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The Greenmachine Greenmachine
Green's Bicycle Shop
1
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Posted - 2013.01.27 18:28:00 -
[1] - Quote
http://www.youtube.com/watch?v=SRBXYsMuV4A
BOOM KABLAM SPLAT
Now this is what it should be!     |

Sentamon
649
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Posted - 2013.01.27 18:36:00 -
[2] - Quote
Cause it would be a horrible looking FPS? ~ Professional Forum Alt -á~ |

Leetha Layne
54
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Posted - 2013.01.27 18:39:00 -
[3] - Quote
Is that the Wolfenstein engine? |

Abrazzar
552
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Posted - 2013.01.27 18:42:00 -
[4] - Quote
Isn't this what the Hulkageddons wanted to achieve? Please visit your user settings to re-enable images. |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 19:13:00 -
[5] - Quote
Sentamon wrote:Cause it would be a horrible looking FPS?
No way man! Imagine it with eve graphics and we got all these ventures flying around blasting through asteroids having a war would be too awesome. Then all of a sudden a Rorqual slowly comes into view from behind a giant asteroid using its mining lasers as weapons (if it had any, Capital Strip Miner FTW!) tearing apart through the fleet of ventures gaining him control of the valuable asteroid belt. Making mining fun and have the ISK pay be more because this is less supply would be crazy awesome.     |

Marcus Harikari
Guitar Players of EVE
151
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Posted - 2013.01.27 19:15:00 -
[6] - Quote
If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now. |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 19:23:00 -
[7] - Quote
The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. But there are people with unimagineable amounts of minerals that can probably supply the market with the amounts needed to keep prices the same i would think but really i have no idea, wouldn't their supply EVENTUALLY run out you would think? |

Dave Stark
1734
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Posted - 2013.01.27 19:30:00 -
[8] - Quote
because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 19:34:00 -
[9] - Quote
Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.
  The only way then it can possibly get more attention then it has at the current moment in the eve universe then it will HAVE to have a better isk/hour or it won't get any attention at all! You are stating the obvious i love it! So it really is that simple make it more fun but the only way to make it more fun is to get rid of all thses pesky belts and have a dramatically less belts which makes it worth to fight over leading to way more isk/hour!    |

Dave Stark
1734
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Posted - 2013.01.27 19:36:00 -
[10] - Quote
The Greenmachine Greenmachine wrote:
what?
mining doesn't need any attention, as a game mechanic and an activity it's fine. the only "issues" with mining aren't the mechanics of it. it's the output in minerals with regards to 0.0 grav sites, and the failure of a ship rebalance that CCP seem fine with (even though the situation is the same now as the situation they tried to remove with the rebalance). "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 19:40:00 -
[11] - Quote
You consider mining an activity in EVE? Have you ever played eve fullscreen no music, no other game running, but just fullscreen while mining with the game sounds? I find it quite boring to be considered a real activity. CCP could turn mining around into one of the best aspects in eve instead of a click and wait ACTIVITY. |

Ranger 1
Ranger Corp
3424
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Posted - 2013.01.27 19:55:00 -
[12] - Quote
Consider this.
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.
If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.
Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).
Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.
Obviously the details would have to be examined and balanced.
I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).
I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.
Make it profitable to work together to "own" a resource, and people will work together to do it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 20:01:00 -
[13] - Quote
I like the idea but I still think there are WAY too many belts to be managed the right way with the system you propose but I do like it. CCP just needs to get rid of a lot of belts first |

Dave Stark
1734
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Posted - 2013.01.27 20:16:00 -
[14] - Quote
The Greenmachine Greenmachine wrote:You consider mining an activity in EVE? Have you ever played eve fullscreen no music, no other game running, but just fullscreen while mining with the game sounds? I find it quite boring to be considered a real activity. CCP could turn mining around into one of the best aspects in eve instead of a click and wait ACTIVITY.
how "fun" something is, isn't part of the definition of what an activity is.
activity would effectively kill mining, not the reverse. clearly, you do not mine because you've expressed that you find it boring and you make dumb suggestions. "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 20:21:00 -
[15] - Quote
Well you said yourself that mining is an activity and I don't think what I have suggested would kill mining but even bring more players to the game having something to fight over which will be the minerals which effects a lot of things int he game. It is my idea that making mining like it is in the video will only BE FUN if it has a reward of a higher isk/hour. It goes hand in hand! |

Super spikinator
Deep Core Mining Inc. Caldari State
53
|
Posted - 2013.01.27 20:35:00 -
[16] - Quote
The Greenmachine Greenmachine wrote:http://www.youtube.com/watch?v=SRBXYsMuV4A BOOM KABLAM SPLAT Now this is what it should be!    
That would require miners to be at their keyboards and fit for combat. Two things that wont happen in EvE. |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 20:38:00 -
[17] - Quote
if CCP made changes to make mining an actual activity like in the video then miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!! The reason miners are away from their computers is the fact that there is no reason to even be near their computers while they mine. No point.. The changes to awesomeness would give them a point and a very important one too. |

Dave Stark
1734
|
Posted - 2013.01.27 20:45:00 -
[18] - Quote
The Greenmachine Greenmachine wrote:miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!!
actually, we'd just stop mining because if we have to be at the keyboard we'd be doing other activities that weren't such poor isk/hour. "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 20:54:00 -
[19] - Quote
I find it quite disturbing that you don't seem to be reading...   Ok so you say that by requiring miners to have more attention for the same isk/hour is useless. Agreed. But what I have said is that if you increase the isk/hour and the requirements you having somethign new and amazing. How? Well I say get rid of 90% of the belts like I have said. Now I know this seems like magic but I think if CCP made this fake universe where magic can "exist" (Yay i love magic! ) then they are able to "Magically" get rid of some belts. Mining right now is not how it is has to be...   |

Ai Shun
825
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Posted - 2013.01.27 21:06:00 -
[20] - Quote
The Greenmachine Greenmachine wrote:
Follow this thought through; but think of things that exist in EVE outside of mining. You're changing a fundamental tenet of the EVE economy and it doesn't seem as if you've considered what that may do to the rest of the game. EVE Ambulation and Avatars as a separate game - see here |

Dave Stark
1735
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Posted - 2013.01.27 21:07:00 -
[21] - Quote
The Greenmachine Greenmachine wrote:
i did read it, but magically getting rid of 90% of belts isn't going to make mining more interactive or fun or anything. infact it's going to do the opposite.
also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts?
can you please think before you post? "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:12:00 -
[22] - Quote
I wouldn't mind shaking things up a bit. But then again I'm not a miner. :) |

Ai Shun
825
|
Posted - 2013.01.27 21:12:00 -
[23] - Quote
Dave Stark wrote:also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts?
This happens already; depending on the region you're in. Well, bar the crying because Australians are made of sterner stuff.
EVE Ambulation and Avatars as a separate game - see here |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:14:00 -
[24] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote: i did read it, but magically getting rid of 90% of belts isn't going to make mining more interactive or fun or anything. infact it's going to do the opposite. also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts? can you please think before you post?
READ the above please!!!   holy snowballs don't make me go get my festive launcher man! How about the idea of what the other guy posted above aswell?! You can have control over the belt and you can lose the rights to mine there peacefully or you can choose to defend them. |

Dave Stark
1735
|
Posted - 2013.01.27 21:16:00 -
[25] - Quote
The Greenmachine Greenmachine wrote:I wouldn't mind shaking things up a bit. But then again I'm not a miner. :)
not a miner? well, that explains the bad ideas and general cluelessness then i guess.
Ai Shun wrote:Dave Stark wrote:also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts? This happens already; depending on the region you're in. Well, bar the crying because Australians are made of sterner stuff. sure the handful of systems next to jita and perhaps other hubs get stripped like that so quickly, now imagine that in EVERY system, not just those 1-2 jumps from jita.
if you were outside of europe time zone, or were an early riser in the US, you'd be relegated to 0.0 grav site mining, which would be worth absolutely nothing in comparison due to supply and demand. that in itself is another issue since logic dictates that 0.0 should be more profitable than empire space... "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:19:00 -
[26] - Quote
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE |

Dave Stark
1735
|
Posted - 2013.01.27 21:22:00 -
[27] - Quote
The Greenmachine Greenmachine wrote:With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE
no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes.
you're not looking at the big picture, you're looking at a different game. "100k for notifications of stupidity, i love this bounty system." |

stoicfaux
2252
|
Posted - 2013.01.27 21:27:00 -
[28] - Quote
The Greenmachine Greenmachine wrote:Why isn't mining in EVE like THIS?!?!
OP has obviously never tried to mine in low-sec.
|

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:28:00 -
[29] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes. you're not looking at the big picture, you're looking at a different game.
  Mr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable....  |

Dave Stark
1736
|
Posted - 2013.01.27 21:28:00 -
[30] - Quote
stoicfaux wrote:The Greenmachine Greenmachine wrote:Why isn't mining in EVE like THIS?!?! OP has obviously never tried to mine in low-sec.
nor has any one with half a brain cell or more. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1736
|
Posted - 2013.01.27 21:30:00 -
[31] - Quote
The Greenmachine Greenmachine wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes. you're not looking at the big picture, you're looking at a different game.    Mr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable.... 
no it wouldn't get rid of the infinite belts; because you clearly have no clue what you are talking about. not to mention those infinite belts in 0.0 don't provide low end materials, that's half of the problem with 0.0 industry at the moment, the lack of low end minerals.
honestly, go and find out how mining works and THEN we can have this discussion where i'm not simply informing you how the game works because you decided to make suggestions on part of a game you know nothing about. "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:36:00 -
[32] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes. you're not looking at the big picture, you're looking at a different game.    Mr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable....  no it wouldn't get rid of the infinite belts; because you clearly have no clue what you are talking about. not to mention those infinite belts in 0.0 don't provide low end materials, that's half of the problem with 0.0 industry at the moment, the lack of low end minerals. honestly, go and find out how mining works and THEN we can have this discussion where i'm not simply informing you how the game works because you decided to make suggestions on part of a game you know nothing about.
So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count...  |

Dave Stark
1736
|
Posted - 2013.01.27 21:41:00 -
[33] - Quote
The Greenmachine Greenmachine wrote: So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count... 
Large Asteroid Cluster Bloodtear Industry Index Report List of ores contained within: Ore Amount Asteroids Arkonor 65,000 1 Bistot 150,000 1 Crokite 40,000 1 Dark Ochre 50,000 1 Gneiss 60,000 1 Hedbergite 80,000 1 Hemorphite 80,000 1 Jaspet 120,000 1 Kernite 400,000 4 Mercoxit 10,000 1 Omber 400,000 3 Plagioclase 0 0 Pyroxeres 0 0 Scordite 300,000 2 Spodumain 50,000 1 Veldspar 0 0
wrong, was i? "100k for notifications of stupidity, i love this bounty system." |

Darvaleth Sigma
189
|
Posted - 2013.01.27 21:47:00 -
[34] - Quote
Marcus Harikari wrote:If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now.
Then everything would be 10x more expensive... you really don't think that if the basic material was more expensive that everyone would still charge the same for goods made out of the same material, do you?
The only real price that exists on minerals is labour costs. It's the most basic commodity and it regenerates freely by the server, and you can get access to it easily; the only price on it is how low you are willing to sell it for. As people move lower and lower, you need to mine longer and longer. However, that also means the price of other items can similarly decrease, making ISK-generating missions, or LP-generating plexes all the more juicy...
If everyone agreed to triple the price of all the minerals, one cheeky miner would double it and make a fortune as everyone buys from him. The only way to really be sure of the prices is to have a monopoly... good luck there. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:49:00 -
[35] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote: So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count...  Large Asteroid Cluster Bloodtear Industry Index Report List of ores contained within: Ore Amount Asteroids Arkonor 65,000 1 Bistot 150,000 1 Crokite 40,000 1 Dark Ochre 50,000 1 Gneiss 60,000 1 Hedbergite 80,000 1 Hemorphite 80,000 1 Jaspet 120,000 1 Kernite 400,000 4 Mercoxit 10,000 1 Omber 400,000 3 Plagioclase 0 0 Pyroxeres 0 0 Scordite 300,000 2 Spodumain 50,000 1 Veldspar 0 0wrong, was i?
I have no idea where you got that info man..
Well first lets just take a look at the definition..
Veldspar is the most commonly found ore in New Eden, populating asteroid belts in every corner of space. When refined it yields a large portion of tritanium, one of the fundamental ingredients in star ship construction.
Corporations with access to a Rorqual or Orca will quickly see the benefits of harvesting veldspar en masse instead of attempting to squeeze valuable minerals out of much smaller asteroids.
Now I had no idea that HighSec allowed Rorquals into their space to mine Veldspar in masses. This can only mean that they mine Veldspar aka low end mineral in low/null sec. Mr. Stark. (Now I know your next post will be how Rorquals don't even mine ore, trying to go offtopic are we? But the functions of the rorqual help with mining is so many ways that I know you know...) |

Dave Stark
1736
|
Posted - 2013.01.27 21:52:00 -
[36] - Quote
The Greenmachine Greenmachine wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote: So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count...  Large Asteroid Cluster Bloodtear Industry Index Report List of ores contained within: Ore Amount Asteroids Arkonor 65,000 1 Bistot 150,000 1 Crokite 40,000 1 Dark Ochre 50,000 1 Gneiss 60,000 1 Hedbergite 80,000 1 Hemorphite 80,000 1 Jaspet 120,000 1 Kernite 400,000 4 Mercoxit 10,000 1 Omber 400,000 3 Plagioclase 0 0 Pyroxeres 0 0 Scordite 300,000 2 Spodumain 50,000 1 Veldspar 0 0wrong, was i? I have no idea where you got that info man..  Well first lets just take a look at the definition.. Veldspar is the most commonly found ore in New Eden, populating asteroid belts in every corner of space. When refined it yields a large portion of tritanium, one of the fundamental ingredients in star ship construction. Corporations with access to a Rorqual or Orca will quickly see the benefits of harvesting veldspar en masse instead of attempting to squeeze valuable minerals out of much smaller asteroids. Now I had no idea that HighSec allowed Rorquals into their space to mine Veldspar in masses. This can only mean that they mine Veldspar aka low end mineral in low/null sec. Mr. Stark.  (Now I know your next post will be how Rorquals don't even mine ore, trying to go offtopic are we? But the functions of the rorqual deal with mining so much.)
it quite clearly states the bloodtear industry index.
congratulations you read a description and think you can make suggestions for mining. i once read a car brochure does that make me a race car driver?
please, inform yourself of how mining works and i'll gladly discuss with you the options for mining's future because i won't have to spend all of my time correcting you.
"100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:56:00 -
[37] - Quote
You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is. 
From what I see that index looks pretty old. 
Should I inform myself that I need to do my few clicks every 15 minutes or so???  |

Sorlac
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2013.01.27 21:57:00 -
[38] - Quote
Your idea wouldn't work OP for one simple reason; if miners wanted to PEW PEW we would be out PEW PEWing and not sitting around blasting rocks.
Your idea would be similar to tieing all PEW PEW PvP to mining; which ever side clears out the asteroid fields first wins and the other side loses their ships (they just disappear with no glorious explosion or kill-mail) |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 21:59:00 -
[39] - Quote
Sorlac wrote:Your idea wouldn't work OP for one simple reason; if miners wanted to PEW PEW we would be out PEW PEWing and not sitting around blasting rocks.
Your idea would be similar to tieing all PEW PEW PvP to mining; which ever side clears out the asteroid fields first wins and the other side loses their ships (they just disappear with no glorious explosion or kill-mail)
Your going in too deep! You just gotta kick it out here at sea level because this is just the idea suggestion. Leave the calculating and balancing to CCP they got the super computers!! |

Dave Stark
1736
|
Posted - 2013.01.27 22:00:00 -
[40] - Quote
The Greenmachine Greenmachine wrote:You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is.  From what I see that index looks pretty old.  Should I inform myself that I need to do my few clicks every 15 minutes or so??? 
yep, so much low end ore in null sec that trit/pyerite etc is imported in jump freighters full of railguns used to compress the minerals. right ho, they just use jump freighters for fun right?
sure it's old, but you know what's older? grav sites, they haven't changed since that report was produced except the isk/hour values, which are irrelevant. the composition of the grav sites are still the same, and it's still a perfectly valid resource.
see, the fact that instead of going and learning about the activity you're proposing changes for, you're just making stupid comments.
i know, how about we remove rat bounties and all missions above level 3 because it's an isk faucet! see, i can make stupid comments on a subject i know nothing about too! "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 22:03:00 -
[41] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is.  From what I see that index looks pretty old.  Should I inform myself that I need to do my few clicks every 15 minutes or so???  yep, so much low end ore in null sec that trit/pyerite etc is imported in jump freighters full of railguns used to compress the minerals. right ho, they just use jump freighters for fun right? sure it's old, but you know what's older? grav sites, they haven't changed since that report was produced except the isk/hour values, which are irrelevant. the composition of the grav sites are still the same, and it's still a perfectly valid resource. see, the fact that instead of going and learning about the activity you're proposing changes for, you're just making stupid comments. i know, how about we remove rat bounties and all missions above level 3 because it's an isk faucet! see, i can make stupid comments on a subject i know nothing about too!
Your first paragraph is worth responding to but the other 3 are kinda.... /puke 
Why do people jump freight lots of low end minerals? Because they need the stuff at the right place at the right time maybe they dont even want to deal with mining but we are talking about the actual mining here not when it is used and how it is used.  |

Dave Stark
1736
|
Posted - 2013.01.27 22:07:00 -
[42] - Quote
The Greenmachine Greenmachine wrote:Why do people jump freight lots of low end minerals? Because they need the stuff at the right place at the right time maybe they dont even want to deal with mining but we are talking about the actual mining here not when it is used and how it is used. 
we did talk about the actual mining, i told you your idea was bad, then proved why it was bad, then you ignored it and carried on saying "OMG WE SHOULD TOTALLY CHANGE MINING TO THE BAD IDEA YOU JUST PROVED WAS BAD".
so, should we remove level 3 missions too? i feel if we don't the isk faucets will get out of control. "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.27 22:10:00 -
[43] - Quote
Actually it is the other way around I struck down your objection and you won't admit that it won't hurt for a change in mining...  |

Dave Stark
1736
|
Posted - 2013.01.27 22:11:00 -
[44] - Quote
The Greenmachine Greenmachine wrote:Actually it is the other way around I struck down your objection and you won't admit that it won't hurt for a change in mining... 
humour me, which points of mine did you strike down? please, remind me.
dis gon b gud. "100k for notifications of stupidity, i love this bounty system." |

Jantunen the Infernal
O C C U P Y
102
|
Posted - 2013.01.27 22:18:00 -
[45] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!! actually, we'd just stop mining because if we have to be at the keyboard we'd be doing other activities that weren't such poor isk/hour. Less miners -> less ore mined -> less ore sold -> ore worth more -> ISK/hour goes up.
Of course it's a horrible idea to make mining require more activity without also modifying some mining mechanics such as how ores are distributed etc., but my point still stands. |

Dave Stark
1736
|
Posted - 2013.01.27 22:21:00 -
[46] - Quote
Jantunen the Infernal wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!! actually, we'd just stop mining because if we have to be at the keyboard we'd be doing other activities that weren't such poor isk/hour. Less miners -> less ore mined -> less ore sold -> ore worth more -> ISK/hour goes up. Of course it's a horrible idea to make mining require more activity without also modifying some mining mechanics such as how ores are distributed etc., but my point still stands.
isk/hour will go up, but it'll never be more isk/hour than an activity that requires an equivalent amount of attention. not to mention, other activities require skills that can be used for other activities, unlike mining.
the main issue with changing mining mechanics is the impact it has upon miners with multiple accounts, that's the main consideration that is going to stop mining being turned in to some kind of "interactive experience". "100k for notifications of stupidity, i love this bounty system." |

Ai Shun
827
|
Posted - 2013.01.27 22:22:00 -
[47] - Quote
Jantunen the Infernal wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!! actually, we'd just stop mining because if we have to be at the keyboard we'd be doing other activities that weren't such poor isk/hour. Less miners -> less ore mined -> less ore sold -> ore worth more -> ISK/hour goes up. Of course it's a horrible idea to make mining require more activity without also modifying some mining mechanics such as how ores are distributed etc., but my point still stands.
EVE Ambulation and Avatars as a separate game - see here |

Ai Shun
827
|
Posted - 2013.01.27 22:22:00 -
[48] - Quote
Jantunen the Infernal wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!! actually, we'd just stop mining because if we have to be at the keyboard we'd be doing other activities that weren't such poor isk/hour. Less miners -> less ore mined -> less ore sold -> ore worth more -> ISK/hour goes up. Of course it's a horrible idea to make mining require more activity without also modifying some mining mechanics such as how ores are distributed etc., but my point still stands.
-> minerals used in production -> everything produced costs more -> relative ISK to purchasing power stays the same.
But then you haven't touched the bounties or how other systems work in relation then yes, mining is more lucrative than it was before, but at the expense of everything else costing more, other income streams yielding far less.
The OP thinks in a microcosm and does not consider the rest of EVE. EVE Ambulation and Avatars as a separate game - see here |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3019
|
Posted - 2013.01.27 22:27:00 -
[49] - Quote
Because we're playing EVE, not Descent.
Day 0 advice for new players: Day 0 Advice for New Players |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.28 01:40:00 -
[50] - Quote
It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec  |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
308
|
Posted - 2013.01.28 01:52:00 -
[51] - Quote
The Greenmachine Greenmachine wrote:You consider mining an activity in EVE? Have you ever played eve fullscreen no music, no other game running, but just fullscreen while mining with the game sounds? I find it quite boring to be considered a real activity. CCP could turn mining around into one of the best aspects in eve instead of a click and wait ACTIVITY. Mining IS an activity, where the not-fun players have discussions between their won alts about how [insert player name here] is such a baws and has sex like 80 times a day.
Mining is also an activity for REAL players... to invite their australian pvp-corp buddies to come hang in a highsec belt drunk and jabber over comms about rugby and kangaroos kickboxing foreigners who cry at the first sign of a giant spider, while using drones to try to kill eachother and steal vekldspar.
maybe MY experience in a mining corp was a little odd i suppose. |

Dave Stark
1743
|
Posted - 2013.01.28 01:53:00 -
[52] - Quote
The Greenmachine Greenmachine wrote:It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec 
i think you need to understand what "proof" is, because that quote wasn't it. besides in your idea you took 90% of it out... so, y'know... "100k for notifications of stupidity, i love this bounty system." |

Frying Doom
Zat's Affiliated Traders
1687
|
Posted - 2013.01.28 01:56:00 -
[53] - Quote
Nariya Kentaya wrote:The Greenmachine Greenmachine wrote:You consider mining an activity in EVE? Have you ever played eve fullscreen no music, no other game running, but just fullscreen while mining with the game sounds? I find it quite boring to be considered a real activity. CCP could turn mining around into one of the best aspects in eve instead of a click and wait ACTIVITY. Mining IS an activity, where the not-fun players have discussions between their won alts about how [insert player name here] is such a baws and has sex like 80 times a day. Mining is also an activity for REAL players... to invite their australian pvp-corp buddies to come hang in a highsec belt drunk and jabber over comms about rugby and kangaroos kickboxing foreigners who cry at the first sign of a giant spider, while using drones to try to kill eachother and steal vekldspar. maybe MY experience in a mining corp was a little odd i suppose. You forgot about the drop bears http://wallabydown.com/wp-content/uploads/2011/03/0214.jpg (that one might need a PG 13 warning) Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3019
|
Posted - 2013.01.28 02:03:00 -
[54] - Quote
The Greenmachine Greenmachine wrote:You consider mining an activity in EVE? Have you ever played eve fullscreen no music, no other game running, but just fullscreen while mining with the game sounds? I find it quite boring to be considered a real activity. CCP could turn mining around into one of the best aspects in eve instead of a click and wait ACTIVITY.
Fleet fights aren't a viable activity in EVE.
Have you ever tried joining a fleet fight with the music turned on, in a window with your RSS reader in a different window, on voice comms just chewing the fat? It's impossible. Between the FC always telling people to shut up on voice comms, and the game sounds and music interfering with listening to the 12yo FC screaming unintelligibly into his foam-and-paper microphone, it's just not possible. CCP should turn fleet fights around into one of the best aspects of EVE instead of being a click and shut up activity.
If you don't like mining, don't do it.
Day 0 advice for new players: Day 0 Advice for New Players |

Mr Epeen
It's All About Me
2117
|
Posted - 2013.01.28 02:11:00 -
[55] - Quote
Title wrote:
Why isn't mining in EVE like THIS?!?!
Because half the player base would quit if they had to learn to play a WASD controlled game.
Mr Epeen  -ávOv |

Frying Doom
Zat's Affiliated Traders
1687
|
Posted - 2013.01.28 02:12:00 -
[56] - Quote
Mr Epeen wrote:Title wrote:
Why isn't mining in EVE like THIS?!?!
Because half the player base would quit if they had to learn to play a WASD controlled game. Mr Epeen  But a lot of us do, WoT.
But no that really would make EvE intolerable. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Ai Shun
833
|
Posted - 2013.01.28 02:16:00 -
[57] - Quote
Mara Rinn wrote:If you don't like mining, don't do it.
The Greenmachine Greenmachine wrote:I wouldn't mind shaking things up a bit. But then again I'm not a miner. :)
He doesn't. EVE Ambulation and Avatars as a separate game - see here |

Ittos
Beards Confirmed
16
|
Posted - 2013.01.28 02:28:00 -
[58] - Quote
Ai Shun wrote:Mara Rinn wrote:If you don't like mining, don't do it. The Greenmachine Greenmachine wrote:I wouldn't mind shaking things up a bit. But then again I'm not a miner. :) He doesn't.
Im curious as to why someone who doesn't mine is so interested in changing how it functions. Being interested in the profitability I can understand as it has an effect on other aspects of gameplay but everything else being equal, changing the process of how minerals are collect would not change his gameplay. |

Kalanaja
Dog Nation United PNG Associates
30
|
Posted - 2013.01.28 02:52:00 -
[59] - Quote
Actually nulsec and low both have veldspar. Low and nulsec both have significantly lower amounts of veldspar. A belt in nulsec will not have that much veldspar, or other lower end ores that are proliferant in highsec. Which is why most low end minerals like tritanium and generally pyerite and mexallon are mined in highsec or bought on the market. While the high end ores and minerals are mined in nulsec and then shipped out to highsec. Making it a full shoot the asteroid activity with guns and then scooping the parts would make it annoying. The people that mine legally, that are not part of the I do it for isk and do not want pvped crowd would stop. Aka, the ones that see EVE Online as a business sim and have no issues protecting themselves. They'd go to plain pvping, or they would stop playing. The market would also go to hell in a handbasket since getting rid of 90% of the belts in EVE would mean a serious slump in mineral production. Now, I could see getting rid of some belts here and there. I would also like the claim jumper and mining license idea, except in the rookie systems since right now the rookies always end up having to scrape for minerals for the tutorials. |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
|
Posted - 2013.01.28 03:21:00 -
[60] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec  i think you need to understand what "proof" is, because that quote wasn't it. besides in your idea you took 90% of it out... so, y'know...
I guess you GOT ME there! Well heres the link that there is veldspar in nullsec buddy. http://wiki.eveonline.com/en/wiki/Veldspar
I was trying to help save some time from reading all the unimportant stuff to the discussion but if you must there you go!   |

Dave Stark
1746
|
Posted - 2013.01.28 04:07:00 -
[61] - Quote
The Greenmachine Greenmachine wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec  i think you need to understand what "proof" is, because that quote wasn't it. besides in your idea you took 90% of it out... so, y'know... I guess you GOT ME there!  Well heres the link that there is veldspar in nullsec buddy. http://wiki.eveonline.com/en/wiki/VeldsparI was trying to help save some time from reading all the unimportant stuff to the discussion but if you must there you go!  
click link ctrl+f "null" no results "0.0" no results
yes, such persuasive evidence for your cause. "100k for notifications of stupidity, i love this bounty system." |

Barrogh Habalu
Imperial Shipment Amarr Empire
402
|
Posted - 2013.01.28 05:19:00 -
[62] - Quote
^ relax, the guy just has no idea what "flavour text" is and how it happens to be off with actual gameplay in EVE. And how bad EVElopedia is in general, on top of that. |

Bill Lane
Military Gamers
27
|
Posted - 2013.01.28 06:42:00 -
[63] - Quote
First of all, from a 3 year miner with multiple accounts, this proposal is not good. I would love for mining to be a little more interactive and have higher isk/hr.
Removing 90% of belts would cause a serious shortage of minerals, resulting in higher prices for EVERYTHING. Would you pay 20 million isk for a Catalyst, over over a billion for a Megathron? Remove 90% of belts and see what happens. Not to mention that this change would not affect bounties and missions, so you'd still be making the same from those activities. Mining would be more profitable, when you could find somewhere to do it.
Read up the readily available materials on mining BEFORE you try spouting inaccurate facts about mining. The bloodtear index on anomalies is a great resource, as is ISK 3.0 and many others.
If you haven't mined in 0.0, shut up about mining in 0.0 If you haven't mined in lowsec, shut up about mining in lowsec If you haven't mined in wormholes, shut about mining in wormholes If you haven't mined in highsec, shut up about mining in highsec
If you aren't a miner, stop with these crap proposals about mining when you haven't got the slightest clue what you are talking about. There are plenty of proposals from those who actually mine, and good proposals at that.
I'd also say that if your character is less than a year old, your feedback and comments are great to have, but maybe recommendations for game changes should be left to people who actually have a concept of the game and have been around long enough to know what effect the changes would have on the game as a whole. Thanks http://www.militarygamers.com/ |

Victor Maximus
The Advent of Faith
5
|
Posted - 2013.01.28 07:53:00 -
[64] - Quote
The biggest problem I see is that prices would be dictated by mineral availability, not the current (ish) demand driven value.
This does not scale.
As eve grows you would have more people trying to use the same fixed pool of minerals. This would cause forced inflation on the game which is bad for its long term health. Any changes to mining must scale with the number of people playing the game, otherwise we would just be creating a problem down the road.
As for the overall idea of making mining more interactive, I would like to see a measured experiment with ring mining if it ever happens. Use that as a test bed to judge if an active mining approach would be appropriate for EVE as a whole. |

Markku Laaksonen
EVE University Ivy League
26
|
Posted - 2013.01.28 14:13:00 -
[65] - Quote
Ranger 1 wrote:What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
This sounds interesting, and deserves looking in to. |

Dave Stark
1750
|
Posted - 2013.01.28 14:16:00 -
[66] - Quote
Markku Laaksonen wrote:Ranger 1 wrote:What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
This sounds interesting, and deserves looking in to.
sounds like a sarcastic reference to miner bumpers. "100k for notifications of stupidity, i love this bounty system." |

Ranger 1
Ranger Corp
3429
|
Posted - 2013.01.28 14:51:00 -
[67] - Quote
Dave Stark wrote:Markku Laaksonen wrote:Ranger 1 wrote:What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
This sounds interesting, and deserves looking in to. sounds like a sarcastic reference to miner bumpers. I can see why you would say that from the sentence quoted , but no I'm talking about legitimate Concord recognized mineral rights being available on a belt by belt basis.
If someone bumps you in "your belt" you would not have any special right to do anything beyond what you have now. However anyone actually mining in your belt would be open to aggression if you so desired.
It is simply a way for better organized mining organizations to start staking claims to the better, more convenient mining area's of the EvE universe and actually "own" them... providing something to call your own, something to defend, something to maintain, and if done right your organization should see an increased profit, ih high sec.
Because currently there is nothing similar that you can actually strive to claim for yourself. Not Sov, nor Outposts/stations, nothing save for putting up your own POS... you can't even own a POCO.
This would be the first logical step in changing that... allowing corporations to stake a claim to the mineral rights of a belt as long as they can keep a minimum level of mining activity going (which obviously may include defending the belt.). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3429
|
Posted - 2013.01.28 15:20:00 -
[68] - Quote
In fact, I could see a strong case being made for tweaking mineral distribution slightly if this were done.
Unclaimed belt: All normal "standard" varieties of ore available (as now), but none of the higher yield versions.
Actively claimed belt: Depending on the level of activity by the members of the corp claiming the belt, the higher yeild varieties of those same ore's start to become available.
Thus giving better productivity, thus providing a reason for others to try and leach off the claim (or jump the claim and wrest control of it away), thus giving a reason to defend them, thus giving a reason for actually well rounded mining corps to form and recruit, thus giving a reason to solo miners to seriously consider joining or forming this type of corp.
And most importantly giving high sec residents not only a sense of ownership, but a reason for that to be desireable.
Currently high sec miners only see action against residents of null that are suicide ganking, or rogue war dec corps.. and often don't have a desire (or more importantly, a reason) to organize or to defend themselves.
Afterwards you would very likely see conflicts and eventually wars between different mining concerns, motivated solely by the desire for profit and power. You would see wars waged and actively pursued by both sides for the very same reason large conflicts happen in 0.0. You could also very well see a spike in mercenary use from those successful organizations that would rather spend some of their profits getting others to do their dirty work or defend their interests from hostile take over.
Perhaps eventually similar mechanics could be introduced to other forms of industry and commerce, providing even more reason for high sec residents to covet certain area's or resources, and enter into physical or economic conflict over them.
Perhaps. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Piugattuk
Lima beans Corp
311
|
Posted - 2013.01.28 16:07:00 -
[69] - Quote
Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing. |

The Greenmachine Greenmachine
Green's Bicycle Shop
3
|
Posted - 2013.01.28 16:13:00 -
[70] - Quote
Piugattuk wrote:Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing.
Your quoting is absolutely ridiculous There won't be more effort unless there is more reward.....  |

Not Politically Correct
Veerhouven Ventures
97
|
Posted - 2013.01.28 16:22:00 -
[71] - Quote
Dave Stark wrote:
no you haven't. null sec has an infinite amount of asteroids,
Based on personal experience, and the fact that it is a programming impossibility, I think this is incorrect.
|

Dave Stark
1751
|
Posted - 2013.01.28 16:27:00 -
[72] - Quote
Not Politically Correct wrote:Dave Stark wrote:
no you haven't. null sec has an infinite amount of asteroids,
Based on personal experience, and the fact that it is a programming impossibility, I think this is incorrect.
based on the fact that when you completely clear out a grav site in 0.0 it respawns 15 mins later, it is correct. guess your personal experience was "i jumped in to 0.0 by accident then jumped out again"? "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1751
|
Posted - 2013.01.28 16:28:00 -
[73] - Quote
The Greenmachine Greenmachine wrote:Piugattuk wrote:Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing. Your quoting is absolutely ridiculous  There won't be more effort unless there is more reward..... 
and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all.
you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though. "100k for notifications of stupidity, i love this bounty system." |

Ruskarn Andedare
Lion Investments
83
|
Posted - 2013.01.28 16:29:00 -
[74] - Quote
Ranger 1 wrote:In fact, I could see a strong case being made for tweaking mineral distribution slightly if this were done.
Unclaimed belt: All normal "standard" varieties of ore available (as now), but none of the higher yield versions.
Actively claimed belt: Depending on the level of activity by the members of the corp claiming the belt, the higher yeild varieties of those same ore's start to become available.
Thus giving better productivity, thus providing a reason for others to try and leach off the claim (or jump the claim and wrest control of it away), thus giving a reason to defend them, thus giving a reason for actually well rounded mining corps to form and recruit, thus giving a reason to solo miners to seriously consider joining or forming this type of corp.
And most importantly giving high sec residents not only a sense of ownership, but a reason for that to be desireable.
Currently high sec miners only see action against residents of null that are suicide ganking, or rogue war dec corps.. and often don't have a desire (or more importantly, a reason) to organize or to defend themselves.
Afterwards you would very likely see conflicts and eventually wars between different mining concerns, motivated solely by the desire for profit and power. You would see wars waged and actively pursued by both sides for the very same reason large conflicts happen in 0.0. You could also very well see a spike in mercenary use from those successful organizations that would rather spend some of their profits getting others to do their dirty work or defend their interests from hostile take over.
Perhaps eventually similar mechanics could be introduced to other forms of industry and commerce, providing even more reason for high sec residents to covet certain area's or resources, and enter into physical or economic conflict over them.
Perhaps.
But this would only work for corps with 24 hour / day mining ops in each system they're active in.
If a corp doesn't have anyone to sign-on immediately after DT all the best ore in their claimed belt (and quite likely all the ore in the belt) will be gone by the time they get there. How will they be able to defend themselves?
The large 24 hour mining / day corps eat their way through multiple belts per shift.
The large mining corps would be able to outbid all the smaller mining corps for mining rights anyway.
|

The Greenmachine Greenmachine
Green's Bicycle Shop
3
|
Posted - 2013.01.28 16:57:00 -
[75] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:Piugattuk wrote:Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing. Your quoting is absolutely ridiculous  There won't be more effort unless there is more reward.....  and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all. you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though.
That is a nice hyperbole there! So it is bad now if you can make good isk with one account while doing something really awesome and exciting with your corpmates!  |

Ginger Barbarella
Caldari Provisions Caldari State
1125
|
Posted - 2013.01.28 17:03:00 -
[76] - Quote
1. What about that is "mining" as we know it? 2. If you want to see an fps with all the perspective of a bad 80's arcade game, rock on. That's not what I signed up for with EveO. I left the games of the 80's back in the 80's. "Blow it all on Quafe and strippers." -á --- Sorlac |

Dave Stark
1751
|
Posted - 2013.01.28 17:04:00 -
[77] - Quote
The Greenmachine Greenmachine wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:Piugattuk wrote:Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing. Your quoting is absolutely ridiculous  There won't be more effort unless there is more reward.....  and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all. you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though. That is a nice hyperbole there!  So it is bad now if you can make good isk with one account while doing something really awesome and exciting with your corpmates! 
if it's good isk, why don't you go and do it? educate yourself and become fabulously rich. also, miner's generally don't join corps because guess what? there's nothing a player run corp can offer a player who only mines so they stay in wardec immune npc corps :D "100k for notifications of stupidity, i love this bounty system." |

Ranger 1
Ranger Corp
3429
|
Posted - 2013.01.28 17:22:00 -
[78] - Quote
Ruskarn Andedare wrote:Ranger 1 wrote:In fact, I could see a strong case being made for tweaking mineral distribution slightly if this were done.
Unclaimed belt: All normal "standard" varieties of ore available (as now), but none of the higher yield versions.
Actively claimed belt: Depending on the level of activity by the members of the corp claiming the belt, the higher yeild varieties of those same ore's start to become available.
Thus giving better productivity, thus providing a reason for others to try and leach off the claim (or jump the claim and wrest control of it away), thus giving a reason to defend them, thus giving a reason for actually well rounded mining corps to form and recruit, thus giving a reason to solo miners to seriously consider joining or forming this type of corp.
And most importantly giving high sec residents not only a sense of ownership, but a reason for that to be desireable.
Currently high sec miners only see action against residents of null that are suicide ganking, or rogue war dec corps.. and often don't have a desire (or more importantly, a reason) to organize or to defend themselves.
Afterwards you would very likely see conflicts and eventually wars between different mining concerns, motivated solely by the desire for profit and power. You would see wars waged and actively pursued by both sides for the very same reason large conflicts happen in 0.0. You could also very well see a spike in mercenary use from those successful organizations that would rather spend some of their profits getting others to do their dirty work or defend their interests from hostile take over.
Perhaps eventually similar mechanics could be introduced to other forms of industry and commerce, providing even more reason for high sec residents to covet certain area's or resources, and enter into physical or economic conflict over them.
Perhaps. But this would only work for corps with 24 hour / day mining ops in each system they're active in. If a corp doesn't have anyone to sign-on immediately after DT all the best ore in their claimed belt (and quite likely all the ore in the belt) will be gone by the time they get there. How will they be able to defend themselves? The large 24 hour mining / day corps eat their way through multiple belts per shift. The large mining corps would be able to outbid all the smaller mining corps for mining rights anyway.
Those are what we call "Good" problems. Most corps or alliances (in this case mining consortiums) strive to make sure that they have good time zone coverage for a variety of reasons. This would be no different. Whether those players are there to actively mine the better grade ore that spawns, or simply there to make sure no one else does, it really doesn't matter and would be determined by the organization itself.
Most well organized groups would very quickly outgrow a single belt, and would have to make informed decisions about how many belts in a given location (or multiple locations) to acquire mineral rights for. They would have to balance what they can afford vs what they have sufficient activity to keep upgraded vs what they can defend from claim jumpers. Do you begin to see where this could make the whole industry more engaging yet?
Yes, large mining corps would have an advantage (if properly administrated) and would have the manpower to run multiple belts. However (and this should be an EvE maxim) the larger they get and the more belts they strive to protect their interests in, the more difficult it becomes. In other words, more profit brings more risk... or to put it another way, the bigger you are the easier it is for the little guy to punch a hole in what you are tryiing to do.
If the large organization is sloppy about keeping the little guy out, the little guy can simply reap high profits at the larger organizations expense.
If the little guy has more combat capability, he can simply force the larger entity out by interdicting their mining productivity.
And lastly, if the big guy is smart enough to not bite off more than he can chew... and reap good profits doing so... he deserves to succeed. The same goes for the little guy for that matter. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

The Greenmachine Greenmachine
Green's Bicycle Shop
3
|
Posted - 2013.01.28 17:25:00 -
[79] - Quote
[/quote]if it's good isk, why don't you go and do it? educate yourself and become fabulously rich. also, miners generally don't join corps because guess what? there's nothing a player run corp can offer a player who only mines so they stay in wardec immune npc corps :D[/quote]
The isk is bad right now I'm talking about if changes are made and mining isn't the way it should be doing it completley solo. It needs to bring people together to be able to make mroe isk like Ranger1 has said  |

Barakach
Caldari Provisions Caldari State
143
|
Posted - 2013.01.28 17:27:00 -
[80] - Quote
Marcus Harikari wrote:If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now.
Ironically, money made by mining is set by the collective of all users in the form of demand, and to a slight degree, the material requirements for blue-prints. |

silens vesica
Corsair Cartel
462
|
Posted - 2013.01.28 17:28:00 -
[81] - Quote
The Greenmachine Greenmachine wrote:The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Dave Stark
1752
|
Posted - 2013.01.28 17:30:00 -
[82] - Quote
The Greenmachine Greenmachine wrote:The isk is bad right now I'm talking about if changes are made and mining isn't the way it should be doing it completley solo. It needs to bring people together to be able to make mroe isk like Ranger1 has said 
but the isk won't be good, because everything will be more expensive. all you will do is lower non miner's purchasing power (read: your purchasing power) "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
3
|
Posted - 2013.01.28 17:31:00 -
[83] - Quote
silens vesica wrote:The Greenmachine Greenmachine wrote:The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.
Thats not a bad point there. Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay  |

Dave Stark
1752
|
Posted - 2013.01.28 17:33:00 -
[84] - Quote
The Greenmachine Greenmachine wrote:silens vesica wrote:The Greenmachine Greenmachine wrote:The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players. Thats not a bad point there.  Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay 
or we could just leave it alone because the system is perfectly fine as it is? "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
3
|
Posted - 2013.01.28 17:39:00 -
[85] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:silens vesica wrote:The Greenmachine Greenmachine wrote:The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players. Thats not a bad point there.  Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay  or we could just leave it alone because the system is perfectly fine as it is?
The system is most definitley not perfectly fine, not only is mining deadly boring and could be one of the most new player attractive aspects if it was changed but is has silly exploits like the npc corp safe mining permit you talked about..  |

silens vesica
Corsair Cartel
462
|
Posted - 2013.01.28 17:40:00 -
[86] - Quote
Dave Stark wrote: or we could just leave it alone because the system is perfectly fine as it is?
This. ^
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Dave Stark
1753
|
Posted - 2013.01.28 17:43:00 -
[87] - Quote
actually OP, how does this sound?
allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install. these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.
how does that sound? "100k for notifications of stupidity, i love this bounty system." |

The Greenmachine Greenmachine
Green's Bicycle Shop
4
|
Posted - 2013.01.28 17:47:00 -
[88] - Quote
Dave Stark wrote:actually OP, how does this sound?
allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install. these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.
how does that sound?
Kinda sounds like Command and Conquer. I don't really think you should be able to claim the actual system but to just take control of a belt and have upgrades seen on the belt. But yeah that is kinda like what Ranger has said where the belt is your little patch of heaven  |

Dave Stark
1753
|
Posted - 2013.01.28 17:48:00 -
[89] - Quote
The Greenmachine Greenmachine wrote:Dave Stark wrote:actually OP, how does this sound?
allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install. these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.
how does that sound? Kinda sounds like Command and Conquer.  I don't really think you should be able to claim the actual system but to just take control of a belt and have upgrades seen on the belt. But yeah that is kinda like what Ranger has said where the belt is your little patch of heaven 
welcome to 0.0. "100k for notifications of stupidity, i love this bounty system." |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
9
|
Posted - 2013.01.28 17:50:00 -
[90] - Quote
Ranger 1 wrote:Consider this.
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.
If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.
Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).
Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.
Obviously the details would have to be examined and balanced.
I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).
I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.
Make it profitable to work together to "own" a resource, and people will work together to do it. There aren't enough belts to make your plan viable. Furthermore, mining was meant to be a reliable form of income for newer less skilled players. Mining is fine. As a mechanic it supplies the materials for players to build things.
|

Ranger 1
Ranger Corp
3429
|
Posted - 2013.01.28 17:54:00 -
[91] - Quote
Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).
I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.
This is something that is currently sorely lacking.
The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kitty Bear
Disturbed Friends Of Diazepam A Point In Space
564
|
Posted - 2013.01.28 17:57:00 -
[92] - Quote
The Greenmachine Greenmachine wrote:http://www.youtube.com/watch?v=SRBXYsMuV4A BOOM KABLAM SPLAT Now this is what it should be!    
I dont see any actual mining in that .....
From the clip it just appears to be yet another twitch-based space combat sim .. im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay. |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
9
|
Posted - 2013.01.28 17:59:00 -
[93] - Quote
Ranger 1 wrote:Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).
I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.
This is something that is currently sorely lacking.
The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.
Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so. Can't. You can't ignore the destruction it would cause to the market. I think what the OP is not aware of is that mineral requirements are too high. Since the quantities are so high people spend far too much time mining. |

The Greenmachine Greenmachine
Green's Bicycle Shop
4
|
Posted - 2013.01.28 18:00:00 -
[94] - Quote
Kitty Bear wrote:The Greenmachine Greenmachine wrote:http://www.youtube.com/watch?v=SRBXYsMuV4A BOOM KABLAM SPLAT Now this is what it should be!     I dont see any actual mining in that ..... From the clip it just appears to be yet another twitch-based space combat sim .. im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay.
All you have to do is see all that action happening when you are defending or attacking a belt and then there can be all the mining in eve right now  |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
9
|
Posted - 2013.01.28 18:06:00 -
[95] - Quote
The Greenmachine Greenmachine wrote:Kitty Bear wrote:The Greenmachine Greenmachine wrote:http://www.youtube.com/watch?v=SRBXYsMuV4A BOOM KABLAM SPLAT Now this is what it should be!     I dont see any actual mining in that ..... From the clip it just appears to be yet another twitch-based space combat sim .. im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay. All you have to do is see all that action happening when you are defending or attacking a belt and then there can be all the mining in eve right now 
EVE has a mechanic for this called mercs. |

Dave Stark
1753
|
Posted - 2013.01.28 18:08:00 -
[96] - Quote
Ranger 1 wrote:Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).
I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.
This is something that is currently sorely lacking.
The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.
Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so.
the day they turn mining in to a ****** quick time event is the day i cancel every account of mine, except one, and then sit and contemplate canceling that one too.
the simple fact is, any one with multiple miners will drop accounts. unless you're the octopus man you can't play 2, 3, 4, or 8 quicktime events at once. nobody wants miners dropping accounts. ccp will lose revenue and every one else will have to spend more time earning isk as their purchasing power diminishes as prices rise due to lower supply.
people do organise and get serious about it; they're called multiboxers. people mining in groups who aren't multiboxers that actually get anything out of it are often new players being given offensive prices for their ore because they're new with low sp, and don't know any better or are in a position where multiple accounts aren't an option for them. the very simple fact is that mining with other people does nothing but kill your isk/hour, which let's face it is the reason they mine aside from the fact you can do it while mostly afk. "100k for notifications of stupidity, i love this bounty system." |

Ranger 1
Ranger Corp
3430
|
Posted - 2013.01.28 18:19:00 -
[97] - Quote
Aza Ebanu wrote:Ranger 1 wrote:Consider this.
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.
If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.
Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).
Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.
Obviously the details would have to be examined and balanced.
I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).
I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.
Make it profitable to work together to "own" a resource, and people will work together to do it. There aren't enough belts to make your plan viable. Furthermore, mining is fine. As a mechanic it supplies the materials for players to build things.
Not enough belts? So basically you are saying that this would be wildly popular and everyone would be doing it. 
To be perfectly honest,f there is competition eventually for available belts, so much the better. However I doubt that will happen outside of the more populated area's.
I don't quite follow what your last point is. Of course as a mechanic it supplies building materials. Are you suggesting that if every belt in high sec was privately own and harvested, with a larger number of high density ore than we commonly see today because they have been developed, that we would see mineral shortages? If so, that doesn't make too much sense to me. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranzabar
Aliastra Gallente Federation
43
|
Posted - 2013.01.28 18:24:00 -
[98] - Quote
No way Man. Way too much effort. I like to nod off while I mine Abide |

Ranger 1
Ranger Corp
3430
|
Posted - 2013.01.28 18:32:00 -
[99] - Quote
Dave Stark wrote:Ranger 1 wrote:Mining currently sucks, I don't think very many people will seriously dispute that (social chatty time factors aside).
I don't necessarily think mining should be much more profitable over all. Rather I think that the focus should be on making it so that well organized groups of miners reap significantly higher rewards than solo or loose groups do. In this way those that choose to remain solo get very basic ore to grind through AFK or whatever. But those that engage more fully in the activity reap noticable rewards, providing motivation to organize as well as motivation to protect what they have.
This is something that is currently sorely lacking.
The only motivation now is to at least have someone around (or an alt) providing gang links and some sort of hauling activity efficient enough to support a small group at most. Many don't even bother with this as the difference is not significant, and that is fine. But there are those out there that WOULD get serious about it and organize if they could achieve not only significantly higher profits but a sense of ownership as well.
Solo miners would not be overly penalized (in fact ninja mining would become much more interesting and a high sec activity), while those willing to organize and claim those resources as their own (and protect them) would have a very good reason to do so. the day they turn mining in to a ****** quick time event is the day i cancel every account of mine, except one, and then sit and contemplate canceling that one too. the simple fact is, any one with multiple miners will drop accounts. unless you're the octopus man you can't play 2, 3, 4, or 8 quicktime events at once. nobody wants miners dropping accounts. ccp will lose revenue and every one else will have to spend more time earning isk as their purchasing power diminishes as prices rise due to lower supply. people do organise and get serious about it; they're called multiboxers. people mining in groups who aren't multiboxers that actually get anything out of it are often new players being given offensive prices for their ore because they're new with low sp, and don't know any better or are in a position where multiple accounts aren't an option for them. the very simple fact is that mining with other people does nothing but kill your isk/hour, which let's face it is the reason they mine aside from the fact you can do it while mostly afk.
I think you may be confusing some of the points I made with others that have been offered through out the thread (perfectly understandable, it's been back and forth quite a bit).
My central point is that being able to acquire mineral rights in high sec would provide strong reasons to organize and defend those belts by providing tangible increases in profits and a strong sense of ownership. The only downside for the loner would be that higher yeild ore would be more difficult to find unless you choose to ninja mine from an "owned" belt.
Old play styles are not overly disrupted, newer and more interactive play styles are encouraged. A sense of ownership is finally brought to high sec space.
I really don't follow why you think people would stop mining.
As a side note, mining with other people in an organized group (even under the current rules set) enhances your yield due to gang links and organized hauling procedures. This is why small groups (or serious multiboxers running dozens of accounts) do it to begin with. But there is little sense of ownership, no reason to stay in one area or defend that area, and the increase in profit is not significant enough to sufficiently reward the players for their organizational efforts.
If a person wanted to continue mining AFK and solo, there would certain be nothing to stop him. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dave Stark
1753
|
Posted - 2013.01.28 18:47:00 -
[100] - Quote
Ranger 1 wrote:I think you may be confusing some of the points I made with others that have been offered through out the thread (perfectly understandable, it's been back and forth quite a bit).
My central point is that being able to acquire mineral rights in high sec would provide strong reasons to organize and defend those belts by providing tangible increases in profits and a strong sense of ownership. The only downside for the loner would be that higher yeild ore would be more difficult to find unless you choose to ninja mine from an "owned" belt.
Old play styles are not overly disrupted, newer and more interactive play styles are encouraged. A sense of ownership is finally brought to high sec space.
I really don't follow why you think people would stop mining.
As a side note, mining with other people in an organized group (even under the current rules set) enhances your yield due to gang links and organized hauling procedures. This is why small groups (or serious multiboxers running dozens of accounts) do it to begin with. But there is little sense of ownership, no reason to stay in one area or defend that area, and the increase in profit is not significant enough to sufficiently reward the players for their organizational efforts.
If a person wanted to continue mining AFK and solo, there would certain be nothing to stop him.
i was mainly referring to you saying "engage more fully", because to me that implied something that perhaps you never implied. no matter.
i don't think it would, because red frog is 500k per jump last i checked, moving 1 system out is going to be cheaper than buying mineral rights, i'll wager. especially when you're paying roughly 500k per 800m-1bn isk of minerals. i think my average red frog shipment on an almost full freighter is anywhere between 800-950m isk in minerals.
i don't get bonuses for mining with other people, i already have an orca. some one else providing gang links just turns my orca pilot in to a glorified hauler so i'm still not gaining anything. if some one else's orca is hauling for me as well, then obviously i'm going to have to cut them in on my profits.... so i may as well get my own orca and not be subject to their afk breaks, and their play time. mining with other accounts is more profitable, mining with other people is not. subtle but important difference there.
the problem is, there shouldn't be a reason to stay and defend an area in high sec; high sec space is owned by the npc corporations/factions/whatever. if you want to defend and fight over resources etc, go to 0.0. there's really no reason to turn high sec in to 0.0 avec concord. it makes no sense.
i still don't really see why high sec mining should change, it works fine and there's nothing wrong with it. i haven't met a miner who dislikes the way mining works. i have a feeling, if you asked a bunch of miners, you'd probably get replies that border on "because i can do it on several accounts at once without diminishing returns like multiboxing anoms/l4s" or "because i can do it while i do my homework/housework/rub one out/walk the hamster etc". i doubt you'll find many people who will say "mining needs changing because it's terrible but i do it day in day out because i like self harm".
the things wrong with mining is not high sec asteroid belts, not the mechanics of mining, but other things like the composition of null sec grav sites, the failed ship rebalance, the lack of reason to mine with others. "100k for notifications of stupidity, i love this bounty system." |

Ranger 1
Ranger Corp
3430
|
Posted - 2013.01.28 19:07:00 -
[101] - Quote
Dave Stark wrote:Ranger 1 wrote:I think you may be confusing some of the points I made with others that have been offered through out the thread (perfectly understandable, it's been back and forth quite a bit).
My central point is that being able to acquire mineral rights in high sec would provide strong reasons to organize and defend those belts by providing tangible increases in profits and a strong sense of ownership. The only downside for the loner would be that higher yeild ore would be more difficult to find unless you choose to ninja mine from an "owned" belt.
Old play styles are not overly disrupted, newer and more interactive play styles are encouraged. A sense of ownership is finally brought to high sec space.
I really don't follow why you think people would stop mining.
As a side note, mining with other people in an organized group (even under the current rules set) enhances your yield due to gang links and organized hauling procedures. This is why small groups (or serious multiboxers running dozens of accounts) do it to begin with. But there is little sense of ownership, no reason to stay in one area or defend that area, and the increase in profit is not significant enough to sufficiently reward the players for their organizational efforts.
If a person wanted to continue mining AFK and solo, there would certain be nothing to stop him. i was mainly referring to you saying "engage more fully", because to me that implied something that perhaps you never implied. no matter. i don't think it would, because red frog is 500k per jump last i checked, moving 1 system out is going to be cheaper than buying mineral rights, i'll wager. especially when you're paying roughly 500k per 800m-1bn isk of minerals. i think my average red frog shipment on an almost full freighter is anywhere between 800-950m isk in minerals. i don't get bonuses for mining with other people, i already have an orca. some one else providing gang links just turns my orca pilot in to a glorified hauler so i'm still not gaining anything. if some one else's orca is hauling for me as well, then obviously i'm going to have to cut them in on my profits.... so i may as well get my own orca and not be subject to their afk breaks, and their play time. mining with other accounts is more profitable, mining with other people is not. subtle but important difference there. the problem is, there shouldn't be a reason to stay and defend an area in high sec; high sec space is owned by the npc corporations/factions/whatever. if you want to defend and fight over resources etc, go to 0.0. there's really no reason to turn high sec in to 0.0 avec concord. it makes no sense. i still don't really see why high sec mining should change, it works fine and there's nothing wrong with it. i haven't met a miner who dislikes the way mining works. i have a feeling, if you asked a bunch of miners, you'd probably get replies that border on "because i can do it on several accounts at once without diminishing returns like multiboxing anoms/l4s" or "because i can do it while i do my homework/housework/rub one out/walk the hamster etc". i doubt you'll find many people who will say "mining needs changing because it's terrible but i do it day in day out because i like self harm". the things wrong with mining is not high sec asteroid belts, not the mechanics of mining, but other things like the composition of null sec grav sites, the failed ship rebalance, the lack of reason to mine with others.
Which would be more profitable, mining in a belt where little or no high density ore is available or mining in a belt where there is a very high concentration of high density ore?
If you had a mining corporation or consortium which would be more profitable, 3 people (all your alts) mining or 30 people mining (or 300 for that matter)?
If organizations did form and purchase mineral rights in some belts, what would stop you from enjoying your current multi box mining activities in other belts?
I think you would be hard pressed to find a thread in the entire history of this forum where the majority opinion was that "mining is fine as is". I'm not trying to directly butt heads with you, but this is self evident.
And finally,
...there is nothing wrong with high sec belts except that they can not be owned or developed. ... the current mechanics of mining are only acceptable if you chose to do it in an AFK manner. ... null sec grav sites are another issue entirely. ...I think you'd be hard pressed to find a miner that believes the ship rebalance was "fail". ...and yes, while there is incentive to mine with others (if you are intelligent about it) you are correct that there is not sufficient incentive to justify it being done more commonly. Thus the current discussion. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
9
|
Posted - 2013.01.28 19:18:00 -
[102] - Quote
Ranger 1 wrote:Aza Ebanu wrote:Ranger 1 wrote:Consider this.
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.
If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.
Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).
Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.
Obviously the details would have to be examined and balanced.
I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).
I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.
Make it profitable to work together to "own" a resource, and people will work together to do it. There aren't enough belts to make your plan viable. Furthermore, mining is fine. As a mechanic it supplies the materials for players to build things. Not enough belts? So basically you are saying that this would be wildly popular and everyone would be doing it.  To be perfectly honest,f there is competition eventually for available belts, so much the better. However I doubt that will happen outside of the more populated area's. I don't quite follow what your last point is. Of course as a mechanic it supplies building materials. Are you suggesting that if every belt in high sec was privately own and harvested, with a larger number of high density ore than we commonly see today because they have been developed, that we would see mineral shortages? If so, that doesn't make too much sense to me. Nope! No at all, just that there are too many miners compared to belts. No my last point is that minerals don't have any effect on EVE outside of the stuff they build. Players buy minerals from miners then build stuff with them. Having another point of contention built around something that makes the game work would break the game.
Mining permits and other ideas have been tried before by in game players,and it leads to less mining period. Less mining means less stuff. Less stuff means higher prices. Higher prices means more risk. More risk means players with low risk tolerances, the majority of players, will not participate. Majority of players not participating in a mmo means the players go elsewhere. Players going elsewhere means CCP has to eat dog food to survive... Why do you want CCP to eat dog food? |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
67
|
Posted - 2013.01.28 19:26:00 -
[103] - Quote
The Greenmachine Greenmachine wrote:
I have no idea what you are smoking, but you better get rid of it before customs scans you. |

Ranger 1
Ranger Corp
3430
|
Posted - 2013.01.28 19:33:00 -
[104] - Quote
Aza Ebanu wrote:Ranger 1 wrote:Aza Ebanu wrote:Ranger 1 wrote:Consider this.
What if belts and the re spawn rates of those belts remained just as it is today, except that you can purchase mining rights (in high sec) that allow you to not only use those belts exclusively but to defend them against would be claim jumpers?
To maintain your mining rights you would need to pay a fee to the local empire, and would need to maintain a certain minimum level of mining activity in those belts. If your mining activity drops below that threshold, you lose your exclusive rights to that belt.
If someone comes in and begins mining in your belt, you have the option to open fire on the claim jumper and his corp without the need for a formal declaration of war for the remainder of that day to protect your claim. Of course, once fired upon that pilot can return fire. Advantage goes to the defending corp as they can pick and choose whom to open fire upon, although during the time period of the ensuing limited engagement the claim jumper can of course choose to reship just as they can now.
Now if I see a belt that I want to work that is already claimed I have all of the options currently available to me, including suicide ganking and war declaration, to use to drive productivity down in that belt to the point where I can claim it for my own. Of course, I now have to maintain the minimum level of output to hold my claim (and pay the appropriate fee).
Options would be opened up on both sides of the coin, with a minimum of fiddling around with current game mechanics.
Obviously the details would have to be examined and balanced.
I have always thought it odd that valuable resources could not be legally claimed, fought over, and defended even in high sec. The problem as been that there was no advantage or game mechanic in place to do so. Why form a large mining corp (with some level of self defense capability) when there is little to gain (other than some productivity gains) from working together as opposed to every miner for himself (and an alt or two).
I think we could and should consider allowing claims to be filed on resources such as asteroid belts and let people have another point of contention.
Make it profitable to work together to "own" a resource, and people will work together to do it. There aren't enough belts to make your plan viable. Furthermore, mining is fine. As a mechanic it supplies the materials for players to build things. Not enough belts? So basically you are saying that this would be wildly popular and everyone would be doing it.  To be perfectly honest,f there is competition eventually for available belts, so much the better. However I doubt that will happen outside of the more populated area's. I don't quite follow what your last point is. Of course as a mechanic it supplies building materials. Are you suggesting that if every belt in high sec was privately own and harvested, with a larger number of high density ore than we commonly see today because they have been developed, that we would see mineral shortages? If so, that doesn't make too much sense to me. Nope! No at all, just that there are too many miners compared to belts. No my last point is that minerals don't have any effect on EVE outside of the stuff they build. Players buy minerals from miners then build stuff with them. Having another point of contention built around something that makes the game work would break the game. Mining permits and other ideas have been tried before by in game players,and it leads to less mining period. Less mining means less stuff. Less stuff means higher prices. Higher prices means more risk. More risk means players with low risk tolerances, the majority of players, will not participate. Majority of players not participating in a mmo means the players go elsewhere. Players going elsewhere means CCP has to eat dog food to survive... Why do you want CCP to eat dog food?
Actually, the only place where there are more miners than belts are around high population centers. As you travel further away from them you rarely see empty belts.
Competition for resources works in every other facet of the game, look no further than T2 or T3 production. Large alliances via for control of moon goo, well organized groups via for control over profitable WH. Not only are those industries flourishing, they are highly profitable... while at the same time the market is well supplied.
Remember two things:
1: I'm not discussing making minerals more rare. Actually, by developing a belt, quite the opposite.
2: Many players would be perfectly free to mine just as they have always done with little or no impact, however organized groups would be able to reap larger rewards for their efforts... and new variations of high sec game play would come into being.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dave Stark
1754
|
Posted - 2013.01.28 19:43:00 -
[105] - Quote
Ranger 1 wrote:
...there is nothing wrong with high sec belts except that they can not be owned or developed. ... the current mechanics of mining are only acceptable if you chose to do it in an AFK manner. ... null sec grav sites are another issue entirely. ...I think you'd be hard pressed to find a miner that believes the ship rebalance was "fail". ...and yes, while there is incentive to mine with others (if you are intelligent about it) you are correct that there is not sufficient incentive to justify it being done more commonly. Thus the current discussion.
that's not an issue with high sec belts. you can already do this in null sec. we do NOT need to turn high sec in to nullsec with concord. it's ********.
no, the current mechanics of mining are just acceptable full stop. there's nothing wrong with how mining works, it's identical to how ratting works. target, hit f1, wait until target vanishes.
agreed they are another issue entirely, but what you're suggesting is basically turning high sec belts into null sec grav sites give or take a few small details.
depends how you define "fail" sure overall all the ships are better, but they are in no way balanced. look at the graphs ccp produced. all that has happened is every one sold their hulks and brought macks. we've gone from king hulk to king mack and the situation they tried to get away from still exists, hence it failed at balancing the ships.
no, there isn't an incentive to mine with other people. only with more accounts. "100k for notifications of stupidity, i love this bounty system." |

Ranger 1
Ranger Corp
3430
|
Posted - 2013.01.28 20:00:00 -
[106] - Quote
Dave Stark wrote:Ranger 1 wrote:
...there is nothing wrong with high sec belts except that they can not be owned or developed. ... the current mechanics of mining are only acceptable if you chose to do it in an AFK manner. ... null sec grav sites are another issue entirely. ...I think you'd be hard pressed to find a miner that believes the ship rebalance was "fail". ...and yes, while there is incentive to mine with others (if you are intelligent about it) you are correct that there is not sufficient incentive to justify it being done more commonly. Thus the current discussion.
that's not an issue with high sec belts. you can already do this in null sec. we do NOT need to turn high sec in to nullsec with concord. it's ********. no, the current mechanics of mining are just acceptable full stop. there's nothing wrong with how mining works, it's identical to how ratting works. target, hit f1, wait until target vanishes. agreed they are another issue entirely, but what you're suggesting is basically turning high sec belts into null sec grav sites give or take a few small details. depends how you define "fail" sure overall all the ships are better, but they are in no way balanced. look at the graphs ccp produced. all that has happened is every one sold their hulks and brought macks. we've gone from king hulk to king mack and the situation they tried to get away from still exists, hence it failed at balancing the ships. no, there isn't an incentive to mine with other people. only with more accounts.
I'm sorry Dave, but most of the points you just listed are HIGHLY debatable... and most people just simply would not agree with your assessment.
High sec mining, indeed mining in general, has been one of the most requently requested mechanics in game to be redesigned or iterated on. As only one example remember all of those discussions about ring mining?
The ability to own and develop a resource is a mechanic that works well in Null yes... and is sorely lacking in high sec. Just because you are in the domain of a major faction, there is no reason why various resources cannot be privately owned or access rights to them procured.
There are very few similarities between this and a null sec grav site. Yes you can develop both in a way, but that is where the similarity ends. You can't own an anom, it isn't stationary, and it isn't in public space (it's usually deep in your own sov).
Macks are more common now because there are far more solo miners than organized groups, and under the current conditions the Mack lends itself more readily to high sec solo players, and they are the vast majority of miners. Wouldn't it be nice if that were to change. 
You are correct, there is currently not enough incentive to mine with large groups. That is one of the points being made, that we should look at a variety of ways to change that (among other things). I will point out that this rather flies in the face of your proclamation that "mining is fine as is", as since there is little incentive to cooperate with others there is obviously a shortcoming there. While solo play should not be penalized, group cooperation should be rewarded. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dave Stark
1755
|
Posted - 2013.01.28 21:12:00 -
[107] - Quote
Ranger 1 wrote:I'm sorry Dave, but most of the points you just listed are HIGHLY debatable... and most people just simply would not agree with your assessment. High sec mining, indeed mining in general, has been one of the most requently requested mechanics in game to be redesigned or iterated on. As only one example remember all of those discussions about ring mining? The ability to own and develop a resource is a mechanic that works well in Null yes... and is sorely lacking in high sec. Just because you are in the domain of a major faction, there is no reason why various resources cannot be privately owned or access rights to them procured. There are very few similarities between this and a null sec grav site. Yes you can develop both in a way, but that is where the similarity ends. You can't own an anom, it isn't stationary, and it isn't in public space (it's usually deep in your own sov). Macks are more common now because there are far more solo miners than organized groups, and under the current conditions the Mack lends itself more readily to high sec solo players, and they are the vast majority of miners. Wouldn't it be nice if that were to change.  You are correct, there is currently not enough incentive to mine with large groups. That is one of the points being made, that we should look at a variety of ways to change that (among other things). I will point out that this rather flies in the face of your proclamation that "mining is fine as is", as since there is little incentive to cooperate with others there is obviously a shortcoming there. While solo play should not be penalized, group cooperation should be rewarded. well i don't post to be agreed with.
can't say i remember seeing a single thing about ring mining, being honest.
it's not lacking in empire at all, if you want to own and develop areas of space, go to null that's what it's there for. high sec does not need to be nullsec with concord. otherwise you may as well just add concord to null sec and save yourself the time because i'll wager it'd take less time to add concord to null rather than totally re-designing empire space.
you have a mining site, you upgrade it. they are the same. the small details are irrelevant. a car is a car, a rock is a rock, a banana is tasty. (sorry i'm kinda peckish).
no, macks are more common now because they get the worst of nothing, unlike hulks that get the worst of two of the three key statistics for a mining ship (tank, and cargo capacity). the very fact is, the ships are not balanced (oh and the skiff tries to fill a niche that doesn't exist). there are several posts by me, and other players on this obvious lack of balance. hell, it's in the thread about the devblog relating to the aftermath of the rebalance. feel free to look it up. and for reference, pretty much all of my miners are in macks/rets because the yield difference is too small for all the extra effort, not to mention they've got more tank then a cov/hulk.
i didn't say mining, as a whole is ok as it is. simply the mechanics of mining. as in, warp to belt, target asteroid, hit f1, repeat until belt is empty. it's exactly the same as a mission. warp to mission, target red crosses, hit f1, repeat until all red crosses are gone. nobody wants missions to be more interactive, though do they? as i said there are things about mining that need fixing, the mechanics of mining aren't one of those things. i think the answer to the group issue is firmly in the domain of player corps. the ability for player corps to offer something miners can't otherwise gets will make people mine together, and get out of npc corps. i've been looking for a corp for a few months now and every time i go to the forums all i see is "join us and you can be war decced for no reward" which is a pretty bad deal. "100k for notifications of stupidity, i love this bounty system." |

Not Politically Correct
Veerhouven Ventures
99
|
Posted - 2013.01.28 22:16:00 -
[108] - Quote
Mining in large groups is wasteful. IMHO. There should never be more than 4 Exhumers in one belt because there are few systems that have more than four types of ore. Put 12 Exhumers in one belt and they are forced to 'mine over' each other.
BTW, clearing a belt, or even a certain type of ore, is a bad thing if you mine every day. Clear a belt of an ore type, and you go into the three day cycle. That belt won't be worth mining for 3 days.
Optimal? Mine one belt less than you have Orcas. The odd Orca keeps the other ones empty. Same number of mining ships as ore types per belt.
|

MeBiatch
Republic University Minmatar Republic
820
|
Posted - 2013.01.28 22:19:00 -
[109] - Quote
ffs wrong thread Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Dave Stark
1756
|
Posted - 2013.01.28 22:36:00 -
[110] - Quote
Not Politically Correct wrote:Mining in large groups is wasteful. IMHO. There should never be more than 4 Exhumers in one belt because there are few systems that have more than four types of ore. Put 12 Exhumers in one belt and they are forced to 'mine over' each other.
BTW, clearing a belt, or even a certain type of ore, is a bad thing if you mine every day. Clear a belt of an ore type, and you go into the three day cycle. That belt won't be worth mining for 3 days.
Optimal? Mine one belt less than you have Orcas. The odd Orca keeps the other ones empty. Same number of mining ships as ore types per belt.
not to mention 12 hulks in a belt will strip a belt very quickly then you have to warp 12 ships to the next belt, etc, where as if you spread them out they all warp once and that's it. "100k for notifications of stupidity, i love this bounty system." |

Not Politically Correct
Veerhouven Ventures
99
|
Posted - 2013.01.28 22:40:00 -
[111] - Quote
Dave Stark wrote:Not Politically Correct wrote:Mining in large groups is wasteful. IMHO. There should never be more than 4 Exhumers in one belt because there are few systems that have more than four types of ore. Put 12 Exhumers in one belt and they are forced to 'mine over' each other.
BTW, clearing a belt, or even a certain type of ore, is a bad thing if you mine every day. Clear a belt of an ore type, and you go into the three day cycle. That belt won't be worth mining for 3 days.
Optimal? Mine one belt less than you have Orcas. The odd Orca keeps the other ones empty. Same number of mining ships as ore types per belt.
not to mention 12 hulks in a belt will strip a belt very quickly then you have to warp 12 ships to the next belt, etc, where as if you spread them out they all warp once and that's it.
Signs of intelligence? Maybe I under-estimated you. Sorry. 
|

Dave Stark
1756
|
Posted - 2013.01.28 22:40:00 -
[112] - Quote
Not Politically Correct wrote:Signs of intelligence? Maybe I under-estimated you. Sorry. 
i'd rather be underestimated than overestimated. "100k for notifications of stupidity, i love this bounty system." |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
628
|
Posted - 2013.01.28 22:48:00 -
[113] - Quote
Heres how mining works in Eve.
You need to have multiple accounts to make enough money for it to be efficient.
CCP therefore loves miners. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Not Politically Correct
Veerhouven Ventures
99
|
Posted - 2013.01.28 23:28:00 -
[114] - Quote
Cipher Jones wrote: You need to have multiple accounts to make enough money for it to be efficient.
\But, should you need multiple accounts to be efficient? I admit, in my mining days I had 4 accounts. Nice efficient fleet, but I really wanted more miners. I have three Orcas. I could handle two belts at a time.
If I could just find some miners that obeyed the corp rules.
|

YuuKnow
Boom-Town
633
|
Posted - 2013.01.29 00:20:00 -
[115] - Quote
meh |

The Greenmachine Greenmachine
Green's Bicycle Shop
4
|
Posted - 2013.01.29 02:27:00 -
[116] - Quote
Cipher Jones wrote:Heres how mining works in Eve.
You need to have multiple accounts to make enough money for it to be efficient.
CCP therefore loves miners.
And does it sound fun or awesome if it works like that??? Heck no! It needs to be like something in the video which will even attract MORE players to play EVE which in the end = More Money for CCP. It is a win win situation.   |

Mars Theran
Red Rogue Squadron
1610
|
Posted - 2013.01.29 02:34:00 -
[117] - Quote
Leetha Layne wrote:Is that the Wolfenstein engine?
You mean the original? Maybe.  zubzubzubzubzubzubzubzub |

FloppieTheBanjoClown
The Skunkworks
2551
|
Posted - 2013.01.29 02:37:00 -
[118] - Quote
Marcus Harikari wrote:If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now. You know how to make mining pay better?
Kill all the other miners. Founding member of the Belligerent Undesirables movement. |

The Greenmachine Greenmachine
Green's Bicycle Shop
4
|
Posted - 2013.01.29 02:47:00 -
[119] - Quote
FloppieTheBanjoClown wrote:Marcus Harikari wrote:If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now. You know how to make mining pay better? Kill all the other miners.
James 315?!?!?  |

Majuan Shuo
SKULLDOGS
45
|
Posted - 2013.01.29 04:38:00 -
[120] - Quote
well thats a remake of Descent if i ever saw one
(a great old school game) "I believe the Winter expansion needs to be a huge success, and so they are giving us ice cream, and cake, and ice cream cake, and pizza, and hookers, and blow, and pizza. Any and everything they think players want and they can do by winter, they will stuff into this expansion." |
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