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dalgett
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Posted - 2005.07.08 15:36:00 -
[1]
just wandering with the new missle statistics if frig and cruiser mwd are useless except for traveling, as i understand it missle damage is linked to the size of the ship and explosion radius eg a torp hitting a frig will now do less damage than before
but surely with a mwd running the sig radius is dramatecally increased causing more damage is this right ? if it it then surely this rather messes up frig advantages as they have always been very fast and some assult ships and intys rely on that speed to dodge missles and laser fire
im only asking because i am soon to fit my new retrobution and if the above is true i will fit something other than a mwd in the one avaliable mid slot
the mathmatics of this game completely elude me and i try to avoid bursting my brain with it at every oppertunity so could someone explaine in the simplest terms cheers
i am happily cowering in game stats noob ville
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Rei Storm
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Posted - 2005.07.08 15:41:00 -
[2]
I'm using an AB2 on my retribution, does the job :)
----------------------------- I hate to advocate sex, drugs, alcohol, violence or insanity to anyone... But they've always works for me... |

Vathar
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Posted - 2005.07.08 15:42:00 -
[3]
It depends ...
In frig vs frig, getting your sig blown up won't hurt since light missiles are close to delaing max damage to a 44m sig frigate ... However, being able to travel much faster will decrease damage due to low explosion velocity ...
If I understand correctly, the explosion radius is the minimal signature required to deal full damage (not taking velocity into account). On the other hand, explosion velocity is a speed cap (under this speed, missile does full damage, above it, it decreases)
so if you can go 10 times faster than the explosion velocity while having the sig of a moon, you won't get damage reduction from signature, but you WILL get huge reduction from speed ... ____________
Space Shaman
Don't take life seriously, you'll not survive it anyway
(\_/) (O.o) (> <) yay, got my bunny too !! |

Ortu Konsinni
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Posted - 2005.07.08 15:43:00 -
[4]
There's another thing to take into account when calculating missile vs. frigate damage, and that's explosion velocity vs. frigate speed. The sig radius isn't everything there is. From what I've observed, torpedos are pretty much useless against frigates now, whether the frigate is running a microwarpdrive or not.
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TuRtLe HeAd
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Posted - 2005.07.08 15:47:00 -
[5]
MWD original intention was not for outrunning missiles. Its for getting to your target Quicker or getting out of trouble quicker.
You can't tackle efficiently with an AB because the extra time it takes to get to your target means that they could escape before you get on them.
With regards to you retribution, theres little or no point in using an MWD on any Assualt frig. The increase in speed is pathetic compared to the standard frigate or Interceptor. You'll need all the Cap you can get as well. AB's are the way to go on all Assualt frigs.
conclusion MWD is the same as it always has been and therefore one of the most valuable modules in the game. (Just not on an Assualt Frigate) |

Roba
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Posted - 2005.07.08 17:08:00 -
[6]
MWd and good stills... and the sig radius doesn't matter with cruise missiles and torps. Torp do almost 0 dmg and cruise missiles hit for around 20 dmg.
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Robstr
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Posted - 2005.07.08 17:59:00 -
[7]
In a tackling situation I think the MWD will still remain the primary speed boost, because inties go much faster than the exp. v. the sig boost means nothing. and the tech 1 frigs, with few exceptions, go too slow with AB's to effectivley tackle.
I'm planing on keeping the MWD on my inties, because speed over other inties can be the only thing needed for victory.
The best advice to any MWDer now, is CUT the MWD if you get webbed, especialy vs. missle boats.
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slothe
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Posted - 2005.07.08 18:00:00 -
[8]
mwd was only ever meant for travelling, thats why its been nerfed
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |

marioman
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Posted - 2005.07.08 18:05:00 -
[9]
I was in my Navy Caracal running lvl 3s yesterday, fighting those infamous missile spammers, the guristas, i use a complete MWD speed setup on the caracal for non-deadspace, 5 arb heavies, 1 t2 10mn MWD, 1 medium ohm cap battery, 3 CR2s, 1 cal navy BCS, 1 beta hull nano, 2 PDS II
Normal orbit is 55km at a bit over 2km/s Heavy missiles now hit me but at those speeds I was receiving 45 damage from scourge, while at the same time deal 302 dmg with mine (even to frigs lol)
I'd really say speed matters more than sig radius in most cases
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Sobeseki Pawi
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Posted - 2005.07.08 18:06:00 -
[10]
MWDs are travel mods. They were only adapted to combat because, obviously, that is what people used.
~Toh'kra Shi'Khran Pawi
A new dimension in Eve Role Play |

Imhotep Khem
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Posted - 2005.07.08 20:58:00 -
[11]
MWD is for closing the distance to your target. Once you are in range you deactivate the MWD. This works with frigates and cruisers and to a lesser degree battleships.
Its only valuable if your short range ship far outdamages the long range ship you are closing on.
If its a missile boat it don't matter because their damage is the same no matter the range. So don't use one against a missile boat, and don't use one on a missile boat.
I generally don't use MWD or AB in combat, even on a frigate. But then again I'm Minmatar... ____ If your not dyin' your not tryin'. |
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