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Jonas Aurelias
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Posted - 2003.07.16 23:00:00 -
[1]
One idea of mine was to have "Salvage" drones available. These drones would be able to go to dropped cans to pick up loot and other such things; it's basically a system of picking up loot from a distance. I can only see one problem, and that is that can-thieves may use it to steal ore.
The second idea was to incorporate stations into the autopilot program. We should be able to have our ship autopilot directly to a station and dock, if we so choose. You could have a pulldown list of all the stations in any given system and we could choose one of them, then have an action to go with it, such as "Dock" or "Wait outside station" or something of that nature.
Another one would be to include the distance of the threat in the threat window. Often I find myself pitted against 3 or 4 pirates and I would like to know which is closest to me, that way I can kill him first thereby reducing the immediate threat.
Anyway, just a few ideas...what do the players think?
Edited by: Jonas Aurelias on 17/07/2003 02:30:59
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Bambyelf Nobleheart
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Posted - 2003.07.16 23:15:00 -
[2]
I agree a warp and dock would be nice--and while they are at it if they could have you warp in closer to the stations--OMG the time it take for my Badger to get out of warp and make its way to the station I have a cigarette and a cup of coffee. Though it does give me a change to take game break and use the bathroom I would like to spend more time out in the Asteroid belts. |

Liessa
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Posted - 2003.07.17 01:22:00 -
[3]
I like your idea for autopilot docking , as for the distance from the station when you warp , i think it should be related to the speed of your ship, for example if your in your in a slow ship such as the badger you warp in closer than someone in a shuttle, it's like stopping distances the faster your going the more room you need.
Edited by: Liessa on 17/07/2003 01:22:01
Edited by: Liessa on 17/07/2003 10:54:29
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Jojin
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Posted - 2003.07.17 03:08:00 -
[4]
I think it would be easier to give positive feedback, if you would suggest the cost or drawback for these skills to balance things out.
These ideas are all just ways to reduce the work and time required to accomplish tasks and to reduce risks.
No offense, but if these types of ideas are implemented constantly and without costs, the game will be reduced to a big play button where you just watch.
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Evee
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Posted - 2003.07.17 14:46:00 -
[5]
I agree Jojin, I was really upset when I realised that every ship had autopilot built in as standard. For those that missed the legend that was Elite - Autopilot had to be purchased. In keeping with this, If such extensions to the autopilot are to be granted then they should be via the use of upgrades that take up power slots.
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Falnaerith
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Posted - 2003.07.17 14:59:00 -
[6]
Eh, all i can say was i remember those days and thank god auto pilot is standard now.
As for all the other shortcuts. I agree wholeheartedly with them. If it becomes too easy or too automated, what's the point?
This goes for skill ques and auto-mining as well. ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |

Ruffles
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Posted - 2003.07.17 15:11:00 -
[7]
A lot of posts already asked for a 'Distance' warp, so you could choose to warp in at 200km, or 175k, 100, 50, 25 etc.
Also asked for was that Navigation skill increases also reduced the distance you warped to objects like stations, so it was worth extra for you to invest in that skill
Only time will show though. :)
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Anya Stark
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Posted - 2003.07.17 16:27:00 -
[8]
quote>> I agree a warp and dock would be nice--and while they are at it if they could have you warp in closer to the stations--OMG the time it take for my Badger to get out of warp and make its way to the station I have a cigarette and a cup of coffee. Though it does give me a change to take game break and use the bathroom I would like to spend more time out in the Asteroid belts. <<Quote.
Afterburners mate. My Hoarder has 3 LiF boosters on it, and it docks at about 400 m/s. Realistically, having a warp target closer than 15 KM to the station would risk warping *into* the station by accident (Warping isn't 100% precise in any Sci Fi I've ever read), That kind of accident would result realisically in complete ship destruction and massive damage to the station. I would expect that any corp or faction with a station would probably try to deter anyone jumping that close to them by force, and I would think any proper Nav computer wouldn't allow it anyways.
I hate running my industrial, but suck it up, they are big, awkward and slow and that is the tradeoff for 1000% cargo space compared to a cruiser, and twice again that of a frigate.
They only thing I think CCP should think about is making it possible for a larger, more powerful indy to be built that can run a Microwarp drive. You'd still have very little shields, and in fact the MWD would halve what you already had, but those with a need for speed could gamble on the MWD just the same as cruisers do (or don't) now.
As to the topic, You should absolutely be able to designate the autopilot right down to docking at the station. You should also be able to set your afterburners to "always on" or "travel with afterburners" so that you don't have to turn them on for every gate approach. Talk about boring on a 30 jump trip!
I'd prefer to entirely AFK many trips, just listening for the sounds of violence while reading a book. In general, CCP either needs to make AFK travelling simpler (I'm not asking for safer mind you), or just make travel faster and less bloody boring. Maybe by making top warp 4-5 au? or as suggested before by allowing designated warp distances on autopilot with a 20% degree of error and settings from 15 KM (min distance give or take 20%) through 100 KM (for the truly paranoid or the assembling anti-MoO strike force :).
Stark.
Stark
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Yandros Soban
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Posted - 2003.07.17 22:12:00 -
[9]
Stark, just FYI... Both the Bestower and Iteron Mk V can be made to handle micro warp drives. You'll have to trade in some cargo expanders for Reactor Control Unit 1s though to do it with a Bestower. Not sure about the Iteron Mk V yet.
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Arondos
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Posted - 2003.07.17 22:24:00 -
[10]
Salvage drones = bad idea like ninja looting ore and kills isn't bad enough as is.
Life isn't fair and neither is Eve. Get over it. |

Froztwolf
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Posted - 2003.07.18 16:01:00 -
[11]
I like the salvage drone idea. If you are worried that someone will steal your ore, get a secure cargo container. If youre worried that someone will steal your loot, tough cookies, it can be done already. Arondos himself doesnt seem to be getting over the fact that EVE isnt fair :P I also agree with that advanced auto-piloting. Either make it auto or make it pilot. Nothing more irritating then a semi-auto-pilot. As to the distance of threats, thats something that depends on your skill as a player to discern. A quick look at the radar should be enough to locate the nearest threat. If I am better then you at reading the radar, shouldnt that give me an edge over you? I do not want to see this automated as I see it as a very big combat factor. ------------------------
Never underestimate the power of denial! |
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