gotta find the platform to build it, etc etc etc. Come on, huge time like this does put people off somewhat. Waiting days for ships is sometimes bad enough, but months. Where will that time stop and people realise people are playing for fun. Weeks of mining/resource gathering and you can't see the fruits of your labour for more weeks. People might start loosing interest at those points. D) Jump gates. Players should be able to build jump gates also. Why you ask? Because players should be able to destroy them also in 0.0 systems as a tactic to try to contain an enemy corp perhaps. The ability to build them also provides some tactical approach to long term wars.
I still agree that perhaps other items are needed in the production of certain goods.
Oil and Water for the production of Hybrid and Projectile turrets perhaps. Micro electronics for Energy weapons. It just adds a little more to the production which helps the trade side not just be NPC based, but actual player demand for items needed as core parts for ships, weapons, sensors, etc.
Obviously some items won't need these, some ammunition, missiles, etc.
Still it would help the market of trade goods also cross the boundary into manufacture, and generate player demand for some trade items which otherwise there isn't presently.
Ohh... Perhaps these are actually resources consumed by the factories/labs during each batch run, perhaps not by the requirements of the products. Still adds to the end pricing I am sure.
Any other thoughts people??
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Evee
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Posted - 2003.07.15 16:18:00 -
[13]
Good to see others are keen to add there idea's. Nice one Ruffles.
I've been thinking some more about the resources planets will offer and I'd just like to stress the importance of not having all resources in a single system.
Using resources available from asteroids as an example, I and many others have quickly worked out that the rarer ores appear in more abundence in low sec space - as to why / how this is possible other than as a game mechanic is beyond my imagination but it atleast gets people moving and also gives the pk pirates some meals on occassions.
I am hoping that when the devs decide the list of resources available for the planets that
a) they will be different to those available from asteroids
b) they will be spread out more though the eve universe based upon region not sec ratings
c) they will be required for production / advancing / maintenance and not just as trade goods because at the momment trade goods just don't get traded. (answers on a postcard as to why :)
The reason why I belive valued resources should not always be placed in lower sec space is mainly due to fat cats getting fatter. The pirate groups who control these areas would overtime gain ultimate control over the universe. There needs to be a balanced mechanism to allow those edging from the starting grounds to compete with the more rooted corps that are emerging.. We need power struggles and not only in low sec space..
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Nica Taris
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Posted - 2004.01.19 12:51:00 -
[14]
And one more thing for the planets, if your standings is against the one that is controling the planet, ground to space turrets should fire at the ship
------------------------------------------------ Play with the best. Die like the rest. The Ascandacy |
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