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Thread Statistics | Show CCP posts - 45 post(s) |

Sigras
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Posted - 2013.01.26 16:55:00 -
[1] - Quote
NetheranE wrote:Edward Pierce wrote:Veshta Yoshida wrote:Active armour tanking also requires you to get injectors, fortify your cap, increase your grid etc. .. but it is true that the basic skills to use the repairers and get rudimentary resist mods require less time to train than shield ditto you just won't be able to tank so much as a gnat without all the secondary support skills. Which applies for active shield tanking as well. You can arguably do without the cap boosters by using an ASB, but keep in mind that shield tanking requires more active hardeners than sub-BS armor tanking, and is therefore more dependent on good cap skills just to keep your resists up. More training is never a popular thing to implement, but let's not come up with fake reasons why it "shouldn't" be done. What you completely missed is that armor tankers are REQUIRED to train their compensation skills, so thats 4 rank3 skills that MUST be trained to be effective. Shied tankers can literally forget those until they are +50mil SP and lose practically no effectiveness in their ships. Shield: 9 Armor: 10 Multipliers? Strongly in favour of shield. GG. you guys all ignore the shield compensation skills?
my neut domi, curse, bhaalgorn, and new prophecy would all like a word with you . . . |

Sigras
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Posted - 2013.01.30 04:30:00 -
[2] - Quote
CCP Fozzie wrote:Hey guys, all the changes in the OP are now on Sisi, with two exceptions:
- AARs are not on the market yet. In the meantime I dropped some cans and wrecks outside the station with some for people to test right now, they should be on the market next update.
- AARs can currently be fitted multiple to a ship. We have this fixed internally but that fix did not get into this recent Sisi update.
Im not seeing the "Armor Honeycombing" skill on the market anywere . . . i see it in the market browser but not any orders anywhere . . .
anyone else? |

Sigras
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Posted - 2013.01.30 04:32:00 -
[3] - Quote
Naomi Anthar wrote:Gotta say those changes are serious disapointment for PVE. So now MAR and LAR take 20% and 10% less pwg and rigs now take pwg instead of speed. Oh cmon is that ALL ?
Joke , huge disapointment. This ancilary thing ... i mean it's fine, but it's only for pvp and it doesn't fix any problem actually. Shield tanked ships often , i would say VERY often use capless weapon systems (projectile, missiles). So CCP logic is : give them capless shield booster(WTF). Now let's say amarrian ship super cap hungry with lasers gets ancilary armore repairer that still needs cap to cycle. Balance all the way.
There is straight and simple need to reduce MAR cycle time and/or increase amount repaired. If that is not going to happen then actually almost nothing will be done for pve activer armor tanking.
I would be big fan of small experiment : let's change so ancilary shield booster consumes cap/booster for more boosting and ancilary armor repaired does not take cap but paste. But hell no you use lasers, then you must also use cap for propulsion, neuting, ewar, reparing, hardeners to make things cool.
But i know why such things are going on. Amarrian ships got too many mid slots. I mean often 2 or 3. SOOOOOOOOOO many after propulsion and super obligatory cap booster there is so much possibilites. NOT. LOL
PvE in this game is already LOLZ easy mode, if you're having problems PvEing in this game before or after the changes, youre doing it wrong. |

Sigras
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Posted - 2013.02.01 07:16:00 -
[4] - Quote
Sergeant Acht Scultz wrote:I'm sorry for being rude but I can't say my self you're serious or idiot for posting this, and believe me I'm trying to stay soft.
This can't be serious in any shape or form, first reason is the lack of all sense of pure mechanic requiring choices - read: I hit the f'ckin button or I don't- and aslo because it brings noting but micromanagement useless and tedious in such a game like Eve. Seriously, if you guys really like micromanagement, 0.01isk games and f'ckin macro'in just stop posting please.
I know I'm not that much of a help for improving Active armor tanking, not because of my supposed or not ideas/experience but because I have absolutely no trust on what is going on or will be out at the patch day, but for god sake please stop with such horrible ideas... ever hard drunk I think I can't sort that much bad stuff and believe me I do not need much effort after 10 paints. Is this lorem ipsum? can anyone figure out what this idiot is trying to say?
From what i can gather from the incoherent drivel that is this terrible post is that he's too lazy or too idiotic to press more than one button and manage overheating his modules, so he doesnt want anything put into the game that he cant understand or make work . . .
Thats a great reason to not want a change . . . totally unbiased . . . |

Sigras
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Posted - 2013.02.02 10:59:00 -
[5] - Quote
Pinky Denmark wrote:Sinzor Aumer wrote:What's the use of MWD if 1 scram switches it off? Getting fast into combat with short range weapons and/or being able to kite outside web/scram range on slower ships? i believe that remark was a sarcastic retort to the whine that AARs still take cap and are therefore vulnerable to neuts |
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