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Remedial
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Posted - 2005.07.07 15:05:00 -
[1]
Just before the patch, command modules like Armored Warfare - Damage Control, etc. required 1000 CPU. After the patch, they showed as require _5000_ CPU. This essentially eliminates the ability of any battlecruiser (ostensibly the ships Commands were designed for) to mount one without essentially surrendering most offense and defense.
With Electronics V,
Ferox has 593 CPU (4 lowslots) Prophecy has 500 CPU (6 lowslots) Cyclone has 437 CPU (4 lowslots) Brutix has 406 CPU (5 lowslots)
The reason I put the lowslots there is that the only module that can increase one's max CPU is a Co-Proc. Here's some more stats with full racks of Co-Proc IIs,
Electronics V + All Co-Proc IIs
Ferox has 1037 CPU Prophecy has 1156 CPU Cyclone has 764 CPU Brutix has 816 CPU
Now it looks like by essentially surrendering most or all their lowslots, the Ferox and Prophecy can actually fit a command module and have enough CPU left over for some rudimentary weapons and either ECM or shielding (the proph only has 3 midslots though, so good luck with that), but the Cyclone and Brutix are pretty much sold outta luck. The Brutix is ESPECIALLY screwed because it has an armor rep bonus and can't really take advantage of that because it has to fit so many Co-Proc IIs to increase CPU.
Now there's also the slight problem with wanting to fit more than one command module. On the market there's a "Command Processor" which requires 150 CPU/50 PG which indicates that it lets you activate more than one module at once. The problem unfortunately, is that 1) it's a midslot and 2) the only ship that could POSSIBLY fit 2 modules and a Command Proc is a Prophecy, and it would have a grand total of 6 CPU left for weapons/tanking/whatever.
So what's up with this CCP? Are you simply testing to make sure one module at-a-time works and you just don't want anyone using two modules simultaneously yet ? Are we actually going to be able to use two in the future?
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Autumnleaves
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Posted - 2005.07.07 15:07:00 -
[2]
I would asume this is the same deal with strip miners....
They cost 5000 cpu on any ship BUT the ones they were intended to be equipped onm, i.e. battlecruisers & maybe one other cruiser of each race.
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Remedial
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Posted - 2005.07.07 15:10:00 -
[3]
Yes, I know BCs have a 90% decrease so they only cost 500 CPU. The point of my post was that 500 CPU is still extraordinarily high for several of the BCs, and it essentially rules out fitting more than 1 module for all of them.
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Dionysus Davinci
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Posted - 2005.07.07 15:17:00 -
[4]
You can't fit even the low end med guns on a Brutix, why did you think you could fit command modules 
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KrogothZero
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Posted - 2005.07.07 15:29:00 -
[5]
Are these avalible on the market from npcs?
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Arud
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Posted - 2005.07.07 15:35:00 -
[6]
Why do you list that the prophecy has 500 cpu when it has 350 base and that the cyclone has 437 when it has 400 base?
also if you take a look at this module http://www.eve-online.com/itemdatabase/shipequipment/gangassistmodules/11014.asp it seems they only intended ships to have one module at a time, to have two would require 1150cpu
heeey the prophecy can do that :P
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Dionysus Davinci
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Posted - 2005.07.07 15:38:00 -
[7]
Originally by: Arud Why do you list that the prophecy has 500 cpu when it has 350 base and that the cyclone has 437 when it has 400 base?
GG reading the entire post.
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Remedial
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Posted - 2005.07.07 16:08:00 -
[8]
Originally by: Arud Why do you list that the prophecy has 500 cpu when it has 350 base and that the cyclone has 437 when it has 400 base?
also if you take a look at this module http://www.eve-online.com/itemdatabase/shipequipment/gangassistmodules/11014.asp it seems they only intended ships to have one module at a time, to have two would require 1150cpu
heeey the prophecy can do that :P
I know it's hard to like, read words and stuff, but could you actually read what I posted before you make a reply that ignores the entire thread?
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Siroc
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Posted - 2005.07.07 16:15:00 -
[9]
maybe because only 1 of those intended on the ships and those mods will only be beneficial in large raids where having 1 ship deducated to that mod will worth the benefit that will spread across everyone?
aka (Ohotnik) |

Vishnej
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Posted - 2005.07.07 16:26:00 -
[10]
A Prophecy has 350 base, or 437.5 with electronics 5 - before any coprocs.
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Haoleboy
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Posted - 2005.07.07 16:29:00 -
[11]
Along with the modules, I havent seen Squadron/Wing Commander skills....nor the skills needed to use the modules.
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Jane Bunny
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Posted - 2005.07.07 16:43:00 -
[12]
Originally by: Siroc maybe because only 1 of those intended on the ships and those mods will only be beneficial in large raids where having 1 ship deducated to that mod will worth the benefit that will spread across everyone?
This goes completely wrong to what CCP said. They clearly stated that that basically they are tired of who can field the more DPS/Ships blob and would be introducing 'stuff' to make smaller group battles with more tactics. This fits that 'where working on' description and if only fleet battles get this its pointless.
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Siroc
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Posted - 2005.07.07 17:06:00 -
[13]
since when you started to believe anything that CCP say? :)
Originally by: Jane Bunny
Originally by: Siroc maybe because only 1 of those intended on the ships and those mods will only be beneficial in large raids where having 1 ship deducated to that mod will worth the benefit that will spread across everyone?
This goes completely wrong to what CCP said. They clearly stated that that basically they are tired of who can field the more DPS/Ships blob and would be introducing 'stuff' to make smaller group battles with more tactics. This fits that 'where working on' description and if only fleet battles get this its pointless.
aka (Ohotnik) |

Arud
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Posted - 2005.07.07 17:46:00 -
[14]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 07/07/2005 15:44:02
Originally by: Arud Why do you list that the prophecy has 500 cpu when it has 350 base and that the cyclone has 437 when it has 400 base?
GG reading the entire post.
The point is, why bother with training and mounting the modules when a it will gimp a BC for defense.
since the cyclone has higher base then with electronics 5 it should have a higher final cpu stat
in fact the prophecy should have 437 and the cyclone should have 500, small error nothing wrong with that
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Hulemand
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Posted - 2005.07.07 18:30:00 -
[15]
Remedial, very good point!
CCP what tech II ships will be able to use these modules? Maybe logistics should have a chance to use the warfare link "specialized" for their race?
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Zzazzt
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Posted - 2005.07.07 19:51:00 -
[16]
Originally by: Dionysus Davinci You can't fit even the low end med guns on a Brutix
Maybe you can't...
But I can  ____________________________________________
MLM: Gentlemen at Play |

pshepherd
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Posted - 2005.07.07 19:58:00 -
[17]
maybe their designed for the command ships...? like dreadnaughts?
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Arud
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Posted - 2005.07.07 20:31:00 -
[18]
Originally by: pshepherd maybe their designed for the command ships...? like dreadnaughts?
t2 battleships
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Hllaxiu
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Posted - 2005.07.07 20:33:00 -
[19]
Originally by: pshepherd maybe their designed for the command ships...? like dreadnaughts?
Well, then why give the battlecruisers the bonus? While Dreadnoughts have quite a bit of CPU, the gallente moros has 937.5 with electronics 5 (if you don't have elec 5 and are flying a dreadnought...), but has 4 high slots and 3 turret hardpoints. I'd imagine that the siege array will be permanently installed in the 4th high slot, and any fleet with a dreadnought in it will want its full offensive capabilities for long range battleship pwnage.
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FireFoxx80
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Posted - 2005.07.07 22:02:00 -
[20]
Look at command processors though. I imagine they allow more CPU.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Dionysus Davinci
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Posted - 2005.07.08 00:14:00 -
[21]
Edited by: Dionysus Davinci on 08/07/2005 00:22:57 Edited by: Dionysus Davinci on 08/07/2005 00:15:19
Originally by: Zzazzt
Originally by: Dionysus Davinci You can't fit even the low end med guns on a Brutix
Maybe you can't...
But I can 
If you are going to argue that you can and go against everyone that screams that all BC are worthless besides the Prophecy. How about you post that setup that works.
Next thing you will tell me is that your stealth bomber can mount cruiser launchers and then still fit a cloaker, guns, and maybe some stuff in mid. BTW, I have electronics to V and currently training Adv Weapons to IV. Maybe I can now fit a brutix.
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Merv DeGriff
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Posted - 2005.07.08 05:18:00 -
[22]
Back on topic.
Ok so CCP makes it clear BC;s should have command link modules (by giving them a bonus for the buggers) but the modules cannot be fitted on to the BC.
What gives. I'd like a dev to answer that one.
--------------------- Storm'd at with shot and shell, Boldy they rode and well, Into the jaws of death, Into the mouth of Hell.
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Hulemand
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Posted - 2005.07.08 14:06:00 -
[23]
We still need an answer!
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Tharrn
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Posted - 2005.07.09 00:11:00 -
[24]
The patchnotes say:
Leadership Overhaul: Lead your fleet to glorious victoryāor humiliating defeat. Implants, Modules and Skills have been added. Only certain command ships can utilize advanced leadership features, 4 frigates and 4 cruisers have recieved this ability to begin with.
WHICH frigates? Still haven't found them :/
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j0sephine
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Posted - 2005.07.09 00:15:00 -
[25]
"WHICH frigates? Still haven't found them :/"
The n00b ships \o/ that's why they got the extra grid and cpu...
(ok not really but it'd be cool... ;s
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Ticondrius
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Posted - 2005.07.09 01:38:00 -
[26]
In the meantime, I'm researching the BPOs for all the command modules to ME20/PE20 as fast as possible before CCP realizes the 120 second base research times for these is incredibly fast.
"If I'm brutally honest and it offends you, that's not my fault." |

Malacore
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Posted - 2005.07.09 05:02:00 -
[27]
I hadn't noticed the problem until just now...
...as for tech 2 ships using them. T2 BSes probably, because T2 BSes sure as hell won't be combat ships... it'll through off the entire balance.
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Pharuan
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Posted - 2005.07.09 11:51:00 -
[28]
Maybe it will be 90 to 100% (like covert ops) in the future when we can actually use the modules (as the advanced warfare skill [which may also give a bonus] comes out).
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Wolla
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Posted - 2005.07.09 12:25:00 -
[29]
Originally by: Haoleboy Along with the modules, I havent seen Squadron/Wing Commander skills....nor the skills needed to use the modules.
i havn't read the whole post yet..
i have done a report for my corp on these mods,
i'l give you a basic round up of what i discovered..
the skills you need, are the "leadership skills" you need them to lvl5 to use the mod.
currently the only ships that can use these mods are battlecruisers,
battlecruisers have a 90% reduction of cpu need for these specific modules,
dreadnoughts may be able to fit these, but i don't know..
there are "supposed" (tm) to be 4 command frigates that can use these mods, but they don't appear to be in-game yet.
with a 90% cpu reduction, the mod needs 500cpu to fit.
there are 4 types of gang assist, which all have 3 sub-modules
skirmish (tackling), armored (armour), siege (shield), information (electronics)
there are a small few in the nonni market, which i have built and put there..
the point of this command ship, is likely to be sat back from the batttle, supporting the fleet, and acting as a fleet commander..
these modules cannot be used together generally. the modules that fall into the same catagory eg.skirmish, may be useable together, i don't know as i havn't used em.
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Wolla
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Posted - 2005.07.09 12:27:00 -
[30]
Originally by: Ticondrius In the meantime, I'm researching the BPOs for all the command modules to ME20/PE20 as fast as possible before CCP realizes the 120 second base research times for these is incredibly fast.
done the same, but ME to 1000. lol
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