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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

IIshira
School of Applied Knowledge Caldari State
97
|
Posted - 2013.02.26 19:02:00 -
[1] - Quote
CCP should change "bumping" to where it doesn't distrupt a ship from warping.
Obviously it can't be made an aggressive action because it would be impossible to determine if the "bumping" was to disrupt warp or not.
Looking at it from a logical standpoint the way the game is currently set up "bumping" has the the exact same effect as a warp disruptor on the target ship without any aggression. Why should someone be allowed to warp distrupt another ship without any aggression?
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IIshira
School of Applied Knowledge Caldari State
284
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Posted - 2013.12.10 19:29:00 -
[2] - Quote
I'm not against PVP or suicide ganking. I've done both.
I am against using some lame tactic such as bumping to prevent a player from warping. I understand that bumping is used to counter station games. This is another lame tactic I'm not fond of. Okay let me agress and then when I realize I'm about to die I deagress then dock. Or even better have a neutral Orca warp in to save the day.
If you want to agress someone you should risk losing your ship.
How about making the agression timer longer so you can't just dock up. If you're not playing the "let's hug the station" game you can just warp from safe spot to safe spot while the timer runs out. Bumping no longer needed. |

IIshira
School of Applied Knowledge Caldari State
285
|
Posted - 2013.12.11 15:40:00 -
[3] - Quote
Meilandra Vanderganken wrote:CEO deGroot wrote:I am not against how they playt it, just that they can avoid a wardec so easy. it gives us miners no first strike option. i have pvp chars also and in null sec i do play the same game but there they can shoot me too without concord shooting you out of your ship.
You have first strike option. The game mechanics are the same for gankers as for non gankers. So you can try and hunt them or their alts for ganking and bumping. Yes, I know that will require effort on your part.
Yes I guess you could suicide gank the neutral Orca or bumper but not many small corps can gather a fleet of 20 Tornados. Even if they could the Orca kill might be worth it but killing some cheap bumping ship wouldn't do anything.
The problem with this thread is there's too many off topic troll posts fighting back and forth so the original topic gets buried. |

IIshira
School of Applied Knowledge Caldari State
286
|
Posted - 2013.12.13 03:19:00 -
[4] - Quote
Casanunda wrote:IIshira wrote: Yes I guess you could suicide gank the neutral Orca or bumper but not many small corps can gather a fleet of 20 Tornados. Even if they could the Orca kill might be worth it but killing some cheap bumping ship wouldn't do anything.
The problem with this thread is there's too many off topic troll posts fighting back and forth so the original topic gets buried.
The gankers and bumpers seem to have no trouble raising the numbers to go and shoot at stuff, and most of them are in small corps, you don't need 20 Nado's to pop an Orca either, you can do it with Catalysts.
Wow what a surprise a PVP corp able to get numbers to PVP... Now for some reason it seems a bit harder with a group of carebears.. Don't get me wrong I don't feel too sorry for them about this because anyone that plays Eve should be willing and able to PVP.
You can gank an Orca with Catalysts?... I'm sure it can be done but how many would it take? A tanked Orca has over 250k EHP. |

IIshira
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.14 20:08:00 -
[5] - Quote
IIshira wrote:I'm not against PVP or suicide ganking. I've done both.
I am against using some lame tactic such as bumping to prevent a player from warping. I understand that bumping is used to counter station games. This is another lame tactic I'm not fond of. Okay let me agress and then when I realize I'm about to die I deagress then dock. Or even better have a neutral Orca warp in to save the day.
If you want to agress someone you should risk losing your ship.
How about making the agression timer longer so you can't just dock up. If you're not playing the "let's hug the station" game you can just warp from safe spot to safe spot while the timer runs out. Bumping no longer needed.
Again this form has gotten of topic with "you can't tell me what to say" and "I'll say what I want!" Very good guys but this has nothing to do with the topic and only derails the thread.
My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content |

IIshira
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.14 23:10:00 -
[6] - Quote
Jonah Gravenstein wrote:IIshira wrote:My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content If bumping was considered to be aggression, the fun and games at the undock of Jita 4-4 would be absolutely hilarious. I think that it's probably extremely hard to code something that can distinguish between accidental and deliberate bumpage, which is possibly why CCP have left well alone, outside of the stuff that's considered an exploit. I think my sig probably applies in this instance, older and more experienced players would definitely take advantage of any changes to the bumping mechanic, to the detriment of those that don't have the experience to do so.
Agreed you can't make bumping an aggressive act. It would be impossible to determine if it was accidental or intentional
What you can do is make bumping not affect going into warp.
One should not be able to warp distrupt another player without some risk. Highsec bumpers are protected by Convord while they safely warp distrupt other players. This makes no sense. You want to attack me fine but I can't defend myself? Obviously a broken game mechanic.
As I said before I hate station games so I understand the need for bumping off stations. Simple fix is you can't dock right away. Make the session change longer so you can die on station if you agrees.
Another broken mechanic related to this is have a neutral Orca warp in and you're safe... Really? |

IIshira
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.17 10:31:00 -
[7] - Quote
Vidua Arte Album wrote:IIshira wrote:Jonah Gravenstein wrote:IIshira wrote:My main point of this post was if you want to agress someone you should risk losing your ship. Does anyone have something to comment about this?
Just trying to get things back on topic so the thread doesn't get locked for lack of content If bumping was considered to be aggression, the fun and games at the undock of Jita 4-4 would be absolutely hilarious. I think that it's probably extremely hard to code something that can distinguish between accidental and deliberate bumpage, which is possibly why CCP have left well alone, outside of the stuff that's considered an exploit. I think my sig probably applies in this instance, older and more experienced players would definitely take advantage of any changes to the bumping mechanic, to the detriment of those that don't have the experience to do so. Agreed you can't make bumping an aggressive act. It would be impossible to determine if it was accidental or intentional What you can do is make bumping not affect going into warp. One should not be able to warp distrupt another player without some risk. Highsec bumpers are protected by Convord while they safely warp distrupt other players. This makes no sense. You want to attack me fine but I can't defend myself? Obviously a broken game mechanic. As I said before I hate station games so I understand the need for bumping off stations. Simple fix is you can't dock right away. Make the session change longer so you can die on station if you agrees. Another broken mechanic related to this is have a neutral Orca warp in and you're safe... Really? I've read all this and I'm still waiting for something substantial. "What you can do is make bumping not affect going into warp." I am sitting here waiting for you to explain how "we" or "I" am able to do this. I know you're talking about CCP, but besides that minor point, if you know it can be done, you know how it can be done, so explain it. Not even going into the rest of the post ... one step at a time.
I know with many other MMOs players cannot physically block each other's movement. How that translates into computer code I have no idea but it has been done.
Of course this would also eliminate bumping all together but fix aggression timers to eliminate station games and this isn't an issue.
The reason CCP doesn't want to change it currently is they're looking at it from a business perspective (Rightfully so). How many people keep their subscription because they're entertained by this bumping mechanic vs how many loss because it's faulty. Even if it's lame it's currently used as a form of "safe PVP" so that keeps those subscribers interested and they continue to pay.
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IIshira
School of Applied Knowledge Caldari State
296
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Posted - 2013.12.22 19:50:00 -
[8] - Quote
Daichi Yamato wrote:if ships fly through each other, does that mean i have no way to prevent someone from warping in high or low sec if i am ECM jammed or damped so much that it takes ages to lock? does it also mean i cannot bump someone off of station or gate when they are trying to de-agress after they have opened fire upon my friends and i show up? i'd much prefer bumping to exist. it is a valuable option in PvP. Quote:The reason CCP doesn't want to change it currently is they're looking at it from a business perspective (Rightfully so). How many people keep their subscription because they're entertained by this bumping mechanic vs how many loss because it's faulty. Even if it's lame it's currently used as a form of "safe PVP" so that keeps those subscribers interested and they continue to pay. lol what? the demographic u are referring to have one use for bumping. however the same mechanic of bumping can also be used to counter 'safe PvP' of ppl fighting off of stations and gates. Bumping is also a great way of preventing super caps from warping away when u are in low sec and dnt have a hictor handy. i can see how removing bumping improves ur little world, but what about the rest of us?
Again if you eliminate the ability to quickly deagress and dock there would be no need to "bump" ships off stations. I absolutely agree that people shouldn't be able to play these silly station games. Come out and fight I say! 
If you're fighting a super cap and don't even have one HIC in your fleet you deserve to lose that kill... I know that sounds mean but come on how hard it is to have one or two in your fleet?
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IIshira
School of Applied Knowledge Caldari State
673
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Posted - 2014.02.10 16:24:00 -
[9] - Quote
Jessie JoeCarr wrote:I don't know if this has been thought of, but what about a deployable web? All ships within a 5km radius are slowed to minimal speed... It'd stop people bumping miners, I'm currently having to hide my barge in a group of roids for the same effect. Guy keeps ramming me with his stabber at full speed... I've told him repeatedly I'm not paying... but he continues to do it... it spoils the game. Might seem pathetic but what if CCP took out all the lasers? wouldn't that ruin it for those who like shooting stuff? I enjoy my own RP, currently mining to get an Orca, but this kid ramming me just throws it all out of wack...
The guy is the ONLY one in the system doing it... he bugs everyone... i it was a system with 3-6 of them doing it... ok but it's one looser doing it.... he needs to be moved on or something...
Even if this existed propulsion jamming to include webbing is an aggressive act and will get CONCORD response. It's like a weird reversal where the griefers (bumpers) are protected by CONCORD from the miners LOL |

IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.10 19:00:00 -
[10] - Quote
Thufir Bezluden wrote:EVE is at its core a PVP game... bumping is not pvp and does not lead to pvp; it leads to people pissed at CCP instead of players. Sure, NPC player can hire merc, do something else, join player corp, but the bumping cannot really be fought right then and there while your pissed as hell and ready to open fire on someone with more SP and experience almost ensuring your death and lots of tears...
but wait...
the bumper just went suspect flagged... PVP
Whip up some maths to make bumping invoke a suspect flag which will sure as hell instigate some PVP if there are combat drones out and set to aggressive.
Bumper bangs into Bumpee...
1) Was Bumper going faster than 3x base ship velocity? yes, bumper gets suspect flag -good chance for PVP if bumpee is pissed enough or drones on agressive. no, bumper doesn't get suspect flag -good velocity control.
2) Has Bumper bumped a player "x" number of times within 5 minute time period? yes, bumper gets suspect flag -good chance for multiple pvp partners. no, no suspect flag -good self-control -maybe.
3) Has Bumpee been stuck in warp longer than 2 minutes and been bumped within 2.5 minutes? yes, suspect flag on bumper. no, pilot is an idiot.
I'm sure there are lots of fun ways to turn a mechanic like bumping, which only becomes PVP if someone turns to suicide ganking, into loads of PVP fun for everyone -especially the semi-afk idiot with their drones on aggressive.
If they make bumping into an aggressive act someone will find a way to exploit it. Just remove the ability to bump other players in the game and the problem is solved. |
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IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.10 19:02:00 -
[11] - Quote
Leto Thule wrote:Jessie JoeCarr wrote:I don't know if this has been thought of, but what about a deployable web? All ships within a 5km radius are slowed to minimal speed... It'd stop people bumping miners, I'm currently having to hide my barge in a group of roids for the same effect. Guy keeps ramming me with his stabber at full speed... I've told him repeatedly I'm not paying... but he continues to do it... it spoils the game. Might seem pathetic but what if CCP took out all the lasers? wouldn't that ruin it for those who like shooting stuff? I enjoy my own RP, currently mining to get an Orca, but this kid ramming me just throws it all out of wack...
The guy is the ONLY one in the system doing it... he bugs everyone... i it was a system with 3-6 of them doing it... ok but it's one looser doing it.... he needs to be moved on or something... He isnt ruining your game. He is providing you an opportunity to participate in the game rather than play solo. Also what difference does it make if he is the only one there? He is trying to maximize his profit margin... doesnt make him a loser. Sandbox man. Sandbox.
If it's just one guy get a bunch of friends together and gank him. After being ganked a few times he'll move on to easier targets. |

IIshira
School of Applied Knowledge Caldari State
707
|
Posted - 2014.03.11 14:05:00 -
[12] - Quote
Lakotnik wrote:Bumping should have consequences dependant on the mass difference between the two vessels.
Frigate trying to bump a freighter = dead frigate. Freighter doesn't budge. Destroyer/cruiser bumping a Mining barge = Mining barge is bumped, but destroyer/cruiser gets damaged. Freighter bumping a capital = freighter takes some damage and bumps the capital out of alignment.
Let's make it interesting for everybody. Equal risk vs. reward when you're trying to bump a tanker with a rowboat. Realistically you couldn't "bump" with spaceships. Doing so would cause massive damage to at least one of the ships. Problem is no one wants to turn Eve into bumper cars. When it comes to aggro mechanics it would be impossible for the server to accurately determine if a bump was intentional. As I said before just remove this failure of a game mechanic. |

IIshira
School of Applied Knowledge Caldari State
712
|
Posted - 2014.03.14 19:19:00 -
[13] - Quote
Lakotnik wrote:IIshira wrote:Lakotnik wrote:Bumping should have consequences dependant on the mass difference between the two vessels.
Frigate trying to bump a freighter = dead frigate. Freighter doesn't budge. Destroyer/cruiser bumping a Mining barge = Mining barge is bumped, but destroyer/cruiser gets damaged. Freighter bumping a capital = freighter takes some damage and bumps the capital out of alignment.
Let's make it interesting for everybody. Equal risk vs. reward when you're trying to bump a tanker with a rowboat. Realistically you couldn't "bump" with spaceships. Doing so would cause massive damage to at least one of the ships. Problem is no one wants to turn Eve into bumper cars. When it comes to aggro mechanics it would be impossible for the server to accurately determine if a bump was intentional. As I said before just remove this failure of a game mechanic. Doesn't matter if it's intentional or not. Damage occurs when two ships bump eachother. When there's a smaller mass involved with greater, the results are quite predictable. What we have now, isn't "Flight computers taking evasive actions", since my freighters can't actually perform maneuevers like that normally that it doesnt when a cruiser with 100MN MWD bumps into me. Equal risk/opportunity. Big fleets, two ships lost due to bumping, nothing wrong with that. It'd level the playing field for everyone.
If you had bumping cause damage that would mean someone would get destroyed by CONCORD in highsec since it would be an aggressive action. That would be a disaster in Jita.
Same thing for suspect flags. You would have people going suspect accidentally. |

IIshira
School of Applied Knowledge Caldari State
822
|
Posted - 2014.04.26 15:51:00 -
[14] - Quote
Maxmillian Rokatansky wrote:Jack Lennox wrote:Maxmillian Rokatansky wrote:Clara Pond wrote:There is already a module that prevents bumping. It's called a New Order Mining License, and it's available in most highsec ice fields at a very reasonable price. Sorry Clara, turns out having one of those doesnt even prevent bumping. As long as you abide by the rules of having a permit (be at your computer, not alt-tabbed, not "just going to the bathroom," pay attention to local, have the proper bio, etc, etc) then you shouldn't have a problem. It sounds to me like you've never bought a permit, can I interest you in one? It's only 10 mil and it lasts a full year, pretty good deal I'd say Next time I bump or gank a CODE compliant miner I'll link them your last post. They can decide how good a deal it was. Well the problem is the CODE permit only works for CODE enforcement. If you don't have my permit I must gank you. My permits cost 2 billion for the first month and 1 billion renewal each month. |

IIshira
School of Applied Knowledge Caldari State
825
|
Posted - 2014.04.27 15:41:00 -
[15] - Quote
Mag's wrote:MR DushBag wrote:Give miners and other hi sec dwelers the ability to retaliate, because as it sits this game mechanic is just BAD. You've always had the ability to retaliate. If you mean retaliation against bumping no you don't. Bumpers are protected by CONCORD. Did you say suicide gank it? Have fun trying to gank a fleet stabber. It's not a Retriever moving at 100 m/s.
Or did you mean against the pilots of the damage dealing ships? When I come to your Retriever with my Thrasher you have no retaliation. You might get on the killmail but my ship was already going to be killed by CONCORD. Wait you have a kill right? You're a funny guy! That means nothing to my gank alt since she's - 10 and anyone can kill her anywhere.
No the only thing you can do is DIE! |

IIshira
School of Applied Knowledge Caldari State
937
|
Posted - 2014.06.17 21:57:00 -
[16] - Quote
Cage Man wrote:GM Karidor wrote:
We would also like to stress that if a gameplay activity is classified as being GÇ£within the rulesGÇ¥ this does not mean that we endorse, sanction or back player activity. We simply see this as emergent gameplay that has occurred due to the nature of game mechanics.
As such, any players who have any notes to this effect within their in game biographies should remove words of this nature immediately.
How can you even state this ?? its a cop out.. CCP made the game the way it is and are continually trying to make it easier for this type of activity, ie bullying an extortion (the code). I have no issues with it being there, we choose to play or not to play, but seriously.. this statement is a cop out. Guess I can expect a ban, post removal or something for sharing my thoughts then ?? Way to go for resurrecting a dead thread but maybe it needed it.
Does this mean you can't talk about bumping in your bio? |

IIshira
School of Applied Knowledge Caldari State
1026
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Posted - 2014.07.22 00:36:00 -
[17] - Quote
Just as this thread is dead for a few weeks someone revives it lol |

IIshira
School of Applied Knowledge Caldari State
1029
|
Posted - 2014.07.23 13:12:00 -
[18] - Quote
13 nonames wrote:Jonah Gravenstein wrote:Kimo Khan wrote: If said bumper is part of a gang which then proceed to gank me, why do I not get killrights on the bumper who prevented warp without using a scrambler and thus avoided invoking concord?
Because bumping is not, and never has been a flaggable action, more for practical means than anything else. Jita 4-4 undock with flaggable bumping would become a scrapyard FFA. in all honesty most of the stations in eve need there docking and undocking range fixed and bunping itself should be consider harassment since a lot of people have been know to use it without the intent to kill, i would like to see a collision mechanics and input a "timer" for entering exiting warp or station that you don't take damage but make it so you take damage upon in packed. So make it impossible to catch targets outside of a station by modifying the docking range... Umm no stop being lazy and make an insta undock. .
Bumping harassment because you think you know their intent? Really? This isn't WoW.
This being said I dislike bumping all together as a game mechanic and think it should be removed.
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IIshira
School of Applied Knowledge Caldari State
1154
|
Posted - 2014.08.31 20:08:00 -
[19] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:LUMINOUS SPIRIT wrote:**** like bumping orcas for 15-30 minutes straight for multiple waves of gank characters is why this game is dying.
The game isn't dying(that's just a fallacy that dishonest people use to campaign for bad change), and those people should bring web alts and use scouts. Hint, if your scout sees two Machariels on a gate, don't jump through it. Or just design the game so that CONCORD properly responds to criminal activity, which includes unlawful entrapment.
So make it where bumping someone gets you CONCORD'ed... That would make Jita so much fun! |

IIshira
School of Applied Knowledge Caldari State
1154
|
Posted - 2014.08.31 20:11:00 -
[20] - Quote
LUMINOUS SPIRIT wrote:**** like bumping orcas for 15-30 minutes straight for multiple waves of gank characters is why this game is dying.
Confirmed Eve is dying post #734974 |
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IIshira
School of Applied Knowledge Caldari State
1154
|
Posted - 2014.09.01 23:40:00 -
[21] - Quote
Leto Thule wrote: "Criminal" would mean flags.
Flags mean lawful engagements.
Do the math.
You're asking people that love to AFK to actually think... 
Revis Owen wrote:LUMINOUS SPIRIT wrote:**** like bumping orcas for 15-30 minutes straight for multiple waves of gank characters is why this game is dying. Oh, please, the game's not dying, but crap like Orcas traveling without escort or scouting is how they get ganked. Space is dangerous, treat it as such. Of course Eve isn't dying.... This is cries from those that don't understand the game and rage when they fail at it. If you properly tank your ship it's chances of being ganked are reduced. If you look at most of the ganks they're not tanked.
CCP gave freighter pilots the choice between tank and capacity. If you want to go through dangerous space without tank then don't cry when it goes boom.
Same with a mining barge. Procurer/ Skiff for dangerous space vs Retriever/Mackinaw for safer space. Guess what one gets ganked more often. Choose wisely
Some people want to make highsec safe where they can AFK mine and autopilot freighters. This won't help the game at all.
I've done many things in this game. Lowsec/Nullsec PVP, Higsec ganking, and yes carebear stuff like Mining and Mission running... Have I ever been ganked in highsec... No... I've had them try but I was able to thwart their attempts because I used my brain. Play the game... Don't AFK the game!
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IIshira
School of Applied Knowledge Caldari State
1163
|
Posted - 2014.09.02 15:30:00 -
[22] - Quote
Veers Belvar wrote:IIshira wrote:Leto Thule wrote: "Criminal" would mean flags.
Flags mean lawful engagements.
Do the math.
You're asking people that love to AFK to actually think...  Revis Owen wrote:LUMINOUS SPIRIT wrote:**** like bumping orcas for 15-30 minutes straight for multiple waves of gank characters is why this game is dying. Oh, please, the game's not dying, but crap like Orcas traveling without escort or scouting is how they get ganked. Space is dangerous, treat it as such. Of course Eve isn't dying.... This is cries from those that don't understand the game and rage when they fail at it. If you properly tank your ship it's chances of being ganked are reduced. If you look at most of the ganks they're not tanked. CCP gave freighter pilots the choice between tank and capacity. If you want to go through dangerous space without tank then don't cry when it goes boom. Same with a mining barge. Procurer/ Skiff for dangerous space vs Retriever/Mackinaw for safer space. Guess what one gets ganked more often. Choose wisely Some people want to make highsec safe where they can AFK mine and autopilot freighters. This won't help the game at all. I've done many things in this game. Lowsec/Nullsec PVP, Higsec ganking, and yes carebear stuff like Mining and Mission running... Have I ever been ganked in highsec... No... I've had them try but I was able to thwart their attempts because I used my brain. Play the game... Don't AFK the game! Tank won't help you if you get bumped and hit by multiple waves of gankers. Eve is losing the new/casual players who don't want to see their life savings blown up by career -10 sec status gankers.
Tank means you don't get picked for the gank most of the time. Look at most freighters CODE kills... Yes some may be tanked but most are not.
Also why would you haul your "life savings" with one trip in an untanked freighter... Or any ship for that matter. "Never put your eggs in one basket"... Does that ring a bell? Again poor choices can have painful consequences.
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IIshira
School of Applied Knowledge Caldari State
1190
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Posted - 2014.09.04 20:18:00 -
[23] - Quote
Veers Belvar wrote:
1. A lot of players in Eve find the game difficult. If you look at the CODE killboard around their area of operations, you will see a whole bunch of poorly fit mining barges. And some of these people have been playing for a long time. The reality is that a lot of the career highsec PvE oriented players are very disconnected for the Eve knowledge base, and don't understand how to properly fit ships, observe local, read intel channels, assume escape posture when scary people come into local, etc...
2. Hauling is a different animal than mining. If you want to haul effectively, you can't just avoid Uedama. It is a key chokepoint system, and most big time (or even small time) haulers, are going to need to transverse it.
Okay Eve is a PVP game. Like any game people want to win. Just because a player sucks at it doesn't mean someone else shouldn't try to win just as hard. "Oh I'm sorry you don't know how to fit your ship, read local, and have no clue what you're doing?... Okay I won't attack you then"
You're right hauling is a different animal but you can avoid Uedama. I bet you didn't even know Eve has more than one trade hub. Even if you insist on bringing your stuff to Jita for sale it's not hard to have a scout to watch ahead... If you're flying a one billion ISK ship that's the least you can do.
The funny thing is you had people spamming local many jumps out from Uedama warning about the CODE ganks... These freighter pilots either chose to avoid multiple warnings or were AFK on auto pilot.
Again if someone is terrible at Eve (Or any game) should I try to be just as terrible so they have a "fair chance"?
If you spent half the time educating these pilots about how to play Eve without being ganked as you spend whining on the forums about how "unfair" it is maybe CODE wouldn't have such easy targets... I mean really hours after CODE started their ganking operation pilots were still auto piloting freighters into Uedama. Should they be given a break because they made a very poor decision or should they pay the price for it?
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IIshira
School of Applied Knowledge Caldari State
1224
|
Posted - 2014.09.08 18:50:00 -
[24] - Quote
Veers Belvar wrote: Exxcellent! I try to contact the freighter pilot victims to give advice, but they usually ignore my convo request, figuring I am a ganker looking to mock them. I will be happy to discuss further with them, and will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.
Keep up the good work!
I don't think anyone would mistake you for a ganker Veers... 
The reason why they ignore your convo request is they're likely AFK. This is the same reason they didn't notice the repeated warnings in local a few systems out.
I admire you for sticking to your guns about making -10 pilots banned from highsec but I would say it's not going to happen. |

IIshira
School of Applied Knowledge Caldari State
1225
|
Posted - 2014.09.08 20:49:00 -
[25] - Quote
Veers Belvar wrote:IIshira wrote:Veers Belvar wrote: Exxcellent! I try to contact the freighter pilot victims to give advice, but they usually ignore my convo request, figuring I am a ganker looking to mock them. I will be happy to discuss further with them, and will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.
Keep up the good work!
I don't think anyone would mistake you for a ganker Veers...  The reason why they ignore your convo request is they're likely AFK. This is the same reason they didn't notice the repeated warnings in local a few systems out. I admire you for sticking to your guns about making -10 pilots banned from highsec but I would say it's not going to happen. This is possible. Of course it's not entirely unreasonable to be AFK when flying an empty ship with a lot of EHP (which is what some of the victims told me they were doing) - it's not exactly a prime target. And for AFK ships bumping is not much of a factor anyway, since as stated by Loyalanon, and confirmed by me, those ships can just be scrammed 15km off the outgate. The controversy over bumping relates almost entirely to the non-AFK ships.
The problem is they don't have a lot of EHP...
Expanded Cargohold is -20% EHP... Fit 3 of those to a ship that has most of it's HP in hull and well...
Now look at Reinforced Bulkheads.. +25% EHP...
Guess what one is most popular on freighter gank victims?....
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IIshira
School of Applied Knowledge Caldari State
1234
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Posted - 2014.09.10 00:55:00 -
[26] - Quote
Veers Belvar wrote:IIshira wrote:Veers Belvar wrote:IIshira wrote:Veers Belvar wrote: Exxcellent! I try to contact the freighter pilot victims to give advice, but they usually ignore my convo request, figuring I am a ganker looking to mock them. I will be happy to discuss further with them, and will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.
Keep up the good work!
I don't think anyone would mistake you for a ganker Veers...  The reason why they ignore your convo request is they're likely AFK. This is the same reason they didn't notice the repeated warnings in local a few systems out. I admire you for sticking to your guns about making -10 pilots banned from highsec but I would say it's not going to happen. This is possible. Of course it's not entirely unreasonable to be AFK when flying an empty ship with a lot of EHP (which is what some of the victims told me they were doing) - it's not exactly a prime target. And for AFK ships bumping is not much of a factor anyway, since as stated by Loyalanon, and confirmed by me, those ships can just be scrammed 15km off the outgate. The controversy over bumping relates almost entirely to the non-AFK ships. The problem is they don't have a lot of EHP... Expanded Cargohold is -20% EHP... Fit 3 of those to a ship that has most of it's HP in hull and well... Now look at Reinforced Bulkheads.. +25% EHP... Guess what one is most popular on freighter gank victims?.... ... What do you think about this kill? https://zkillboard.com/kill/41059941/ Even with nanos still 200k hp (not ehp), 30 gank ships used (including BCs), and a minimal drop. From an Isk perspective that's a really unusual kill, and not something we would expect to see much of.
Nanofiber Internal Structure II is the same as Expanded Cargohold II. Both have a -20% hull EHP. Using these over Reinforced Bulkheads II cost her 250k HP and a ship. |

IIshira
School of Applied Knowledge Caldari State
1237
|
Posted - 2014.09.10 21:00:00 -
[27] - Quote
Lady Areola Fappington wrote:RubyPorto wrote:Veers Belvar wrote:2. Obviously. That's why I pointed out my concerns with that decision, suggested a solution, and defended my position. No, you haven't. Continually asserting that something is a problem because you don't like it is not "defending your position." Defending your position would involve two things: 1) Providing evidence of a high relative *rate* of ganking (i.e. Ganks/Jump or Trip). AND 2) Providing reasoning why, in a PvP sandbox, where the whole point is to make up reasons to blow up (or not) other ships, it is a problem that people have decided to blow up ships.* Step 2 Is especially important in the face of Developer statements stating that people blowing ships up for *any reason at all* is perfectly fine with them. *This is because your claim of a problem hinges on all your talk of +EV and -EV ganks, as if EVE has any such measure. I can just see this conversation happening, between Veers and a hypothetical homeowner. "OK man, so the problem is, your walls are painted the wrong color." "We like the color of our walls.' "So, what we need to do is, strip the old paint off first, go buy some new paint from the store and get to work. "We like the color of our walls, it's not a problem." "When we go get the new paint, we need to get Brand X, not Brand Y." "Dude you're not seeing it. There' be no repainting. We like the colors of our walls." "So, I recommend you use a roller when repainting, because brushes leave streaks." "... GTFO Noob." "I'M JUST TRYING TO SOLVE THE WALL COLOR PROBLEM GUYS!"
So true!.... Now fix the problem!
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