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Curarae
The Executioners Capital Punishment.
0
|
Posted - 2013.01.30 05:36:00 -
[31] - Quote
I'd like a captured rogue drone ship. I figure we have the captured pirate faction ships, why not the rogue drone ones?
The new aggro in missions. The aggro shift should be gradual like it would be in real life. As it is now, it functions as if one intelligence is controlling the entire fleet and they all shift targets at once firing on the exact same target in unison. In real life, a commander would give a command to his fleet and then they would each respond as they are able to react. This would also mean some may target differect targets or not at all. Otherwise, we should have the ability to fit each drone with modules similar to our own ships so they have a fighting chance against a entire fleets alpha strike.
I do like the idea of the different color flasheys to indicate a drone being targeted and the drone module to deploy drones as a weapons module. |

Luc Chastot
Moira. Villore Accords
196
|
Posted - 2013.01.31 08:21:00 -
[32] - Quote
One thing I forgot to add to the list:
- Skill hardwirings for drone skills. Make it idiot-proof and someone will make a better idiot. |

Seranova Farreach
Caldari Provisions Caldari State
414
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Posted - 2013.01.31 10:05:00 -
[33] - Quote
id love to see a different kind of "sentry drone" that when deployed stay with your ship (effectivly acting like turrets) possably gravity tethered or something.. OR let us use tractors on our sentrys so we can drag em around :P downside is extra energy use from 5x tractors. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
115
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Posted - 2013.01.31 10:29:00 -
[34] - Quote
(1) Drones do not auto-attack anything unless I target it and press 'F'. And once they start shooting something, they keep shooting that same thing until it dies or I tell them not to.
(2) NPCs do not shoot drones. Full stop. |

Luc Chastot
Moira. Villore Accords
197
|
Posted - 2013.01.31 17:21:00 -
[35] - Quote
Freighdee Katt wrote:(1) Drones do not auto-attack anything unless I target it and press 'F'. And once they start shooting something, they keep shooting that same thing until it dies or I tell them not to.
(2) NPCs do not shoot drones. Full stop.
1. It's called "Passive" mode, right there in your drone interface. Drones always shoot stuff until it dies or you tell them to stop.
2. I was thinking of something witty to say, but honestly, not worth my time. EVE is not for you, go play something else. Make it idiot-proof and someone will make a better idiot. |

Morrigan LeSante
The Lost and Forgotten Troopers
200
|
Posted - 2013.01.31 18:49:00 -
[36] - Quote
Stop their MWD sig bloom.
Different sized sentries is a fabulous idea - or some other mechanism to eliminate travel time/vulnerability
This might not be popular but it would be nice if (since there are hosts of other weaknesses) that the drones had selectible damage a-la missiles, without gimping their overall damage. For instance I can't think of any real reason to use an Acolyte over a Hobgoblin, for example. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2263
|
Posted - 2013.01.31 18:57:00 -
[37] - Quote
my drone-wishlist:
t2 carriers, t2 fighters (e-war fighters, interceptors, heavy fighters), t2 bombers Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Epsilon Bathana
EPS Kings
9
|
Posted - 2013.02.01 18:03:00 -
[38] - Quote
From other thread
- Setting to change drone lauch order. As it is now (by displayed order??) or damage (%) on drone(no/low damaged first). Reduces launching of damaged, near death drones
- Indicators in Drones windows next to each launched drone (righthand side) if they are targeted (yellow), locked upon(red), webbed..
- Buttons in Drone window before each launched drone (left handside) for performing operations. At least recall to bay
- T2 drones proper T2 resist to better withstand current NPC onslaught on drones
- Drones not reducing speed when there are enemies around to reduce being damaged. Especially when idling between targets and for scout drones
- Display of HP for Drones in Bay (less important if first one has been done)
|

Major Hawke
Sons of Ivaldi Zero Hour Alliance
9
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Posted - 2013.02.01 20:26:00 -
[39] - Quote
T2 resists.... can't believe i missed that one. T2 drones definitely should have t2 resists. Are you listening ccp! *shakes fist* |

Hammer Borne
Center for Advanced Studies Gallente Federation
21
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Posted - 2013.02.01 20:31:00 -
[40] - Quote
I think if my space shoe looked the same, but my drones looked like flying laser turrets of laser spewing death, I would be OK.
But my turrets look like fragile kite frames and I sit in a big Shoe.
Send us some love (and yes to many of the GUI requests)! |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.02 18:25:00 -
[41] - Quote
Hammer Borne wrote:I think if my space shoe looked the same, but my drones looked like flying laser turrets of laser spewing death, I would be OK.
But my turrets look like fragile kite frames and I sit in a big Shoe.
Send us some love (and yes to many of the GUI requests)!
+1 for beefier looking sentries (don't forget the small/med/large sizes to :p) |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.06 12:49:00 -
[42] - Quote
Bump for a dev. |

Sedstr
18
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Posted - 2013.02.06 14:59:00 -
[43] - Quote
I'd like to see priority sliders for distance and sig size, and a checkbox for auto-switch (based on priority) on/off . And the GUI needs to respond faster. People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.12 17:29:00 -
[44] - Quote
Bumpety bump till a dev gives thumbs up. |

Vaako Horizon
Casual Slackers Daily Operations
35
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Posted - 2013.02.12 20:45:00 -
[45] - Quote
As a drone user I have been requesting changes and complained a rather large amount of times about specific issues. The main "Issues" I have been screaming about are
1. focus fire doenst really work.....
2. actuall drone boats, not hybrids ( rattle and domi both use 2 weapon systems, and no, I dont count carriers as drone boats since they can also use fighters) ( and do change the look on the domi, the blob needs a new face!! )
3. hotkeys ( this however isnt a drone specific issue but rather a UI issue... I hate needing to have the darn overview tagged ( in focus ) for hotkeys to actually work )
While I have seen some effort in terms of drones, drone damage amps etc etc, it feels like ccp are ignoring drones in general which is sad. |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.13 13:31:00 -
[46] - Quote
Vaako Horizon wrote:As a drone user I have been requesting changes and complained a rather large amount of times about specific issues. The main "Issues" I have been screaming about are
1. focus fire doenst really work.....
2. actuall drone boats, not hybrids ( rattle and domi both use 2 weapon systems, and no, I dont count carriers as drone boats since they can also use fighters) ( and do change the look on the domi, the blob needs a new face!! )
3. hotkeys ( this however isnt a drone specific issue but rather a UI issue... I hate needing to have the darn overview tagged ( in focus ) for hotkeys to actually work )
While I have seen some effort in terms of drones, drone damage amps etc etc, it feels like ccp are ignoring drones in general which is sad.
Yes it does feel that way doesn't it. i'd love to see a more intricate drone management tab, whereby i can set in more detail how i want my drones to act under different circumstances. Instead of just "passive" or "aggressive". Focus fire works the majority of the time for me but they do split themselves over multiple targets from time to time. I'm not asking for drone to be buffed but to bring them up to date with better features, new skins, etc etc. And for gods sake, give a bonus to drone effects! rather than just dmg. Would be great to see people finally making use of ewar drones other than the dam ecm ones. When was the last time you used a webby drone or tp drone??? I never have.
|

Tennessee Jack
Blac-x
12
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Posted - 2013.02.13 15:29:00 -
[47] - Quote
There was a video CCP released once, where there was a button on the UI, where the highslot guns are, which was a drone icon.
Aka, you can activate drones just like you activate guns.
I want THAT!!!
|

Shyuu
Alaekessa's Mining and Arms Manufacture
0
|
Posted - 2013.02.13 18:48:00 -
[48] - Quote
Drone ideas
- A Module that repairs drones in bay
- Salvage drones that work (IGÇÖve still got problems with salvage drones sitting idle and not auto salvaging my own wrecks)
- Emergency recall skill; If a pos can activate it's shield in response to damage a drone should be able to automatically retreat to the drone bay if it's damaged to structure, (maybe start at 50% + 10% per level of skill)
- New Drone options; examples
Suicide drones basically a heavy drone with a smart bomb EW Camo Drones that project false images to scanners/probes/and target map but look the same to visual inspection Defender Drones that act as AOE Missile denial (thus if you assign them to "assist" a target they defend it from missiles rather than the launcher) Afterburner based drones rather than mwd
- New Drone Controls
The ability to assign priority targets to drones (in a broad way) such that certain ship sizes are targeted first
Individual recall hotkeys
An option to have damaged drones float to the bottom of the launch list (ever recall a drone and accidently send it right back out?)
- Ship options
Sub carrier fighters/bombers; I'm not advocating insanity, but the idea of a micro carrier has been rattling around in my brain ever since the orca showed up. Why wouldn't someone jury-rig a support bay for a fighter into the smallest possible spaces? For example a Firbolg is only 5000m^3 while a thorax is 62 times that size. To keep it balanced drop the highs to almost nothing, and rely entirely on its drones. Essentially converting from a drone boat, to a parasite carrier.
Stupid over the top ideas.....
Micro acceleration gate that "launches" drones to targets (normal recall of course) Micro Barrier generating drones (requires 4 or more orbiting a target) that optionally generate a shield or negates warp Scout Drones in line with the MicroAccel idea, Drones that you can launch toward celestial targets that burn out reaching their target, but send back a window of the target overview. (To ID gate camps) Structure repair drones that work on self?
I guess to sum it up what I really want is a parasite ship.
I want a space ship that is worthless on its own; absolutely zero gank, not a single hardpoint, which instead has everything focused on drones and tank. With a UI that allows a little better fine grained control over the drone A.I. (Target Priorities, Damage thresholds, working salvagers.)
|

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.13 23:51:00 -
[49] - Quote
Shyuu wrote:Drone ideas
- A Module that repairs drones in bay
- Salvage drones that work (IGÇÖve still got problems with salvage drones sitting idle and not auto salvaging my own wrecks)
- Emergency recall skill; If a pos can activate it's shield in response to damage a drone should be able to automatically retreat to the drone bay if it's damaged to structure, (maybe start at 50% + 10% per level of skill)
- New Drone options; examples
Suicide drones basically a heavy drone with a smart bomb EW Camo Drones that project false images to scanners/probes/and target map but look the same to visual inspection Defender Drones that act as AOE Missile denial (thus if you assign them to "assist" a target they defend it from missiles rather than the launcher) Afterburner based drones rather than mwd
- New Drone Controls
The ability to assign priority targets to drones (in a broad way) such that certain ship sizes are targeted first
Individual recall hotkeys
An option to have damaged drones float to the bottom of the launch list (ever recall a drone and accidently send it right back out?)
- Ship options
Sub carrier fighters/bombers; I'm not advocating insanity, but the idea of a micro carrier has been rattling around in my brain ever since the orca showed up. Why wouldn't someone jury-rig a support bay for a fighter into the smallest possible spaces? For example a Firbolg is only 5000m^3 while a thorax is 62 times that size. To keep it balanced drop the highs to almost nothing, and rely entirely on its drones. Essentially converting from a drone boat, to a parasite carrier.
Stupid over the top ideas.....
Micro acceleration gate that "launches" drones to targets (normal recall of course) Micro Barrier generating drones (requires 4 or more orbiting a target) that optionally generate a shield or negates warp Scout Drones in line with the MicroAccel idea, Drones that you can launch toward celestial targets that burn out reaching their target, but send back a window of the target overview. (To ID gate camps) Structure repair drones that work on self?
I guess to sum it up what I really want is a parasite ship.
I want a space ship that is worthless on its own; absolutely zero gank, not a single hardpoint, which instead has everything focused on drones and tank. With a UI that allows a little better fine grained control over the drone A.I. (Target Priorities, Damage thresholds, working salvagers.)
+1 from me |

Shyuu
Alaekessa's Mining and Arms Manufacture
0
|
Posted - 2013.02.16 16:56:00 -
[50] - Quote
Warp scrambler drones, lights each drone applies a -.25 to warp strength.
Really any stacking effects that require a minimum amount of drones would be cool |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.18 11:33:00 -
[51] - Quote
bump. C'mon ccp pweeeeease :) Drone update suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=197943 |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
|
Posted - 2013.02.18 21:24:00 -
[52] - Quote
Also can my my salvage drones "auto salvage" please? Drone update suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=197943 |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
12
|
Posted - 2013.03.05 17:19:00 -
[53] - Quote
Things that go BUMP in the night. Drone update suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=197943 |

Counselor ForHire
Imperial Academy Amarr Empire
6
|
Posted - 2013.04.17 01:58:00 -
[54] - Quote
AUTO Salvage option
...agreed! This would be great.
bumping topic Don't fly what you can't afford to lose ALSO includes drones!!! |

Trii Seo
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.04.17 03:32:00 -
[55] - Quote
Better UI. Preferably somehow integrated with the existing module bar so it can be smoothly changed around. For instance, when you're flying a gun/missile boat you can move your guns about, link them into groups and have f1 fire one, f2 second.
What about grouping drones and assigning them to buttons on the UI? Drag and drop, push/press F1 and the assigned group is sent away. Is it Hotdrop O'Clock yet? |
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