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Thread Statistics | Show CCP posts - 2 post(s) |
Jozen Allier
Federal Navy Academy Gallente Federation
0
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Posted - 2013.01.19 21:52:00 -
[1] - Quote
Hi,
Just trying to make sure I understand. In the second room of the serpentis side is the Overseer which spawns immediately. I notice his bounty varies. Sometimes after he is dead the wreck will say Shadow wreck and sometimes not. Is he the faction spawn for that room or is there another shadow ship that has a chance to spawn later on after a bit? Reading Eve Survival it states that after a bit there is a chance for a faction spawn. Is this info outdated?
Thanks
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goldiiee
Tax and War Haven
171
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Posted - 2013.01.19 22:29:00 -
[2] - Quote
I have seen the faction spawn once (probally unlucky) in 3 years, durring salvaging 10 to 15 minutes after clearing the room. I have friends that say they have gotten it more than a few times. The bounty on the one I got was 5mil and it relenquished a decent haul of T2 salvage and some faction ammo. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Archa4 Badasaz
Viziam Amarr Empire
29
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Posted - 2013.01.19 22:37:00 -
[3] - Quote
If I'm not confusing anything - they Did change the spawn mechanics: earlier - there was a chance when warping to the room, that it would spawn. Varying bounties, could drop nothing, could drop def stuff and very high bounty could drop faction stuff. now - Overseer always will spawn, same varying bounties, same drops. Maybe. |
Flakey Foont
206
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Posted - 2013.01.19 22:50:00 -
[4] - Quote
Just did it this morning and no Overseer on either side. |
Allota Lovin
Republic University Minmatar Republic
4
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Posted - 2013.01.19 23:12:00 -
[5] - Quote
Going through the gate into the second room used to be the trigger for the faction spawn. So you could eventually get a faction spawn in both second rooms if you kept running through the gates. |
Hambonie
Take it Deep
19
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Posted - 2013.01.20 00:22:00 -
[6] - Quote
This has been a topic on the forums for over 7 years that I know of.
Sometimes when you enter the 2nd room the Faction spawn will already be there other times it will spawn 10-20 min after you have finished the mission.
Short answer is of Faction spawn not there when enter 2nd room finish mission warp back after 20 min, If stll not there clean mission and go about your business. Hope this helps |
piecakes's brother
Blunderbuss Trade Co
8
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Posted - 2013.01.20 08:24:00 -
[7] - Quote
I have done worlds collide approx 30 times over the last month. "supervisor" always spawns on both sides. Sometime they are faction version.. Seems to run about 50% on guristas side and 10% for sepertis side as far as faction rats. Drops this month were
Shaows sepertis tracking computer ---300ish Vindi BPC ----1.3ish Dread guristas amp ---100ish
I do not farm these over and over... I just did a lot of missions.. I dual box 2 machs and my brother salvages. |
piecakes's brother
Blunderbuss Trade Co
8
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Posted - 2013.01.20 08:25:00 -
[8] - Quote
Hambonie wrote:This has been a topic on the forums for over 7 years that I know of.
Sometimes when you enter the 2nd room the Faction spawn will already be there other times it will spawn 10-20 min after you have finished the mission.
Short answer is of Faction spawn not there when enter 2nd room finish mission warp back after 20 min, If stll not there clean mission and go about your business. Hope this helps
you are wrong it changed with incarna.... Overseer got renamed to supervisor... They always spawn as soon as you enter sometime they are faction and sometimes not... Rarely drop anything good though |
piecakes's brother
Blunderbuss Trade Co
8
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Posted - 2013.01.20 08:27:00 -
[9] - Quote
Allota Lovin wrote:Going through the gate into the second room used to be the trigger for the faction spawn. So you could eventually get a faction spawn in both second rooms if you kept running through the gates.
Since incarna this is incorrect |
Turelus
Caldari Independent Navy Reserve The Fourth District
226
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Posted - 2013.01.20 08:30:00 -
[10] - Quote
Mostly what people have said sometimes they're there right away sometimes they appear later. I have not run missions for a while though (just started again) so if the spawn mechanics have changed I can't confirm.
As for the faction loot just look at the wreck name if it has the commander spawn name (Shadow, Dread etc.) then there may be a chance of faction loot inside. Don't forget to salvage for that T2 stuff as well! "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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Jaxem Rau
Spatial Anomalies
1
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Posted - 2013.01.20 14:05:00 -
[11] - Quote
Spawn mechanics seem to have changed. "Supervisor" is always there now at warp in at each side. Haven't gotten a faction drop from him since change though.
-J |
Ildryn
Xiloite
70
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Posted - 2013.01.20 15:52:00 -
[12] - Quote
Three days ago i got a faction drop....some ammo... |
Flakey Foont
208
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Posted - 2013.01.20 16:22:00 -
[13] - Quote
I had an Angel Supervisor in the second room when I warped in. Dropped nada. |
Dilligafmofo
The Generic Pirate Corporation Fusion.
191
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Posted - 2013.01.21 09:37:00 -
[14] - Quote
The supervisor can be a faction spawn, check the bounty prior to killing him, or the wreck after. A high bounty would suggest faction spawn, confirmed with the "shadow" prefix on the wreck if he was. |
Ronan Connor
64
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Posted - 2013.01.21 10:10:00 -
[15] - Quote
One week ago me and a friend had an Overseer spawn of 3.5 million - it had only standard modules in it (even only standard scrap metals). The same mission we had a 4,7 million faction spawn at the guristas side. It had 100 faction missiles in it. But at salvaging it didnt drop anything, not even normal salvage (wtf!)
As I get it, the spawn and what it contains are two different things. |
Estella Osoka
Deep Void Merc Syndicate
40
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Posted - 2013.01.21 12:23:00 -
[16] - Quote
It also depends on where you mission. More likely to get Shadow spawns in Gallente space, Dread Guristas in Caldari, and so on. I've gotten a total of 3 Shadow spawns in WC worth between 3.5-5mil since Incarna, while running missions in Gallente space. Best drop was a Shadow Serp Warp Disruptor. Haven't gotten nothing since Retribtution. |
Tragilard
Mostly they come out at night
0
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Posted - 2013.02.19 02:58:00 -
[17] - Quote
The naming convention for the Supervisor seems a little bugged. For the Angel/Sansha version the Supervisor can be called Domination, but have standard BS loot and bounty. I had been using the hacker card to get through to room 2 on each side without shooting the initial spawns. It appears that the naming is correct however, if you shoot the NPCs and open the A gate that way.
A Supervisor has always been present on warp in for each side and from experience is a faction ship maybe 15% of the time. I have never seen a True Sansha and a Domination in the same mission. Six days ago a Domination BS dropped faction 100MN MW with 60m in t2 salvage. |
Caleidascope
Republic Military School Minmatar Republic
227
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Posted - 2013.02.19 03:17:00 -
[18] - Quote
Flakey Foont wrote:Just did it this morning and no Overseer on either side for me. They changed the name to Serpentis Supervisor. Life is short and dinner time is chancy Eat dessert first! |
Caleidascope
Republic Military School Minmatar Republic
227
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Posted - 2013.02.19 03:27:00 -
[19] - Quote
Jozen Allier wrote:Hi,
Just trying to make sure I understand. In the second room of the serpentis side is the Overseer which spawns immediately. I notice his bounty varies. Sometimes after he is dead the wreck will say Shadow wreck and sometimes not. Is he the faction spawn for that room or is there another shadow ship that has a chance to spawn later on after a bit? Reading Eve Survival it states that after a bit there is a chance for a faction spawn. Is this info outdated?
Thanks
First of, they are now called: X Supervisor. Examples: Sansha Supervisor, Angel Supervisor.
As far as figuring out the faction rat or regular rat. You have two choices: Choice 1 Kill the rat. Look at the name of the wreck. Faction wrecks would have Shadow for Serpentis faction rat.
Choice 2 In your overview you have column labeled: Type. Look in that column. Example: The Name column would say Serpentis Supervisor. The Type column would show you the "true" name of the rat, if you see Shadow something in the Type column, then you know that the rat is faction rat, no need to kill it to figure it out.
I use Choice 2. If I see regular rat, I just kill it and move on. If I see faction rat, I kill it, go loot it, might coime back with salvager later. In my limited experience, faction rats with bounty less than 1 mil isk don't drop anything interesting. 1-2 mil isk usually don't drop anything interesting either, but at least there is a chance they might.
My last L4 WC was against Sansha and Angels. I had on Sansha side: name Sansha Supervisor, type True Centus Slave (faction rat), bounty 656250 isk, crap loot even though faction rat, see my bounty observations above. On Angel side: name Angel Supervisor, type Gist Saint (not faction rat), bounty 712500 isk, I did not even bother looting it since it is not faction rat. Life is short and dinner time is chancy Eat dessert first! |
hiporiko
Ghost Town
11
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Posted - 2013.02.19 05:07:00 -
[20] - Quote
Had a Dread Officer with a 3.5m bounty spawn last week. Dropped a Dread cloak and some faction ammo. (T2 salvage)
As others have said it didn't show up on my overview. Thankfully the gate wouldn't activate until he was killed. |
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Matthew McConnell
Alpha United Industries Inc.
0
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Posted - 2013.02.19 21:27:00 -
[21] - Quote
Some people seem confused as how to identify a faction spawn.
Here are two sure easy ways of doing it.
1. Hit show info on the rat in question. The description is deceptive, ignore it. Instead look at the title bar of the show info window. A faction spawn is an Asteroid (insert faction name) Commander (insert ship class).
For example a Serpentis faction frigate spawn would look like this. Asteroid Serpentis Commander Frigate
2. Look at type in the overview.
A faction spawn will the commander prefix of its faction (Shadow, Dread, True, etc) followed by its faction name NOT its deadspace name.
For example a Serpentis faction battleship spawn would look like this on the overview. Shadow Serpentis Admiral
A fake commander would look like this. Shadow Core Admiral
Finally about loot drops.
All real faction spawns can salvage for tech 2, have a 100% faction tag drop rate, and a very high chance of dropping faction ammo. Lower bounty spawns will drop low grade faction ammo and higher bounty spawns will usually drop high grade faction ammo.
All true faction spawns have a chance of dropping faction modules, faction ship bpcs, pirate implants, and inferno module bpcs. However the lower the bounty, the lower the chance of any of these dropping.
Keep in mind any faction spawn can hold a jackpot, so check them all. Just last weak I got a Dread Guristas Arrogator bounty 30,000 isk, in Worlds Collide lvl 1. He dropped a Dread Guristas Copper Tag, a 1 run Worm bpc, and a low-grade Crystal Epsilon.
Hope that helps. |
Noemi Nagano
State War Academy Caldari State
119
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Posted - 2013.02.20 10:17:00 -
[22] - Quote
I just did my first WC for a while and it seems like mechanics have been changed again.
Before the last patch there used to be an Overseer (now named "Supervisor") everytime I went to a room. Now there was no Overseer in any room. Did they change it back to random gate access spawn, or do you have to kill stuff now? |
goldiiee
Tax and War Haven
211
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Posted - 2013.02.20 10:20:00 -
[23] - Quote
(repost from another similar thread) Not sure if this is relevant, but it seems to obviouse to be coincidental.
Some "Supervisor" NPCs in certain deadspace locations were spawning too early; this should now be fixed. http://community.eveonline.com/updates/patchnotes.asp
about 3/4 of the way to the bottom of the patch notes under 'NPCs' Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Noemi Nagano
State War Academy Caldari State
119
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Posted - 2013.02.20 11:11:00 -
[24] - Quote
Yes, I think you are right there. Still I dont see if they changed the mechanics back to how they were before, or if there is some other way how one can create the spawn. |
BlackPyroStorm
Acerbus Vindictum Stealth Wear Inc.
6
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Posted - 2013.02.20 11:21:00 -
[25] - Quote
Maybe the spawn mechanic has changed recently but i've always found that warping into each side had a % chance of spawning the faction rat. Sometimes while I run the site i would get my alt to keep warping in and out until it eventually spawned. Usually not worth the time to do it but i would always get a spawn on both sides, some times after a few warp in/out other times considerably longer. |
Staalnacke
Caribean Drug Cartel
0
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Posted - 2013.02.20 12:08:00 -
[26] - Quote
BlackPyroStorm wrote:Maybe the spawn mechanic has changed recently but i've always found that warping into each side had a % chance of spawning the faction rat. Sometimes while I run the site i would get my alt to keep warping in and out until it eventually spawned. Usually not worth the time to do it but i would always get a spawn on both sides, some times after a few warp in/out other times considerably longer.
This might stil be a viable method, but so far no luck for me. Tried jumping through a million times last night, but random is random is random, so who knows. There are still supervisors though, got one first try after patch, but i suspect they have changed the spawnmechanics. |
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CCP Affinity
C C P C C P Alliance
952
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Posted - 2013.02.20 13:43:00 -
[27] - Quote
From the patch notes : - Some "Supervisor" NPCs in certain deadspace locations were spawning too early, and in some cases were incorrectly spawning 100% of the time; this should now be fixed
The trigger is now chance based, as per the original design.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Staalnacke
Caribean Drug Cartel
0
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Posted - 2013.02.20 14:08:00 -
[28] - Quote
CCP Affinity wrote:From the patch notes : - Some "Supervisor" NPCs in certain deadspace locations were spawning too early, and in some cases were incorrectly spawning 100% of the time; this should now be fixed
The trigger is now chance based, as per the original design.
Figured as much. Would that imply that we are infact back to the previous "working" spawn-mechanic, and not a brand new one? i.e. a minute chance every time you pass through the jumpgates, not only the first time you pass through it?
Edit: Also, cheers for replying Affy. |
hellcane
Never Back Down
0
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Posted - 2013.02.21 16:39:00 -
[29] - Quote
CCP Affinity wrote:From the patch notes : - Some "Supervisor" NPCs in certain deadspace locations were spawning too early, and in some cases were incorrectly spawning 100% of the time; this should now be fixed
The trigger is now chance based, as per the original design.
So back to a small % each time you use the gate, or a flat chance? |
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CCP Affinity
C C P C C P Alliance
962
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Posted - 2013.02.21 17:11:00 -
[30] - Quote
The first time you enter the room it activates the trigger, you have a % chance to activate the spawn. If you aren't lucky and get no commander spawn, going back and re-entering won't make a difference. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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