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kieron

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Posted - 2005.07.07 15:53:00 -
[1]
TomB has posted a new Dev Blog with further information on Outposts. What's inside them, what's required to build them and how to go about the construction process.
What are you waiting for? Check it out!
kieron Community Manager, EVE Online
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Rod Blaine
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Posted - 2005.07.07 16:10:00 -
[2]
Checked it, posted some questions. The blog does not go into much detail at all tbh. Some more thought to that might improve it. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Winterblink
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Posted - 2005.07.07 16:10:00 -
[3]
Dev Blog Oveurload!!!
Love you guys, information = good
___winterblink/warp_drive_active/eve_nature_vraie// |

Vel Kyri
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Posted - 2005.07.07 16:34:00 -
[4]
My worry is that since they are not destroyable - then they will "eventually" become very common.
There should be some way to take them out. Perhaps being able to damage them while you are the owner? -----
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Nero Scuro
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Posted - 2005.07.07 16:35:00 -
[5]
Originally by: Vel Kyri My worry is that since they are not destroyable - then they will "eventually" become very common.
There should be some way to take them out. Perhaps being able to damage them while you are the owner?
Ditto. _________
I'm going to kill you in the face! |

Rod Blaine
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Posted - 2005.07.07 16:47:00 -
[6]
Edited by: Rod Blaine on 07/07/2005 16:47:57 I'll repost my questions because they are about the same as above pasts mainly.
Quote:
cool.
Questions:
1. Are the outpost construction platforms vulnerable during the time need to fill then with the required minerals, and during the period of waiting for the next downtime ?
2. Is it correct that when you anchor and complete an outpost in sovereign space, and remove your starbase (giving up sovereignty) afterwards, the outpost will be conquerable. And if so, what will it's shield stats be and how will conquering one function.
2b. If #2 is correct, aren't you worried about outposts getting too common (everyone could effectively place one with help of an alliance yet not be forced to keep the starbases online to support sovereignty or even keep the alliance in existence for that matter).
3. Will you recheck NPC sovereignty of systems to weed out the systems that display as sovereign yet are not or v.v. ?
Question #3 may be ignored as it seems to be a local glitch only seen in one system now. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

anter
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Posted - 2005.07.07 17:02:00 -
[7]
Edited by: anter on 07/07/2005 17:11:08
Originally by: Vel Kyri My worry is that since they are not destroyable - then they will "eventually" become very common.
There should be some way to take them out. Perhaps being able to damage them while you are the owner?
Wouldnt really be too bad even if all 0.0 system had 1 conquarable station, since you can only have 1 per system.
Maybe if station is abandoned for certain amount of time it would start lose HP and only way to fix it would be get new station components to fix it if that happen, but if its actively used this wouldnt happen ofcourse. Whats 'actively used' is something we see after these are in the game, so its not really something that should be changed before we see how these are used.
Another idea would be that instead getting new Station Components to abandoned station, outpost would be taken over by pirate npc faction if its not used. Then players who had stuff in outpost when that happen could buy their stuff back from pirate faction for certain amount of isk (rasoming) and get their items back from pirate faction main npc station and would have to move it from there. The outpost itself would become destroyable and could have some ships/sentrys defending it (something not too easy).
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Rod Blaine
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Posted - 2005.07.07 17:22:00 -
[8]
Wouldnt be too bad ?
ffs, it would be disastrous !@ _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Darius Shakor
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Posted - 2005.07.07 17:30:00 -
[9]
So... no labs at all for minmatar outpost... why does it not surprise me that we get less of something... ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Hllaxiu
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Posted - 2005.07.07 17:38:00 -
[10]
Originally by: Darius Shakor So... no labs at all for minmatar outpost... why does it not surprise me that we get less of something...
Yes, because that refinery is such a terrible item that no one ever uses in 0.0. 
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VortiK
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Posted - 2005.07.07 17:38:00 -
[11]
And what are thoses 'commodities' exactly ? 
What is a life, devoid of strife ?  Glorious Furture |

anter
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Posted - 2005.07.07 17:45:00 -
[12]
Originally by: Rod Blaine Wouldnt be too bad ?
ffs, it would be disastrous !@
Cost of these will slow that down(I heard it something like 20bil from pos forums) and you could always conquer it yourself. Also to that happen there would have to a lot of players in 0.0 (A LOT). Also before that there would have to be POSes in every system and alliances claiming the space.
One change I would want see first is that you should be able to change type of station by using some station components depending what type station you changing it.
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anter
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Posted - 2005.07.07 17:48:00 -
[13]
Edited by: anter on 07/07/2005 17:49:26
Originally by: VortiK And what are thoses 'commodities' exactly ? 
ISK sink
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Darius Shakor
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Posted - 2005.07.07 17:51:00 -
[14]
Edited by: Darius Shakor on 07/07/2005 17:51:17
Originally by: Hllaxiu
Originally by: Darius Shakor So... no labs at all for minmatar outpost... why does it not surprise me that we get less of something...
Yes, because that refinery is such a terrible item that no one ever uses in 0.0. 
Obviously. But you haven't thought about it have you? Here is is in easy steps.
- You need a POS to have an outpost - You can have refinery arrays at your POS anyway
See it clearer now?
I'm one of those geeky - dirty word - roleplayers. Minmatar alliance buying an Amarrian outpost because it has labs too?
Look, I already made my views clear on this a thousand times in the past when the dev blog discussion from the sneak peeks was here, and posted a very acceptable idea that would not screw with the way we roleplayers play, and not upset the way others have to play too. And would enhance the differences between the posts even more without simply saying 'you get this, but not that because they have that'. And it would have added more depth to outposts too while keeping them different enough for people to be selective. I'm not going into it again here since this seems to be final now. Doesn't mean I have to like it though. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Arud
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Posted - 2005.07.07 17:57:00 -
[15]
Can you put two or more in the same system?
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Darius Shakor
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Posted - 2005.07.07 18:09:00 -
[16]
no ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Jacob Majestic
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Posted - 2005.07.07 18:12:00 -
[17]
What is the % refine on the Minmitar outposts?
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anter
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Posted - 2005.07.07 18:18:00 -
[18]
Originally by: Jacob Majestic What is the % refine on the Minmitar outposts?
Same as other conq stations, so it will be 100%. Not really something I would call useless, if you are miner that is 
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Vicarrah
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Posted - 2005.07.07 18:46:00 -
[19]
Rod, I'd just like to say.... for once I think you're being a bit shortsighted 
look forward not just a few months, but a few years
Imagine 0.0 reasonably heavily colonised with multiple alliances, which share borders with outposts in the border systems
The server has been upgraded, the UI has been upgraded, and there's epic battles with one alliance fighting to claim territory, while another tried to hold the line, Dreadnoughts, Battleships, bomber wings, assault squadrons all squaring off and getting on with some destructo-jiggy..... I see more than this..... this is a beginning.
Vicarrah Tahiri Protector |

Discorporation
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Posted - 2005.07.07 19:48:00 -
[20]
Originally by: Rod Blaine Wouldnt be too bad ?
ffs, it would be disastrous !@
Why?
[Heterocephalus glaber]
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Hllaxiu
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Posted - 2005.07.07 20:00:00 -
[21]
Originally by: Darius Shakor
Obviously. But you haven't thought about it have you? Here is is in easy steps.
- You need a POS to have an outpost - You can have refinery arrays at your POS anyway
See it clearer now?
Well, I do about 90% of my refining at an intensive refining array at a Large Tower. There are several problems with the intensive refining array including, 4 hours to refine anything, only one refined ore type at a time, 75% yield MAX, and massive CPU usage on tower that requires production equipment (ie reactors, moon harvesters) to be shut down. A POS refinery is quite a bit better than nothing, but can still be improved upon greatly. Having a full 50% base refinery in a system with high end ore will be quite a bit more valuable than one with only a POS/intensive refinery due to the 75% cap and the logistical problems of running an intensive refinery.
Anyways - can't you use the gallente towers? Afterall, Minmatar/Gallente are allied and allies share technologies. Then again, I never truely understood "the" roleplaying corps and alliances in Eve in the first place so I could be greatly mistaken as to what being a Minmatar role player means.
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Rod Blaine
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Posted - 2005.07.07 20:08:00 -
[22]
Originally by: Vicarrah Rod, I'd just like to say.... for once I think you're being a bit shortsighted 
look forward not just a few months, but a few years
Imagine 0.0 reasonably heavily colonised with multiple alliances, which share borders with outposts in the border systems
The server has been upgraded, the UI has been upgraded, and there's epic battles with one alliance fighting to claim territory, while another tried to hold the line, Dreadnoughts, Battleships, bomber wings, assault squadrons all squaring off and getting on with some destructo-jiggy..... I see more than this..... this is a beginning.
Still, one indestructible station in each system would suck.
BUt don't worry, long before we get there CCP will simply make them destructable by a squad of dreads. Voila, problem solved.
I agree with tthe rest of that visions btw. Stations all over the place would detract from that as much as they'd add to it. There's a balance to be struck somewhere that is more or less ideal. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

prsr
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Posted - 2005.07.07 20:23:00 -
[23]
Originally by: Rod Blaine
Still, one indestructible station in each system would suck.
Fortunately, outposts can be captured, I don't see what the fuss is about. Also, building an outpost in every system is a pipe-dream, it will never happen. Even if it does happen in a few constellations, the people who built them deserve everything they get for showing that much industrial prowess.
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Sigrun Isra
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Posted - 2005.07.07 21:51:00 -
[24]
What about regions like Pure Blind and the Syndicate where parts if not all of them are under npc sovereignty, are we to assume that people will be unable to deploy outposts in these area's?
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Darius Shakor
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Posted - 2005.07.07 22:15:00 -
[25]
That would be a yes I would imagine.
And, again, my main beef is not with the refiner on the Minmatar outpost, or how efficient it is, but the fact that it doesn't even have one lab slot. I'm not asking for a dozen or anything. But even the Gallente outpost that is market focused has some labs. If the Minmatar outpost had just one lab, I would not be unhappy. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Ranger 1
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Posted - 2005.07.07 22:22:00 -
[26]
Originally by: Darius Shakor That would be a yes I would imagine.
And, again, my main beef is not with the refiner on the Minmatar outpost, or how efficient it is, but the fact that it doesn't even have one lab slot. I'm not asking for a dozen or anything. But even the Gallente outpost that is market focused has some labs. If the Minmatar outpost had just one lab, I would not be unhappy.
And if the others had a refinery, we would be happy. The refinery is the single most important variable item to be had on these outposts... and you have the only one. Personally, I think if anything they should be nerfed. 
That's not a moon... that's my POS
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Jaydom
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Posted - 2005.07.07 23:18:00 -
[27]
I think they should do the same thing for Outpost as they did with Control Towers.
Like diffrent grid/cpu and certain number of module slots for each races outpost, just like the POS's now, you can customize'em with diffrent kinds of "special mods(like market/refinery)" or just all out Offices/Factories.
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Selim
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Posted - 2005.07.07 23:39:00 -
[28]
Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
By the way, no research slots on the minmatar one? Should get two imo. Considering it still has far less slots than the others. Some more factories would be great too. I mean, a refinery is nice, but you can have a refinery on a POS. You cant have factories or labs.
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F'nog
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Posted - 2005.07.07 23:58:00 -
[29]
Yeah, I think no labs on Minmatar is a bit harsh, at least for the RP alliances. But for most people it can be overcome.
The real losers here seem to be the Gallente. If their special bonus is that they get a nifty Market button on the right side of the station screen, instead of just on the left side, then it REALLY sucks to have one of them.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Cividari
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Posted - 2005.07.08 01:02:00 -
[30]
Edited by: Cividari on 08/07/2005 01:03:11
Originally by: Selim Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
Is it even possible to claim NPC claimed systems like those in fountain etc? Would probably **** of the serpentis quite a bit.
Wanted for crimes against a rich guy. |
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