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Danton Marcellus
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Posted - 2005.07.07 05:54:00 -
[31]
I don't really have time to elaborate now as I have one of those work detail thingys coming but the few wars we've been in has been bored people from deep 0.0 coming in on their spare time using dummy corporate fronts to shoot the inside people up for laughs.
The highway brought them in and yes they were bored 'cause they didn't have a sense of having a combat zone which they needed to patrol since everyone could bypass everyone else to get everywhere easy so they picked on someone who stuck to an area to get some kills. This should be easier with highways gone, to get some kills 'cause of people being less inclined to run all over the place.
'I find your lack of vision disturbing.' 
Convert Stations
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Calladen Nimitz
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Posted - 2005.07.07 07:05:00 -
[32]
Quote: "I think people dont remember beta when there was NO autopilot, NO highways and NO instas. Now that was harsh.
Agreed SengH. I recall moving from way down south up to Venal early on. 86 jumps as I recall. It took a few hours.
Calladen Nimitz
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Viceroy
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Posted - 2005.07.07 07:14:00 -
[33]
Highways = bad.
EVE should not be one clusterhump of 5 systems. It's been explained a billion times before, search the forums and you'll find out why highways sucked, and why they were removed. __________________________
Finite Horizon Your end is our beginning.
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Leitari
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Posted - 2005.07.07 07:19:00 -
[34]
what Viceroy said.... nubtastic thread.
Here, Only the silent survive.
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Kar Brogan
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Posted - 2005.07.07 07:28:00 -
[35]
Originally by: Wa Happen
Many people in this game would either quit, or never go more than 5 jumps. They wouldn't want to be bothered to move. Think that would completely ruin the game.
No, but it would mean those of us willing to do the long/dangerous routes would actually be able to make money.
This change will force people to localise, which should be looked upon as just another challange for a corp.
More challanges=More fun...at least for me.
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Gamer4liff
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Posted - 2005.07.07 07:55:00 -
[36]
could somebody please explain exactly what regionalisation is and more importantly why we should even give a crap if it happens?
And highways with instas = too fast, invulneralbe
highways without instas= perfect
no highways or instas = kill me now
what they should do is make low sec highways that would be risky but faster.
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Iaman altchar
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Posted - 2005.07.07 08:05:00 -
[37]
One word: InterBus
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Meathook
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Posted - 2005.07.07 08:34:00 -
[38]
Tbh, i am glad highways as such are cut off. And don't take me wrong, jumping 20+ jumps bores me a bit like most other people there, but having everyone concentrated in small system clusters like yulai, or similar, bores me waaay more. I still remember when "hub" systems were going to get decentralized to reduce local population a bit, mostly for lag issues. And it was done. And in the end what happens? After a couple of months they get flooded again, cos everybody and the cat uses those routes and systems yet to make their trades.
I don't know if this will really improve regional markets, but i am sure i'd be glad if they did, cos some regions were almost plainly deserted, not just people, but market stuff. You don't even have to sell uber stuff, maybe just produce some ammo or such, whatever is lacking, or skillbook trading for that matter. Hell, i even like this highway shutdown for storyline purposes. If there is really a Cold War brewing, it doesn't make sense having highways. It's like the old Iron Curtain or the Berlin Wall having turnstyles to get in and out ________________________________________
"Parental advisory: Explicit typos" |

Wild Rho
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Posted - 2005.07.07 08:59:00 -
[39]
Originally by: Nikolai Nuvolari No, nobody is forcing me to spend time travelling. I just WANT to go places because this is a GAME, and in this game the LARGE NUMBER OF PLACES TO GO exist so that WE CAN USE THEM.
Funnily enough eve isn't all about what YOU want, maybe thats a concept you have trouble grasping.
I have the body of a supermodel. I just can't remember where I left it... |

Alerce
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Posted - 2005.07.07 10:44:00 -
[40]
largest unsharded?
Then why do we need to use jumpgates to get to other systems? All the systems are just shards, that are connected by jumpgates.
Sorry, but its wwiionline, that has still one of the biggest nonsharded worlds, you can spawn in at 1 side and just drive, walk, fly to the other side without ever needing some tool to get to another spot.
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true sight
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Posted - 2005.07.07 10:53:00 -
[41]
Originally by: Nikolai Nuvolari I can't figure out any benefit from making people spend all their time travelling. I just can't. The only reason that I can think of to nerf highways (this isn't a benefit though) is that it might be a spiteful, malicious attempt to move people into 0.0 space by making it a pain in the ass to spend any time in empire space.
The situation between the empires is degrading, its not a "tempory emergency" the assasination is just one of many trigger events to set off the whole erm... whats it called? oh yeah, COLD WAR. and yes, some routes are now longer, this will help create smaller micro-economys instead of the "Yulai Hub". I think this change is great, and just because your not happy with it. doesnt mean they should go and change it.
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Electric Six
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Posted - 2005.07.07 10:54:00 -
[42]
My view:
Highways = bad
travel time = good
If travel time is a factor everywhere, there'll be a better market where people can compete with the megacorps for prices & profit. Also (hopefully) the added travel time if instas are nerfed will mean alliances are slower to defend their territory, and will likely claim smaller areas of space. this will lead to the exodus to 0.0 the devs have wanted for over a year.
I've got something to put in you! |

Tar' Kahn
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Posted - 2005.07.07 11:14:00 -
[43]
can we at least have a non-rookie help channel to ooc in during those long journeys? :)
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Andrue
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Posted - 2005.07.07 12:57:00 -
[44]
Originally by: Nikolai Nuvolari I've heard that all currently existing instas are ruined because the gates moved.
Not true. I had no problems with my instas last night although tbh I didn't go far.
Instas to gates affected by NWO are at risk but most gates are probably in the same place and so the instas still work. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Engelious Angelion
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Posted - 2005.07.07 13:02:00 -
[45]
hmmm id like them to make it so wen you use Auto pilote you warp in 2.5 km from gate.
might be as a nerf thing that i only should work around empire, other wise all those poor pirates would be cheated of shooting down my haulers in low sec. he he he he
______________________________________________ WE ARE LOOKING FOR MEMBERS, SIGN UP IN KORAMA |

Danton Marcellus
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Posted - 2005.07.07 19:38:00 -
[46]
We once got a new recruit who swore he was inside the caldari state, when we checked up on him he was in Khanid. Even with this fact pointed out to him he refused to believe he had left the state. That's how insignificant traversing controlled space was back then.
Convert Stations
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Rod Blaine
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Posted - 2005.07.07 20:02:00 -
[47]
Why do these people always show up only AFTER the patch ?
We had this discussion ten times over in the last year, dev's were swayed by our arguments were neccesary, and thus we see the highways removed again.
Next issue, be there sooner and we'll bother discussing it with you. Now, you ahve but one choice, acceptance. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Berious
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Posted - 2005.07.07 20:11:00 -
[48]
Highways were put in because travel in EVE was horrendous and people moaned endlessly about it. This, incidentally, was around the only time EVE lost significant numbers of total subscribers. Removing highways and instas with nothing to mitigate travel boredom is a recipe for more of that.
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Autumnleaves
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Posted - 2005.07.07 20:23:00 -
[49]
Originally by: Thor Darkwing Edited by: Thor Darkwing on 07/07/2005 05:11:21 and we don't want theire forces to have easy acces to our home world, do we?
Why not?
Isn't it high sec space so even if we got there we couldn't do jack spit to anyone without getting wtfpwnd by concord?
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Carter Burke
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Posted - 2005.07.07 20:37:00 -
[50]
Originally by: Sergeant Spot BMing is more than just a method of moving fast
That's true - it's also incredibly relieving, always gives me that gentle, satisfied feeling of a job well done.

CB
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Kage Getsu
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Posted - 2005.07.07 20:40:00 -
[51]
You'll live. Markets will be up and running again whether you decide to adapt or continue to whine on these forums.
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Macel
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Posted - 2005.07.07 20:47:00 -
[52]
With regards to gate camping needing to be looked at before we get rid of instas - I think gate camping is fine.. an almost common sense tactic.. Nothing wrong with it. The problem is that pirates are basically forced to gate camp if they want to hunt at all.. So almost everyone gate camps..
Giving pirates the ability to disrupt trade-lanes mid system with deployable warp disrupters would really help, if not totally solve this problem.
Not saying that this would make things safer for traders - in .1 to .4, it'd probably make things a lot more dangerous as you won't need a ship that can tank the gate sentries to pirate. Maybe this will encourage traders to bring escorts, or at least fit their ships to better survive these situations.
In any case, the problem with pirates thinking instas are "stupid" and empire people thinking instas are absolutely necessary for survival will be somewhat alleviated.. And having given pirates the ability to disrupt trade lanes, there's no longer any need to force people to warp 15km from a gate or station anymore - drop em 5km out instead. No need for instas. Less gate camping. Pirates still happy. Everyone's happy.
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Plekto
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Posted - 2005.07.07 21:08:00 -
[53]
My, My. Look at all the whiners. This happens in every game with every patch, though, so that has to be factored in as well.
I remmeber playing Elite. No warp, no autopilot(other than docking - and manual docking was hellish), and it would take you weeks to get across the map in the later ones. Space is big. Really big.
That said, if it's so hard getting around, then we need two skills to compensate.
1:An advanced trading skill. This allows you to see regional prices in neighboring systems, up to being allowed to select from the entire list of sectors at level 5.
This would of course be like training in capitol ships - require trade 5 and a few others and be 8x time(so if you really REALLY want level 5, it's going to take you forever)
This would allow the markets to still be viable, though you'd have to still travel a long time. Obviously, a level 2 skill.
2:A skill that lowers your warp-to distance to statinary objects by 2km per skill level. Call it Advanced Navigation (level 2 skill as well)and make it 4x or 5x. This would allow people to specialize in busting blockades or defenses. Level 5 would take a few months to train, but would get you to 5km of a gate. Instas can be nerfed all you like as there would be a solution. Given the slowness of freighters, this seems like a logical solution as well. Most players would be happy with 10-11km out(level 2-3), as that's close enough to survive.
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Kerby Lane
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Posted - 2005.07.07 21:11:00 -
[54]
Originally by: Macel Edited by: Macel on 07/07/2005 20:51:19 ....
Giving pirates the ability to disrupt trade-lanes mid system with deployable warp disrupters would really help, if not totally solve this problem.
Not saying that this would make things safer for traders - in .1 to .4, it'd probably make things a lot more dangerous as you won't need a ship that can tank the gate sentries to pirate. Maybe this will encourage traders to bring escorts, or at least fit their ships to better survive these situations.
It wont work. In that case 2 jumps will be made instead of one and any mid-gate warp disrupter will be avoided.
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Joshua Calvert
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Posted - 2005.07.07 21:20:00 -
[55]
It's good but I do wish I had a way of transporting stuff around more easily. I have so many ships and modules now stuck in a "******** of nowhere" system that it will take me at least 1 week to move them safely to a more advantgeous staging point.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Macel
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Posted - 2005.07.07 21:21:00 -
[56]
Originally by: Kerby Lane
Originally by: Macel Edited by: Macel on 07/07/2005 20:51:19 ....
Giving pirates the ability to disrupt trade-lanes mid system with deployable warp disrupters would really help, if not totally solve this problem.
Not saying that this would make things safer for traders - in .1 to .4, it'd probably make things a lot more dangerous as you won't need a ship that can tank the gate sentries to pirate. Maybe this will encourage traders to bring escorts, or at least fit their ships to better survive these situations.
It wont work. In that case 2 jumps will be made instead of one and any mid-gate warp disrupter will be avoided.
Well, for the idea to work, the disrupter would obviously need to prevent people from going back into warp again while it is active. Or at least prevent them from going back into warp for x amount of time.
There are obviously tweaks that would need to work out, but I think the basic idea is sound enough that it would work.
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Jiggy
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Posted - 2005.07.07 21:24:00 -
[57]
While moving stuff from a to b is now alot more hassle removing highways was needed badly as there were no empires just empire space as moving from one end to another took about 3 minutes in a fast ship.
I have always missed the size of eve pre-highways and Ill be glad to have that size back even if it means hauling stuff 40 jumps to my new base from my old one.
To put it bluntly if it takes you forever to move around just stay where you are and Ill be glad to see a market in eve other then yulai.
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Ticondrius
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Posted - 2005.07.07 22:39:00 -
[58]
Not going to read the entire thread, the first post was bad enough.
1. Can't find stuff to buy in your local region? try *GASP* building stuff for sale on ther market! You might make some isk!
2. Can't find anything to do in your region? You're not looking hard enough. There's several complexes in my corp's home region, as well as a plethora of agents and types of belt rats to blow up. If we want, we can even *GASP* go to lowsec and take on harder rats, or go a wee bit farther and into 0.0 for some PvP.
Why do you need to go 30+ jumps to have fun? There's plenty to do at home.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Ranger 1
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Posted - 2005.07.07 23:37:00 -
[59]
It will be nice not having to compete with every other manufacturer in the game to sell my goods anymore.
That's not a moon... that's my POS
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Mjolnir
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Posted - 2005.07.07 23:49:00 -
[60]
Its nice the highways are gone, helps reinvigorate the regional markets now. The only thing that im concerned about is choke points again. There are areas where your traveling though a couple of 0.4 or lower systems. In the middle of a relativly safe route. I can see problems arise from that. Anyone else remeber the m0o passari incident? I could see that happening again.
Which PA character are you? |
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