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kieron

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Posted - 2005.07.07 15:53:00 -
[1]
TomB has posted a new Dev Blog with further information on Outposts. What's inside them, what's required to build them and how to go about the construction process.
What are you waiting for? Check it out!
kieron Community Manager, EVE Online
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Rod Blaine
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Posted - 2005.07.07 16:10:00 -
[2]
Checked it, posted some questions. The blog does not go into much detail at all tbh. Some more thought to that might improve it. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Winterblink
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Posted - 2005.07.07 16:10:00 -
[3]
Dev Blog Oveurload!!!
Love you guys, information = good
___winterblink/warp_drive_active/eve_nature_vraie// |

Vel Kyri
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Posted - 2005.07.07 16:34:00 -
[4]
My worry is that since they are not destroyable - then they will "eventually" become very common.
There should be some way to take them out. Perhaps being able to damage them while you are the owner? -----
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Nero Scuro
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Posted - 2005.07.07 16:35:00 -
[5]
Originally by: Vel Kyri My worry is that since they are not destroyable - then they will "eventually" become very common.
There should be some way to take them out. Perhaps being able to damage them while you are the owner?
Ditto. _________
I'm going to kill you in the face! |

Rod Blaine
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Posted - 2005.07.07 16:47:00 -
[6]
Edited by: Rod Blaine on 07/07/2005 16:47:57 I'll repost my questions because they are about the same as above pasts mainly.
Quote:
cool.
Questions:
1. Are the outpost construction platforms vulnerable during the time need to fill then with the required minerals, and during the period of waiting for the next downtime ?
2. Is it correct that when you anchor and complete an outpost in sovereign space, and remove your starbase (giving up sovereignty) afterwards, the outpost will be conquerable. And if so, what will it's shield stats be and how will conquering one function.
2b. If #2 is correct, aren't you worried about outposts getting too common (everyone could effectively place one with help of an alliance yet not be forced to keep the starbases online to support sovereignty or even keep the alliance in existence for that matter).
3. Will you recheck NPC sovereignty of systems to weed out the systems that display as sovereign yet are not or v.v. ?
Question #3 may be ignored as it seems to be a local glitch only seen in one system now. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

anter
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Posted - 2005.07.07 17:02:00 -
[7]
Edited by: anter on 07/07/2005 17:11:08
Originally by: Vel Kyri My worry is that since they are not destroyable - then they will "eventually" become very common.
There should be some way to take them out. Perhaps being able to damage them while you are the owner?
Wouldnt really be too bad even if all 0.0 system had 1 conquarable station, since you can only have 1 per system.
Maybe if station is abandoned for certain amount of time it would start lose HP and only way to fix it would be get new station components to fix it if that happen, but if its actively used this wouldnt happen ofcourse. Whats 'actively used' is something we see after these are in the game, so its not really something that should be changed before we see how these are used.
Another idea would be that instead getting new Station Components to abandoned station, outpost would be taken over by pirate npc faction if its not used. Then players who had stuff in outpost when that happen could buy their stuff back from pirate faction for certain amount of isk (rasoming) and get their items back from pirate faction main npc station and would have to move it from there. The outpost itself would become destroyable and could have some ships/sentrys defending it (something not too easy).
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Rod Blaine
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Posted - 2005.07.07 17:22:00 -
[8]
Wouldnt be too bad ?
ffs, it would be disastrous !@ _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Darius Shakor
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Posted - 2005.07.07 17:30:00 -
[9]
So... no labs at all for minmatar outpost... why does it not surprise me that we get less of something... ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Hllaxiu
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Posted - 2005.07.07 17:38:00 -
[10]
Originally by: Darius Shakor So... no labs at all for minmatar outpost... why does it not surprise me that we get less of something...
Yes, because that refinery is such a terrible item that no one ever uses in 0.0. 
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VortiK
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Posted - 2005.07.07 17:38:00 -
[11]
And what are thoses 'commodities' exactly ? 
What is a life, devoid of strife ?  Glorious Furture |

anter
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Posted - 2005.07.07 17:45:00 -
[12]
Originally by: Rod Blaine Wouldnt be too bad ?
ffs, it would be disastrous !@
Cost of these will slow that down(I heard it something like 20bil from pos forums) and you could always conquer it yourself. Also to that happen there would have to a lot of players in 0.0 (A LOT). Also before that there would have to be POSes in every system and alliances claiming the space.
One change I would want see first is that you should be able to change type of station by using some station components depending what type station you changing it.
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anter
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Posted - 2005.07.07 17:48:00 -
[13]
Edited by: anter on 07/07/2005 17:49:26
Originally by: VortiK And what are thoses 'commodities' exactly ? 
ISK sink
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Darius Shakor
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Posted - 2005.07.07 17:51:00 -
[14]
Edited by: Darius Shakor on 07/07/2005 17:51:17
Originally by: Hllaxiu
Originally by: Darius Shakor So... no labs at all for minmatar outpost... why does it not surprise me that we get less of something...
Yes, because that refinery is such a terrible item that no one ever uses in 0.0. 
Obviously. But you haven't thought about it have you? Here is is in easy steps.
- You need a POS to have an outpost - You can have refinery arrays at your POS anyway
See it clearer now?
I'm one of those geeky - dirty word - roleplayers. Minmatar alliance buying an Amarrian outpost because it has labs too?
Look, I already made my views clear on this a thousand times in the past when the dev blog discussion from the sneak peeks was here, and posted a very acceptable idea that would not screw with the way we roleplayers play, and not upset the way others have to play too. And would enhance the differences between the posts even more without simply saying 'you get this, but not that because they have that'. And it would have added more depth to outposts too while keeping them different enough for people to be selective. I'm not going into it again here since this seems to be final now. Doesn't mean I have to like it though. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Arud
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Posted - 2005.07.07 17:57:00 -
[15]
Can you put two or more in the same system?
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Darius Shakor
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Posted - 2005.07.07 18:09:00 -
[16]
no ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Jacob Majestic
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Posted - 2005.07.07 18:12:00 -
[17]
What is the % refine on the Minmitar outposts?
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anter
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Posted - 2005.07.07 18:18:00 -
[18]
Originally by: Jacob Majestic What is the % refine on the Minmitar outposts?
Same as other conq stations, so it will be 100%. Not really something I would call useless, if you are miner that is 
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Vicarrah
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Posted - 2005.07.07 18:46:00 -
[19]
Rod, I'd just like to say.... for once I think you're being a bit shortsighted 
look forward not just a few months, but a few years
Imagine 0.0 reasonably heavily colonised with multiple alliances, which share borders with outposts in the border systems
The server has been upgraded, the UI has been upgraded, and there's epic battles with one alliance fighting to claim territory, while another tried to hold the line, Dreadnoughts, Battleships, bomber wings, assault squadrons all squaring off and getting on with some destructo-jiggy..... I see more than this..... this is a beginning.
Vicarrah Tahiri Protector |

Discorporation
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Posted - 2005.07.07 19:48:00 -
[20]
Originally by: Rod Blaine Wouldnt be too bad ?
ffs, it would be disastrous !@
Why?
[Heterocephalus glaber]
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Hllaxiu
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Posted - 2005.07.07 20:00:00 -
[21]
Originally by: Darius Shakor
Obviously. But you haven't thought about it have you? Here is is in easy steps.
- You need a POS to have an outpost - You can have refinery arrays at your POS anyway
See it clearer now?
Well, I do about 90% of my refining at an intensive refining array at a Large Tower. There are several problems with the intensive refining array including, 4 hours to refine anything, only one refined ore type at a time, 75% yield MAX, and massive CPU usage on tower that requires production equipment (ie reactors, moon harvesters) to be shut down. A POS refinery is quite a bit better than nothing, but can still be improved upon greatly. Having a full 50% base refinery in a system with high end ore will be quite a bit more valuable than one with only a POS/intensive refinery due to the 75% cap and the logistical problems of running an intensive refinery.
Anyways - can't you use the gallente towers? Afterall, Minmatar/Gallente are allied and allies share technologies. Then again, I never truely understood "the" roleplaying corps and alliances in Eve in the first place so I could be greatly mistaken as to what being a Minmatar role player means.
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Rod Blaine
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Posted - 2005.07.07 20:08:00 -
[22]
Originally by: Vicarrah Rod, I'd just like to say.... for once I think you're being a bit shortsighted 
look forward not just a few months, but a few years
Imagine 0.0 reasonably heavily colonised with multiple alliances, which share borders with outposts in the border systems
The server has been upgraded, the UI has been upgraded, and there's epic battles with one alliance fighting to claim territory, while another tried to hold the line, Dreadnoughts, Battleships, bomber wings, assault squadrons all squaring off and getting on with some destructo-jiggy..... I see more than this..... this is a beginning.
Still, one indestructible station in each system would suck.
BUt don't worry, long before we get there CCP will simply make them destructable by a squad of dreads. Voila, problem solved.
I agree with tthe rest of that visions btw. Stations all over the place would detract from that as much as they'd add to it. There's a balance to be struck somewhere that is more or less ideal. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

prsr
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Posted - 2005.07.07 20:23:00 -
[23]
Originally by: Rod Blaine
Still, one indestructible station in each system would suck.
Fortunately, outposts can be captured, I don't see what the fuss is about. Also, building an outpost in every system is a pipe-dream, it will never happen. Even if it does happen in a few constellations, the people who built them deserve everything they get for showing that much industrial prowess.
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Sigrun Isra
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Posted - 2005.07.07 21:51:00 -
[24]
What about regions like Pure Blind and the Syndicate where parts if not all of them are under npc sovereignty, are we to assume that people will be unable to deploy outposts in these area's?
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Darius Shakor
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Posted - 2005.07.07 22:15:00 -
[25]
That would be a yes I would imagine.
And, again, my main beef is not with the refiner on the Minmatar outpost, or how efficient it is, but the fact that it doesn't even have one lab slot. I'm not asking for a dozen or anything. But even the Gallente outpost that is market focused has some labs. If the Minmatar outpost had just one lab, I would not be unhappy. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Ranger 1
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Posted - 2005.07.07 22:22:00 -
[26]
Originally by: Darius Shakor That would be a yes I would imagine.
And, again, my main beef is not with the refiner on the Minmatar outpost, or how efficient it is, but the fact that it doesn't even have one lab slot. I'm not asking for a dozen or anything. But even the Gallente outpost that is market focused has some labs. If the Minmatar outpost had just one lab, I would not be unhappy.
And if the others had a refinery, we would be happy. The refinery is the single most important variable item to be had on these outposts... and you have the only one. Personally, I think if anything they should be nerfed. 
That's not a moon... that's my POS
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Jaydom
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Posted - 2005.07.07 23:18:00 -
[27]
I think they should do the same thing for Outpost as they did with Control Towers.
Like diffrent grid/cpu and certain number of module slots for each races outpost, just like the POS's now, you can customize'em with diffrent kinds of "special mods(like market/refinery)" or just all out Offices/Factories.
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Selim
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Posted - 2005.07.07 23:39:00 -
[28]
Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
By the way, no research slots on the minmatar one? Should get two imo. Considering it still has far less slots than the others. Some more factories would be great too. I mean, a refinery is nice, but you can have a refinery on a POS. You cant have factories or labs.
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F'nog
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Posted - 2005.07.07 23:58:00 -
[29]
Yeah, I think no labs on Minmatar is a bit harsh, at least for the RP alliances. But for most people it can be overcome.
The real losers here seem to be the Gallente. If their special bonus is that they get a nifty Market button on the right side of the station screen, instead of just on the left side, then it REALLY sucks to have one of them.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Cividari
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Posted - 2005.07.08 01:02:00 -
[30]
Edited by: Cividari on 08/07/2005 01:03:11
Originally by: Selim Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
Is it even possible to claim NPC claimed systems like those in fountain etc? Would probably **** of the serpentis quite a bit.
Wanted for crimes against a rich guy. |

F'nog
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Posted - 2005.07.08 01:08:00 -
[31]
Originally by: Cividari Edited by: Cividari on 08/07/2005 01:03:11
Originally by: Selim Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
Is it even possible to claim NPC claimed systems like those in fountain etc? Would probably **** of the serpentis quite a bit.
No, you can't claim a system if there is already sovereignty there. If it's PC sovereignty, it can be removed by force. NPCs can't be.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Cividari
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Posted - 2005.07.08 01:15:00 -
[32]
Originally by: F'nog
Originally by: Cividari Edited by: Cividari on 08/07/2005 01:03:11
Originally by: Selim Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
Is it even possible to claim NPC claimed systems like those in fountain etc? Would probably **** of the serpentis quite a bit.
No, you can't claim a system if there is already sovereignty there. If it's PC sovereignty, it can be removed by force. NPCs can't be.
So, we can in other words expect a large whinefeast soon then with people wanting to be able to be able to conquer NPC sovergnihoweveritsspelled?
Wanted for crimes against a rich guy. |

Herko Kerghans
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Posted - 2005.07.08 01:50:00 -
[33]
[RP rant]
Yes, of course, Caldari have little factories, because they dont like production. And of course they have no market, because money is ebil.
Retreat, thou foul isk!
C'mon CCP... you kill Emperors and fight smugglers to explain new gates...
We have a COLD WAR here, right? Why are all the empires supposed to trust the other three to complete their deep-space services?
Can we have some RP, I dont say love, just small kiss over here?
[/RP rant]
What others said: perhaps it would be nice to have Outpost like ships... you know, have a number of slots you fill with different modules however you choose.
Maybe give them "fitting restrictions" (like CPU and grid), and/or bonuses to each race... but spending billions in something with so little customization in a game we all eat, sleep and dream setups is too... rigid. - Old Man Singing (Gallente modern art) |

F'nog
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Posted - 2005.07.08 02:01:00 -
[34]
I agree with Herko. You should replace the services with slots and CPU/PG, and put bonuses on the different races. So Minmatar would have a huge bonus for fitting a refinery so that it would be the only one that can fit one and still fit other services. Whereas the Caldari get bonuses for labs, so they can fit more of those, etc.
So they'd really be more like POSes currently are, only far, far better.
If the bonuses are done properly, it could be that the "optimum" fitting is as they currently are. But if you want to sacrifice some services you could get others at, say, a 2:1 or 3:1 exchange. E.g. on the Caldari one (I think) for every 2-3 labs you give up, you can add a factory, etc. But if you were the other races and you wanted a refinery, you'd have to give up almost everything else just to fit it, maybe a refinery, a lab and a factory, and a couple offices.
It's probably too late for this, but since no one's gonna even be able to build them until Freighters are out (at least 2 weeks), there may be time to change.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Herko Kerghans
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Posted - 2005.07.08 02:57:00 -
[35]
I guess that its ok for alliances that will have quite a few of this, not just one or two. If you have five, six or more then you start balancing one with another and then my only gripe is the Minmatar refinery feeding the Amarrian factory but oh well.
But for those having the cash for only one or two... no customization =  - Old Man Singing (Gallente modern art) |

Sadist
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Posted - 2005.07.08 04:07:00 -
[36]
Yay, gallente is the best one ! ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Khaldorn Murino
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Posted - 2005.07.08 08:52:00 -
[37]
Yes a Minmatar refinery feeding a Amarrian Factory is well.. extremely strange to say the least.
To say the very least. Slot method sounds cool though. Its not as if Minmatar cant research or Caldari cant build or Gallente cant refine etc etc.
-
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Golden Ratio
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Posted - 2005.07.08 10:25:00 -
[38]
Edited by: Golden Ratio on 08/07/2005 10:25:11
Originally by: Khaldorn Murino Yes a Minmatar refinery feeding a Amarrian Factory is well.. extremely strange to say the least.
Not at all. Amarians have been using Minmatar slaves to bring resources to their factories for ages.
(joke)
---------------------------- The Golden Ratio has spoken. |

Khaldorn Murino
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Posted - 2005.07.08 10:54:00 -
[39]
lol -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Rod Blaine
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Posted - 2005.07.08 11:10:00 -
[40]
Needing to have three of them to from the equal of a fully functionial npc station is what is intended.
Minnie+amarr+gallente = enough to run half an alliance on in deep space.
Either one of them is severely limited, and if you lack the isk and logistic backbone to run more, you will have to cooperate with others and combine efforts....forming an alliance.
I could go on about how the gallente one is pretty nice for using as a trading outpost on the edge of 0.0, for use by a pure trading corp for example. Or how you can rent out refining services on your minnie post.
But in reality we will see little of that, and will see major alliances simply deploying three next to eachother for iptimum performance. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Herko Kerghans
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Posted - 2005.07.08 12:16:00 -
[41]
Originally by: Rod Blaine
Minnie+amarr+gallente = enough to run half an alliance on in deep space.
Exxxactly... for such a simple "optimal setup"... they could just give us all Outpost with all services.
If I understood correctly, the fact that you need to claim sovereignty is actually AGAINST alliances collaborating in "mixing" their outpost in the same system... which is a bugger, if you are going to create a hub of stations (generaly) is much better to have them all in the same system and not spreaded one jump each.
Still, flexible setups would be nice and fun, plus being much more digestible RP-wise. - Old Man Singing (Gallente modern art) |

Nostradamu5
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Posted - 2005.07.08 12:48:00 -
[42]
How about allowing alliances to build and outpost then later keep adding minerals and throw maybe a trillion isk at it and it becomes a full fledge basic station, which for a few extra hundred billion each they can add all the services available in empire space.
Just a little something to keep them busy mining and such.
Faulty testing kept me from delivering the "Logic Editor" earlier.
I was using my own post and it kept blanking everything out.
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Maya Rkell
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Posted - 2005.07.08 17:08:00 -
[43]
Originally by: Rod Blaine
Originally by: Vicarrah Rod, I'd just like to say.... for once I think you're being a bit shortsighted 
look forward not just a few months, but a few years
Imagine 0.0 reasonably heavily colonised with multiple alliances, which share borders with outposts in the border systems
The server has been upgraded, the UI has been upgraded, and there's epic battles with one alliance fighting to claim territory, while another tried to hold the line, Dreadnoughts, Battleships, bomber wings, assault squadrons all squaring off and getting on with some destructo-jiggy..... I see more than this..... this is a beginning.
Still, one indestructible station in each system would suck.
BUt don't worry, long before we get there CCP will simply make them destructable by a squad of dreads. Voila, problem solved.
Agreed. We arn't going to see them springing up like weeds soon, CCP have time to work on teh destruction mechanism...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Braaage
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Posted - 2005.07.09 09:52:00 -
[44]
When you see what's involved in making one of these Outposts I think you all will change your tune about them popping up all over the place ...... ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

F'nog
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Posted - 2005.07.09 10:05:00 -
[45]
Originally by: Rod Blaine Needing to have three of them to from the equal of a fully functionial npc station is what is intended.
Minnie+amarr+gallente = enough to run half an alliance on in deep space.
Either one of them is severely limited, and if you lack the isk and logistic backbone to run more, you will have to cooperate with others and combine efforts....forming an alliance.
I could go on about how the gallente one is pretty nice for using as a trading outpost on the edge of 0.0, for use by a pure trading corp for example. Or how you can rent out refining services on your minnie post.
But in reality we will see little of that, and will see major alliances simply deploying three next to eachother for iptimum performance.
that's the beauty of my plan, Rod. By allowing us to choose which services each outpost contains we are limiting ourselves in a single one's usefulness. So you would still need 3 outposts to run "half an alliance," but you can select which ones you want. So if you want to be a hardcore RPer, you can build 3 Minmatar outposts so that one is highly efficient (with its refinery) and the other two are not very efficient but contain enough of the other services to run one's alliance. This may even require a fourth outpost so that there are enough of each service to meet everyone's needs.
I would still like some confirmation from the devs that the Galente outpost will offer more in terms of Market services than a button on the right side of the screen.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
|

Golden Ratio
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Posted - 2005.07.09 11:06:00 -
[46]
Edited by: Golden Ratio on 09/07/2005 11:06:29 If you are roleplaying, cant you just roleplay that you, as an amarian, took over a minmatar outpost and thats why your alliance is using it?
...
...... seems simple... ... ...
---------------------------- The Golden Ratio has spoken. |

Jaabaa Prime
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Posted - 2005.07.09 11:33:00 -
[47]
Taking into consideration that the outposts are just entries in a database, why can't the devs just make 16 of them ?
1 of each type for the 4 races, Minmatar Factory Outpost, Minmatar Trading Outpost, Minmatar Research Outpost and Minmatar Refining Outpost, etc for the other races.
RPs have an option then. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Rod Blaine
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Posted - 2005.07.09 13:04:00 -
[48]
It ouwld be much mroe simple to simply code in a model choice when building the damn thing.
You choose type A, B., C, D for available services (corresponging with the races as it is now), and get an additional choice to which station model you want to have applied. Now, to finish off the station gets a name that can be chosen from a number of pre-set options, and voila, everyone gets what they want without difficult modular building mechanics. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Herko Kerghans
|
Posted - 2005.07.11 05:09:00 -
[49]
Originally by: Golden Ratio Edited by: Golden Ratio on 09/07/2005 11:06:29 If you are roleplaying, cant you just roleplay that you, as an amarian, took over a minmatar outpost and thats why your alliance is using it?
...
...... seems simple... ... ...
Because if the CVA wants a minnie outpost, they will build it. Kinda deflates your RP to say "I stole it" when you are actually building it in your factories.
Even if you do RP you stole it, it gets old really quick... I mean, how many other factions' outpost can you steal (and take away in a freighter, the only ship you can carry it with...) until the other guys THAT ARE AT COLD WAR WITH YOU take the drift and stop you?
But most important... the thing is that we are getting mixed messages from CCP about how much the backstory influences the game.
Check the freighters descriptions: you will clearly see that there was a race among the empires to get the bigger and better. There is a Cold War out there. Check Okkelen (the COSMO constellation in Caldari space) and you will see the Caldari State expading its frontiers.
Just doesn't make sense, for the above reasons, to have the Caldari saying "We have to have the best freighter and the meanest dreadnought, we have to expand our borders in Okkelen... call our good friends the gallente and tell them we need to buy 5 market outposts (or prepare a strike team to get 5 gallente outpost, whatever)".
Again... just fiction coherence, I know the vast majority of the playerbase doesn't give a damn... but if CCP labels this patch "Cold War"... with an intro movie about how we are gonna smash each other to death... with Freighters coming out from a race among empires... we all RPers start renewing our subscriptions and then some of us feel a little (just very little!) disappointed to see that it was just marketing crap and not the real-deal, dark gritty hardcore RP with teeth we were expecting.
Anyway! Just gimme the
Originally by: Rod
difficult modular building mechanics.
that Rod hates so much (because you fly only one ship and always with the same setup, right?? joke! joke! ) which I prefer anyway, throw some racial bonus if you must and everybody happy! (save those who hate playing with different setups!)
- Old Man Singing (Gallente modern art) |

Golden Ratio
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Posted - 2005.07.11 07:35:00 -
[50]
Edited by: Golden Ratio on 11/07/2005 07:37:50 Some roleplayers are like vegitarians. Strict vegitarians. You go so far with your principles that you miss out on whats important.
Blind fear posted something interesting...ill try to quote it
Balance > backstory(rp) > real life
---------------------------- The Golden Ratio has spoken. |

Herko Kerghans
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Posted - 2005.07.11 08:59:00 -
[51]
Originally by: Golden Ratio
Blind fear posted something interesting...ill try to quote it
Balance > backstory(rp) > real life
True. Yet
Balance + Backstory > (all)^2
- Old Man Singing (Gallente modern art) |

Genevieve Blue
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Posted - 2005.07.11 11:52:00 -
[52]
CCP - providing yet another exciting way to separate backstory from gameplay and screw over the RPers and anyone else who thought the backstory in EVE was even worth a read.
Good job! 
For goodness sake, if you're going to make the backstory such a joke, why insist on employing people to write it, why not go the whole hog and ditch it all make us Generic Space MMORPG-Online.Ö
Crappy, crappy, crappy thing to do.   
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Hugo Kaviene
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Posted - 2005.07.11 22:42:00 -
[53]
I like Minmatar Outpost (Special: Refinery)
It seems like the gallente market ability can be easily imitated by using an in-station escrow (devs must have known this by now).
As for research and manufacturing, I think we won't see Caldari and Amarr outpost types anytime soon. It will be mining outposts (so that it is lucrative to set it up in 0.0) and then everything else.
Sounds good to me.
You've found an Easter pod! |

sonofollo
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Posted - 2005.07.11 23:02:00 -
[54]
having to feed em like a POS or perhaps an ISK requirement to keep em operational is a good idea
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Jaabaa Prime
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Posted - 2005.07.12 15:58:00 -
[55]
I still see no reason for not having each type of station for each race, it would appear to be the biggest discussion point here.
CCP, the stats could/should stay the same, just copy and rename the entries and slightly change the descitions, also setting the pos model entity id to match the race.
Although I am not a memeber of an RP corp/alliance, I still think you guys should have a little more feeling for the needs of the RP part of the EVE community. It surely can't be that hard to do the above, can it ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Daniel Jackson
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Posted - 2005.07.12 16:51:00 -
[56]
Originally by: Selim Will they need racial fuel? Or fuel at all?
It would be totally unreasonable if, for example, people in Curse could only use the minmatar one, while people in Venal could only use the caldari one, Fountain only gallente etc.
By the way, no research slots on the minmatar one? Should get two imo. Considering it still has far less slots than the others. Some more factories would be great too. I mean, a refinery is nice, but you can have a refinery on a POS. You cant have factories or labs.
ther will be factorys and research labs for the pos starbases, but is comming soonÖ if not ther all ready, but hehe they will be there
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |
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