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corbexx
Aperture Harmonics K162
76
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Posted - 2013.01.27 14:56:00 -
[1] - Quote
After living in wh space for several years and hearing countless nullsec people comment on wh space I thought it time for some one from wh space to run to help improve null sec.
My platform and suggestions to help improve nullsec.
Harder site but worth more isk, loads of nullsec alliances seem to be moving in to wh space so seems they want sites like wh space has.
Sites would be worth more in nullsec, you'd need properly fit carriers, dreads and a small gang of people not just 1 ratting carrier, the bs in these new sites would also nuet loads point and do way more dps than what your used to at the moment, but they would be worth more isk.
Officer spawns just seem to simple. lets help industry by changing the way these are made.
I'd like to get rid of officer spawns, you'd have new sites called "officers hide aways" these would be like your new improved combat sites but would do even more damage you'd still need 8 or more people to do them either with multiple logi or triage carriers. Once you have killed all the officers guards you could loot his hide away (needing a high skill in archeology) this still woudln't give officer mods just plans to use these you'd probably need a dedicated 30 million science character to invent something out of it, You'd also need to find some random gas and crap and harvest this as well react said gas to polymers make some parts from the salvage and then combine it all with your invented copy and walla you have your officer mod.
No more bounties yes concord are happy you kill these pesky pirates but they want to see proof.
I'd like to remove bounties but don't worry the sites would be worth more isk you'd just have to take your tags to concord in hisec and turn them in for your lovely improved isk, This think this would also help hisec wardecs.
Nullsec just isn't safe enough at the moment.
I'd push for local being removed this would be to make it safer for you while your in sites so others coming in don't know exactly how many there are of you in the system.
Sov grinding no one like it, it sucks!!!!
To improve this stations would get just 1 reinforce timer but you could alter this with stront up to a max of 41 hours. As people in null are not wanting to grind stations I'd improve this sov war mechanics and just say hey if your station is killed after the reinforce timer all your **** is gone everything. This would not only speed up sov wars but make future ones even quicker, assuming you haven't rebuild the outposts.
Blobs yeah ok everyone hates these as well.
Gates would have a set mass limit per hour about 3billion for 1 hour is what i think is reasonable (30 bs's one way).
Titans and super carriers, if you don't like the blobs you sure as hell don't like blobs of super caps.
I'd push for the distance between systems be increased by a gazillion light years, This would stop caps from jumping about but still make them viable for system defence where they are built. While this might seem a bit harsh i would also push for normal carriers and dreads to use gates (there mass would still count towards the hourly limit mind).
To make fights more interesting lets add effects. Wormhole people love them, seleene designed them you'll love them.
I'd push for systems in nullsec to get different effects, this would help change fleets in nulllsec as you tailor your fleet to the system effect, I mean who doesnt want magnatars in null (obligitary,magnatars, how do they work comment) I'd make this effect random and would change daily after down time so you would have to scout ahead of time to check what effect it was before sending a fleet in, Que benny hill music when your armour fleet jumps in to a pulsar system on the way to your destination.
New gas sites.
With officer mods needing to be made we'd put random gas clouds in to null space that can be cleared and sucked, This would help promote industry in nullsec.
Balancing the account.
With the introduction of new gas sites in nullsec i feel it would only be fair to remove something. That something is ICE, yep we'd remove it from all of nullsec, it would be in hisec adn lowsec only. This would hopefully make ice mining in hisec worth more and encourage way more suiciders on them.
I think everyone in nullsec would agree these would be a vast improvement on the current system.
Vote for me, Corbexx. To bring a better nullsec to life.
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corbexx
Aperture Harmonics K162
76
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Posted - 2013.01.27 17:38:00 -
[2] - Quote
Malcanis wrote:It sounds like your plan is to basically turn 0.0 into W-space with stations. Wouldn't it be easier to just make the case for stations in W-space if that's what you want?
I think if you asked people from wh space they would all say its the least broken space and working well (although i do thinksome minor changes would help maybe c4's getting dual statics).
with the recent not going to war of certain coalitions for various reasons (tech or just sov grinding sucking depending on your view), it seems that nullsec needs sorting and what better way than to change some of the broken isues with stuff that is known to work.
You often hear people from nullsec comment on how nullsec is broken, in general you never hear wh people say wh's are broken.
Would you not want destroyable outposts? wars would have meaning, there would be much more at risk. |
corbexx
Aperture Harmonics K162
77
|
Posted - 2013.01.27 19:02:00 -
[3] - Quote
mynnna wrote:corbexx wrote:
Would you not want destroyable outposts? wars would have meaning, there would be much more at risk.
Destroyable outposts are something you have to be very careful with. Do you also want the notional "small group" to be able to have a chance in nullsec? If so, they're a bad thing - they'd be a mechanism that might prompt a larger neighbor to beat up the smaller simply to destroy their station(s), when they might have otherwise ignored them. Of course, your solution prevents that with arbitrary restrictions on movement. Unfortunately, they and the rest of your suggestions clash with the "theme" of nullsec: empire building. Any fixes need to keep that theme in mind while doing the "sorting" that you say (correctly) that nullsec needs. The fact that w-space is supposedly the "least broken" is no excuse to simply throw out nullsec mechanics and replace them with w-space - the two regions are supposed to be distinct, eliminating that distinctiveness is a poor approach. Claiming that removing local would make you safer though... heh. You're cheeky, I'll give you that.
Do small groups have a chance in nullsec at the moment apart from as a pet or merging in to a large alliance, By stopping super caps jumping means the entry in to nullsec would be much lover and smaller groups who could get a foothold and then build them for defence. Limiting jumps woudl encourge a much higher concentration of nullsec space with outlying systems more defended.
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corbexx
Aperture Harmonics K162
77
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Posted - 2013.01.28 09:37:00 -
[4] - Quote
Malcanis wrote: So the answer to your question is that small corps and alliances who want to stake out a little patch of vacuum to call their own should look to W-space, not sov 0.0. Sov space is for those who want to be involved in the 'Great Game' of powerbloc politics. NPC 0.0 has a different role (actually several roles), but still distinct from W-space.
I think it highlights issues when you say if your a small alliance you dont belong in nullsec go to wh space, Now this isn't ment at a dig at you or your alliance but. didn't you take a load of space just after atlas's fall and then not manage to keep hold of it, The fact that the only reason you have space now is it was gifted you by test and that without there backing (or more the point of the hbc's backing) you probably wouldn't have it. The fact that your a fair sized allaince (and have your merc's and associates) with a decent name and i guess a sizeable super cap fleet. The only way you could get space was to join hbc to get it, what chance to smaller groups have.
mynnna wrote: this can be achieved through measures like higher number of active anomalies per system as well as new content like w-space style group activities. .
Well i guess you agree with atleast 1 of my idea's
I do find it interesting that you do have slightly different views on null with mynnna being more happy to change mechanics to allow smaller groups to compete, while malcanis wants to keep it how it is for empire builders.
I still do believe one way or another local has to go it's just being used for something its not ment to be.... Intel, What about a comprimise of a small sov upgrade that gives a delayed local of a couple mins but could easily be incapped by a smallish gang (10 players maybe more) |
corbexx
Aperture Harmonics K162
79
|
Posted - 2013.02.01 07:37:00 -
[5] - Quote
Nicolo da'Vicenza wrote:That all sounds like a lot of effort, what if CCP just seeded some wormhole stabilizer BPOs instead and we all moved in? Side bonus: wormhole space would actually have pvp.
wspace still has loads of pvp its just finding it. besides as most would agree wh space is fine its null that needs fixing. |
corbexx
Aperture Harmonics K162
79
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Posted - 2013.02.02 11:47:00 -
[6] - Quote
Nicolo da'Vicenza wrote: therefore we need to fix w-space AND null by adding wh-stabilizers so us nullies can set up a little frontier to expand into and obtain relatively safe space to carebear in
Only a nullsec resident would say they need wh stabilisers to get in to wh space. Everyone else manages fine in wh space. |
corbexx
Aperture Harmonics K162
83
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Posted - 2013.02.05 22:45:00 -
[7] - Quote
I thought about alot of yoru comments and i did have a big reply (but the net eat it). on listening to people in our public channel who have vast experience i feel it might have said no local was a bit to hastly. so.
I figure i'd take some advice from rengas, why remove local when it would be just as easy to remove k space.
As they say see no local, hear no intel. Speak no smack talk. |
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