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Corvus Anderran
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Posted - 2005.07.06 19:16:00 -
[31]
So actually, despite all the whining, the only point people really have is that they won't be able to fly a dread as soon as someone who doesn't use missiles? Gimme a break, any advantages over skill training times are mitigated by a) the massive build time and b) the massive amount of minerals needed. Besides, if you so desperately want the new dread and freighter skills so quick, train them anyway. Missiles aren't as bad as people claim anyway, just stick a target painter and webber onto your setup. Sure, it's make a sacrifice, but meh, you can't have everything.
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Odet
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Posted - 2005.07.06 21:32:00 -
[32]
Edited by: Odet on 06/07/2005 21:32:10
Originally by: Sadist Edited by: Sadist on 03/07/2005 19:15:18 Thank you for the attention. If you disagree, feel free to go kill yourself.
lol. was going to post something like that, but then i remebered why i got banned last time....
=This podding has been brought to you by Odet, the only way to fry.= |

Grimwalius d'Antan
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Posted - 2005.07.06 21:46:00 -
[33]
Oh come on, it is not like EVERY pilot will train to use Dreadnoughts anyhow.
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Kaeten
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Posted - 2005.07.06 22:58:00 -
[34]
Originally by: Galk Why.....
They nerfed turrets before they bought in tech 2 guns.
We spent months training those, while you boys lorded it up doing something else..
Your turn
have to agree lol
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redrum3
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Posted - 2005.07.07 03:30:00 -
[35]
CCP wins I quit
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Lagar
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Posted - 2005.07.07 11:56:00 -
[36]
Edited by: Lagar on 07/07/2005 11:57:11 Edited by: Lagar on 07/07/2005 11:57:02 ok let me tell you this.. so far EVERY one has had a disadvantage with their guns nerfed changed or otherwise.. EXEPT the caldari.... It's caldari's time or else caldari will rule whole of eve.. and even tho i am caldari i respect balance.. wanting everyone to fight on a very equal power (exept the jove ofcorse ) so this patch is totaly briliant. And considering that now that one cant enter other empires space without taking the risk of being ganked by pirates (yer i have seen a few) it's quite acepteable.. now one cant take a barge just everywhere.... now you have to think before you act in empire.
If you dont like the nerf start training the new missile skills and the nerf will get nerfed.. somewhat.. just dont expect the torp insta ganking frigates anymore.. and it's like it should..
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Zyrla Bladestorm
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Posted - 2005.07.07 12:01:00 -
[37]
If you want to feel for someone disadvantaged towards dreadnoughts, Try minmatar, who's dreadnought is 2 turrets with 1 bonus to them and 2 launchers with 1 bonus to them, so matari have to train the new missile skills, new XL missile skills, new XL turret skills and finally the dreads 
. ----- Apologys for any rambling that may have just occurred.
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Macdorek Hackshield
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Posted - 2005.07.07 12:24:00 -
[38]
Training not a issue. I new as well and silly me, I been working on missle skills. But there is a problem with new skills. It in the bugs section. You can hit before training, soon as train either the new skills and now you miss. I not care what your using, it should be trained and the higher the better. But to start a training and now can't hit what you hit before, that seems wrong. This will get fixed. They want missle users to have right missles for the job is all and the skills to use them. Strange concept
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The Major
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Posted - 2005.07.07 12:33:00 -
[39]
It took me half an hour to train two skills to level 1 that made standard missiles hit at the same range they used to. 30 minutes. That's nothing. Now as I train those skills up higher my missiles will become MORE effective than they were before the patch. I'll be getting longer ranges and higher damage from a relatively small amount of training time.
I don't see this as any great inconvienience to my trek to a Dreadnaught. A trip I don't even intend to start until I can afford to lose one. Which probably won't be for a few years. And of course regaining the investment on a Dreadnaught will be tricky. You won't be able to farm missions in them any better than you can a good Battleship, you can't take them into empire and you can't even move system without a gang of buddies. In terms of money making ability I'd suggest you stick to Battleships.
So with that in perspective I have no problem with spending a week training missile skills that will result in me hitting harder, faster and with more power than ever before.
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KoeShadowhawk
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Posted - 2005.07.07 13:05:00 -
[40]
New skills = cool, can still hit BS's easy but now cruise can go (with skills) like 8.2 km/s. Thats FAST, so stop whining and adapt.
i do wish i could like turn in my 8mil sp in gunnery into like 4mil sp in missiles, now that would be handy :D
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Dionysus Davinci
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Posted - 2005.07.07 17:09:00 -
[41]
Edited by: Dionysus Davinci on 07/07/2005 17:09:35
Originally by: Rawthorm Meanwhile the other 3 races are well on their way to frieghters and dreadnoughts. Does this seen a little slanted to anyone else and does anyone else think that the missile skills should have been released early even if with no effect until patch day?
I have put 6 million into gunnery fyi while you where running around with 3-4 million in SP doing lvl 4s in your raven. I also have at least 2 months till I have maxed my gunnery for all gallentte releated skills.
Just letting you know.
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X'Alor
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Posted - 2005.07.07 18:01:00 -
[42]
but doesn't the cold war era trailer state we are of military and corporate might or something like that?
ppppppppppppppp
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Jalia Kovac
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Posted - 2005.07.07 18:09:00 -
[43]
Originally by: Zyrla Bladestorm If you want to feel for someone disadvantaged towards dreadnoughts, Try minmatar, who's dreadnought is 2 turrets with 1 bonus to them and 2 launchers with 1 bonus to them, so matari have to train the new missile skills, new XL missile skills, new XL turret skills and finally the dreads 
TouchÚ. 
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RapierX
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Posted - 2005.07.07 22:47:00 -
[44]
i think the wrong arguement was made here the biggest problem i have the changes are with power grid usage it gimps every caldari ship that realies on missiles hell a kessie can only fit 2 launchers it doesnt have hard points for guns.the devs response is "train the new skill" when you increase something 200% to 300% what the hell is 10% gonna do for you. Caldari ships are supposed to have cpu problems not grid problems and now we have both.all other races can fit thier weapons and we cannot thats my biggest gripe. if you wanna say ravens do too much damage then you havent been in enough fleet battle its bring a gunship or dont bother going becuase your missiles will never hit the target before it gets melted
I have a big problem with being nerfed becuase of agent runners. my 2 cents
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Ademaro Imre
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Posted - 2005.07.08 01:53:00 -
[45]
Caldari and Minmatar are nerefed from the beginning for new players because to effectively use all the highslots for firepower, those races have to do the most cross training.
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