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Evelyn Exe
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Posted - 2005.07.13 12:02:00 -
[1]
....is that, whilst yes they do make a slight difference to your performance, in pvp terms at least I don't believe that they make enough of a difference to warant the time it takes to get them up to a decent level.
Ship type and mods fitted mays so much more of a difference to the outcome of your battles than whether you have sharpshooter lvl 1 or lvl 5.
My own experience of PVP is that it either involves being hopelessly ganked (90% of the time) so that even if you had every gunnery skill going to lvl 5 the outcome is still inevitable, or in the very rare occassions that you get a 1 v 1 its almost impossible you will be in the same ship and so the outcome will be very much decided by what ship/mods you have fitted.
I think it would be great if skills had more of an impact on your performance in game (I think the situation is a bit different now with missiles as they now suck unles you have the skills trained up)
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Pagefault
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Posted - 2005.07.13 15:54:00 -
[2]
The bigger the difference that skills make, the bigger the gap between new chars and multi-10-mil-sp chars will be.
I love eve, because skills are not the only thing in this game, and noobs actually CAN compete with older chars, just by using 10% more brain ...
Its fair to have all these lvl5 (which i never train unless its a prereq), so older chars have something to keep on training, and noobs with the same skills on lvl 3 are only 10% weaker.
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grendels arm
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Posted - 2005.07.13 21:22:00 -
[3]
Edited by: grendels arm on 13/07/2005 21:24:18 I had wondered like Evelyn did why I bothered training skills for 5% or whatever difference. I wondered why it couldn't be 10% or 15% at least. Now I see why. Thanks Pagefault.
This does bring up the question though of should newer players be training skills up at all unless required to do so. For instance why should I bother training to "Rapid Firing Level 4". Probably better to find some module that I may want to use in the future, buy the skill and train it.
Is there a flowchart that quickly shows what skills are needed for other skill training and what skills are needed to use which objects? Any online thing?
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Vilserx
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Posted - 2005.07.13 22:42:00 -
[4]
I doubt it.
Many skills are prerequisites for other skills and a flowchart would be too 'simple' by design to display the EVE skill tree in that way. ---------------------------
VSX EVE Design |

The Hanz
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Posted - 2005.07.13 23:06:00 -
[5]
I have found that the reason for all undesirable things is because God hates you.
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Elfaen Ethenwe
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Posted - 2005.07.14 10:03:00 -
[6]
it does make a difference.
Its not like some games where you pwn or not depending onthe skill.
But if you do 10% more damage thats a good thing.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
Together we Gank, Divided we Pop.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<-> |

Maverick McDougel
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Posted - 2005.07.14 10:37:00 -
[7]
10% can make or break some set-ups, sometimes 8%. It allowed me to put another t2 item on my Deimos after only training it up one level! I just wish my Ishtar with the nos got the same bonus as regular and advance weapon upgrades
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Grimwalius d'Antan
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Posted - 2005.07.14 11:13:00 -
[8]
Going 1 on 1 with similar ships and skills, having a level higher of something means that character is better than the other, and those few 5% can make all the difference. Also, I doubt 6 mil worth of SP was ever considered something that could get you out of a gank...
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Evelyn Exe
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Posted - 2005.07.14 11:29:00 -
[9]
Nice reply Pagefault - one thing i like about EVE is the way you can contribute from very early on with only a few basic skills.
I guess part of the problem is that in pvp you rarely get a chance for that extra 5% to make a difference - its usually either gank or be ganked - but thats a problem with pvp in EVE and not the skills I suppose.
As an aside - wow a few replies and not one - lolololo stfu j00 n00b u must be doing something wr0ng if u cannot destroy a ganking fleet like i can with my AF (when i am not soloing lvl 5 missions that is) - type responses you see so often in these forums 
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Sangxianc
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Posted - 2005.07.14 16:31:00 -
[10]
You're doing something wrong. I can kill a whole fleet in my Assault Ship, I mean that's if I'm not too busy soloing level 5 missions.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

superscarface
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Posted - 2005.07.14 20:49:00 -
[11]
Edited by: superscarface on 14/07/2005 20:50:13 Such is alliance wars my friend 
Maybe head into the Empire hub systems during war time, hunt enemy haulers.
Get alts into their HQ's, look on eve-kills, try to make a list of their members and hunt them down!
Maybe 1v1 would be more rewarding, i certainly enjoy it, theres nothing like beating their setup/skills solo 
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The Hanz
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Posted - 2005.07.16 07:11:00 -
[12]
Having gunnery skills make my 150mm railguns from wrecking for 40 to wrecking for 220, so ha!
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F'nog
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Posted - 2005.07.16 10:59:00 -
[13]
While you could perhaps do better by adding certain mods instead of training the skills, if you have the skills trained, then you don't need the mods, so you can fit other mods in those slots to make your ship even more useful/deadly.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Syrec
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Posted - 2005.07.27 15:22:00 -
[14]
Pagefault, you didn't take into account pre-requisites. I think you are much too optimistic with your impression on how this game is for new players. You need the rank 5 to train other skills that require it. It's like a leveling game. A newb can train in destroyers, but the vet is using a heavy assault ship. Is 5-10% a lot? Yes. Many modules only give that margin of advantage. 5-10% here in and there on many skills means tons.
Lots of ships are designed and implimented with the thought in mind of what CPU and powergrid it would have if the player had all the skills for that maxed. They have to be balanced like that, to keep the ships from being overpowered when in the hands of 40+ million SP characters. Though, newer players get the shaft because they don't have the skills to load it out like that.
Lets say you have 4's which would take a while anyways.
and skills like surgical strike? It's ships and skills that require the long training. How about tech 2? Sorry, but no amount of skill is going to save you against a vet with 20+% more damage, 20%+ RoF, more CPU/power for better fitting, tech 2 guns, elite ships, unless they are completely dumb and AFK.
I would agree with you if there weren't prerequisites for better skills and every new ship/module that gets added to the game. Multiple level 5 skills requirements to fly the highly superior ships, newest content, and better skills is the dev's way of keeping the new players down and their dying breed of old players happy. In leveling games you can catch up, but in eve you can't.
Implants/learning skills are a moot point as well. Newbies are better off if they werent' in the game. It's impossible for a newer players, (and I mean months, not days), to afford a set of the best implants. The learning skills just make it so either you are gimped in training time, or you spend your first 2 months of EVE sitting in a station logged out learning these skills that do nothing for gameplay.
My 2 cents on the skill system. I'm over 1 year in, but I can see clearly where new players have it bad in EVE.
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Jernau Gurgeh
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Posted - 2005.07.28 08:28:00 -
[15]
Originally by: Evelyn Exe I don't believe that they make enough of a difference to warant the time it takes to get them up to a decent level.
Then train something else instead.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Azooka
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Posted - 2005.07.28 11:55:00 -
[16]
Look at it this way.
You have 5 med slots: 1 ab / 1 web / 3 cap rechargers
When you have Energy Systems Operation level 5, you can 'technically' drop 1 or 2 cap rechargers to have the same effect and fit 2 other modules.
I'm not saying you should 
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Vigilant
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Posted - 2005.07.28 13:47:00 -
[17]
EVE is not about level grinding.... its about time in game... Translates to SP ...
We were all NOOBS once... why would any vet have any sympathy for any noob about his SP's Maybe his starting wallet, but not his SP's, cause just like in life we all start at the bottom of some pile, and climb our way up ...
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Syrec
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Posted - 2005.07.29 00:39:00 -
[18]
Originally by: Vigilant EVE is not about level grinding.... its about time in game... Translates to SP ... .
Nope, you gain SPs out of game. It's about who has subscribed longer.
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Uggster
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Posted - 2005.07.29 03:52:00 -
[19]
Originally by: The Hanz I have found that the reason for all undesirable things is because God hates you.
Tragically true
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Kyle Caldrel
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Posted - 2005.07.29 08:21:00 -
[20]
omg! a person with mineing 4 cannot evar compete with someone with mineing 5! zomg /sarcasm
yeah... its not about the total skillpoints, its how you use them and you handle yourself.
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Kin Hanyerec
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Posted - 2005.07.29 08:32:00 -
[21]
Edited by: Kin Hanyerec on 29/07/2005 08:32:49 i have at least 5m sp on lvl V skills that are useless on 90% of my fittings 
High speed maneuvering V ftw! (and ofc i don't use mwd in pvp)
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