| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.27 20:24:00 -
[1] - Quote
Exploration is what I enjoy most because you never know what you will get, and the rewards can be big. There are several different aspects to scanning that I have learned. Most of these are through YouTube videos, others on accident. When scanning the part that takes most the time that I feel can be simplified/eliminated is the process of separating the drones for scanning.
Here is my proposal: Allow the ALT-Mouse movement action to work while drones are at their initial point. so that they will spread apart equal distant from each other leaving one drone in the center (unless 2 or under drones are used for early scanning)
With this innovation dropping scanning drones then spreading for scanning will bypass a lot of the meaningless labor currently present.
2nd Proposal: Allow the Probe Launcher to launch drones continuously till either empty or max deploy-able is reached.
These must have been brought up in the past and with the integration it would greatly improve the tediousness of drone deployment.. click.. click.. click......... click.
-------------------------------------------------------------------------------------------------------------------------------------- I hope these two options, specifically the first one, are taken seriously and implemented in future patching this year. Exploration is endlessly rewarding and I can thank Sir Livingston for his YouTube videos. I am interested to hear other exploration pilots feedback and other ideas.
Keep it clean, keep it constructive. -Reyisa
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Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.27 21:23:00 -
[2] - Quote
I had thoughts of having pictures of specific drone layouts based on available drones and ability to deploy. Select drone deployment configuration. And deploy all drones. Sure make it take 20-30 seconds to process to make up for the time it would take to deploy drones one by one.
Deploy Drones - > Select Pattern |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.27 22:06:00 -
[3] - Quote
.... I don't like the "slippery slope" feel of making probe scanning half-automated. It seems like it could only lead to super-cheese-easy exploration, which takes the accomplishment/prestige out of being good at it.
(edited, my first post was far too knee-jerk)[/quote]
I agree, we do not want to WOW it up. It is really fine how it is. mass/continuous drone deploy would be nice. it is strange it it only does one a time as it is a "launcher". |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.28 00:07:00 -
[4] - Quote
Thank you very much for the note on correct area of forums to post, I usually avoid the forums because well, you know how gaming forums are. My thoughts to your responses...
1. Separation from a central point, leaving one if more then 3. Pretty simple.
2. Click fire, fire, fire, fire, click, 4 drones out. Actually I have a good bit of experience and the way once I decide to fully scan a system, I move the drones out as i deploy them to save time, I just thought it would be nice to have 2 clicks instead of 7.
Whitehound wrote:Wrong forum. Try Features & Ideas Discussion. To your idea... 1) It won't work. Or how do you expect your probes to know which axis to take unless you have given them an initial position, which sets them apart? If your intention then is to use a fixed pattern then you ruin exploration. Exploration is all about spatial awareness and players learn through using it. 2) I never needed auto-repeat, because I do not always drop all probes. I launch one probe, activate scanning, then launch more probes and once I have launched all do I already know if there is anything to scan or if the system is empty. I would not want to give up this routine up for an auto-repeat. You might want to try it.
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Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.28 05:07:00 -
[5] - Quote
ISD Dorrim Barstorlode wrote:Moving this from General Discussion to Features and Ideas.
Thank you for the thread transfer.
And fellow pilots, please keep an open mind or leave. |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.28 22:26:00 -
[6] - Quote
Roime wrote:1. They are probes, not drones 2. Not all formations have a probe in the middle 3. Why stop here?
It is amazing how useless the players are in forums, all they can do it point scream and laugh. Why even start, pick apart small errors? did you even read the sticky of this section? For real gtfo |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
|
Posted - 2013.01.30 09:31:00 -
[7] - Quote
Roime wrote:It's amazing how useless players are in forums, they can't take any criticism on their bad ideas.
Why even start, and suggest poorly thought out ideas? Did you even consider that your suggestion doesn't work for people using 8 probes? Or that it doesn't affect scanning time at all? Or that you can use a perfectly legal script to press F1 for you as many times as you like if you really think it makes scanning easier (it doesn't). For real gtfo
Hmmm, how would it not work for people using 8 probes? The action is to click once to activate launcher and then click again to deactivate it. However it will deactivate on its own if the player has reached max deploy-able drones, or the launcher is empty. Simple existing mechanic with all launchers.
And of course it effects the time, again, try going into battle and having to launch one missile or projectile at a time. |
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