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Sinzer
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Posted - 2003.07.15 01:06:00 -
[1]
I would like to see a new class of ship created, mining ships. As a preferred combat/explorer type I find it hard to believe that any Navy would allow dirty mining lasers to be strapped to their shiny killing machines!
Remove the ability of combat type ships to be able to equip mining lasers.
Before you complain about my ***** pipe being full of cheap rocks! Think about it, we should have diversity in this universe, buying combat ships for mining is ridiculous IMO, you should have expensive specific ships for it. Plus I want to see all you carebears in nice easy targets :p ************************************ Explorer Extradonaire Any contract large or small Http://www.explore-eve.net |

Kerry
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Posted - 2003.07.15 01:21:00 -
[2]
Shaaaadup
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Jim Raynor
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Posted - 2003.07.15 01:55:00 -
[3]
I kind of agree, mining in battleships doesn't feel right. I'd love to see dedicated mining ships, *battle*ships are for combat. =P ------
ROBBLE ROBBLE |

Zeknichov
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Posted - 2003.07.15 02:18:00 -
[4]
Just make industrial ships actually industrials. What I mean by that is to make industrial ships be able to use more then 1 turret but still fit a lot of cargo. Think of fishing. The industrial fishing ships don't fish incredibly slowly. They fish fast and can carry a lot of fish. Exactly how industrial ships should be. The trade of is they die easy but that's a whole new fix. Pirates need to be able to kill industrials without CONCRAP killing the pirates.
There also needs to be "advanced industrial shipsö Keep all the industrials the way they are now but implement "advanced industrial ships." The advanced industrial ships would carry up to 8 "mining turrets" (Turrets that can only be equipped with mining lasers). Advanced industrial ships would require industrial ship 5 and spaceship command 4. For an 8 turret advanced industrial ship you would need advanced industrial ship rank 5. Industrial ship ranks would be the same speed as battleships.
How about that idea?
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Dragon Emperor
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Posted - 2003.07.15 02:20:00 -
[5]
Zeknichov, there's a name for the ship you asked for: titan......
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Dragon Emperor
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Posted - 2003.07.15 02:20:00 -
[6]
Zeknichov, there's a name for the ship you asked for: titan......
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Zeknichov
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Posted - 2003.07.15 02:55:00 -
[7]
Well I guess you could say that. DO they fit in asteroid belts? ;p.
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Surath Thenner
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Posted - 2003.07.15 07:08:00 -
[8]
I kind of agree with Sinzer. It would be kind of ridiculous seeing battleship mining away with 6 miners. It kind of defeats the purpose of the ship but is more of a player decision than a ship issue.
I to would like to have dedicated miner hard points on indys for example. 2 miners and no lasers would mean faster mining but more vulnerable ship and that would mean that you really would have to rely on your corpmembers.
If that would be impossible to incorporate in the game then I would like to see miners to be able to fit on both missile and turret hard points. It’s not a weapon is it? Or at least I haven’t been able to figure out how to use it as one :)
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Blinder
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Posted - 2003.07.15 15:01:00 -
[9]
Mining frigates would make a lot of sense, actually, (especially if we could dump directly into an indy!) and a new group of indy's to replace cruiser-mining (still only one "gun" but now with a few mining lasers too. Not a whole lot of cargo space, leave that to the hauling industrials).
It does feel wrong fitting out combat frigates and high-tech cruisers to go mining.
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Miriel Arkonis
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Posted - 2003.07.15 18:19:00 -
[10]
Increase the CPU requirement on mining beams to a minimum of 100 cpu and make a frigate with 500 cpu 10 powergrid 5 high slots, 1 mid, 1 low and weak armor/shields. The frigate would only be usefull for mining and it would be better at mining than any other ship.
Using a cruiser or a battleship for mining is just wrong.
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Meihan
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Posted - 2003.07.15 20:23:00 -
[11]
I heartily agree... While such "mining frigates" would be a nice solution, I think the ideal would be a new type of "industrial" ship (and rename industrials to freighters-- a much more appropriate name, IMHO). We had a similiar thread, but it hasn't vanished in the morass of the unsearchable-nether.
In any case, it is downright illogical to have combat ship tricked out for mining. Even more crazy is getting the top-of-the-line Apocolypse just because it's the only ship with 8 mining laser mounts.
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Kennian
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Posted - 2003.07.19 12:40:00 -
[12]
say a mineing "cruser"
600 or so CPU, 100 powergrid, 6 medium turrets <for those bigger mineing lasers> 1500 base cargo <or just under the requirement of a moble refinery>
a cheep version that is lightly shielded and armorer, and a heavier version that is very thick skinned <and much more expencive> for mineing in bfe, plus each races special <gal with 3x the drone space, etc>
just a idea me and my CEO came up with. it dosnt make any sence for a Thorax, the best Gal Cruser in existance to be sitting in a asteroid belt digging away :P there could be a frig version with 4 mineing lasers and a battleship version with 8, and a gargantuan cargo bay...then of corse the titan. of which there should be combat versions <opening a whole new weapon class? titan level guns? used for killing bb's and space stations? planets maybe?>
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Jack Hayden
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Posted - 2003.07.19 19:00:00 -
[13]
I concur. Make it so! á
"Spelling and grammatical errors are placed solely to test your abilities as a proofreader. All prices include 25% VAT."
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Yakoza
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Posted - 2003.07.20 14:15:00 -
[14]
To begin with this games main advantage is that there are NO limits within reason to equip your ship. If they implement what your suggesting we're on our way to classes, and we might as well all go play earth and beyond and get rid of PVP while we're at it. I can mine in what I feel like, if that happens to be a decked out Thorax with 5 miners and 6 Mining drones then thats MY decision. And there are mining ships, anyone heard of the Navitas? with the right skills and equipment it can easily be outfitted with 2 mining lasers and 2 basic mining Drones. Or how about the Vexor, the Navitas's cruiser successor. The Vexor just happens to be a dual role ship, somthing that will happen at the Cruiser level. The mass and complexity of a ship raises by large amounts when your ship reaches that size, it capabilities will increase as well. The caldri use then Bantam and the Heron for mining, the Minmitar use the Probe and burst, and the amaar use the tormentor, and Arbitrator. Those are ships that are desigend for mining, I hear people use ships like the stabber and the BB JUST for mining, while they have other cruisers for combat. If you want to mine pick a race orieted towards it and you'll find the ships available.
I'm sorry but if you follow the EvE story the Minmitar just won their Freedom from the Amaar, there not going to have the best tech and are concentrating on defence and raids. The calrdi are a Navy they don't seem to be all that intrested in mining and I believe that the lack minineral rich fields in their domain, or so the story goes. The Amaar are the largest power out there, wich means they hae that many more people and that many more miners and hold more space thewn the others, they dont *NEED* super miners, they make up for it with the number of people mining. Now the Gallente are a trading people. They produce and barter their goods; and to create set goods they must get the raw marerials. Therefore they will have a few more ships dedicated to the cause of mining since they are a smaller in size and numbers then the Amaar and therefore must compete with them.
If you want to make miners a new entity that's fine by me, just don't give them only to certain ships, I'd like to see an increase of miners slots on my indy like anyone else but you must add them to the combat ships as well, make it impratical to mine in the ship, not impossible --------------------------------------------- The opinions posted here are mine, and do not necessarily reflect the goals or opinions of my corperation or affiliates. "BS > Cruiser | Cruiser > Frigate | Frigate(s) > BS" -Vlad Hazzard "'You wreck Asteroid (Scordite) for 215 m3 of ore'" -Pandora Panda "It seems that some people think that by aquiring a battleship they are entitled to some kind of invulnerability-switch -Marc Wiatt |

Arathmon
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Posted - 2003.07.20 22:32:00 -
[15]
"*battle*ships are for combat. =P" So... where are my tachyon beam, 425mm rail and 1700mm howitzer bp's? You get what you paid for, and if you want to pay 70+ million for a bship that can mount 1-3 (wow!) more mining lasers than a thorax can, you're welcome to it. Though until CCP re-introduces those modules that really set battleships apart there is no need to seperate mining ships from combat. --------------- I used to be in the FA. I like cookies. Eve Radio is teh pwn. |

Ka'loor
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Posted - 2003.07.21 11:19:00 -
[16]
Just create a new indie with miner slots, and call it a day, that would mean, that miners get their own ships and combat ships won't be seen too often in roid belts.
But i like the many options EVE has. The no-class sytem expecially.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Drewbicus
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Posted - 2003.07.21 16:11:00 -
[17]
Hell, I was suggesting something so that there would be level 3 mining frigates just like there are level 3 combat frigates weeks and weeks ago but everyone just went berserk on me for even suggesting it.
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Skinnerer
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Posted - 2003.07.21 16:41:00 -
[18]
Indies often have a spare high slot. What can be put there to make mining easier? A mining-laser booster? A non-turret mining laser? A tractor beam to get ore directly from cargo holds? Put it on automatic, and leave them at it. I've always seen Indy ships as huge dumper trucks, or 20-wheeler lorries. You don't see many of these in the bottom of quarries. There are lots of smaller diggers dumping loads of ore in a pile, or directly into these dumpers. We don't really need a new type of whip, just more bits to put them to other uses.
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