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Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 17:39:00 -
[1] - Quote
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. |

Elvis Fett
Quantum Cats Syndicate Samurai Pizza Cats
190
|
Posted - 2013.02.02 17:49:00 -
[2] - Quote
Some people are all about collecting stuff. And if one were trying to get a 'full collection' I suppose one would want all the rookie ships. I see no reason to make that harder to do. They sell in such small numbers and for such a low isk value nobody is getting rich selling tons of free rookie ships.
With that being said I wouldn't necessarily mind seeing rookie ships getting their cargo bays nerfed hardcore, or just not allowing them to fit cynos. It feels slightly cheap to me that many vets use free rookie ships as cyno ships, but it doesn't bother me that much. I am pretty sure its mostly done for convenience, as anyone who is lighting a cyno can afford to throw away a cheap T1 cyno frig. So really either way I don't care too much. |

Brandon Syne
Science and Trade Institute Caldari State
35
|
Posted - 2013.02.02 17:51:00 -
[3] - Quote
So that we can dock and undock to collect unlimited numbers of rookie ships to sell. Session change is 10 seconds docking, and 10 undocking. Which means in an hour you make 3.6M. Better than most noob activities!
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 17:51:00 -
[4] - Quote
10k rookie ships isn't a "collector".
They're used by people for things other then their intended purpose of helping someone get back on their feet. Because they have a use, they have a value.
You can make a not so insignificant amount of isk selling magic ships.
|

Malcanis
Vanishing Point. The Initiative.
7551
|
Posted - 2013.02.02 17:51:00 -
[5] - Quote
Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.
As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 17:53:00 -
[6] - Quote
Brandon Syne wrote:So that we can dock and undock to collect unlimited numbers of rookie ships to sell. Session change is 10 seconds docking, and 10 undocking. Which means in an hour you make 3.6M. Better than most noob activities!
That was "ah ha!" moment today.
It's not a lot of isk, sure, but the fact you can make a living docking and undocking, better than people mining, is a bit rediculous.
I'm sure CCP did not intend for docking to be a capsuleer career. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 17:56:00 -
[7] - Quote
Malcanis wrote:Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. I don't consider someone paying over 30k for many thousand of them "zero".
They have a value based on what someone is willing to pay. Sinse they have a use they have a value.
You can't reprocess them for a reason, you shouldn't be able to sell them either.
I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships. |

Solstice Project
Sebiestor Tribe Minmatar Republic
2682
|
Posted - 2013.02.02 18:16:00 -
[8] - Quote
Brandon Syne wrote:So that we can dock and undock to collect unlimited numbers of rookie ships to sell. Session change is 10 seconds docking, and 10 undocking. Which means in an hour you make 3.6M. Better than most noob activities! No. You can undock again, without waiting for the timer to end.
That's my nitpicking contribution to a nitpicking thread about irrelevant stuff. Inappropriate signature removed. Spitfire |

Ildryn
The Inf1dels
91
|
Posted - 2013.02.02 18:19:00 -
[9] - Quote
Natsett Amuinn wrote:Malcanis wrote:Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. I don't consider someone paying over 30k for many thousand of them "zero". They have a value based on what someone is willing to pay. Sinse they have a use they have a value. You can't reprocess them for a reason, you shouldn't be able to sell them either. I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.
I am caldari. If i want to have a noobship battle in a velator they are conveniantly on the market. Go bind yourself. |

Brandon Syne
Science and Trade Institute Caldari State
35
|
Posted - 2013.02.02 18:22:00 -
[10] - Quote
1.Buy 10,000 rookie ships. 2.Repackage/Assemble 3. Repeat step 2 4. ???? 5. Have millions of civvie miners and guns. |

Skorpynekomimi
405
|
Posted - 2013.02.02 18:31:00 -
[11] - Quote
Brandon Syne wrote:1.Buy 10,000 rookie ships. 2.Repackage/Assemble 3. Repeat step 2 4. Have millions of civvie miners and guns. 5. ????
FTFY.
At about 20k ISK apiece, they're barely worth anything. Doing it as a career would oversaturate the market.
Really, it's just a convenience. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 18:55:00 -
[12] - Quote
I reallyt don't care how little or lot you can make, or even if it's a trivial issue.
It's an easily fixable one.
if it's on the market it should have taken player effort to get it there; primarilly through building. I already dislike NPC loot drops, the rookie ship doesn't need to be on the market either.
The idea that it allows you to aquire a bunch of cheap ships to go blow up is even worse then the irrelevant sum of isk arguement.
There's an ungodly number of these things being purchased on the market. That's just silly. Those should be player built ships being traded on the market, not magically generated ones.
Besides, if it's an insignificant amount of ISK, then no one should have a problem if CCP bound each rookie ship to your account when it's made. Right? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 19:04:00 -
[13] - Quote
Skorpynekomimi wrote:Brandon Syne wrote:1.Buy 10,000 rookie ships. 2.Repackage/Assemble 3. Repeat step 2 4. Have millions of civvie miners and guns. 5. ???? FTFY. At about 20k ISK apiece, they're barely worth anything. Doing it as a career would oversaturate the market. Really, it's just a convenience. EVE has regional markets.
"At 20k apiece" means little. That's not the price in every other trade hub.
And no one is buying them in bulk because they stick around.
When I see people in multiple regions with buy orders for thousands of these things, and paying into the 10s of thousands each, that's a problem.
That is not why the ship is given to people.
They aren't there so you can "conveniently" make a new one over and over again to fill someones buy order.
The only people that would be effected by having the rookie ships lock to your account would be those people profiting by exploiting the mechanic, as well as those people who are buying them as a means of aquiring disposable ships easily.
The game doesn't even care that I already have a hangar full of these ships. That makes no sense.
It's an exploit, it shouldn't matter "how relevent" it is to the overal game. It's an exploit, and exploits should be removed. |

Malcanis
Vanishing Point. The Initiative.
7551
|
Posted - 2013.02.02 19:15:00 -
[14] - Quote
Natsett Amuinn wrote:Malcanis wrote:Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. I don't consider someone paying over 30k for many thousand of them "zero". They have a value based on what someone is willing to pay. Sinse they have a use they have a value. You can't reprocess them for a reason, you shouldn't be able to sell them either. I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.
Given the time it takes to "make" a noobship from nothing, compared to the time it takes to "make" some veldspar from eternally renewing asteroids or "make" some ISK from shooting eternally renewing rats, what precisely is the problem? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1745
|
Posted - 2013.02.02 19:17:00 -
[15] - Quote
Malcanis wrote:Natsett Amuinn wrote:Malcanis wrote:Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. I don't consider someone paying over 30k for many thousand of them "zero". They have a value based on what someone is willing to pay. Sinse they have a use they have a value. You can't reprocess them for a reason, you shouldn't be able to sell them either. I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships. Given the time it takes to "make" a noobship from nothing, compared to the time it takes to "make" some veldspar or "make" some ISK from shooting rats, what precisely is the problem? I made more isk creating a rookie ship then I could ever make in that same period of time mining.
Edit "Problem": I'm a builder. Think about that Malcanis. Why would I have a problem with magic ships on the market? They aren't ships I BUILT, out of ore mined by other players. Or they werne't got from an NPC that was destroyed WITH MY ammo.
How much you can make isn't relevent. Any amount of isk is more then you should ever make off a magic item. |

Ildryn
The Inf1dels
91
|
Posted - 2013.02.02 20:14:00 -
[16] - Quote
Natsett Amuinn wrote:Malcanis wrote:Natsett Amuinn wrote:Malcanis wrote:Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. I don't consider someone paying over 30k for many thousand of them "zero". They have a value based on what someone is willing to pay. Sinse they have a use they have a value. You can't reprocess them for a reason, you shouldn't be able to sell them either. I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships. Given the time it takes to "make" a noobship from nothing, compared to the time it takes to "make" some veldspar or "make" some ISK from shooting rats, what precisely is the problem? I made more isk creating a rookie ship then I could ever make in that same period of time mining. Edit "Problem": I'm a builder. Think about that Malcanis. Why would I have a problem with magic ships on the market? They aren't ships I BUILT, out of ore mined by other players. Or they werne't got from an NPC that was destroyed WITH MY ammo. How much you can make isn't relevent. Any amount of isk is more then you should ever make off a magic item.
Right....exploiting the known system to make money in some way is bad....so were you involved with the exploitation and inflation due to the billions made in faction warfare? Your corp/alliance was. Leave the rookie ships alone and look inward before you QQ on the forums about some rookie ships. |

Barrogh Habalu
Imperial Shipment Amarr Empire
408
|
Posted - 2013.02.02 20:29:00 -
[17] - Quote
OP makes a decent point: people tend to sell air. And others tend to buy it. Twist: there are a lot of people selling air IRL. So... Working as one would expect? |

Merouk Baas
502
|
Posted - 2013.02.02 21:00:00 -
[18] - Quote
Is this your day for picking an obscure gameplay mechanic that nobody cares about and demanding that the devs "fix" it?
Cause I thought only the carebears you keep fighting on these forums did that. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2567
|
Posted - 2013.02.02 21:12:00 -
[19] - Quote
Rookie Ships are available on the marked because their recent buff has made them into somewhat interesting ships to fly in their own right. Combine that with the inability to change which Rookie ship any one character gets for free, and you can see why it makes sense to be able to buy something that you cannot make yourself from someone else.
If you think the price is too high, roll up an appropriate racial alt and ::compete::. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
26
|
Posted - 2013.02.02 21:22:00 -
[20] - Quote
Because its a good way to get a really cheap ship if you don't want to risk something pricy, have something in the system already, and don't want to risk going out in a pod to another system. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.02 21:36:00 -
[21] - Quote
scams. really bad ones. most of the people who cut their teeth on the selling you a noobship scam are now in jita local. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Captain Tardbar
NEWB ALERT
78
|
Posted - 2013.02.02 23:18:00 -
[22] - Quote
Natsett Amuinn wrote:Malcanis wrote:Natsett Amuinn wrote:It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.
The rookie ship carries value on the market because it's used to do things.
Why are we given a free ship that carries value on the market?
Why are we not given a ship that can neither be traded nor sold; only trashed. Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?
I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.
I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player. As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value. I don't consider someone paying over 30k for many thousand of them "zero". They have a value based on what someone is willing to pay. Sinse they have a use they have a value. You can't reprocess them for a reason, you shouldn't be able to sell them either. I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.
The only reason people buy certain rokie ships is that you can't get all the rookie ships because you only have 3 character slots and can't get all the races because there are a total of four.
Or it could be some newbs are really stupid and don't realize you get a rookie ship every time you dock in a pod. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
39
|
Posted - 2013.02.02 23:27:00 -
[23] - Quote
posting in another "Goons dont want you to play like that!" thread.
|

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
62
|
Posted - 2013.02.03 00:45:00 -
[24] - Quote
Natsett Amuinn wrote:I reallyt don't care how little or lot you can make, or even if it's a trivial issue.
It's an easily fixable one.
if it's on the market it should have taken player effort to get it there; primarilly through building. I already dislike NPC loot drops, the rookie ship doesn't need to be on the market either.
The idea that it allows you to aquire a bunch of cheap ships to go blow up is even worse then the irrelevant sum of isk arguement.
There's an ungodly number of these things being purchased on the market. That's just silly. Those should be player built ships being traded on the market, not magically generated ones.
Besides, if it's an insignificant amount of ISK, then no one should have a problem if CCP bound each rookie ship to your account when it's made. Right?
i think you need to climb down on the donkey you rode in on and actually take a good hard look at the rookie ships. firstly every one of them has a purpose . velator - SDing ibis - ECM impairor - TDing reaper - TPing
they can all fit CYNOs.
they have pitifull HP at ~450 total. the have V few slots for fittings and heavily limited PG/CPU they cant be rigged. civilian mods suck.
they are designed in this way to allow new players/returning players (with no assets) to get back in to the game.
a venture (witch can also be obtained for free) can mine and resale +10% veld and make a profit of 3.79mill in 1 hour and 4 min.
do you want this free ship to be removed also?.
TL;DR rookie ships have value because CCP wanted them to. after all they did buff them to their current state. oh and BINDING stuff??? STFU this is eve not WOW <- had to get this one in :P |

Silk daShocka
Greasy Hair Club
303
|
Posted - 2013.02.03 01:57:00 -
[25] - Quote
Dark Drifter wrote:Natsett Amuinn wrote:I reallyt don't care how little or lot you can make, or even if it's a trivial issue.
It's an easily fixable one.
if it's on the market it should have taken player effort to get it there; primarilly through building. I already dislike NPC loot drops, the rookie ship doesn't need to be on the market either.
The idea that it allows you to aquire a bunch of cheap ships to go blow up is even worse then the irrelevant sum of isk arguement.
There's an ungodly number of these things being purchased on the market. That's just silly. Those should be player built ships being traded on the market, not magically generated ones.
Besides, if it's an insignificant amount of ISK, then no one should have a problem if CCP bound each rookie ship to your account when it's made. Right? i think you need to climb down on the donkey you rode in on and actually take a good hard look at the rookie ships. firstly every one of them has a purpose . velator - SDing ibis - ECM impairor - TDing reaper - TPing they can all fit CYNOs. they have pitifull HP at ~450 total. the have V few slots for fittings and heavily limited PG/CPU they cant be rigged. civilian mods suck. they are designed in this way to allow new players/returning players (with no assets) to get back in to the game. a venture (witch can also be obtained for free) can mine and resale +10% veld and make a profit of 3.79mill in 1 hour and 4 min. do you want this free ship to be removed also?. TL;DR rookie ships have value because CCP wanted them to. after all they did buff them to their current state. oh and BINDING stuff??? STFU this is eve not WOW <- had to get this one in :P
How do you get a free venture?
|

Mars Theran
Red Rogue Squadron
1620
|
Posted - 2013.02.03 04:21:00 -
[26] - Quote
If you can collect a ship in a station that has ships, then this is an issue. It never used to be possible, and shouldn't be now. I've always tried to med-clone to a station with at least a shuttle, or dock my pod in a station with ships in it to avoid excessive spamming of Rookie ships and mail notifications. zubzubzubzubzubzubzubzub |

Mike Adoulin
Trans-Aerospace Industries
165
|
Posted - 2013.02.03 09:40:00 -
[27] - Quote
Silk daShocka wrote: How do you get a free venture?
Go redo the industry tutorial mission in whatever newb system your faction uses (for most Gallente pilots it tends to be Couster).
You used to get a free Navitas/racial mining frig, now you get a Venture.
And you can run the tutorial missions as many times as you wish; so screw Velators, if you are a mind to and want to grind like a maniac, you can get endless numbers of Atrons, Tristans, and Iteron Mark Ones as well. And Imicus's too, IIRC.
Now that I have pointed this out, I now post the usual rabblerabblerabble NO CCP WHY U DO THIS TEH MARKETS WIL KRASH NERF NOOB MISHONS NAOW rabblerabblerabble.
Brought to you by No One Cares Industries.......when you have to have it built right away, call us here at No One Cares!!!

|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2566
|
Posted - 2013.02.03 09:48:00 -
[28] - Quote
Mike Adoulin wrote:Silk daShocka wrote: How do you get a free venture?
Go redo the industry tutorial mission in whatever newb system your faction uses (for most Gallente pilots it tends to be Couster). You used to get a free Navitas/racial mining frig, now you get a Venture. And you can run the tutorial missions as many times as you wish; so screw Velators, if you are a mind to and want to grind like a maniac, you can get endless numbers of Atrons, Tristans, and Iteron Mark Ones as well. And Imicus's too, IIRC. Now that I have pointed this out, I now post the usual rabblerabblerabble NO CCP WHY U DO THIS TEH MARKETS WIL KRASH NERF NOOB MISHONS NAOW rabblerabblerabble. Brought to you by No One Cares Industries.......when you have to have it built right away, call us here at No One Cares!!! 
You can only do each career agent's arc once. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Jace Errata
Ghosts That Linger
373
|
Posted - 2013.02.03 14:37:00 -
[29] - Quote
For every ten people selling rookie ships on the market, there is only one person actually buying them.
People won't choose a rookie ship over a better ship unless it's for a rookie ship-specific purpose, in which case they were never going to buy anything else. Rookie ships do not compete, in economic terms, with player-made ships.
20k ISK for a terrible ship is a reasonable price. It's not going to crash the market.
Give me one good lore reason why you shouldn't be able to sell any item you own (that's not illegal, like some boosters).
You are probably the only person who is worried about this, or actually bothered to think this out. As a result, nobody is even trying to exploit this; they all stopped at the "it's a stupid idea" part of the thought chain and went to do something actually profitable.
--Just a few relevant thoughts. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Bobby Hatless
TEAMSTERS
6
|
Posted - 2013.02.03 18:20:00 -
[30] - Quote
the value comes from the fact that if you want a stack of them, you have to spend time undocking, docking, passing ship to alt, undocking etc. This takes - yeah 10 seconds like someone said. That 10 seconds could be spent mining, or doing something else - so carries an intrinsic value. The fact that you perform this activity (docking in a station in which you have no ships in your pod) as part of many other activities is irrelevant.
If I came to you with a contract to get me 1 million noobships - how much would you charge? 0 isk? because they are free? or 1B because it would take you for ever to collect them all? They aren't free, they require an action to be produced. That action is another word for "work" - however trivial the action.
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