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Thread Statistics | Show CCP posts - 2 post(s) |

Andrue
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Posted - 2005.08.16 10:32:00 -
[271]
Originally by: BlueSmok Anything to speed up game play... Things that take a long time to occomplish are a major deturant to those of us who have limited game time to get something constructive done...
tbh I don't entirely agree here. Most miners and industrialists are patient by nature. I don't think we need things to work faster or even to earn money faster.
We just need need (IMO) alternatives to the current RSI inducing drag/drop to a can. A few more avenues of operation would be nice (ie;expand the career a little bit) and if some of these cater for more involved/cerebral gameplay then that would be nice. We do need to keep the brainless gameplay style though because it can be relaxing. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Ricdic
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Posted - 2005.08.16 18:41:00 -
[272]
Originally by: Andrue
Originally by: BlueSmok Anything to speed up game play... Things that take a long time to occomplish are a major deturant to those of us who have limited game time to get something constructive done...
tbh I don't entirely agree here. Most miners and industrialists are patient by nature. I don't think we need things to work faster or even to earn money faster.
We just need need (IMO) alternatives to the current RSI inducing drag/drop to a can. A few more avenues of operation would be nice (ie;expand the career a little bit) and if some of these cater for more involved/cerebral gameplay then that would be nice. We do need to keep the brainless gameplay style though because it can be relaxing.
I somewhat agree. People always speak of risk vs reward being a large factor in income. I think boredom vs reward should also be a factor. While a little better income would be nice, us miners mainly need something to dull the mind-numbingly boring mining job.
Pvp'rs never had it boring, mission runners did, but that changed with the addition of Level 4 missions, which actually challenge the player, and require interaction. I dont think there is any way to really help the traders.
with miners there are options for decreasing boredom. Firstly a mini-window of sorts that increases yield on ore if you mine the right spots (also stops macro miners from benefiting from it).
I would love to see a bug introduced that screwed up all reprocessing plants in eve, both pos and station. After 2 weeks with this bug, the market would show just how important miners are to the economy. All prices would skyrocket: mineral, component, ship, just to name a few. Pvp would eventually grind to a halt, miners would have no income, and mission runners would have no way to reprocess loot.
We all know that the above would happen, if the bug was introduced (maybe over a longer term than 2 weeks, but still), so surely CCP understands that the industrialists of eve are the backbone of eve. We are already short in number, due to the minimal amount of love we have been given, and the fact that mining isnt exactly profitable, especially when taking into consideration the boredom vs reward factor.
Please CCP, hear our calls, and save us from Carpel Tunnel Syndrome, and death by boredom. Sure , we could change our professions, but if we all did, the economy would collapse.
We need love  ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Ricdic
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Posted - 2005.08.18 15:19:00 -
[273]
Oveur, i know you are prowling these forums right now. Could you please stick your head in and say Hi, so we feel all warm and fuzzy that you are aware of our plea's.
Would be wicked  ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Karl Borhman
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Posted - 2005.08.18 15:36:00 -
[274]
How about just a simple fix without introducing a bucketload of skills?
I'd be happy with just giving each current barge one extra high slot to actually make the current mining barge career path worth training. Then a Covetor with 4 SM I's, could then not even be compared to any BS, as it should be.
I don't want a bunch more skills to train. That isn't the solution to the problem. Please don't stick more "marginally useful" skills in the game - at least until you fix things like "Black Market Trading", and some of the existing but broken skills out now.
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Naverin
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Posted - 2005.08.25 17:35:00 -
[275]
YAR? 
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Naver
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Posted - 2005.09.15 02:25:00 -
[276]
Ressurection of teh thread!
I think with the new patch finally out... Its time for Carebears to get a turn at the wheel..
Time for some Answers and actions devs... Lets make it happen like real soon.
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Brolly
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Posted - 2005.09.15 07:11:00 -
[277]
Larger secure cans!!!
Enough for 1 indy load at least 
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Serilla
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Posted - 2005.09.15 07:49:00 -
[278]
Edited by: Serilla on 15/09/2005 07:50:30 more depth to the industrial side of eve! Drag/drop mining click/click/click/click building bs click/reprocess agents doings tech 2 bpo research for you boring
give us something interactive. or at least something with diffrent choices to make.. researching cargo capacity on ship bpo's.. stamping corp name to items built from bpo.. anything and hurry. 2 years of the exact same crap sucks
Lightbringer Intergalactic - CEO The Confederation - Council Member Lightbringer Intergalactic Corperate Website |

Bsport
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Posted - 2005.09.15 08:34:00 -
[279]
The ability to drop mined ore into a ganged indy --------
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Draul Caldera
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Posted - 2005.09.15 10:29:00 -
[280]
Instead of a seperate (& often frustrating to use) window for an active 'roid' scanner, is it possible to simply add another column to the overview displaying the 'units left' for each of the 'roid' types currently selected for display?
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Sybylle
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Posted - 2005.09.15 10:30:00 -
[281]
Originally by: Bsport The ability to drop mined ore into a ganged indy
If I had to choose, this would be the first one I'd like to see. Ore stealing problem solved  http://cephoris.free.fr/cartes/sybyle.png Your signature is too big, please resize it according to the forums rules before you use it again - Vanamonde |

Naverin
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Posted - 2005.09.15 14:18:00 -
[282]
Finally able to post again..
DEVS... The time is now.. No more "soons" no more were looking into it..
Lets make somthing happen.. Industrialists and Production people are WELL Overdue for some game changes... So lets get it going
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Naverin
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Posted - 2005.09.16 13:14:00 -
[283]

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Narial Thrikill
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Posted - 2005.09.16 14:46:00 -
[284]
Edited by: Narial Thrikill on 16/09/2005 14:49:28 i think t2 barges with 2, 3 and 4 miner points respectively, a grid and cpu increase to handle that, grid increase to handle more than 1 medium slot item and a speed increase/t1 cruiser shields/armor/structure would be great, with an 'elite mining barge' skill that adds an additional 3% minnig yeield on top of the 3% from mining barge.
one more turret +15% more yield is quite a bit. i run a covetor, retriever and apoc at the same time and it's a lot of work. more would be great. too much more could just breed yet more ore thieves.
as for hauling? my iteron V's can hold an entire jet can each. i have two of them between two chars (although i only actually haul with one when mining). i know this isnt common, but i do mine and haul 5 full jet cans in less than 2 hours. not everyone runs three accounts like i do though.
and for speed? dunno about that. speeding up the mining itself is fine actually, just dont touch the skill progression speed. dont forget it takes the average person at least 3.5 months to get into a covetor. and that a retriever is only a small upgrade over an osprey with cruiser IV.
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Lansfear
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Posted - 2005.09.16 14:47:00 -
[285]
I love this thread.
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Narial Thrikill
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Posted - 2005.09.16 14:52:00 -
[286]
Originally by: Draul Caldera Instead of a seperate (& often frustrating to use) window for an active 'roid' scanner, is it possible to simply add another column to the overview displaying the 'units left' for each of the 'roid' types currently selected for display?
omg winnar!! <3 <3 <3
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Sybylle
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Posted - 2005.09.16 16:04:00 -
[287]
Originally by: Narial Thrikill
Originally by: Draul Caldera Instead of a seperate (& often frustrating to use) window for an active 'roid' scanner, is it possible to simply add another column to the overview displaying the 'units left' for each of the 'roid' types currently selected for display?
omg winnar!! <3 <3 <3
Indeed...Fighter can have an approximate idea of what's left on their target...Why miners have to use a special device?
A lot of good ideas in this thread ^^ http://cephoris.free.fr/cartes/sybyle.png
Recrutements en cours chez ICE is coming to Eve
Passer nous voir sur http://ice-forum.dnsalias.org/portal.php :D
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Naverin
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Posted - 2005.09.17 04:03:00 -
[288]
Up we go!
Time for Change is now...
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Vivus Mors
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Posted - 2005.09.17 09:28:00 -
[289]
well as for "units left" display on your targeted rock(s), IÆve said for the longest time that we should have a very simple grey bar that slowly whittles down into a blue bar (as red/grey would appear like combat and my idea only has one bar).
It could be placed on the rocks just like every damage bar in the game for a locked target, only this would apply to ore/ice.
The asteroid scanners wouldnÆt be shunned because of it, because the bar is a very general and vague representation, itÆs just showing you that youÆre ôgetting close to popping the rockö for instance, but you still have no idea just how close without an asteroid scanner.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Naverin
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Posted - 2005.09.18 13:41:00 -
[290]
Eve had me at "hello"....
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Naverin
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Posted - 2005.09.20 01:17:00 -
[291]
Glad to see once again... Mining improvements and other goodies for the industrialists out there get pushed to the side and yet people still dont care...

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Naverin
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Posted - 2005.09.20 22:40:00 -
[292]
one last bump.... I do beleive mining improvments have been forgoten 
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Brolly
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Posted - 2005.09.21 00:57:00 -
[293]
I don't think it has been forgotten, posts dissapear to the back of the forum due to the X needs nerfing, x did bad thing to me and x needs nerfing, pirates are bad, intas are bad and ganking is bad posts 
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Dao 2
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Posted - 2005.09.21 01:06:00 -
[294]
i only read the page but in the development/drawing board patch notes (forget which) they talk about t2 barges and stuff..
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Draul Caldera
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Posted - 2005.09.27 14:34:00 -
[295]
Some more thoughts (and apologies if all ready listed somewhere above, it would be nice if this thread could be stickied and tided up )
Built-in rock scanner for barges;
For MSM2's & DCM2's: cycle time remaining displayed under currently targeted rocks (just like NOS's, EW modules, Target Painters etc do);
Mobile Refinery to support mining ops - either a new ship class or a module to be fitted to haulers that can refine on-site, efficiency determined by skill level; after all the (redundant) skill book is already in game.
Regards,
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Yslath
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Posted - 2005.10.01 00:52:00 -
[296]
Donno if they were mentioned yet, but here are my ideas.
I want a better astroid scanner that will work on only one rock at a time. The current ones make things pretty difficult.
Something should be done to get the mining barges away from the small time miners. I'm sick of seeing systems being completly mined of the good stuff, or in some cases, completely mined dry. I'd like to see some incentive to get them into systems without stations because the terrible stip mining they do will then not effect poor solominers like me so much.
It's a bit off topic, but still in the 'mining improvment' neighborhood. I'd like to see mining restricted in 1.0 and 0.9 security level sytems. Anything above three or four mining lasers and the local government starts taxing you for funds to help improve the enviroment in these heavily populated and resource deprived systems. This, obviously, would be a major limiter on macromining.
I'd like to see more isolated systems for us to mine in that is not 0.0. It would go along with the incintive to get mining barges away from the small time miner population. If you are in the business of mining for dreadnoughts and freighters, then you have the resources to get a reliable hauler.
If CCP feels like doing something insane, they can make new anchorable structrues. Maybe ones that help astroid belts respawn faster? For more anchorable structures, there could be scan probes that could be mouned in astroid belts to scan the rocks to see how much ore they contain. The results could be fed back through a specialized window in the scanner or something. It would work just like the current astroid scanners do, only with better range.
I think mining needs improvments, but not in speed. Maybe effeciency and a few more neat toys to play with. How do tractor beams sound that can pull astroids closer to you, maybe within mining laser range? Should probably be slow though. Something to do while your already mining some rocks.
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Gamer4liff
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Posted - 2005.10.01 01:31:00 -
[297]
guys I think its time to stop necromancing the thread, mineing improvements are simply not going to happen, drawingboard or not.
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Ricdic
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Posted - 2005.11.19 03:20:00 -
[298]
In actual fact, CCP have said they will be happening. We just have to sit on our hands and hope.
I still think having an interactive mining session is the way to go. Imagine a small window showing up on your screen, in the form of a circle. The circle has certain objects that you must try to aim for after every cycle of your lasers. Failure to hit the spot will result in a poorer yield than normal, while accuracy hitting the spot gives you a slightly higher yield. With every mining cycle, the asteroid will "move" thereby giving you a new location to click on.
This would at least screw the macrominers up a little bit, and add a few drops more interaction into mining. I made a quick picture to show you what I mean. Firstly, yes i know it is a raven with a miner II I didnt have a barge on me. And the zoomed asteroid is the wrong colour, but hopefully you will get the basic point.
Oh and shameless bump to try and ressurect this thread with a fancy pic

Linkage to new asteroid setup ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Naverin
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Posted - 2006.02.20 19:58:00 -
[299]
Im going to go ahead and bring this thread back up for review.
Mining enchancements and new Industrial equipment are Warranted with the new Capital ship construction starting to go full swing.
More Ore in belts... bigger asteroids.. Less roid popping less belt moving..
Ice belts are not able to be depeleted... At least give Ore belts Respawn every day like oldschool instead of tues/thurs as it is now..
ORE should respawn every day and in larger quantities.. End of story! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

HippoKing
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Posted - 2006.02.20 20:01:00 -
[300]
Originally by: Naverin Im going to go ahead and bring this thread back up for review.
and i guess someone will lock it
it would probably be neater and easier to make sense of if you made a new thread, linking to relevant posts in this one
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault |
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