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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

hellcane
Never Back Down
1
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Posted - 2013.02.21 17:19:00 -
[31] - Quote
CCP Affinity wrote:The first time you enter the room it activates the trigger, you have a % chance to activate the spawn. If you aren't lucky and get no commander spawn, going back and re-entering won't make a difference. Thanks for clearing that up. |

Kithran
50
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Posted - 2013.02.21 17:33:00 -
[32] - Quote
CCP Affinity wrote:The first time you enter the room it activates the trigger, you have a % chance to activate the spawn. If you aren't lucky and get no commander spawn, going back and re-entering won't make a difference.
Then the behaviour has changed - I still have a dramiel sat in a station that I used to use to run through the gates lots of times once I had killed everything to force the spawn to take place. |

hellcane
Never Back Down
1
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Posted - 2013.02.21 18:17:00 -
[33] - Quote
Kithran wrote:CCP Affinity wrote:The first time you enter the room it activates the trigger, you have a % chance to activate the spawn. If you aren't lucky and get no commander spawn, going back and re-entering won't make a difference. Then the behaviour has changed - I still have a dramiel sat in a station that I used to use to run through the gates lots of times once I had killed everything to force the spawn to take place. I figured they had changed it, but had accidentally put 100% spawn in the formula. |

Kithran
50
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Posted - 2013.02.21 19:06:00 -
[34] - Quote
hellcane wrote:Kithran wrote:CCP Affinity wrote:The first time you enter the room it activates the trigger, you have a % chance to activate the spawn. If you aren't lucky and get no commander spawn, going back and re-entering won't make a difference. Then the behaviour has changed - I still have a dramiel sat in a station that I used to use to run through the gates lots of times once I had killed everything to force the spawn to take place. I figured they had changed it, but had accidentally put 100% spawn in the formula.
No I mean it has not been changed back to how it was before:
Original: Spawn appeared on entering room, chance each time you entered (thus having the dramiel that could speed through the gates quickly once everything was dead) Pre Retribution 1.1: Spawn appeared first time you entered every time thus if you did both sides you had two spawns. Now: Chance of spawn on entering room, only on first time you enter (per CCP Affinity's post, not tested this yet).
In all cases by spawn I mean a ship called Angel Supvervisor or equivalent - this may simply be a normal rat with a slightly higher bounty but nothing else special or a multi-million isk ship dropping faction tag and ammo and possible faction mods and giving t2 salvage.
Kithran |

hellcane
Never Back Down
1
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Posted - 2013.02.22 01:45:00 -
[35] - Quote
Kithran wrote:hellcane wrote:Kithran wrote:CCP Affinity wrote:The first time you enter the room it activates the trigger, you have a % chance to activate the spawn. If you aren't lucky and get no commander spawn, going back and re-entering won't make a difference. Then the behaviour has changed - I still have a dramiel sat in a station that I used to use to run through the gates lots of times once I had killed everything to force the spawn to take place. I figured they had changed it, but had accidentally put 100% spawn in the formula. No I mean it has not been changed back to how it was before: Original: Spawn appeared on entering room, chance each time you entered (thus having the dramiel that could speed through the gates quickly once everything was dead) Pre Retribution 1.1: Spawn appeared first time you entered every time thus if you did both sides you had two spawns. Now: Chance of spawn on entering room, only on first time you enter (per CCP Affinity's post, not tested this yet). In all cases by spawn I mean a ship called Angel Supvervisor or equivalent - this may simply be a normal rat with a slightly higher bounty but nothing else special or a multi-million isk ship dropping faction tag and ammo and possible faction mods and giving t2 salvage. Kithran .....yes...... As I said before I figured they were shooting for a flat spawn chance only one time instead of a % every time you activate the gate, when the spawn went to 100%.
CCP said it above and after the patch I've seen one super in 3 WC |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
112
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Posted - 2013.02.22 02:46:00 -
[36] - Quote
Mission's been ninja nerfed now, you have to clear the second room to progress. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
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