| Pages: 1 2 3 [4] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ELECTR0FREAK
|
Posted - 2005.10.19 08:58:00 -
[91]
Actually, shortly after creating this thread, I created This One on how missile skills play into it all.
-Electrofreak Discoverer of the Missile Damage Formula |

Sarafina Atrebates
|
Posted - 2006.01.01 04:56:00 -
[92]
You know, posts are about "having a life" and all are pretty pointless. We all get what we want out of the game, and if some people get a kick out of discovering the underpinnings of the game, then they are still enjoying the game. How silly to think that everybody has to play the game the same way.
A foolish consistency is the hobgoblin of little minds. Ralph Waldo Emerson.
|

Kaito Rei
Gallente TAWD Research and Building Corporation TALIONIS ALLIANCE
|
Posted - 2007.10.22 10:21:00 -
[93]
Edited by: Kaito Rei on 22/10/2007 10:25:46
Originally by: The Pacman
[...] i doubt it is the right formula. Why? To many computation intensive parts to be handled by a server that has to be done houndreds or thousands of this in a minute.[...]
you know that the damage you make is not calculated by the server, but by your system. means, additionally what you tank is also not calulated by the server, means, the server only sends the allready calculated damages around. if it werent so the server couldnt handle 130 people flying missions in the same sytem.
and btw, someone has already hacked tris once, and got perma-banned as i heard(someone from bob?) and since then the servers check if the damages could be faked, once in a while. (i only heard this though)
So far Kaito Rei
|

Headless Giraffe
Amarr Alpha Production Technologies Interstellar Alcohol Conglomerate
|
Posted - 2007.10.22 11:31:00 -
[94]
Originally by: Kaito Rei
you know that the damage you make is not calculated by the server, but by your system.
You know that you are replying to a thread that is two years old? Necro FTL.
|

Solant
Minmatar Ventis Secundis R0ADKILL
|
Posted - 2007.10.22 13:05:00 -
[95]
Originally by: Kaito Rei Edited by: Kaito Rei on 22/10/2007 10:27:40
Originally by: The Pacman
[...] i doubt it is the right formula. Why? To many computation intensive parts to be handled by a server that has to be done houndreds or thousands of this in a minute.[...]
you know that the damage you make is not calculated by the server, but by your system. means, additionally what you tank is also not calulated by the server, means, the server only sends the allready calculated damages around. if it weren't so the server couldnt handle 130 people flying missions in the same sytem.
and btw, someone has already hacked this once, and got perma-banned as i heard(someone from bob?) and since then the servers check if the damages could be faked, once in a while. (i only heard this though)
So far Kaito Rei
dude.. 2 year old thread.. wtf?
and no, youre wrong. any calculations that affect gameplay (ie damage calculations) are done serverside. it would be idiocy for any online game to do it differently. time has shown that any game that handles its data client side (open bnet diablo anyone?) is instantly compromised (i wont say hack, because really theres no hacking involved, its quite easy)
|

Fuazzole
|
Posted - 2007.10.22 13:20:00 -
[96]
hmmm, I remember the calculations of old..
Fire missle (type-any) wait....boom 100% dmg Torping inty's was fair game as long as your torps could catch em.
|

Ulstan
Caldari Caldari Provisions
|
Posted - 2007.10.24 14:31:00 -
[97]
I gather then, that the formula in this thread is out of date?
If so, it might be wise to remove it from the links in the sticky at the top of the forum, or it will confuse new players.
|

bellator militaris
|
Posted - 2007.10.28 10:30:00 -
[98]
Originally by: Ulstan I gather then, that the formula in this thread is out of date?
If so, it might be wise to remove it from the links in the sticky at the top of the forum, or it will confuse new players.
"Confuse" Let me look that up.
|

bellator militaris
|
Posted - 2007.10.28 10:31:00 -
[99]
Originally by: Solant
Originally by: Kaito Rei Edited by: Kaito Rei on 22/10/2007 10:27:40
Originally by: The Pacman
[...] i doubt it is the right formula. Why? To many computation intensive parts to be handled by a server that has to be done houndreds or thousands of this in a minute.[...]
you know that the damage you make is not calculated by the server, but by your system. means, additionally what you tank is also not calulated by the server, means, the server only sends the allready calculated damages around. if it weren't so the server couldnt handle 130 people flying missions in the same sytem.
and btw, someone has already hacked this once, and got perma-banned as i heard(someone from bob?) and since then the servers check if the damages could be faked, once in a while. (i only heard this though)
So far Kaito Rei
dude.. 2 year old thread.. wtf?
and no, youre wrong. any calculations that affect gameplay (ie damage calculations) are done serverside. it would be idiocy for any online game to do it differently. time has shown that any game that handles its data client side (open bnet diablo anyone?) is instantly compromised (i wont say hack, because really theres no hacking involved, its quite easy)
Right on! I like the threads that were posted in '04 really nice. lol
|
| |
|
| Pages: 1 2 3 [4] :: one page |
| First page | Previous page | Next page | Last page |