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Thread Statistics | Show CCP posts - 1 post(s) |

SengH
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Posted - 2005.07.08 19:02:00 -
[1]
I'd say the angel cartel would pwn everyone if they actually used half decent configs on all their ships(stop using mines and 280mms on your battleships).... Have you seen their fleets floating around in hisec space? their like 10-20x bigger than any empire presence there. And their pilots have crazy skills... they can make a battleship go 800m/s on a 1mn mwd. I'd hate to see em using real mods.
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SengH
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Posted - 2005.07.08 19:07:00 -
[2]
10 gallente dreadnoughts :P go into siege mode. Deploy drones.... bye bye caldari fleet :P
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SengH
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Posted - 2005.07.08 20:05:00 -
[3]
with or without dreads?
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SengH
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Posted - 2005.07.08 21:02:00 -
[4]
Good god guys stop suggesting smartbomb BSes in fleet battles. Thats 1 guaranteed way to kill half your fleet before the first shot is even fired by the other side. Also you cannot jam dreadnoughts when their in siege mode so gg to the scorps while they get picked off .
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SengH
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Posted - 2005.07.08 22:06:00 -
[5]
ok lets see... each ship will have to be 7.5km from each other otherwise risk fratricide. You will not have any frig support to hold the enemy ships down and the ships at the back will have no missiles as they wont be able to fly thru the multiple SBs going off. That nullfies half your fleet. Upclose the blasterthron is king and i doubt you'll get more than 3-4SBs off before your inbox starts blinking.
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SengH
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Posted - 2005.07.08 23:22:00 -
[6]
Edited by: SengH on 08/07/2005 23:30:53 Edited by: SengH on 08/07/2005 23:27:30 I have a bit of time.. just a bit to break down your argument
Originally by: Drutort
what are you talking about who said that the missiles had to be fired were the sb bs are? unless the commander is that stupid, and did you forget support/logi ships?
The commander is stupid if he tells half his fleet to use SBs in fleet battles. Theres a reason WHY the arent used at all during fleet battles.
Originally by: Drutort
also did you forget other things like tracking disruptors... put a few on a dread, and lets see if they will hit anything at all then it will be missiles 4tw again 
look at the range on the tracking disruptors then come back
Originally by: Drutort
there are so many other tactical strategies, just because you dont see them or havent used doesnt mean they dont exist or dont work, do you also know the lock time on dreads when in siege mode?
you could probably warp out if they are starting to target you and comeback in GG
I take it you havent been in a fleet battle before. Theres too many targets on your overview and you dont warp out when 1 person locks you. You warp out when their whole fleet starts flashing yellow :P
Originally by: Drutort
and for those who think missiles are slow, look at the ship bonus + the new skills then tell me how slow missiles are 
they are by no means slow but the time it takes to lock and plus the further time it takes for the missiles to reach their target by that time that target will have been long gone.
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SengH
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Posted - 2005.07.08 23:41:00 -
[7]
*starts taking names of people never to fly with in a fleet battles*
FOR THE LOVE OF GOD smartbombs are not an effective fleet battle weapons :P Also what if the megas stay outside ecm range with rails . Dead caldari fleet. Also lol have fun coordinating 100 ECM targets among 100 people... id hate to be that fleet commander.
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