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Thread Statistics | Show CCP posts - 0 post(s) |
Mnengli Noiliffe
Imperial Academy Amarr Empire
25
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Posted - 2012.02.16 07:46:00 -
[91] - Quote
it's funny how people see great profits for an item on the site, start inventing/producing it, and by the time they (as well as everyone else) finish production and dump it all at the market, price falls to barely profitable level. |
Bihto Anttila
Hephaestus LLC
0
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Posted - 2012.02.19 00:58:00 -
[92] - Quote
I'm quite the new player but I have a few questions about your manufacturing tool that I couldn't find the answers to on the site.
How is profit per hour calculated exactly? Since the numbers can go negative, is the cost of buying the materials factored into it, or what? If that's the case, is there any way to factor in generating the materials for yourself instead, via salvagin/mining? |
Scrapyard Bob
EVE University Ivy League
698
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Posted - 2012.02.19 12:51:00 -
[93] - Quote
Bihto Anttila wrote:How is profit per hour calculated exactly? Since the numbers can go negative, is the cost of buying the materials factored into it, or what? If that's the case, is there any way to factor in generating the materials for yourself instead, via salvagin/mining?
Stuff you mine/salvage yourself is not free. It has a market value.
Let's assume that you have an item that requires exactly 1000 Tritanium to make. So you go out and mine 333 Veldspar. You now have the following choices:
a) Sell the Veldspar, as is for 11.90 ISK/u, giving you a total of 3962.70 ISK.
b) Refine and sell the Tritanium for 4.36 ISK/u. You get 4360.00 ISK, for not much extra effort.
c) Make a batch of something (100 units, from the 1000 Tritanium), where each unit sells for 41.37 ISK/u, gaining you a total of 4137.00 ISK. Plus you had to tie up one of your precious manufacturing slots in order to do so.
d) Make a different product (100 units, from the 1000 Tritanium) at a unit sell price of 47.50 ISK/u. Giving you a total of 4750 ISK.
If you're making things at a loss - then you're either economically-challenged or really happy on making a particular item or fall into the MIMAF trap (Minerals I Mine Are Free). In which case, please just give away all your ISK so others can put it to good use making items that are profitable.
You should always value your inputs as if you had to purchase them from sell orders (either in Jita or the nearest trade hub). If you can't turn a suitable profit per line per week using those input prices, then make something else.
There aren't many exceptions to the above rule (irrational attachment to making a particular item, logistical issues in obtaining/moving products, being in an isolated market, contract requiring you to create X units of Y, etc.). |
Progray
Executive Outcomes
5
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Posted - 2012.02.19 19:04:00 -
[94] - Quote
In Manufacturing section when trying to manufacture a t2 item setting ME to negative has no effect, it resets to 0 and shows wrong material requirements. Rather inconvinient sinse t2 bpcs are usually with a negative ME. |
Ken Sunji
Perkone Caldari State
0
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Posted - 2012.02.20 02:58:00 -
[95] - Quote
Hey dude,
Can we get an update please? How is the automation of the update progressing?
Keep up the good work! |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
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Posted - 2012.02.22 14:20:00 -
[96] - Quote
The invention search seems off. If I tick a few research skills, it gives me all the items that use at least one of those skills, rather than items whose skills are in the list.
tldr; sql needs less OR and more IN |
Mavnas
The Scope Gallente Federation
17
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Posted - 2012.02.22 21:07:00 -
[97] - Quote
Scrapyard Bob wrote:There aren't many exceptions to the above rule (irrational attachment to making a particular item, logistical issues in obtaining/moving products, being in an isolated market, contract requiring you to create X units of Y, etc.).
I'd add a few things to that list:
-Trouble selling the intermediary product. You may want to price minerals as the same as buy orders depending on what it is. Or you might just not be able to unload the quantities you can make but you could make it into something and sell the finished products. -Transactions costs. These should be tiny, except in the case of PI. There's a lot of cases where making P4 from P3 isn't profitable and making those P3s from P2s isn't, but making the P4s from P2s on the same planet is because you cut out the import/export taxes on the P3s.
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degini
Perkone Caldari State
0
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Posted - 2012.03.02 03:08:00 -
[98] - Quote
The layout of your website is fantastic, but I haven't had a chance to make use of it as the market data is over a week old.
Can we get an update? Is it possible for the price data to be automatically updated?
Cheers! |
Finjil
Aliastra Gallente Federation
0
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Posted - 2012.03.12 10:00:00 -
[99] - Quote
degini wrote:The layout of your website is fantastic, but I haven't had a chance to make use of it as the market data is over a week old.
Can we get an update? Is it possible for the price data to be automatically updated?
Cheers!
I could not say better. Need more often updates. |
Finjil
Aliastra Gallente Federation
0
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Posted - 2012.03.12 10:01:00 -
[100] - Quote
damn lag... |
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Zesoft
Midnight Crescendo
38
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Posted - 2012.03.14 04:09:00 -
[101] - Quote
Been having fun with this. Has lead to some great leads while learning the markets. Something strange I noticed though:
http://www.eve-market-guide.com/t1item.php?id=22428#
The ME and PE text boxes don't seem to accept negative values -- it does update everything on positive values though, but T2 BPCs mostly have negative values :P Although you can get the right values on the Invention pages for each BP, I thought I'd mention it.
Thanks a ton for this! |
Cayden Xios
Zion Enterprises
0
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Posted - 2012.03.16 15:31:00 -
[102] - Quote
You have no idea how much easier it has been to explain "Opportunity cost" to my corpmates because of this tool. They no longer mine every single material and underprice our products when I'm not watching. Profit per hour has increased by about three times.
Thank you. |
Suni Khan
Ministry of War Amarr Empire
1
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Posted - 2012.03.18 12:06:00 -
[103] - Quote
I absolutely love this site.
But please put in an auto update. I dont see why it is not possible. |
Jastra
Black Thorne Corporation Black Thorne Alliance
5
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Posted - 2012.03.18 18:23:00 -
[104] - Quote
perfect, except - being a noob or issue with missiles due to name changes?? (trauma fury for e.g.)
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Suni Khan
Poinen Innovations
1
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Posted - 2012.03.18 20:26:00 -
[105] - Quote
Jastra wrote:perfect, except - being a noob or issue with missiles due to name changes?? (trauma fury for e.g.)
site has not been updated for a very long time. would not go and manufacture by these numbers. |
Eve Tycoon II
Science and Trade Institute Caldari State
15
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Posted - 2012.03.19 13:32:00 -
[106] - Quote
Perfect timing Suni, it was updated as you posted. Im pretty busy irl currently so the frequency has dropped .
Fully automatic dump straight from eve would break the EULA, so the only option is to integrate with other price site.
Right now the database still has the old names, I will hold on with updating it until the Great Renaming (I fell old uing this reference....) is complete.
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Suni Khan
Poinen Innovations
1
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Posted - 2012.03.19 17:13:00 -
[107] - Quote
Hi, thanks a lot for the update :D.
Is it not possible to have someone else also doing the update on the site like once a day now that you are very bussy?
I absolutely love it and it helped me till now find items and then do the math myself if it is still profitable or not. But it would help if someone else could update it daily while you are out.
Also thanks a lot for the explanation on why there is no auto update, and that seems reasonable :D. Best data is from eve itself! |
Zila 2011
Jupiter Industries C0LD Fusion
0
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Posted - 2012.04.02 19:42:00 -
[108] - Quote
please update the prices. they are nearly 3 weeks old |
Suni Khan
Cyclone Research State Of Union Alliance
4
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Posted - 2012.04.03 10:46:00 -
[109] - Quote
yeah. very nice tool. But unusable after 2 days of an update. Becouse of the massive move in miniral prices lately.
I would like to ask the above in my past post again. Would love to take the job on me to daily update it. |
Scrapyard Bob
EVE University Ivy League
818
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Posted - 2012.04.03 18:52:00 -
[110] - Quote
Or just setup a batch job to pull the full region XML file from something like EMK once a day.
http://www.evemarketeer.com/api/system/xml/30002187
All prices in Jita, for every single item. |
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Celestra Doxaila
MinTek Heavy Industries MinTek Conglomerate
0
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Posted - 2012.04.04 15:18:00 -
[111] - Quote
This. Or the xml feed from eve-central. Otherwise a fantastic tool that really has no reflection on the reality of the changing eve markets. |
Revolution Rising
Gentlemen of Better Ilk
308
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Posted - 2012.04.05 01:14:00 -
[112] - Quote
Can't seem to make a t2 bpc with -4 ME for some reason.. ?!
Edit : Nevermind, was using the manufacturing tab instead of invention ;) CSM7 Skype Leak
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Revolution Rising
Gentlemen of Better Ilk
308
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Posted - 2012.04.05 01:18:00 -
[113] - Quote
Not sure if you could do this, but it would be nice to be able to input your setup/number of toons for manufacturing queues and see what the PPH is against the number your are ACTUALLY building per hour. CSM7 Skype Leak
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Maktheros
Vengance Inc.
0
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Posted - 2012.04.09 14:12:00 -
[114] - Quote
Thank you for updating the pricing information.
Any luck with ditching the manual input and getting a data feed setup? |
Eve Tycoon II
Science and Trade Institute Caldari State
15
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Posted - 2012.04.11 03:08:00 -
[115] - Quote
So far EM looks like a winner, but until I do a detailed statistical comparison between my dump and their data I won't be able to decide whether I can simply replace it (simpler option) or need to do both side by side.
My biggest worry is the accuracy of the finished products, websites like that tend to favour often used materials. |
Niro Nemu
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.04.24 01:06:00 -
[116] - Quote
Really nice and looking forward to the price updating being automated. Should make it quite a bit more useful in the long run. |
Scrapyard Bob
EVE University Ivy League
885
|
Posted - 2012.04.24 02:55:00 -
[117] - Quote
For commodity items (minerals, salvage, moon materials, PI goods, anything which sells in 1000+ lot units), the 5% sell simulation prices or the eve-central's "percentile" prices are pretty accurate and hard to game. There's enough people selling the items on the market and the daily volume is high enough that it's really hard for any one player to monopolize it and skew the prices. As soon as they try, other traders notice and the freighters start moving between market hubs.
EMK has been a bit flaky lately - but their 5% sell sim prices are good (sell_lowest5). Their API offers a system level view of prices, so you could pull Jita, Dodixie, Rens, and Amarr and just do a quick average across the four systems for something moderately robust.
EMD only calculates once per day, but also offer a 5% simulation (/emd/price). But they only offer region level prices.
EC offers the "sell/percentile" pricing method, which drops outliers, runs slightly "hot" (1-2% above EMK 5% sim price), but EC as a site has been very reliable over the years. They do offer system level pricing, so you could pull Jita/Rens/Dodixie/Amarr and do a fast average.
...
When pricing inputs, I just run with a straight average price across the (4) market systems. Then I make sure to buy my inputs at whichever of the (4) market hubs is cheapest that week. Or I try and get most of my stuff via buy orders. But in my profit calcs, I use the straight average price - as if I were going to buy my inputs from sell orders.
For outputs, I take the (4) market hub prices and drop the maximum, then average across the remaining (3). That gives me a fairly pessimistic estimate of what I can sell the goods for.
By being pessimistic on both input costs (estimating them slightly high) and output prices (low-balling them slightly), I make sure that I don't go and build something that sells for a loss. It also clearly delineates what is "manufacturing" profit (from doing the final assembly) and what is "trade" profit (buying inputs lower then market, or selling goods at the right location).
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Seranti Olerie
EVE University Ivy League
0
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Posted - 2012.05.03 03:44:00 -
[118] - Quote
Request to have the results from the Loot Refining be exportable, csv format would be fine.
Great app
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tsuggerpuppe
Science and Trade Institute Caldari State
1
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Posted - 2012.05.09 14:44:00 -
[119] - Quote
Eve Tycoon II wrote:Use of outsourced BPCs has been implemented. Use this option if you have a dedicated copying toon that can't invent yet, or you are buying BPCs from somebody else.
Why is he calculating with different decryptors if I check and use outsourced BPCs or not? I have just checked Hulk for example and I am a little bit confused. Usually ship bpcs can be single copy one, correct? No need to have a full run copy. So where is the difference, that is justifying a different decryptor?
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Ishina Fel
Deep Core Mining Inc. Caldari State
1
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Posted - 2012.05.25 13:00:00 -
[120] - Quote
Hey, I just discovered your site for the first time! :D I've never really looked into research & manufacturing before, so please forgive me if the question below is a bit noobish.
While playing around, I noticed something odd with ME levels. I remember reading in some guide that you calculate the ideal ME level of a blueprint by taking the highest item quantity from the material bill, dividing it by 5, and rounding down. However, when I go to your Manufacturing calculator and toy with the ME levels of the input blueprints, the results don't follow that rule.
Example: A fuel block blueprint. Largest quantity is 420; Ideal ME level computes as 420 / 5 = 84.
However, on your calculator, the quantity drops from 401 to 400 when doing the step from ME 39 to ME 40. Quantity does not ever drop below 400 after that, even with a ME level of 999 (the maximum I can enter). Therefore your calculator suggests that the optimal ME level is 40, not 84.
So, which is true? |
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