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Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.27 20:24:00 -
[1] - Quote
Exploration is what I enjoy most because you never know what you will get, and the rewards can be big. There are several different aspects to scanning that I have learned. Most of these are through YouTube videos, others on accident. When scanning the part that takes most the time that I feel can be simplified/eliminated is the process of separating the drones for scanning.
Here is my proposal: Allow the ALT-Mouse movement action to work while drones are at their initial point. so that they will spread apart equal distant from each other leaving one drone in the center (unless 2 or under drones are used for early scanning)
With this innovation dropping scanning drones then spreading for scanning will bypass a lot of the meaningless labor currently present.
2nd Proposal: Allow the Probe Launcher to launch drones continuously till either empty or max deploy-able is reached.
These must have been brought up in the past and with the integration it would greatly improve the tediousness of drone deployment.. click.. click.. click......... click.
-------------------------------------------------------------------------------------------------------------------------------------- I hope these two options, specifically the first one, are taken seriously and implemented in future patching this year. Exploration is endlessly rewarding and I can thank Sir Livingston for his YouTube videos. I am interested to hear other exploration pilots feedback and other ideas.
Keep it clean, keep it constructive. -Reyisa
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Derdrom Utida
State War Academy Caldari State
0
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Posted - 2013.01.27 20:45:00 -
[2] - Quote
Agreed. Dropping probes and immediately being able to alt-drag them into a perfect square would be a fantastic quality-of-life change. |

Theodora Carac
Science and Trade Institute Caldari State
0
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Posted - 2013.01.27 20:47:00 -
[3] - Quote
Meaningless labor is what MMO is all about. |

Sairi Katelin
State War Academy Caldari State
19
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Posted - 2013.01.27 20:56:00 -
[4] - Quote
Pictures in the dang tutorial, and showing shift-drag and alt-drag. |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.27 21:23:00 -
[5] - Quote
I had thoughts of having pictures of specific drone layouts based on available drones and ability to deploy. Select drone deployment configuration. And deploy all drones. Sure make it take 20-30 seconds to process to make up for the time it would take to deploy drones one by one.
Deploy Drones - > Select Pattern |

Renzo Ruderi
State War Academy Caldari State
8
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Posted - 2013.01.27 21:31:00 -
[6] - Quote
Reyisa wrote:I had thoughts of having pictures of specific drone layouts based on available drones and ability to deploy. Select drone deployment configuration. And deploy all drones. Sure make it take 20-30 seconds to process to make up for the time it would take to deploy drones one by one.
Deploy Drones - > Select Pattern
So what you want, in the long run, is for probe scanning to be completely automated. Then you can sit by jump gates and just hit "warp to" if the system comes up with anything. I may be extrapolating a bit, but your ideas are not as good as you think they are. |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.27 22:06:00 -
[7] - Quote
.... I don't like the "slippery slope" feel of making probe scanning half-automated. It seems like it could only lead to super-cheese-easy exploration, which takes the accomplishment/prestige out of being good at it.
(edited, my first post was far too knee-jerk)[/quote]
I agree, we do not want to WOW it up. It is really fine how it is. mass/continuous drone deploy would be nice. it is strange it it only does one a time as it is a "launcher". |

Dave Stark
1736
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Posted - 2013.01.27 22:26:00 -
[8] - Quote
quality of life changes i approve of. i'll gladly even accept a delay after using such features just so i don't have to do it manually and get it all wonky etc when deploying drones. "100k for notifications of stupidity, i love this bounty system." |

Whitehound
483
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Posted - 2013.01.27 22:38:00 -
[9] - Quote
Wrong forum. Try Features & Ideas Discussion.
To your idea...
1) It won't work. Or how do you expect your probes to know which axis to take unless you have given them an initial position, which sets them apart? If your intention then is to use a fixed pattern then you ruin exploration. Exploration is all about spatial awareness and players learn through using it.
2) I never needed auto-repeat, because I do not always drop all probes. I launch one probe, activate scanning, then launch more probes and once I have launched all do I already know if there is anything to scan or if the system is empty. I would not want to give up this routine up for an auto-repeat. You might want to try it. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

Ovv Topik
Proposition Thirteen The Third Rail
237
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Posted - 2013.01.27 22:51:00 -
[10] - Quote
Scanning and exploration is the least broken mechanic in the whole game.
For crying out loud CCP, don't change a damn thing!
Hands off! ti'n siarad Cymraeg? |

Renzo Ruderi
State War Academy Caldari State
8
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Posted - 2013.01.27 23:22:00 -
[11] - Quote
Whitehound wrote: 1) It won't work. Or how do you expect your probes to know which axis to take unless you have given them an initial position, which sets them apart? If your intention then is to use a fixed pattern then you ruin exploration. Exploration is all about spatial awareness and players learn through using it.
2) I never needed auto-repeat, because I do not always drop all probes. I launch one probe, activate scanning, then launch more probes and once I have launched all do I already know if there is anything to scan or if the system is empty. I would not want to give up this routine up for an auto-repeat. You might want to try it.
This too. What sounds simple on a forum is usually far from it in terms of implementation. I also never launch all probes as soon as I enter a system, and most systems are small enough to check with a single probe before moving on. |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.28 00:07:00 -
[12] - Quote
Thank you very much for the note on correct area of forums to post, I usually avoid the forums because well, you know how gaming forums are. My thoughts to your responses...
1. Separation from a central point, leaving one if more then 3. Pretty simple.
2. Click fire, fire, fire, fire, click, 4 drones out. Actually I have a good bit of experience and the way once I decide to fully scan a system, I move the drones out as i deploy them to save time, I just thought it would be nice to have 2 clicks instead of 7.
Whitehound wrote:Wrong forum. Try Features & Ideas Discussion. To your idea... 1) It won't work. Or how do you expect your probes to know which axis to take unless you have given them an initial position, which sets them apart? If your intention then is to use a fixed pattern then you ruin exploration. Exploration is all about spatial awareness and players learn through using it. 2) I never needed auto-repeat, because I do not always drop all probes. I launch one probe, activate scanning, then launch more probes and once I have launched all do I already know if there is anything to scan or if the system is empty. I would not want to give up this routine up for an auto-repeat. You might want to try it.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1961

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Posted - 2013.01.28 01:08:00 -
[13] - Quote
Moving this from General Discussion to Features and Ideas. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Nariya Kentaya
Tartarus Ventures Surely You're Joking
308
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Posted - 2013.01.28 01:29:00 -
[14] - Quote
Exploration si fine, no need to change it, as it is now, the ability to setup your probes quickly is what DEFINES a good scanner, whether its snagging a holebear with combats, or trying to find a non-celestial for your fleet in a fairly barren system to log off/safe up in when a larger force comes in.
automated "patterns" would oversimplify scanning, period. |

Unkind Omen
Stone Circle W-Space
12
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Posted - 2013.01.28 02:53:00 -
[15] - Quote
If you do want to make scanners a favour force that damn onboard pc to remember best known position of any signature. And mark it grey if it was not improved by the last cycle. The reason for that improvement is the fact that it is too difficult to remember a 3d postion of 10 signatures by only having a 2d picture at each moment of time. |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.28 05:07:00 -
[16] - Quote
ISD Dorrim Barstorlode wrote:Moving this from General Discussion to Features and Ideas.
Thank you for the thread transfer.
And fellow pilots, please keep an open mind or leave. |

Jint Hikaru
OffWorld Exploration Inc
432
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Posted - 2013.01.28 10:41:00 -
[17] - Quote
Sometimes in MMOs its the things that are more difficult to do that makes them worthwhile.
If you over simplify something, then everyone will start to do it. Then you are no longer special because you are good at that thing.
Plus, as was stated above, scanning down a ship quicky is currenlty a skill, that sets some players apart from others.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Roime
Shiva Furnace
1887
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Posted - 2013.01.28 10:54:00 -
[18] - Quote
1. They are probes, not drones 2. Not all formations have a probe in the middle 3. Why stop here?
-á- All I really wanted was to build a castle among the stars - |

Sedstr
PWH Corp
12
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Posted - 2013.01.28 12:08:00 -
[19] - Quote
1. Its the only part that consumes time now, the rest is waiting for the scan complete chime. I also enjoy probing for the same reasons, and I have seen space go from encountering 1 other prober a night if I was lucky, to having to race other people to the site and encountering other probers every 5 systems or so. If anything, make it harder again, there used to be a style to probing fast, now its easy and fast. remove the rulers for overlap, remove alt drag to rescale even, make it harder. There are just not enough sites to go around now (in highsec at least), CCP should add more...
2. Supported, why a probe launcher cant auto launch, its frustrating waiting to press the button again and with lag, it adds seconds to launching all the probes. |

Unkind Omen
Stone Circle W-Space
12
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Posted - 2013.01.28 22:21:00 -
[20] - Quote
Sedstr wrote: There are just not enough sites to go around now (in highsec at least), CCP should add more...
If you are already so good at scanning what are you doing at high sec space? |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.28 22:26:00 -
[21] - Quote
Roime wrote:1. They are probes, not drones 2. Not all formations have a probe in the middle 3. Why stop here?
It is amazing how useless the players are in forums, all they can do it point scream and laugh. Why even start, pick apart small errors? did you even read the sticky of this section? For real gtfo |

Roime
Shiva Furnace
1896
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Posted - 2013.01.29 11:20:00 -
[22] - Quote
It's amazing how useless players are in forums, they can't take any criticism on their bad ideas.
Why even start, and suggest poorly thought out ideas? Did you even consider that your suggestion doesn't work for people using 8 probes? Or that it doesn't affect scanning time at all? Or that you can use a perfectly legal script to press F1 for you as many times as you like if you really think it makes scanning easier (it doesn't). For real gtfo
-á- All I really wanted was to build a castle among the stars - |

Reyisa
Broken Wheel Mercantile and Trading Company Illusion of Solitude
2
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Posted - 2013.01.30 09:31:00 -
[23] - Quote
Roime wrote:It's amazing how useless players are in forums, they can't take any criticism on their bad ideas.
Why even start, and suggest poorly thought out ideas? Did you even consider that your suggestion doesn't work for people using 8 probes? Or that it doesn't affect scanning time at all? Or that you can use a perfectly legal script to press F1 for you as many times as you like if you really think it makes scanning easier (it doesn't). For real gtfo
Hmmm, how would it not work for people using 8 probes? The action is to click once to activate launcher and then click again to deactivate it. However it will deactivate on its own if the player has reached max deploy-able drones, or the launcher is empty. Simple existing mechanic with all launchers.
And of course it effects the time, again, try going into battle and having to launch one missile or projectile at a time. |

Sedstr
15
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Posted - 2013.01.30 11:23:00 -
[24] - Quote
Unkind Omen wrote:Sedstr wrote: There are just not enough sites to go around now (in highsec at least), CCP should add more...
If you are already so good at scanning what are you doing at high sec space?
I really don't like PVP
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |

Jerrick Chase
Cookies Are Not Free
0
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Posted - 2013.02.01 12:12:00 -
[25] - Quote
I wouldn't mind the auto fire function on the launcher. I am often mashing the hotkey to get all of my probes out while the first is doing an initial scan of the system.
To hit on the initial proposal that I think may be more helpful is to save a probe layout in space.
To add my own suggestion, I know theres already a few ways to change the probe range but if I could say Shift-MouseWheel while the cursor is over a probe to move the scan range for all the probes that would be nice as well.
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