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Meridius
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Posted - 2005.07.06 08:26:00 -
[1]
PP and Fusion doing 44 damage was bugged, that bug came in with the last ammo change patch. ________________________________________________________
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Meridius
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Posted - 2005.07.06 09:57:00 -
[2]
Originally by: Sally Edited by: Sally on 06/07/2005 09:48:36
Originally by: Xiliath I know it was nice, but it's not supposed to be equal damage across the board. We can't have too much of an advantage.
What ADVANTAGE you speak? Hybrids and lasers both have 48 dmg for 1st ammo, and 44 for 2th. Projectiles NOW have 44 for 1st and 40 for 2nd. WHERE IS BALANCE?
We are constricted to 2 damage types, lasers putting out mostly EM and hybrids Kinetic, you can do all types.
Long range projectile ammo does 24dmg and 2 dmg types, radio does 20dmg and 1 dmg type. WHERE IS BALANCE?
1400 II and AC Tempests are deadly anyway. Stop whining ________________________________________________________
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Meridius
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Posted - 2005.07.06 20:30:00 -
[3]
Originally by: Selim lasers same as hybrids.
No not quite, radio does 1 dmg type while iron does 2.
Radio sucks. ________________________________________________________
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Meridius
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Posted - 2005.07.06 20:51:00 -
[4]
Originally by: Sally They now deal damage as they were intended". - I can clearly remember developers have specificaly changed EMP, PP and Fusion ammo so they deal some damage. That was a part of projectile "boost" and was diskussed to death back then. In NO way it was unintended - unless at least half of developers possesed by a shisofrenia.
You remember wrong.
Phased Plasma and Fusion were set for 44 damage, however, the range penalties were the same as EMP, -50%.
The problem they fixed was that PP and Fusion did the same damage as EMP just at -37.5% and -25% ranges. ________________________________________________________
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Meridius
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Posted - 2005.07.06 20:52:00 -
[5]
Originally by: Meridius
Originally by: Sally They now deal damage as they were intended". - I can clearly remember developers have specificaly changed EMP, PP and Fusion ammo so they deal some damage. That was a part of projectile "boost" and was diskussed to death back then. In NO way it was unintended - unless at least half of developers possesed by a shisofrenia.
You remember wrong.
Phased Plasma and Fusion were set for 44 damage, however, the range penalties were the same as EMP, -50%.
The problem they fixed was that PP and Fusion did the same damage as EMP just at -37.5% and -25% ranges.
btw, the whole having 3 -50% ammos wasn't an idea that many people liked (due to lack of range options) so it was canned. ________________________________________________________
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Meridius
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Posted - 2005.07.06 21:05:00 -
[6]
Originally by: Selim
Yeah that idea sucked. They should have instead added an additional couple of ammos for autocannon guys that did the same dmg as EMP with -50% optimal, but different damage types.
Yep. I just don't like that missle users get more damage type flexibilty then projectile users. From the whining, they totally take it for granted as well ________________________________________________________
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Meridius
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Posted - 2005.07.07 08:30:00 -
[7]
Originally by: Sally Edited by: Sally on 07/07/2005 07:56:44
Originally by: Meridius They now deal damage as they You remember wrong.
Phased Plasma and Fusion were set for 44 damage, however, the range penalties were the same as EMP, -50%.
The problem they fixed was that PP and Fusion did the same damage as EMP just at -37.5% and -25% ranges.
That was also diskussed and then decided what either EMP, PP and Fusion ammo should deal 48 dmg with -50% range or 44 damage with different ranges. Devs was going last way back then.
I don't remember any dev related discussion mentioning even the possibility of 48 dmg on any projectile ammo types...
This was a bug dude, if it wasn't then why weren't these changes applied to small ammo? (the patch notes say that it was broke only on medium and large) ________________________________________________________
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