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Thread Statistics | Show CCP posts - 45 post(s) |

Violous
Vae Caudex Corporation
3
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Posted - 2013.01.22 04:47:00 -
[1] - Quote
Firstly Awesome Job. You Fozzie thanks for being a hero at ccp. Seriously with all the witch hunt/rage threads(guilty myself) I think people rage when its off and when you guys nail it the response is.......ok cool whats next? So at least from me Thank You for the hard work.
Now this
"Change the penalty on all active armor rigs (Aux Nano Pump, Nanobot Accelerator, and the new Nanobot Overcharger) to increase the powergrid use of local armor reps by 10% instead of reducing ship velocity. Note this is increasing the PG use of the reps by 10% (or 5% at Armor Rigging V) not decreasing the total PG of the ship."
I think that you should look at the PG of this when compared to that of lazorz esp beams, i know meds got downgraded a bit (10%) but with this it can make some modules (beams) more useless than they are now.
Or maybe not just my .02, I think you have earned at least some trust by doing such a great job so Ill shut up and let you do what you think is best. |

Violous
Vae Caudex Corporation
3
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Posted - 2013.01.23 04:42:00 -
[2] - Quote
NO on the skills. It already takes 11d 20h for a new char to train eanm2 for less than half that you can have Invul 2 +XLASB This doesnt include the RAH, Resists Skill, extra fitting skills, CAP skills to max because your either using blasters or lasers (how will they track at 1100 m/s now the speed penalty is gone?) and you MUST have them almost all the way up. I think you know extra skills is kinda crap. Come on.
As for the plates I think its awesome that it could affect either kiting,gtfo,tackling etc with the option of having speed vs tank thats pretty brilliant. So kudos to that. As for the AAR i disagree w the high cap but lets see how it plays on sisi before we murder it. |

Violous
Vae Caudex Corporation
8
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Posted - 2013.02.01 01:28:00 -
[3] - Quote
I was able to test the MAAR and the LAAR on a few ships and I ran into a few Issues.
First you cannot select when to rep without using nanites. On the test server its not a big deal but on TQ it would be beneficial to maybe have a half load option.
Second on both Gal/Amarr it was extremely hard to maintain any sort of tank under neut/nos pressure. Since to make any sort of tank you certainly need at least one rep and one AAR. Thankfully the extra cargo provided by the nanite paste leaves some room for boosters but even then you balance cap/tank. The extra nanite cost is worth it in cargo.
Third even putting 2-3 reps on bonused hulls it was easier (both cost/fitting) to put on an almost equivalent XLASB/LASB combo (not including silly crystal set). Even if shield repped less than the MAAR, especially on Amarr ships I would definitely be hard pressed to choose armor reps over the XLASB's simply due to the extra cap it makes available.
Unfortunately I only got honeycombing to 4 (since i did have alot of fun in some MAAR legions) and ran out of reimbursement sp....But even so the extra 30m/s and 2-3 s align (no idea on actual numbers) are noticeable and very welcome to plated ships. This is by far the best change to armor tanking so far. |
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