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Bluef0x
Sturmgrenadier Inc
0
|
Posted - 2013.01.23 23:13:00 -
[1] - Quote
This thread is about the Non-Capsuleer Log Off Timer. Crome Watch is great and all, but I only have one complaint: why do I have to hear an ear splitting obnoxious beep every few seconds? I will now list all the times you receive a (very loud) beep that I know of.
1. When you activate a module on ANY NPC ship that is not agressed on you. 2. When you activate a module on ANY NPC that has only yellow boxed you. 3. When you are locked by an NPC from having no aggro at all. 4. When you are cap transfering someone else who does any of the above. 5. Same as 4 with shield transfers and armor transfers. 6. When you lose aggro from NPCs. (probably just #3 I'm hearing here) 7. When you're cap transfering a logi who is repping someone doing #1-3.
There's probably more involving E-War and friendly buffs.
Example as to why this has driven me to post this,
I run wormholes, and I've recently created a Bhaalgorn who can link with logi ships and rep, as well as shoot. I was receiving beeps so often I had to turn the sound off to avoid getting a headache. At times more than one beep would trigger at a time, so it'd be extra loud. This noise causes me physical pain if I have sound on. With my Bhaalgorn I was transfering 2 basi's, repping others, and firing my own weapons (grouped thank god). This means I was receiving notifications for 4 seperate ships where NPCs often split aggro. And that's not including potential drone assist notifications.
I don't really care about opinions or what other people think about it, I just want to know a way to turn off the sound. I want to be able to make my isk in peace again. Does anyone here know how to change or remove the sound from Eve?
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Bronto Scorpio
Blue Republic RvB - BLUE Republic
6
|
Posted - 2013.01.23 23:16:00 -
[2] - Quote
IB4 "eve has sound?" |

Sura Sadiva
Entropic Tactical Crew
204
|
Posted - 2013.01.23 23:55:00 -
[3] - Quote
Those sounds are annoying, should have a different softer tune. As they're now give a sense of danger, I always think something is targetting me, or I'm going to explode. |

Captain Tardbar
NEWB ALERT
42
|
Posted - 2013.01.24 00:15:00 -
[4] - Quote
Sura Sadiva wrote:Those sounds are annoying, should have a different softer tune. As they're now give a sense of danger, I always think something is targetting me, or I'm going to explode.
Yeah its kind of annoying because it sounds similiar to an attack but its not.
Why even have a sound notification for it anyways? Its just a timer for logoff. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Google Voices
School of Applied Knowledge Caldari State
8
|
Posted - 2013.01.24 00:27:00 -
[5] - Quote
Bronto Scorpio wrote:IB4 "eve has sound?"
This...^^ I am the voices of Google! Want answers? Learn to read...... |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6936
|
Posted - 2013.01.24 01:35:00 -
[6] - Quote
Eve has an auditory component? "Little ginger moron" ~David Hasselhoff-á |

Barrogh Habalu
Imperial Shipment Amarr Empire
391
|
Posted - 2013.01.24 11:29:00 -
[7] - Quote
I take it those "beeps" indicate the moment you starts to aggress something (or aggressed by something), and also the moment when it's not longer the case (you don't shoot anything and isn't getting shot at anymore). |

Bagrat Skalski
Poseidaon
130
|
Posted - 2013.01.24 12:56:00 -
[8] - Quote
Chirpy, bugging sounds.  Inside mining barge, true story |

Krixtal Icefluxor
INLAND EMPIRE Operations
3355
|
Posted - 2013.01.24 13:40:00 -
[9] - Quote
Bluef0x wrote: This noise causes me physical pain if I have sound on.
Legitimate post otherwise, but this is highly doubtful.
If so, have you heard of a volume button (slider) ? America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Roime
Shiva Furnace
1817
|
Posted - 2013.01.24 13:41:00 -
[10] - Quote
Don't worry
It's just EVE telling you that you do too much PVE
-á- All I really wanted was to build a castle among the stars - |

De'Veldrin
East India Ore Trade The East India Co.
797
|
Posted - 2013.01.24 13:43:00 -
[11] - Quote
Krixtal Icefluxor wrote:Bluef0x wrote: This noise causes me physical pain if I have sound on. Legitimate post otherwise, but this is highly doubtful. If so, have you heard of a volume button (slider) ?
I gotta say, pretty much this. Frankly, I never hear the beeps unless there's absolutely NOTHING else going on, and I wear headphones when I play, so it's right in my ear. I simply fiddled with the in game volumes until it was at a level where it didn't bother me any more. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8 |

Krixtal Icefluxor
INLAND EMPIRE Operations
3356
|
Posted - 2013.01.24 13:47:00 -
[12] - Quote
De'Veldrin wrote:Krixtal Icefluxor wrote:Bluef0x wrote: This noise causes me physical pain if I have sound on. Legitimate post otherwise, but this is highly doubtful. If so, have you heard of a volume button (slider) ? I gotta say, pretty much this. Frankly, I never hear the beeps unless there's absolutely NOTHING else going on, and I wear headphones when I play, so it's right in my ear. I simply fiddled with the in game volumes until it was at a level where it didn't bother me any more.
Yup.
Seriously, dropping ridiculous statements like that in one's post just makes the whole thing suspect and achieves nothing. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

War Kitten
Panda McLegion
1678
|
Posted - 2013.01.24 13:53:00 -
[13] - Quote
In after "Eve has sound?"
Also this...
Roime wrote:Don't worry
It's just EVE telling you that you do too much PVE
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Spurty
V0LTA Verge of Collapse
750
|
Posted - 2013.01.24 14:24:00 -
[14] - Quote
Your ears are defective.
Shove nanite paste in until it stops --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Pak Narhoo
Splinter Foundation
878
|
Posted - 2013.01.24 14:28:00 -
[15] - Quote
Salvaging beeps, opening cans beeps, skill queue beeps, skills finishing beeps. Just wish my lasers had gotten the same love.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
152
|
Posted - 2013.01.24 15:07:00 -
[16] - Quote
Roime wrote:Don't worry
It's just EVE telling you that you do too much PVE
Kill 80 ships and pods in one minute with a pipebomb fleet, then we talk again. |

Minmatar Citizen160812
The LGBT Last Supper
133
|
Posted - 2013.01.24 15:15:00 -
[17] - Quote
I for one love the new Hearing Test feature.
bzzzzt
It let's carebears know
bzzzzzt
that if they log out while they are getting
bzzzzt
a hearing test
bzzzzzzt
they will still go
bzzzzt
Boom.
Bzzzzzt
I'm sure this will stop so many
BZZZZZT
GM petitions because players will know
BZZZZZT
It was their fault
BZZZZZZZZZZZZZZT |

Bluef0x
Sturmgrenadier Inc
5
|
Posted - 2013.01.24 20:59:00 -
[18] - Quote
I still don't see any constructive posts with a simple answer to my question.
Quote:Quote:This noise causes me physical pain if I have sound on. Legitimate post otherwise, but this is highly doubtful. If so, have you heard of a volume button (slider) ?
In fleets with transfers going, it's not hard to get multiple beeps from more than one ship at a time, making it extremely loud as 2-4 beeps play at the same time. I actually have a noise equalizer that helps reduce it but it's still uncomfortable. |

Arronicus
Vintas Industries Mistakes Were Made.
131
|
Posted - 2013.01.24 21:07:00 -
[19] - Quote
Haha. I like your list. I couldnt figure out myself what all was doing it. I just know that I had to turn off my sound, because it was far too annoying.
I think it's pretty clear CCP didn't playtest this feature. |

Mac Tir
State War Academy Caldari State
70
|
Posted - 2013.01.24 22:35:00 -
[20] - Quote
eeep |

Shamus O'Reilly
Gungnirs' Point I Know Right
68
|
Posted - 2013.01.24 23:22:00 -
[21] - Quote
I don't understand how people are aggravated by it. When im in combat that noise i barely even notice it. In fact i hated the metallic noise bug every time a can dropped far beyond this. When im fighting im focusing on the situation not the noises and even then hearing the tick for the timers helps me judge when i've lost aggression etc faster than seeing the yellowboxes |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3011
|
Posted - 2013.01.24 23:26:00 -
[22] - Quote
The hearing test noise is quite annoying, I'll agree.
The only time I find it useful is when a target I have been shooting disappears (thus I get the beep to indicate that "a target has de-aggressed you"), since the sound arrives faster than the UI updates to remove the locked target, the item from the overview and the red cross in space.
Every other instance of the NPC timer update is a pain in the (r)ear. Day 0 advice for new players: Day 0 Advice for New Players |

SmilingVagrant
GoonWaffe Goonswarm Federation
1363
|
Posted - 2013.01.25 05:16:00 -
[23] - Quote
You guys find some genuinely stupid crap to whine about. Turn eve sounds down. Alternatively leave them all the way to the max and go through a jump bridge and you'll never hear anything again. |

Joneleth Rein
22
|
Posted - 2013.01.26 07:09:00 -
[24] - Quote
Bluef0x wrote:
1. When you activate a module on ANY NPC ship that is not agressed on you. 2. When you activate a module on ANY NPC that has only yellow boxed you. 3. When you are locked by an NPC from having no aggro at all. 4. When you are cap transfering someone else who does any of the above. 5. Same as 4 with shield transfers and armor transfers. 6. When you lose aggro from NPCs. (probably just #3 I'm hearing here) 7. When you're cap transfering a logi who is repping someone doing #1-3. (this one could become a nightmare in large chains)
Em. Last time I checked, the sounds were flag-based rather than action-based. As long as my flags were up I never got or noticed any more beeps other than their initiating/ending beeps.. I've logied recently too and I didn't notice any extra beeps other than the first flags going up and going down after (15+minutes). Your beep-whine sounds a lot like over-reacting mate. Are you sure you'r describing your situation right?
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
325
|
Posted - 2013.01.26 07:31:00 -
[25] - Quote
You are talking abou the "dental drill flag alarms", right? It hurts my ears too, as in pain.
That sound suXXors. Needs to be ditched.
Another part of the problem is information overload. I am an ICU nurse IRL, and we have alarms going off all the time. We must learn the sound of each alarm and what it means. SInce life and death is at stake, the alrams are all perfectly meaningful.
The new sounds and alarms in Retribution are only confusing. It took me quite a while to figure out the cap alarm. And it alarms where I usually run my cap .... so for me, it is totally useless. Combine that with the many other pointless alarms and you information overload that, once again, suXXors.
I play with sound off now... An entire dimension of the game that is not usable.
- not spell checked - |

Joneleth Rein
22
|
Posted - 2013.01.26 07:57:00 -
[26] - Quote
Urgg Boolean wrote:You are talking abou the "dental drill flag alarms", right? It hurts my ears too, as in pain.
That sound suXXors. Needs to be ditched.
Another part of the problem is information overload. I am an ICU nurse IRL, and we have alarms going off all the time. We must learn the sound of each alarm and what it means. SInce life and death is at stake, the alrams are all perfectly meaningful.
The new sounds and alarms in Retribution are only confusing. It took me quite a while to figure out the cap alarm. And it alarms where I usually run my cap .... so for me, it is totally useless. Combine that with the many other pointless alarms and you information overload that, once again, suXXors.
I play with sound off now... An entire dimension of the game that is not usable.
- not spell checked -
You know you can change the percentage of the cap warning right? So you can set it below your running point at ships/fits you use. Or just turn it off,if you find it's useless for you (which goes for all warnings). And since you used a RL analogy,badly I might add, our UI is more "flexible" to cater to a bigger audience rather than follow a rigid,tested,single purpose infrastucture. If there are aspects you find no meaning for, then don't use it. In other words, you are responsible to find which of the informations the UI provides is useful or not for you and organise them accordingly.
Also. I have never...ever turned sound off in EVE since I first started. If I don't want to hear something or the sound of 100+ ships, just zooming out 3 rolls works fine for a few seconds. Seriously, you guys throw an entire "dimension" out just like that?
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Ben Herron
A Gentleman's Agreement
5
|
Posted - 2013.01.26 11:28:00 -
[27] - Quote
Joneleth Rein wrote:Urgg Boolean wrote:You are talking abou the "dental drill flag alarms", right? It hurts my ears too, as in pain.
That sound suXXors. Needs to be ditched.
Another part of the problem is information overload. I am an ICU nurse IRL, and we have alarms going off all the time. We must learn the sound of each alarm and what it means. SInce life and death is at stake, the alrams are all perfectly meaningful.
The new sounds and alarms in Retribution are only confusing. It took me quite a while to figure out the cap alarm. And it alarms where I usually run my cap .... so for me, it is totally useless. Combine that with the many other pointless alarms and you information overload that, once again, suXXors.
I play with sound off now... An entire dimension of the game that is not usable.
- not spell checked - You know you can change the percentage of the cap warning right? So you can set it below your running point at ships/fits you use. Or just turn it off,if you find it's useless for you (which goes for all warnings). And since you used a RL analogy,badly I might add, our UI is more "flexible" to cater to a bigger audience rather than follow a rigid,tested,single purpose infrastucture. If there are aspects you find no meaning for, then don't use it. In other words, you are responsible to find which of the informations the UI provides is useful or not for you and organise them accordingly. Also. I have never...ever turned sound off in EVE since I first started. If I don't want to hear something or the sound of 100+ ships, just zooming out 3 rolls works fine for a few seconds. Seriously, you guys throw an entire "dimension" out just like that?
This.
Personally, I particularly like the alerts. They're clearer, and every time one goes off, I know why and what it's telling me. I have the cap alarm on set to 30% so I know when to shut off my shield boosters, the shield warning set to 25% so I know when it's time to think about hitting the GTFO button, the alarm set for armor to know when it's really time to GTFO, and the hull set to 99% to tell me to GTFO or I'm completely f-ed. The aggression and and other flags tell me when I've been locked, etc. and even though I PvE, I've never heard too many beeps.
I find all these new sounds have only enhanced my situational awareness and helped me monitor my systems all the while focusing on other things that are more important at the moment, like making the other guy go boom.
I really just think OP wanted to find something to complain about. Most of the changes haven't been an issue or have made things better. Although, if you're going to throw a fit about something, then there's always the bounty notification system and how it currently never STFU, particularly if your target is the popular type. But I digress... I'm getting off topic. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
132
|
Posted - 2013.02.16 04:04:00 -
[28] - Quote
Arronicus wrote:
I think it's pretty clear CCP didn't playtest this feature.
This, please remove this one sound, or make it play only once per timer, not every time it resets AND every time it starts moving away from 5. Better yet, add option for disabling sounds warnings you don't need just like you have for the shield / armor / structure / cap warrings
|

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
132
|
Posted - 2013.02.16 04:07:00 -
[29] - Quote
Ben Herron wrote:Joneleth Rein wrote:Urgg Boolean wrote:You are talking abou the "dental drill flag alarms", right? It hurts my ears too, as in pain.
That sound suXXors. Needs to be ditched.
Another part of the problem is information overload. I am an ICU nurse IRL, and we have alarms going off all the time. We must learn the sound of each alarm and what it means. SInce life and death is at stake, the alrams are all perfectly meaningful.
The new sounds and alarms in Retribution are only confusing. It took me quite a while to figure out the cap alarm. And it alarms where I usually run my cap .... so for me, it is totally useless. Combine that with the many other pointless alarms and you information overload that, once again, suXXors.
I play with sound off now... An entire dimension of the game that is not usable.
- not spell checked - You know you can change the percentage of the cap warning right? So you can set it below your running point at ships/fits you use. Or just turn it off,if you find it's useless for you (which goes for all warnings). And since you used a RL analogy,badly I might add, our UI is more "flexible" to cater to a bigger audience rather than follow a rigid,tested,single purpose infrastucture. If there are aspects you find no meaning for, then don't use it. In other words, you are responsible to find which of the informations the UI provides is useful or not for you and organise them accordingly. Also. I have never...ever turned sound off in EVE since I first started. If I don't want to hear something or the sound of 100+ ships, just zooming out 3 rolls works fine for a few seconds. Seriously, you guys throw an entire "dimension" out just like that? This. Personally, I particularly like the alerts. They're clearer, and every time one goes off, I know why and what it's telling me. I have the cap alarm on set to 30% so I know when to shut off my shield boosters, the shield warning set to 25% so I know when it's time to think about hitting the GTFO button, the alarm set for armor to know when it's really time to GTFO, and the hull set to 99% to tell me to GTFO or I'm completely f-ed. The aggression and and other flags tell me when I've been locked, etc. and even though I PvE, I've never heard too many beeps. I find all these new sounds have only enhanced my situational awareness and helped me monitor my systems all the while focusing on other things that are more important at the moment, like making the other guy go boom. I really just think OP wanted to find something to complain about. Most of the changes haven't been an issue or have made things better. Although, if you're going to throw a fit about something, then there's always the bounty notification system and how it currently never STFU, particularly if your target is the popular type. But I digress... I'm getting off topic.
Its pretty clear you don't understand whats being complained about.
It's only in pve that is obviously overlooked edge case starts happening, where you hear a bzz every secound or two for an entire anom/ sig / mission site
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Shamus O'Reilly
Gungnirs' Point I Know Right
84
|
Posted - 2013.02.16 04:09:00 -
[30] - Quote
Necro? "I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining." |
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