
Tursarius
Capital Industries Research And Development Fidelas Constans
4
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Posted - 2013.02.14 13:43:00 -
[1] - Quote
Hello All,
I realize this is a little late but I have some interesting (probably already mentioned) ideas.
I think that it is time to retire the active bonuses. This limits the use of the ships in some areas, whereas t1 ships are supposed to be a little more generalized. A raw hp bonus has been mentioned and I think that if it was applied to both shield and armor it would be well balanced.
ie: lose the rep bonus for 10% armor and 5-7.5% shield hp.
The reason the shield ships would get a lower bonus is because the have a regen rate and this bonus would increase that as well. This bonus would give gallente ships, which lack armor, a larger buffer for reps to land while also making them viable for fleets and small gangs as they could fit a smaller plate and get a similar amount of tank as amarr with a larger plate, with more maneuverability.
The minmatar ships affected would also be more useful in a fleet as they would be benefiting from both bonuses as well.
Alongside this, I would hope that armor reps get a 25% increase across the board and shield boosters get 10-15% (except ASB).
This would mean that dual reps on armor boats are slightly better than a single over sized booster, while still not competing when using only one.
I think reducing the fitting costs of a tracking computer or increasing the fitting needs of a tracking enhancer would also benefit this balancing pass. They give a very similar bonus but one takes twice the cpu and requires cap while a TE gives 3 bonuses even if they are slightly less.
I also think that having two combat battlecruisers is weird. Why not make one a tactical battlecruiser which gets the link role bonus and a tank bonus, while the other ship is pure combat?
Also, what gives with battlecruisers with such a large signature?
I would also like to see astrometric rigs lose their armor penalty and gain a signature penalty.
Also, armor needs more done to it. A shield thorax has more range, dps, speed and tank than a similarly fit armor one. The only thing the armor one gets is two mids. Four pros for shields and only two for armor seems a little unbalanced. |