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1. Yet another CCP foulup!! - in Issues, Workarounds & Localization [original thread]
Found the below link to a support page. Doesn't list anything that hasn't already been stated in the forum by the users. but atleast it shows that someone is reading the posts. Would still be nice to know if this is a problem that is on the ca...
- by Evee - at 2003.08.19 14:40:00
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2. Yet another CCP foulup!! - in Issues, Workarounds & Localization [original thread]
Edited by: Evee on 19/08/2003 13:25:33 In response to the Dev, This is a long running issue with the patcher. This is the first major posting on the matter : http://oldforums.eveonline.com/?a=topic&threadID=7573 in which Dev Thew basically...
- by Evee - at 2003.08.19 13:12:00
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3. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Having ships use fuel is a great idea. but I believe it should be taken even further. Imagine these game rules : * Spacecraft can be fitted with different engines. * Different engines require different fuels. * Different fuels have different pro...
- by Evee - at 2003.08.05 11:07:00
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4. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Having ships use fuel is a great idea. but I believe it should be taken even further. Imagine these game rules : * Spacecraft can be fitted with different engines. * Different engines require different fuels. * Different fuels have different pro...
- by Evee - at 2003.08.05 11:07:00
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5. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Orrin, I do believe that the point of Trixy's post has missed you. Money is in plentiful supply, It doesn't grow on trees but it certainly is available to anyone who wishes to sit with there mining lasers pointing at a rock for some time. or tho...
- by Evee - at 2003.07.30 11:40:00
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6. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Orrin, I do believe that the point of Trixy's post has missed you. Money is in plentiful supply, It doesn't grow on trees but it certainly is available to anyone who wishes to sit with there mining lasers pointing at a rock for some time. or tho...
- by Evee - at 2003.07.30 11:40:00
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7. Fix PvP by tweaking the Market - in Player Features and Ideas Discussion [original thread]
It's hardly rocket science... If a station does have requirements to run efficiently, Say 1,000 bottles of water and 10,000 liters of oxygen. Then it simply puts out a buy order at the begining of the week. Maybe even buys in a little extra incase...
- by Evee - at 2003.07.23 14:55:00
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8. Queing Up Skills - in Player Features and Ideas Discussion [original thread]
I think that nothing will be lost by introducing a skill que. I have a real world life that has plenty of demands. I play the game for about an hour each evening and ocassionaly 30 minutes in the morning prior to work. Alot of my skill training ti...
- by Evee - at 2003.07.21 11:08:00
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9. Ban The L33t! - in Player Features and Ideas Discussion [original thread]
Daneton, Your just plain rude. You've run rough shot over everyone whos posted, It's a shame that I happen to agree that numerics shouldn't be apart of a name but that doesn't mean they shouldn't as It's simple enough to just ignore and there are ...
- by Evee - at 2003.07.18 23:23:00
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10. Character Item Transfering: BIG WANT BY PLAYERS - in Player Features and Ideas Discussion [original thread]
I would agree that there should be a mechanism for transfering goods to a person via a safe deposit box of sorts (It gets stored in recipient hanger space in the station where the transaction took place). But I also think that a security hit shoul...
- by Evee - at 2003.07.18 12:32:00
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11. Fix PvP by tweaking the Market - in Player Features and Ideas Discussion [original thread]
I am very much in agreement with the idea of more varied resources The inclusion of other asteroid types is a good one but to make the eve universe feel more alive the other lumps of rock which currently serve no purpose need to be utilised. htt...
- by Evee - at 2003.07.18 10:43:00
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12. Trade goods uses. Can we have some? - in Player Features and Ideas Discussion [original thread]
Nice idea Ctaesis, But I fear that such an out of game type system just simply wouldn't work. This kind of thing needs to be implemented across the board - and before it's too late!
- by Evee - at 2003.07.18 10:11:00
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13. Good Suggestions - DEVS PLEASE READ - in Player Features and Ideas Discussion [original thread]
I agree Jojin, I was really upset when I realised that every ship had autopilot built in as standard. For those that missed the legend that was Elite - Autopilot had to be purchased. In keeping with this, If such extensions to the autopilot are to...
- by Evee - at 2003.07.17 14:46:00
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14. Recent Dev Posts - Forum Suggestion - in Player Features and Ideas Discussion [original thread]
You said it, Why invent a page if it's just going to be empty :( I must agree that the SWG forums were much better for the feedback from Devs. Made people who posted ideas feel like the time they took out to write down the ideas and suggestions ...
- by Evee - at 2003.07.17 14:32:00
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15. No market at all - in Player Features and Ideas Discussion [original thread]
Good point re the lack of damage of loot found after exploding a ship to bits. You also raised an issue that is apparent. The Devs say that they are providing a rich enviroment in which the player set the story board, but they design the ships. I ...
- by Evee - at 2003.07.17 11:20:00
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16. No market at all - in Player Features and Ideas Discussion [original thread]
Edited by: Evee on 16/07/2003 13:04:10
- by Evee - at 2003.07.16 12:59:00
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17. No market at all - in Player Features and Ideas Discussion [original thread]
Edited by: Evee on 16/07/2003 13:03:56
- by Evee - at 2003.07.16 12:58:00
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18. No market at all - in Player Features and Ideas Discussion [original thread]
I am also concerned with the durability of items and how they are handled in Eve (Basically they are not!). There will come a time when everyone has what they want equipment wise and the only customers will be new players and those unfortunate eno...
- by Evee - at 2003.07.16 12:57:00
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19. Make Planets Matter & Increase the raw resources. - in Player Features and Ideas Discussion [original thread]
Good to see others are keen to add there idea's. Nice one Ruffles. I've been thinking some more about the resources planets will offer and I'd just like to stress the importance of not having all resources in a single system. Using resources av...
- by Evee - at 2003.07.15 16:18:00
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20. Mining together is almost broken - in Player Features and Ideas Discussion [original thread]
Phoibos, Mining isn't broken - it maybe dull, but it ain't broke. It IS far more efficient to have a team of miners and a dedicated Indy to take the goods back . For your info I've also pasted in average returnd on an indy full of ore (3500) bein...
- by Evee - at 2003.07.15 10:56:00
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