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Noriath
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Posted - 2005.07.06 23:18:00 -
[31]
Well, then please explain your easy process to making billions of ISK through manufacturing. I can't seem to figure out how to do it, and your argument is kind of a mute point if you make some claims without providing me with the means of checking their validity....
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Erik Pathfinder
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Posted - 2005.07.07 00:18:00 -
[32]
Yeah right, as if he's going to divulge his cash-cow to you. ------ (\_/) (O.o) (> <) |

Noriath
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Posted - 2005.07.07 00:38:00 -
[33]
Well I have been manufacturing nerf bats for the last three weeks, but I'm not telling anyone how it works either. It's really easy so everyone who doesn't know how it works is a total idiot.
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Ka Dargo
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Posted - 2005.07.07 03:17:00 -
[34]
FFS peopel if you aren't prepared to invest the time & effort to make the isk/mine mins to acquire one of these ships STFU.
It's a goal, not a gift. IF you cant do it alone, find a new groups of people, it's a MMORPG.
Oh and if you repackage stuff it now takes up much less pace than it used too (as it should).
So you can haul more with less now.
Diversity 4TW.
Oh and no I will not be training for a dread. I would love that many drones. But I can' afford it & I have other stuff I want to achieve.
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Noriath
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Posted - 2005.07.07 03:46:00 -
[35]
It's not about the ship or the price at all, it's about the fact that CCP all of the sudden puts ridiculous prices on skills so training time really isn't the main concern when getting them anymore just bugs me. Up until now buying skills was cheap, now the skills are way expensive...
And on the freighters availibility I just don't agree anyways. Considering the fact that they are just giant shuttles and can't be used for anything but moving things from one station to another I just don't think they should be very limited or insanely expensive. I mean for crying out loud, it's a box with engines....
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Lord Artemis
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Posted - 2005.07.07 04:02:00 -
[36]
i think the intent was to put high prices and long skills to train into effect as sort of a buffer so that the influx of capitol ships and frieghters would be a bit more limited. i also remember some of the beta-testers and beginning players mentioning that this is how it felt when battleships were first introduced. i agree the price is high and those that want to attain it will, either a) they have saved and can reap some benefits from hard work or b)they can make it starting now (like me ) the skill training will also ensure that by the time the bpo's get to me lvl 1 (7weeks ) or copy (6 weeks ) you will have no problem acquiring the minerals and components built by them to make your very own dread 
again for those that missed the mark on my original post, isk sinks and working long and hard for goals is a good thing, i was just kinda jaw-dropped when i roughly calculated the time and isk this will take, considering in former patches there was a much less significant need for skill time to be trained/isk to be earned i would love to see the stats for eve from last week and this week Last week: 1000 miners actively mining on average This week: 5000 miners actively mining on average ___________________________
Aegis Militia Conclave official representative |

Vegeta
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Posted - 2005.07.07 04:53:00 -
[37]
Edited by: Vegeta on 07/07/2005 04:53:17
Originally by: Zophi
Also the skillbooks for drone specialization are between 8 and 9 mil if you buy them in a region where they are cheap. Now what the hell is that all about? Roughly 35 mil for skills that add 2% damage? Is this just some twisted attempt at being cute or just plain old screwing over droners? CCP hates drones so much they can't even put decent pictures on the items... 
Tell me, how much do gun specialization skills cost?
Think about it... and then some more...
See, it's the same!
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Aitrus
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Posted - 2005.07.07 05:49:00 -
[38]
Edited by: Aitrus on 07/07/2005 05:56:48
Originally by: Noriath It's not about the ship or the price at all, it's about the fact that CCP all of the sudden puts ridiculous prices on skills so training time really isn't the main concern when getting them anymore just bugs me. Up until now buying skills was cheap, now the skills are way expensive...
And on the freighters availibility I just don't agree anyways. Considering the fact that they are just giant shuttles and can't be used for anything but moving things from one station to another I just don't think they should be very limited or insanely expensive. I mean for crying out loud, it's a box with engines....
If all they are are giant shuttles then whats the big deal about having one? These things are insanely useful, and getting one should be work.
I like how they used components to break up the manufacturing process. It will make it much easier for corps to collaborate and build these things. Plus, breaking it up into several 1.5 bil BPO's is alot better than one 20 bil BPO. If you could afford a battleship BPO you can get into this market with a little more effort. Besides it's nice to see a big ticket item that will generate decent profit that ISN'T from the agent lottery.
EDIT: From what I've seen it will take 130mil tritanium to make one freighter. Thats just the trit. Skills are the least of your concerns.
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Noriath
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Posted - 2005.07.07 06:18:00 -
[39]
Edited by: Noriath on 07/07/2005 06:19:19 Freighters should be more availible in my opinion, because they are something that has been missing from this game for a long time. Now they add the one thing everyone who wanted to move from one system to another with all their assets ever wanted to the game only to make it harder to get then a battleship.
I mean left alone from an RP standpoint it's completly ridiculous that a freighter is harder to get then a battleship... 
I understand the entire thing when it comes to Dreadnaughts, those should not be availible to everyone, but the cost on freighters just seems ridiculous, espcially considering how easy it would be to blow one up once it leaves secure space...
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Fred0
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Posted - 2005.07.07 07:05:00 -
[40]
Originally by: Noriath Moneysinks should be directly related to the activities that create the surplus amounts of money, not be a one time expense that makes people who don't have money to throw around wonder how to get that kind of cash without doing things they don't enjoy, and is only a minor one-time incenvenience for those who create the problem in the first place...
Aye, but now theory meets practice.
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Noriath
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Posted - 2005.07.07 08:25:00 -
[41]
Money for ammo, ship repairs, replacement parts...
In my opinion fighting shouldn't be for basicly free as long as your ships isn't completly obliterated
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Gazzaa29
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Posted - 2005.07.12 02:07:00 -
[42]
I remember a while bak wen the devs said that ppl were getting too rich. For rich ppl loosing a bs wasnt calamity just a minor inconvenience while they picked up there spares and refitted. Thats y they brought out hacs an stuff, Hi price + lame insurance meens pain felt, even if u have a few bill, obviosly not enough pain so now the uber expensive cap ships..... + every 1 cept crybaby kids want them to b kept rare.
I really need to fly a frieghter as these new empire gates have efectivly cut me off from my main base of ops (totally stitched me up) .I looked at the skill require ments and estimated cost of a freighter today an decided il never fly 1.. So ive just spent 15 hours straight hauling al my stuff wiv a mamouth and f*ck me it was boring.
So dont expect any sympathy from me.
Stupidly hi prices and skill time 4tw
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Ardor
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Posted - 2005.07.12 13:15:00 -
[43]
Freighters and Dreadnoughts will become a common sight. Neither mineral requirements (that entail high production costs in combination with high BPO costs) nor skill requirements will be the limiting factor.
The only limiting factor is the low number of producers and the long building time.
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Missy Meatshield
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Posted - 2005.07.12 16:47:00 -
[44]
The limiting factor will be the utility of dreads and freighters..... i am sure frieghters will become common sight as they are very useful.... however..... Dreads are very specialized.... so i doubt they will become common-sight.... i know many people already who wanted one that dont want one now because of their limitations.
gj ccp
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Dark Shikari
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Posted - 2005.07.12 17:01:00 -
[45]
Dreads/Freighters != rich toys.
Dreads/Freighters = ALLIANCE TOOLS.
 --
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

theRaptor
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Posted - 2005.07.12 18:54:00 -
[46]
Originally by: Dark Shikari Dreads/Freighters != rich toys.
Dreads/Freighters = ALLIANCE TOOLS.

Yeah and POS are only for medium to large corps 
They are mean't for the alliances but rich people will still buy them as toys.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

CaptainSeafort
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Posted - 2005.07.12 20:22:00 -
[47]
may i point out to those people whingeing about the extortionate prices some stuff
1. getting money is easy, even if you dont go to 0.0 space. 2. with sod all refining skills, i can still earn 4M every half hour in 0.5 space. the secret to my sucess? covetor+omber=isk 3. stop whingeing on forums, and go mine the farking omber!
:)
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Mr Trade
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Posted - 2005.07.12 21:21:00 -
[48]
If you're rich enough to own a capital ship, you're rich enough to buy the skills.
Nuff said.
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Reiisha
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Posted - 2005.07.13 06:52:00 -
[49]
Originally by: Noriath Edited by: Noriath on 06/07/2005 06:34:58
I find it totally ridiculous.
ISK sink should not mean: Screw everyone who doesn't just play for ISK/hour.
This doesn't drain ISK from the ritch, it screws over people who don't have unlimited ISK.
Left alone the fact that you need 125 million ISK just to get the skills for a freighter is just another big "F*ck You" for industrialists who haven't won the tech 2 lottery yet...
Freighters: Hauling outposts. Another ncie thing is: DON'T USE ONE SOLO. EVAR.
Why not?
Because it can't fit ANYTHING.
A single bantam could take out a freighter, without it being able to do anything back to the bantam. Hence, freighters are GROUP EFFORTS.
Dreads: Taking out POS is all they're good at. sub 100 m/s speed, mass is higher than any ab or mwd can support and thrust, and it lacks the number of high slots to be an effective BS killer (as XL guns can't hit anything but stationary targets).
Hence, solo players or small corps can't have a possible use for this. And don't tell me you want to take out POS... The alliance backing it will certainly have more right to it than smal corps do, since they were the first to put it there.
0.0 is the playground for the big boys. Either join them or don't....
Reiisha's Skills |

Sable Moran
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Posted - 2005.07.13 09:35:00 -
[50]
Originally by: Noriath It's not about the ship or the price at all, it's about the fact that CCP all of the sudden puts ridiculous prices on skills...
Up until now buying skills was cheap, now the skills are way expensive...
RPM = 40 mil Elite cruisers/indies = 27-32 mil High end Trade skills = 20-90 mil
New capital ship skills = 9-90 mil
Hmmm.. seems to me cap ship skill prices are quite well on par with the prices of the other skills.
So what do we have here? Another case of "Check your facts before you open your mouth". ----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
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Mad Mackem
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Posted - 2005.07.13 11:34:00 -
[51]
cough* e-bay 4tw cough*
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