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          Malcanis 
          Vanishing Point. The Initiative.
  7266
  
          
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        Posted - 2013.01.21 10:53:00 -
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          Aston Martin DB5 wrote:Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.
  Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc. 
  How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.
  Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.
  No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.
 
   
 
  Skillbots.
  Or just loading up a single laser, orbiting an asteroid and going to work...
 
  The great thing about EVE's skill system is that you DONT have to skillgrind. Why would you want to add skill grinding? Because make no mistake, that's what you're proposing here. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread | 
      
      
      
          
          Malcanis 
          Vanishing Point. The Initiative.
  7266
  
          
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        Posted - 2013.01.21 10:58:00 -
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          Hendrik Tiberius wrote:Aston Martin DB5 wrote:Vagilicious wrote:Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
  If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
    I Still feel that all players should benefit because adding 25 - 500 points monthly shouldn't amount too much for a character with 40+ million sp's.  So you want an amount of sp added (through some kind of activity) that is small enough to make no real difference? Then we could as well not have that system since it makes little or no difference.  I believe enough arguments have been presented against sp gain that would make a difference.   
  The "500 points per month" thing is what's called a wedge proposal. The idea is to establish the principle that EVE can have skill grinding, then after that, all that's required is to wait a little and then to make the case that it should be "more realistic" or "worthwhile" or "rewarding" and so on and so on until one day we wake up and EVE is XP grinding MMO #20481. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread | 
      
      
      
          
          Malcanis 
          Vanishing Point. The Initiative.
  7266
  
          
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        Posted - 2013.01.21 13:37:00 -
          [3] - Quote 
          
           
          Destination SkillQueue wrote: You've just limited it to new players for some odd reason...   
  Again, this is the thin end of the wedge. As soon as it was introduced with a 1M SP limit or 5MP SP limit or whatever, these people would immediately start agitating to raise the limit "just a little"...
  Skill grinding has no place in EVE. As said above, you're rewarded for your activity with the results of that activity, not for performing it.
  Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread | 
      
      
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