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Thread Statistics | Show CCP posts - 3 post(s) |

sonofollo
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Posted - 2005.07.11 22:54:00 -
[1]
Wheres the more complex corp tax - 15% has been nerfed to 10% on no sign of it on market transactions- what about all rat kills having tax applied not just those over 35k.
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sonofollo
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Posted - 2005.07.11 23:16:00 -
[2]
lets hope they just dont "forget about it" like a lot of other stuff.
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sonofollo
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Posted - 2005.07.11 23:30:00 -
[3]
standard stuff please stop adding big buggy things and FIX FIX FIX FIX the things youre lacking on you know all these mundane thigns. Or setup a mundane fixing things department otherwise known as QA.
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sonofollo
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Posted - 2005.07.12 04:34:00 -
[4]
megathons now selling for 130m ISK a piece have replaced ravens as the weapon of choice
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sonofollo
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Posted - 2005.07.12 11:59:00 -
[5]
um arch blood sages - issue a keep at range order for 51km - instead youre ship flies straight at them. Bug it is fix it.
Keep at range does not mean approach if under the range it means run away if you can to reach said limit.
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sonofollo
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Posted - 2005.07.13 11:32:00 -
[6]
a typical CCP solution would be to introduce a new class of dread transport ships. Perhaps yet more expensive than freighters. but would give the effect of adding another layer.
While they are at it we need a sub freighter class to fill the gap between industrials and freighters or a special industrial hauler class that hd the effect of reducing the space that mineral compounds take up ie special ability 10-50% reduction to trit - iso etc in space required to move
Could call this class mineral transporters - because moving minerals around is time conumsing as it is.
Would allow corps to speed up mining ops away from main base t otransport back to their hub and speed up BS - BC production etc.
Esp useful in low sec and 0.0 sec. With agents now flooding eve with ISK instead of non ISK mission rewards as was the csae before people are going to want to spend that money.
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sonofollo
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Posted - 2005.07.13 11:45:00 -
[7]
allowing us to set multiple wayopint routes would fix that problem but players need to be smart enough to use them.
I agree on the tolerance thing add map changes that cut highways off a solution has been foudn that should work in 90% of cases.
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sonofollo
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Posted - 2005.07.13 21:23:00 -
[8]
it all come down to datamining if enough BS get blown up by gruopds of frigates then CCP may nerf frigs again. Otherwise battleships will soon become avoided for PVP
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