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Elyana Mishtaru
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Posted - 2005.07.12 18:13:00 -
[1]
Edited by: Elyana Mishtaru on 12/07/2005 18:20:20 Can anyone plz clarify this for me, so I know how to do the math myself... I'm at work so I can't check in game, and normally I just use 1 of these so it's never been an issue before.
When fitting multiple cap rechargers how do the recharge rates combine? Assume f-b10 for the example as I have a lot of those in the hanger for some reason 
I mount x of these, so would that be x(1.1725) recharge or would it be (1.1725)^x or is there a stacking penalty for second and subsequent mods (I think this is what applies for shield hards, f.ex?)
Also, is there anywhere that already summarises this type of info for different mod types so that I don't have to bother you all with these types of questions in the future? I'd search the forums, but...  /me jumps on the search bandwagon...  
Thanks
EDIT- sees sticky post on mod info, curses self for blindness and stupidity, curses work for distracting, and goes to read that... sowwy
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xenorx
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Posted - 2005.07.12 18:48:00 -
[2]
I dont think there is a stacking penalty on these. To my knowledge the math works something like this.
Using a Cap Recharger 2 for example giving a 20% reduction in cap recharge
Base Cap recharge = 100
100*.80= 80 sec recharge using 1 mod 80*.80= 64 sec recharge using 2 mods 64*.80= 51.2 sec recharge using 3 mods
Thats probably over simplified but should get the idea across.
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Aeesha
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Posted - 2005.07.12 19:46:00 -
[3]
Yes, there is a penalty, maybe someone can clarify. Its not just using the % from skill + mods to determine it.
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keepiru
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Posted - 2005.07.12 19:56:00 -
[4]
No, there is no penalty.
Succubus Base recharge: 225
ix cap II and and recharge skill @ 4:
225*0.80*0.80 = 144 which is what im getting in the actual ship.
So lets make this perfectly clear.
there is no stacking penalty on cap/shield rechargers, power relays, flux coils, cap batteries, shield extenders, power diagnostic's effects. -------------
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Paradox Eve
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Posted - 2005.07.12 19:57:00 -
[5]
Originally by: Aeesha Yes, there is a penalty, maybe someone can clarify. Its not just using the % from skill + mods to determine it.
No, no penalty. It's just as the second poster mentioned.
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keepiru
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Posted - 2005.07.12 20:00:00 -
[6]
Originally by: Aeesha Yes, there is a penalty, maybe someone can clarify. Its not just using the % from skill + mods to determine it.
If you think there's a penalty, you fail at eve-maths. simple as that. -------------
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HippoKing
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Posted - 2005.07.12 20:35:00 -
[7]
hang on - if there is no penalty - theoretically, a scorp with 8 cap chargers could easily get insta caps 
(unless of course it say don't work like that - and with 2 chargers [10% to make the maths easy] u get 90% of ur old time from one, and then u get 10% of that off with the second - meaning 81% of ur original amount, not 80% - this is a kind of penalty tho )
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Antic
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Posted - 2005.07.12 20:38:00 -
[8]
Originally by: HippoKing hang on - if there is no penalty - theoretically, a scorp with 8 cap chargers could easily get insta caps 
(unless of course it say don't work like that - and with 2 chargers [10% to make the maths easy] u get 90% of ur old time from one, and then u get 10% of that off with the second - meaning 81% of ur original amount, not 80% - this is a kind of penalty tho )
Thats perfect logical math. Not a penality. All the bonuses dosnt apply to the total recharge time. But they get applied one after the other so the reduction from the second cap recharger will be applied to the sum after the first one and so on.
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Darkwolf
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Posted - 2005.07.12 21:06:00 -
[9]
All bonuses in EVE come in one of two categories - static, and percentile. Static bonuses are additive, stuff like shield extenders and such. Percentile bonuses are always multiplicative.
Cap rechargers are a percentile bonus, thus they are multiplicative. And, from basic maths, a * b = 0 if and only if either a or b equals 0. Thus, you can never reach 0 cap recharge time by stacking cap rechargers, even if you stacked an infinite number of them.
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