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bsspewer
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Posted - 2005.07.03 23:37:00 -
[1]
To begin with, the constants are 15min between each kill (npc or player), 0.5% decrease for every act of aggression, 2% decrease for every act of destruction, and 0.04% increase for every npc killed. Formulas are as follows:
Increase: ((10-current SS)*increase)+current SS Decrease: (-10-current SS)*decrease)+current SS
LetÆs start this off simple, with a graph.
Next here are some numbers: 25995min (433.25hrs ; 18.05 days) to increase from -10 to 0 15210min (253.5hrs ; 10.56 days) to increase from -5 to 0 2085min (34.75hrs ; 1.45 days) to decrease from 0 to -5 (aggressing only) 525min (8.75hrs ; 0.36 days) to decrease from 0 to -5 (destruction only)
Now, if you are blind enough to still not see the problem, IÆll explain it to you.
It takes approximately 29 times as long to repair your security status from -5 to 0 then it takes to decrease it from 0 to -5. This means that it is next to, if not already, IMPOSSIBLE to ever hope of having your character enter empire again.
So, CCP wishes people to exodus to low security systems and 0.0 space, I guess this is their solution to doing it. I for one, will never enter 0.5 and above again, but will just say, ô**** itö and let my security drop to -10. In the past, i would not pod kill people, which I believe is generous, and let them live just so it would make it easier for me to repair my security status and go into empire. Now, I see that IÆll never have a good security status again and will instead just kill everything instead of being choosy. So for those who IÆve ganked your ship and your pod was spared, itÆs never going to be like that again.
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Rafein
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Posted - 2005.07.03 23:50:00 -
[2]
I understadn that, but still don;t see the problem.
Wanna be a Pirate, be a Pirate. not a wannabe Pirate.
Sec status means something again. When you see it, you get a Very good idea what you in for.
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Zell
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Posted - 2005.07.04 00:08:00 -
[3]
Do the crime, do the time....
"A coward dies a thousand times, the brave die just once.." |

Bryndal
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Posted - 2005.07.04 00:17:00 -
[4]
So you expect to be able to move into an area, kill, maim and destroy at will and not have any consequences? You can do that in 0.0 right now, that doesnt change after the patch. Why should you be allowed to do it in higher sec? As you guys keep sayin to everyone else, adapt or go play kitty online :)
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Alita Tiphares
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Posted - 2005.07.04 00:29:00 -
[5]
you self-proclaimed pirates really need to stop making these threads. Its embarrassing. If you want to carebear in empire do so, if not then like someone said before me, do the crime do the time.
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Masta Killa
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Posted - 2005.07.04 00:49:00 -
[6]
"Do the time" in a video game shouldn't be circa 14 days straight (not including delays, eating, sleeping, taking breaks etc) --------------------------------------
We are The Collective. Resistance is futile. |

bsspewer
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Posted - 2005.07.04 01:18:00 -
[7]
Originally by: Masta Killa "Do the time" in a video game shouldn't be circa 14 days straight (not including delays, eating, sleeping, taking breaks etc)
correct..I mean, if you want to enter 0.5 again and decide to stop pirating, or if you activate a smartbomb near someone, or how about you exact revenge on someone who wronged you, or lastly, you are a bounty hunter and try to collect on someones bounty; it shouldn't take you so long.
Granted it should be longer then how long it took you to decrease, but it shouldn't be a life sentence.
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As'traphel
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Posted - 2005.07.04 01:19:00 -
[8]
It's funny seeing the self-proclaimed cool people in EvE get their panties all in a twist. |

Messerschmitt facility
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Posted - 2005.07.04 01:25:00 -
[9]
Wa, the carebearers don't whine anymore and now they caught courage to talk... go back at your carebearer pack and shut up. _________________________________
A conclusion is the place where you got tired of thinking...
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As'traphel
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Posted - 2005.07.04 01:35:00 -
[10]
Originally by: Messerschmitt facility Wa, the carebearers don't whine anymore and now they caught courage to talk... go back at your carebearer pack and shut up.
Now that's not a very nice way to talk to fellow human beings. Infact, it's not a very understandable way either. |

Ander
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Posted - 2005.07.04 02:08:00 -
[11]
Want us to go 0.0 instead to fight? Gate ganks and absolutely no rules makes a very poor gameplay. No tactics except ganging up in fleets. Having tacklers etc.
Solo piracy is going to be dead with this next patch. Expect major -10 ganks instead.
http://www.eve-pirate.com
Headlines: EVE-PIRATE.COM - DOES NOT CONDONE THE NEXT PATCH! |

Jasmine Constantine
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Posted - 2005.07.04 02:10:00 -
[12]
To be honest, I always felt it was ridiculous that people could pirate victims and come to central empire without risk at all. If I was writing the rules I'd say anyone with a bounty could be attacked anywhere without concord intervention or sec loss for the aggressor. That would be a much more sensible system.
Clearly if you are pirating in .1-.4 (and care about your sec level) you are doing it because you want to hit victims while being protected by concord from the wrath of vigilantes and random 0.0 pvpers.
The only .1-.4 pirates I respect are the ones who have tanked the heck out of their sec level anyhow and made a commitment to the lifestyle and (by dint of their -10) are attackable anywhere without consequence.
All these minor negative types that do a bit of crime and get their sec rating back by abusing buggy 750k rats are a bit poor in my opinion.
"Every act of creation is first an act of destruction."
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Blind Fear
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Posted - 2005.07.04 02:15:00 -
[13]
Originally by: Jasmine Constantine Clearly if you are pirating in .1-.4 (and care about your sec level) you are doing it because you want to hit victims while being protected by concord from the wrath of vigilantes and random 0.0 pvpers.
Honestly, the only thing that made me sad about fixing my -10.0 was losing my outlaw tag. I loved that anyone could attack me anywhere, and if I had the choice, I'd fix my sec status but remain an outlaw.
The reason that people try to remain above -1.9 is not fear of player retalitaion, but simply because the map is not built to allow movement between low-sec islands, and because not being able to shop for tech2 equipment in high-sec is an inconvienence. Also, it locks you out of your corp ops in highsec, whatever they may be.
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Jasmine Constantine
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Posted - 2005.07.04 02:16:00 -
[14]
Quote: Want us to go 0.0 instead to fight?
Nope thats not the point really, I would like to be able to blow the heck out of you .1-.4 pirates anytime I fancied a bit of light entertainment because you have clearly signalled an intention to step aside from the protection of concord though. The problem with the sec gaining empire pirate concept is that you utilise concord as a shield against proper retribution.
I've got a fully tooled Megathron vengence boat in my hanger that hungers for pirate blood but I'm not going to lose sec rating to shoot villians. Hence, I want you guys to get -5 ratings and stay there so I can freely shoot you for my kicks. Make sense?
Quote: Gate ganks and absolutely no rules makes a very poor gameplay. No tactics except ganging up in fleets. Having tacklers etc.
pfft, have you ever watched proper pirates at work? Tundragon, Jokers, Space Invaders back in the day. Small unit piracy works in 0.0 as long as you can face life away from the gates man. But you have to patrol and evade and play carefully because the pirate hunters are not hindered by some patsy concord for you to hide behind.
Quote: Solo piracy is going to be dead with this next patch. Expect major -10 ganks instead.
Somehow I suspect piracy will survive.
"Every act of creation is first an act of destruction."
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Jasmine Constantine
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Posted - 2005.07.04 02:22:00 -
[15]
Quote: Honestly, the only thing that made me sad about fixing my -10.0 was losing my outlaw tag. I loved that anyone could attack me anywhere, and if I had the choice, I'd fix my sec status but remain an outlaw.
Well we're agreed there. I'd say that anyone with a bounty should be attackable anywhere. That would be a simple fix and make for a hellova lot more pvp ops in small actions. Respect due to your thoughts on it. If I was a pirate i'd love to be a target for any willing "young guns" to take a pop at too.
Quote: The reason that people try to remain above -1.9 is not fear of player retalitaion, but simply because the map is not built to allow movement between low-sec islands, and because not being able to shop for tech2 equipment in high-sec is an inconvienence. Also, it locks you out of your corp ops in highsec, whatever they may be.
Well though I see your reasoning I still tend to disagree. I think that outlaws should be restricted in movement. They should have a hard time shopping for tech2, and they should be excluded from highsec operations. Playing a criminal should be about having a criminal lifestype and facing some exclusion from hisec safety.
And of course, I do still believe that many .1-.4 types do fear the unrestricted pvp of 0.0
"Every act of creation is first an act of destruction."
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bsspewer
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Posted - 2005.07.04 02:35:00 -
[16]
Originally by: As'traphel It's funny seeing the self-proclaimed cool people in EvE get their panties all in a twist.
Originally by: Messerschmitt facility Wa, the carebearers don't whine anymore and now they caught courage to talk... go back at your carebearer pack and shut up.
No personal attacks are needed. I simply made a point that I believe should be realized and addressed. There is a differance between whining, and trying to start a viable discussion.
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Pant Alones
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Posted - 2005.07.04 02:39:00 -
[17]
Originally by: Jasmine Constantine
Well we're agreed there. I'd say that anyone with a bounty should be attackable anywhere. That would be a simple fix and make for a hellova lot more pvp ops in small actions. Respect due to your thoughts on it. If I was a pirate i'd love to be a target for any willing "young guns" to take a pop at too.
Gee i wonder how many people would put a 1 isk bounty on someone and attack whoever they wanted wherever they wanted regardless of system sec. 
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Blind Fear
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Posted - 2005.07.04 02:40:00 -
[18]
Originally by: Jasmine Constantine
Quote: The reason that people try to remain above -1.9 is not fear of player retalitaion, but simply because the map is not built to allow movement between low-sec islands, and because not being able to shop for tech2 equipment in high-sec is an inconvienence. Also, it locks you out of your corp ops in highsec, whatever they may be.
Well though I see your reasoning I still tend to disagree. I think that outlaws should be restricted in movement. They should have a hard time shopping for tech2, and they should be excluded from highsec operations. Playing a criminal should be about having a criminal lifestype and facing some exclusion from hisec safety.
And of course, I do still believe that many .1-.4 types do fear the unrestricted pvp of 0.0
This would be more of a viable option if there werent 50% more .5-1.0 systems then .1-.4. It would be more of a viable option if most of the lowsec systems were connected by lowsec systems instead of being islands in a sea of 1.0s.
The NWO may help this to a certain extent, but I would doubt that. We shall see.
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Deja Thoris
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Posted - 2005.07.04 02:45:00 -
[19]
Originally by: Jasmine Constantine
Well though I see your reasoning I still tend to disagree. I think that outlaws should be restricted in movement. They should have a hard time shopping for tech2, and they should be excluded from highsec operations. Playing a criminal should be about having a criminal lifestype and facing some exclusion from hisec safety.
And of course, I do still believe that many .1-.4 types do fear the unrestricted pvp of 0.0
By all means, restrict access. Just dont give those lowsec people small corridors where they cant move from except by clone jumping. Make interconnections between lowsec areas.
I agree in broad terms that some of the .1-.4 types fear 0.0 - on the other hand, many go there regularly. It's just not really fun. Heaps of empty systems followed by a 911 call for a blob when 2 inty's are spotted
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Solarfury
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Posted - 2005.07.04 02:58:00 -
[20]
Edited by: Solarfury on 04/07/2005 02:58:40 Don't do the crime if you cannot do the time!
When you kill another player, that player need to spend hours and days to replace their lost. You should suffer the same thing. It is hard to imagine that pirates should care about their sec standing. I honestly think killing npc should not give any sec standing increase at all. Instead, it should be time based. After -5, that should be a point of no return. Killing a pod should be punished much more harsh as well. Since killing a ship is fine since you can use the loot. However, killing a pod serves no purpose besides just being evil. Thus a evil person should suffer more serious punishment.
You can go ganking if want after the patch. Since if you do that too often, you will see sentry guns are becoming more powerful or some new systems will put in to curb the problem. You have to see the large picture here. CCP want people to move out of high sec systems and into 0.0. 23x7 ganking at low sec jumpgates and entrance to 0.0 will lead to few people want to try it. Thus, it would be a waste of time for ccp to put in so much effert to attract people into low sec areas. Ganking at gates fly directly against what ccp want people to do. I can tell you one thing, for all ther nerfs to so called piracy, they are brought down by nobody besides the pirates themselves. Keep pushing your luck, you will see more nerfs. I was a Sr. Guide in UO for almost 3 years. I was there since beta and saw through every single major pvp changes. Let me tell you, PKs are the ones lead what UO is today. PKs/Pirates are doing more harm to themselves at the end than anybody else could do. Action beats thousand words, when people stop going into low sec and 0.0 because of heavy ganking by pirates. What do you think CCP would do to solve the problem? One advice I can give to you all is don't do your killing too well or you will die in hunger at the end.
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Jasmine Constantine
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Posted - 2005.07.04 03:07:00 -
[21]
Originally by: Pant Alones
Originally by: Jasmine Constantine
Well we're agreed there. I'd say that anyone with a bounty should be attackable anywhere. That would be a simple fix and make for a hellova lot more pvp ops in small actions. Respect due to your thoughts on it. If I was a pirate i'd love to be a target for any willing "young guns" to take a pop at too.
Gee i wonder how many people would put a 1 isk bounty on someone and attack whoever they wanted wherever they wanted regardless of system sec. 
Well fear not good sir! For its only possible to put bounties on people who have been bad 
"Every act of creation is first an act of destruction."
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Mikesnail
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Posted - 2005.07.04 03:14:00 -
[22]
In a slight defense for those that will struggle with their sec status i would like to point out a few things:
1/ Its not only pirates that loose security status. Bounty hunters (the good guys!) will suffer from this. Roleplayers also risk being damaged by this too.
2/ a point to those that say all empire pirates are there because they can still have concord safety over them. Just remember, after -5 concord couldnt care less about you. So ANYONE can open fire on you at ANY TIME, so in that aspect empire becomes no different to 0.0 , the main difference is, unlike 0.0, not everyone wants to take a shot at you.
Having said that i also agree that sec status should be difficult to raise up. But its finding the balance, lets remember that this is a game, and should never be work.
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Karneh Vorous
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Posted - 2005.07.04 03:22:00 -
[23]
LOL, could you imagine the exploit potential of having anyone being attacked with a bounty?
Some poor fool will be flying around with a -1.5 standing and have to fear a pack of yahoos putting a bounty on him so they can gank him at the gate without Concord intervention or sec loss.
All this patch will do is make crime worse. If someone decides to take a life of crime they'll do it and they'll do it to it's maximum. If you're going to take a near perminant hit you might as well make it count and kill that pod too. I only worry about the casual gamers. If they want to experience crime they have no way of coming back. They'll have to junk that character if they want to return to a life of peace.
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Alita Tiphares
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Posted - 2005.07.04 03:37:00 -
[24]
Originally by: Messerschmitt facility Wa, the carebearers don't whine anymore and now they caught courage to talk... go back at your carebearer pack and shut up.
weekend pirate alert 
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Apache
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Posted - 2005.07.04 04:33:00 -
[25]
While I agree with the fixing of the sec status gain, I think it is an imcomplete fix. The problem is it takes bounty hunting and killing outlaws out of player's hands and into the NPCs. I think a better way to do it is that a person with a -5 sec status or lower should still retain their outlaw status and be killable by anyone, anywhere. This killing should be done but us players however, instead of by Concord or the faction navies.
This will still make shopping for T2 mods and what not a lot of risk for pirates, as anyone can try to kill them if they are spotted. However, it allows people to actually be outlaws and give player hunters a chance to actually hunt them. How is it that many wanted NPC pirates are allowed in empire space (even next to Concord officers) without Concord interference, but player pirates are not granted the same? Aggressing a ship in empire space still results in the loss of your ship, so why not leave it at that, and add a little more excitement into the secure areas. Newer pilots who aren't confident enough to try out 0.0 could still take a shot at these outlaws, and bounty hunting could be a little more viable.
Make it a hard road back to repairing your security status, but don't keep people locked out of most of the game because of it.
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DukDodgerz
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Posted - 2005.07.04 04:36:00 -
[26]
topic should be "another whiny pirate that can't adapt or accept responsability for actions choosen"...
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Blind Fear
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Posted - 2005.07.04 04:39:00 -
[27]
Originally by: DukDodgerz topic should be "another whiny pirate that can't adapt or accept responsability for actions choosen"...
Reply should be "another whiny alt that cant accept responsibility for words spoken".
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Liu Kaskakka
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Posted - 2005.07.04 04:42:00 -
[28]
Originally by: Blind Fear
Originally by: DukDodgerz topic should be "another whiny pirate that can't adapt or accept responsability for actions choosen"...
Reply should be "another whiny alt that cant accept responsibility for words spoken".

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Hulredi
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Posted - 2005.07.04 04:56:00 -
[29]
Edited by: Hulredi on 04/07/2005 04:56:35 Just so you know I could care less either way as this really doesnt affect me very much but the only point I got is if you dont feel a game should not be work then I should be able to mine for a titan in a few hours and be able to build it.
I do think that maybe it is alittle harsh, but CCP is trying to get everyone to either go to 0.0 space or stay in 0.0 space, this is just another way to get people to stay out there.
Hulredi
Ore Theft Avoidance Thread |

Deja Thoris
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Posted - 2005.07.04 05:00:00 -
[30]
Originally by: DukDodgerz topic should be "another whiny pirate that can't adapt or accept responsability for actions choosen"...
We come up with suggestions.
You come up with ridicule that makes you look like a complete arse.
Go figure.
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