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Gillia Winddancer
Shiny Noble Crown Services
293
|
Posted - 2013.01.28 18:45:00 -
[61] - Quote
Speaking of surplus power I wonder if it would even be remotely technically possible to have players themselves contribute computing power to EVE during heavy loads. Obviously it would have to be calculations on things that wouldn't be considered a security risk for EVE yet are vital enough to warrant this.
If by some miraculous means this would be possible one could technically eliminate all kinds of lag cause more players in a fleet fight would equal more processing power. The new bottleneck would probably then be bandwidth instead considering the increased amount of data flying back and forth between Tranq and clients.
Meh...just musing on possible futuristic utopian solutions so don't mind me too much  |

Danica Kaliinen
Kronos TEchnologies
192
|
Posted - 2013.01.28 19:09:00 -
[62] - Quote
Gillia Winddancer wrote:Speaking of surplus power I wonder if it would even be remotely technically possible to have players themselves contribute computing power to EVE during heavy loads. Obviously it would have to be calculations on things that wouldn't be considered a security risk for EVE yet are vital enough to warrant this. If by some miraculous means this would be possible one could technically eliminate all kinds of lag cause more players in a fleet fight would equal more processing power. The new bottleneck would probably then be bandwidth instead considering the increased amount of data flying back and forth between Tranq and clients. Meh...just musing on possible futuristic utopian solutions so don't mind me too much  Not to mention the security requirements, which alone would negate any performance gains.
Xenuria is the troll candidate for CSM, right?
Malcanis for CSM8 |

HollyShocker 2inthestink
State War Academy Caldari State
133
|
Posted - 2013.01.28 19:21:00 -
[63] - Quote
Xenuria wrote:Kalle Demos wrote:Instead of assuming, why not do some research on what they are using and how they are coding, then analyze it, then write a report on why they fail.
Dont assume, it makes your face look fat Well this is why I created this thread. I don't want to make assumption when I can have facts and figures.
Yes because every thing written on the internet is fact. Well on these forums anyhow  |

Feyd Rautha Harkonnen
Lords.Of.Midnight
47
|
Posted - 2013.01.30 17:42:00 -
[64] - Quote
What still worries me as a huge EVE fan looking to invest years in skilling toons, is that a published strategy for a scalable and dynamic resource allocating architecture & plan to get there does not appear to exist...
This troubles me...10 years in and there is still game affecting lag in the infrastructure & architecture at all?
"A CFC Hel died, apparently unable to turn his hardeners on due to TiDi. Well before this time, TiDi had hit the maximum, ten percent, and the lag was horrible; it took a carrier pilot nearly ten minutes to refit a smartbomb. Local was well over a thousand and climbing; it would peak at over two thousand and seven hundred."
and...
"As the CFC skyteam put it, lowsec has the worst hardware of the cluster; huge fleet fights should never be held there. Elise commented that the lag also affected his target calling as travel time for drones, such as fighter bombers, must be taken into account"
and...
"Vahilior JEFFRAIDER Thanks for the video link, its brilliant. By the time I showed up all the titans were warped off and TIDI + lag made everything unplayable, great to see this perspective" http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon
CCP, what is your strategy for a dynamic resource allocating architecture that will prevent this from happening in the future, especially as player base grows? How can you claim to be a single shard sandbox MMO when said sandbox has intolerable performance management issues, and like cat pooh hidden just under the surface of said sand, the more people that enter the sandbox causes more people to get pooh between their toes?
Killboard |

Ghazu
526
|
Posted - 2013.01.30 17:59:00 -
[65] - Quote
Xenuria wrote:Due to recent events I think it is important to bring some focus to the hardware and software making New Eden what it is today. I can remember in the past 3 years the servers were upgraded and EVE was down for a long time but it came back better than before. Maybe we need another upgrade or at least a better understanding of the daily problems CCP faces. -The Questions-
- What are the specs of the current infrastructure the hosts EvE Online?
- Is there something better out there that could be bought or built?
- If something better dose not exist what prevents CCP from buying more of what they have currently and using that to supplement the load?
- What kind of software is used to facilitate the hosting of EVE? Can it be improved upon at a core level? Does something better exist?
If these questions could be answered I think it could cause a drop in the angry threads and misinformed posters while at the same time cultivating more informed and constructive conversations on the subject.
- Do I even know what I am talking about?
http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Mire Stoude
Antelope with Night Vision Goggles
90
|
Posted - 2013.01.30 18:06:00 -
[66] - Quote
Arm-chair IT professional checking in. |

Beekeeper Bob
Beekeepers Anonymous
416
|
Posted - 2013.01.30 18:10:00 -
[67] - Quote
Gillia Winddancer wrote:Xenuria wrote:Pohbis wrote:Xenuria wrote:-The Questions-
- What are the specs of the current infrastructure the hosts EvE Online?
I think this is the current TQ hardware; TQ level upEDIT: Already posted I see :) If that is accurate than the infrastructure IS out of date and CAN/SHOULD be upgraded. Dear lord. This from a CSM candidate? Why do I suddenly fear for the future of EVE? Just a quick question but: are you aware that having 1k players slugging it out in a playable fashion was something unheard of a mere couple of years ago? Are you in fact even remotely aware of the history of the constant hardware upgrades for EVE? And your suggestion is a simple "CCP, throw moar money on hardware cuz EVE pokemon pilots keep pushing the boundaries!!!" Common sense. Buy some.
You really should do more research before posting.....
And many people hardly see an improvement from the old days of constant crashing, and the new days of turning a 1 hour battle into a 8 hour battle using Tidi...
Oh, and Tidi affecting everyone equally....is a myth......
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Ginger Barbarella
Caldari Provisions Caldari State
1127
|
Posted - 2013.01.30 18:13:00 -
[68] - Quote
Ai Shun wrote: CSM candidate without access to a basic Google search?
No, just another lazy-arse "gimme my Easy Button" board poster. wouldn't be surprised if OP is the same loser that's been trying to get into the Chinese server. "Blow it all on Quafe and strippers." -á --- Sorlac |

Doc Fury
Furious Enterprises
1021
|
Posted - 2013.01.30 18:17:00 -
[69] - Quote
Maybe CCP will start talking about using Infiniband again to distract the unwashed masses and armchair IT specialists.
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=682229
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Caviar Liberta
Moira. Villore Accords
84
|
Posted - 2013.01.30 18:57:00 -
[70] - Quote
Feyd Rautha Harkonnen wrote:What still worries me as a huge EVE fan looking to invest years in skilling toons, is that a published strategy for a scalable and dynamic resource allocating architecture & plan to get there does not appear to exist... This troubles me...10 years in and there is still game affecting lag in the infrastructure & architecture at all? "A CFC Hel died, apparently unable to turn his hardeners on due to TiDi. Well before this time, TiDi had hit the maximum, ten percent, and the lag was horrible; it took a carrier pilot nearly ten minutes to refit a smartbomb. Local was well over a thousand and climbing; it would peak at over two thousand and seven hundred." and... "As the CFC skyteam put it, lowsec has the worst hardware of the cluster; huge fleet fights should never be held there. Elise commented that the lag also affected his target calling as travel time for drones, such as fighter bombers, must be taken into account" and... "Vahilior JEFFRAIDER Thanks for the video link, its brilliant. By the time I showed up all the titans were warped off and TIDI + lag made everything unplayable, great to see this perspective" http://themittani.com/news/asakai-aftermath-all-over-cobalt-moonCCP, what is your strategy for a dynamic resource allocating architecture that will prevent this from happening in the future, especially as player base grows? How can you claim to be a single shard sandbox MMO when said sandbox has intolerable performance management issues, and like cat pooh hidden just under the surface of said sand, the more people that enter the sandbox causes more people to get pooh between their toes?
I was there in a Nemesis and concluded that with the tidi and lag you would had to think in terms of what will my actions do in x amount of time into the future instead of what are my actions going to effect now.
|

Hrothgar Nilsson
Black Core Federation Black Core Alliance
247
|
Posted - 2013.01.30 21:24:00 -
[71] - Quote
Pohbis wrote:Xenuria wrote:If that is accurate than the infrastructure IS out of date and CAN/SHOULD be upgraded. I think the max for current server solutions from IBM is 3.6Ghz, not counting the super-awesome-only-used-on-wallstreet kinda stuff. The current ones on TQ are 3.3Ghz. I'd rather not have CCP upgrade the entire cluster for a mere 300Mhz increase. If they're still using Xeon X5260s, there's a lot of room for pretty massive improvement at a modest price.
As far as a "mere 300Mhz increase", we should all know by now MHz ad GHz mean nothing without proper context, for example the 3.3GHz dual-core x5260s aren't the equivalent of the newer 3.3GHz quad-core E3-1245 or the 3.3GHz six-core E5-1660. The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Karrl Tian
Exiled Assassins Equestria Alliance
170
|
Posted - 2013.01.30 21:26:00 -
[72] - Quote
Something involving lots of hamsters in treadmills and gallons of tears from WoW players who ragequit five minutes into the trial. |

Josef Djugashvilis
Acme Mining Corporation
947
|
Posted - 2013.01.30 21:41:00 -
[73] - Quote
On a happier note, Xenuria is about as likely to win a place on CSM 8 as I am. This is not a signature. |
|

CCP FoxFour
C C P C C P Alliance
1580

|
Posted - 2013.01.30 21:53:00 -
[74] - Quote
Just because I didn't see anyone post it, here is a video from last FanFest 2012 titled Growing EVEs infrastructure: http://www.youtube.com/watch?v=rj_hHIwInwk&list=SPDDA989F65CD6E98A&index=12 Game Designer | Team True Grit |
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
416
|
Posted - 2013.01.30 22:23:00 -
[75] - Quote
Hrothgar Nilsson wrote:The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz.
But the difference is less if the critical part of the software can't run in multicore/multithread.
CCP Eterne: Silly player, ALL devs are evil.
|

Gillia Winddancer
Shiny Noble Crown Services
303
|
Posted - 2013.01.30 22:26:00 -
[76] - Quote
Beekeeper Bob wrote:Gillia Winddancer wrote:Xenuria wrote:Pohbis wrote:Xenuria wrote:-The Questions-
- What are the specs of the current infrastructure the hosts EvE Online?
I think this is the current TQ hardware; TQ level upEDIT: Already posted I see :) If that is accurate than the infrastructure IS out of date and CAN/SHOULD be upgraded. Dear lord. This from a CSM candidate? Why do I suddenly fear for the future of EVE? Just a quick question but: are you aware that having 1k players slugging it out in a playable fashion was something unheard of a mere couple of years ago? Are you in fact even remotely aware of the history of the constant hardware upgrades for EVE? And your suggestion is a simple "CCP, throw moar money on hardware cuz EVE pokemon pilots keep pushing the boundaries!!!" Common sense. Buy some. You really should do more research before posting..... And many people hardly see an improvement from the old days of constant crashing, and the new days of turning a 1 hour battle into a 8 hour battle using Tidi... Oh, and Tidi affecting everyone equally....is a myth...... 
200 player fleet battles occur - causes lag and crashes. Whine is produced. Hardware is upgraded.
500 player fleet battles occur - causes lag and crashes. Whine is produced. Hardware is upgraded.
1000 player fleet battles occur - causes lag and crashes. Whine is produced. Hardware is upgraded.
Is your analytical and logical comprehension good enough to see where I am going with this?
|

Hrothgar Nilsson
Black Core Federation Black Core Alliance
247
|
Posted - 2013.01.30 22:53:00 -
[77] - Quote
Lors Dornick wrote:Hrothgar Nilsson wrote:The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz. But the difference is less if the critical part of the software can't run in multicore/multithread. You're saying the critical part of EVE's server-side software can't utilize multiple cores? http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Doc Fury
Furious Enterprises
1021
|
Posted - 2013.01.30 23:05:00 -
[78] - Quote
Hrothgar Nilsson wrote:Lors Dornick wrote:Hrothgar Nilsson wrote:The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz. But the difference is less if the critical part of the software can't run in multicore/multithread. You're saying the critical part of EVE's server-side software can't utilize multiple cores?
It's pretty well known (I thought) that CCP's server and client code is not multi-threaded.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
45
|
Posted - 2013.01.30 23:39:00 -
[79] - Quote
The mac client is actually multi-threaded, probably has something to do with the way eve is ported. But because of the same reason any gain is utterly destroyed due to the resource heavy "cheat" they are using. |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
439
|
Posted - 2013.01.30 23:48:00 -
[80] - Quote
Xenuria wrote:Gillia Winddancer wrote:Xenuria wrote:Pohbis wrote:Xenuria wrote:-The Questions-
- What are the specs of the current infrastructure the hosts EvE Online?
I think this is the current TQ hardware; TQ level upEDIT: Already posted I see :) If that is accurate than the infrastructure IS out of date and CAN/SHOULD be upgraded. Dear lord. This from a CSM candidate? Why do I suddenly fear for the future of EVE? Just a quick question but: are you aware that having 1k players slugging it out in a playable fashion was something unheard of a mere couple of years ago? Are you in fact even remotely aware of the history of the constant hardware upgrades for EVE? And your suggestion is a simple "CCP, throw moar money on hardware cuz EVE pokemon pilots keep pushing the boundaries!!!" Common sense. Buy some. So let me get this straight, your argument is that I am a bad CSM candidate because I am trying to better understand eve? You also seem to be making the case that the infrastructure is good enough and should not be improved upon.
Arrogance and Ignorance so often go hand in hand.... https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Xenuria
Marcabian 5th Invasion Fleet
712
|
Posted - 2013.01.30 23:51:00 -
[81] - Quote
Doc Fury wrote:Hrothgar Nilsson wrote:Lors Dornick wrote:Hrothgar Nilsson wrote:The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz. But the difference is less if the critical part of the software can't run in multicore/multithread. You're saying the critical part of EVE's server-side software can't utilize multiple cores? It's pretty well known (I thought) that CCP's server and client code is not multi-threaded.
From what I can understand up to this point, the best case scenario would be if CCP found a way to enable the code to better utilize the existing hardware. CSM 8 Candidate Philanthropist Polymath Savant Hero |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
247
|
Posted - 2013.01.31 00:43:00 -
[82] - Quote
Doc Fury wrote:Hrothgar Nilsson wrote:Lors Dornick wrote:Hrothgar Nilsson wrote:The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz. But the difference is less if the critical part of the software can't run in multicore/multithread. You're saying the critical part of EVE's server-side software can't utilize multiple cores? It's pretty well known (I thought) that CCP's server and client code is not multi-threaded. Wasn't referring to the client code. The server software can't utilize multiple cores? http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Mars Theran
Red Rogue Squadron
1618
|
Posted - 2013.01.31 02:45:00 -
[83] - Quote
That was actually a good link I hadn't seen that before.
@Xenuria:
CCP is basically breaking down barriers as far as I can see. I don't think any game developer or even private entity has devoted as much time and effort to make something like this possible. I'm sure there are those that have invested huge sums in hardware and infrastructure, but very few that have tried to make something like this possible with less than that. Even then, I'm sure CCP has done as well, and it is possible private concerns are watching and learning.
It's truly awesome.
I consider them to be forging a path for the future of the industry and those like it.
That being said, IBM designed the current server hardware you see in the recent blog that was linked here. I considered it barely enough for the task when I first saw it. I'll give that much of that hardware is exactly what is needed, even now, but it is not enough in itself to handle all the requirements of EVE alone, much less Dust 514.
This has pretty much been proven, even before the events of recent weeks. That supernode is pretty awesome I guess, but it could be better, and much less prone to failure.
All that really needs to be done, is to add some additional servers to handle node reinforcement and things like Jita. These exist, but I believe they are separate from that system and starting to get a bit out-dated in these times. There is much better available, but it is also mostly untested. Maybe in time we'll see it serving EVE. zubzubzubzubzubzubzubzub |

brinelan
The Flying Dead
11
|
Posted - 2013.01.31 03:34:00 -
[84] - Quote
One of the devblogs and many many dev posts had clarified why they havent multithreaded the server code yet.. it basically came down to syncing actions when spread over multiple cores .. EX someone's ship explodes before everyone on grid is told by the server that they are being shot at.. might want to read those links because those posts where people explained this stuff in this thread came from those dev blogs and the fanfest presentation. |

Sable Moran
Moran Light Industries
111
|
Posted - 2013.01.31 11:42:00 -
[85] - Quote
Hrothgar Nilsson wrote:Doc Fury wrote:Hrothgar Nilsson wrote:Lors Dornick wrote:Hrothgar Nilsson wrote:The eight-core E7-2830 @ 2.13 GHz has three times the performance of a dual-core x5260 3.3GHz. But the difference is less if the critical part of the software can't run in multicore/multithread. You're saying the critical part of EVE's server-side software can't utilize multiple cores? It's pretty well known (I thought) that CCP's server and client code is not multi-threaded. Wasn't referring to the client code. The server software can't utilize multiple cores?
Reading comprehension for teh win?
Bolded the relevant part. Malcanis for CSM 8 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Feyd Rautha Harkonnen
Lords.Of.Midnight
47
|
Posted - 2013.02.01 19:37:00 -
[86] - Quote
While interesting as hardware geek pronz, it still doesn't speak to a strategic plan for a dynamic resource allocating architecture, or provide an update on how real the comment on coding underway for dynamic node allocation is progressing to fix lag issues.
The re-enforce node supercomputer that's dependent on players prior notification of an upcoming fleet battle may sound good from a CPU/RAM & 'only defense agencies use this IBM pwnzor server!' marketing hype, but in reality its kinda useless isn't it? Big fleet battles typically do not come with prior notice, they just happen...you know, that whole emergent single sandbox thing core to EVE?
The lack of confirmed & committed plan for a dynamic resource allocating architecture scares me, because TiDi and prior-notice-fleet-servers give the impression CCP is just tweaking at the edges.
And CSM, where are you guys on this? Gameplay mechanics are great and all, but if CCP can't get a scalable dynamic resource allocation architecture right in 10 years to prevent lag, don't we have bigger fish to fry than POS & SOV tweaks?
Killboard |

Xen Solarus
Inner 5phere
281
|
Posted - 2013.02.01 23:22:00 -
[87] - Quote
I gather from this thread that some people have an issue with Xenuria. Why not keep it out of the thread? I mean, seriously, if your not actually going to post anything constructive, or even attempt to answer the questions posed, why even bother posting? Other than being an obvious troll, of course.
I for one, am very much interested by such questions, and the more information regarding the EvE infrastructure the better in my opinion. I also think its admirable for someone to say "I don't know about that" and asking. Just posting "Why not find out the information yourself?" is hardly helpful, and ultimately irrelevant. I suggest you go back under your bridges! 
I look forward to further constructive and informative posts regarding this subject!  Post with your main, like a BOSS! |

Alavaria Fera
GoonWaffe Goonswarm Federation
3356
|
Posted - 2013.02.02 03:58:00 -
[88] - Quote
Feyd Rautha Harkonnen wrote:While interesting as hardware geek pronz, it still doesn't speak to a strategic plan for a dynamic resource allocating architecture, or provide an update on how real the comment on coding underway for dynamic node allocation is progressing to fix lag issues. The re-enforce node supercomputer that's dependent on players prior notification of an upcoming fleet battle may sound good from a CPU/RAM & 'only defense agencies use this IBM pwnzor server!' marketing hype, but in reality its kinda useless isn't it? Big fleet battles typically do not come with prior notice, they just happen...you know, that whole emergent single sandbox thing core to EVE? The lack of confirmed & committed plan for a dynamic resource allocating architecture scares me, because TiDi and prior-notice-fleet-servers give the impression CCP is just tweaking at the edges. And CSM, where are you guys on this? Gameplay mechanics are great and all, but if CCP can't get a scalable dynamic resource allocation architecture right in 10 years to prevent lag, don't we have bigger fish to fry than POS & SOV tweaks? It would help if we focused less on random "Boat jumped in a titan instead of bridging it and called for supercaps and they actually came into lowesec" and more into "this structure is very important and has something like a few hundred million hitpoints, so if the enemy is going to take it, they're gonna have to bring everything, so we gotta bring everything... and we know when because of the reinforce timer."
In short, making the mechanics more structure based helps narrow down the location and timeframe of a large engagement. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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