SPIONKOP wrote:
So James does not want a high sec or a carebear in Eve. I know there are many that don't "do" carebears but who do you think mines the trit for your ships. Carebears that's who.
So there is too much ISK in Empire. Who has the best minerals, the best moons, the best rats. Well it aint empire.
James is just another goon who wants to destroy Eve, he does not want to better high sec he wants to destroy it.
James has proposed a slightly different purpose for HighSec. It wouldn't flat out destroy HighSec, because it includes it as part of the risk/reward system. Right now, many of us have no real drive to push into LowSec, because we can do what we need entirely within HighSec. We can progress well entirely within HighSec. We can accumulate vast quantities of ISK in HighSec.
Part of his proposal is increasing the value of LowSec. As it stands right now, LowSec is kinda the red headed step child that few really bother with. Increasing the reward for venturing into LowSec creates new opportunities for many things. A mining op to LowSec with some security might be worth it, for the right reward. And when a mining op into LowSec isn't just fish in a barrel, maybe targeting mining ops in Low Sec becomes less palatable. From there, LowSec becomes a bit safer for housing some industrial types, while still maintaining a degree of risk, while still being less risky than trying to ninja into someone's 0.0 sov and steal their minerals.
This opens the door for new types of interactions. Right now, holing up in HighSec is a mostly viable method for avoiding interaction. When interaction is forced, people cry. We need them to be less worried about playing with themselves in public, and get out there and play with others. If that means that miners can't AFK mine ice or trit 23/7, I'm not sure that's a huge loss. After initial upheaval, the market normalizes.
As these interactions work with each other, the net effect is that LowSec becomes a safer place, HighSec isn't as desirable, the market improves for Industrialists, combat ships remain in demand, and people spend more time playing the game instead of watching Netflix while their ore holds fill themselves.
This type of approach endorses the idea of sandboxing, because it attacks the idea that your pillow fort really will keep the monsters outside.