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Baron Dmitri Harkonnen
State War Academy Caldari State
39
|
Posted - 2013.02.04 03:28:00 -
[1] - Quote
As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?
I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.
Thoughts?
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Mr Epeen
It's All About Me
2135
|
Posted - 2013.02.04 03:32:00 -
[2] - Quote
Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant.
Mr Epeen  -ávOv |

Liam Inkuras
Chaotic Tranquility Casoff
146
|
Posted - 2013.02.04 03:37:00 -
[3] - Quote
They're called Tech 3 Cruisers |

Baron Dmitri Harkonnen
State War Academy Caldari State
39
|
Posted - 2013.02.04 03:37:00 -
[4] - Quote
Mr Epeen wrote:Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant. Mr Epeen 
I don't see the logic in this.
Imagine someone wants to be a drone pilot but doesn't like the look of the Domi, so instead makes a Raven or Megathron to fill the same role. Or maybe someone wants an all in one exploration ship so they shift the slots of their favourite ship to accommodate the needed modules.
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Baron Dmitri Harkonnen
State War Academy Caldari State
39
|
Posted - 2013.02.04 03:38:00 -
[5] - Quote
Liam Inkuras wrote:They're called Tech 3 Cruisers
Well maybe if they had tech 3 for all ship hull sizes it could do what I was thinking but limited only to cruisers. |

baltec1
Bat Country
5021
|
Posted - 2013.02.04 03:46:00 -
[6] - Quote
No this would cause too much damage to the ship lineups just when CCP are on the verge of a near perfect balance. |

Aldo Striescu
Legion Of Patriots The Draconis Federation
0
|
Posted - 2013.02.04 03:46:00 -
[7] - Quote
Baron Dmitri Harkonnen wrote:As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?
I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.
Thoughts?
Everyone would find the best setup for their hull size and use that - killing any uniqueness any ship would have. |

Kanexus
Lost Dawn Chaos Stealth Syndicate
5
|
Posted - 2013.02.04 04:43:00 -
[8] - Quote
Baron Dmitri Harkonnen wrote:Mr Epeen wrote:Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant. Mr Epeen  I don't see the logic in this. Imagine someone wants to be a drone pilot but doesn't like the look of the Domi, so instead makes a Raven or Megathron to fill the same role. Or maybe someone wants an all in one exploration ship so they shift the slots of their favourite ship to accommodate the needed modules.
basically he sayin is u would use the same set up on every ship. so all ships in cruiser, BC, and BS class would be the same minus the bonuses. T3 ships kinda does what u explained in ur original post to some extent. i would however like for every ship class to have something similar to the T3 cruisers though. |

Revajin
15 Minute Outliers Novus Dominatum
69
|
Posted - 2013.02.04 04:51:00 -
[9] - Quote
Baron Dmitri Harkonnen wrote:Mr Epeen wrote:Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant. Mr Epeen  I don't see the logic in this. Imagine someone wants to be a drone pilot but doesn't like the look of the Domi, so instead makes a Raven or Megathron to fill the same role. Or maybe someone wants an all in one exploration ship so they shift the slots of their favourite ship to accommodate the needed modules.
So in other words, you want to be a battleship drone pilot but don't like the Domi? Bro, just stay in the Vexor, it's awesome. |

Mars Theran
Red Rogue Squadron
1620
|
Posted - 2013.02.04 06:10:00 -
[10] - Quote
While I can see a use for custom BPO crafting; I'm fairly certain this is not something I would entirely approve of. There should be certain limitations in place, should this ever become possible. By that, I generally mean it should be no more capable of changing the ship than Faction or Navy variations do, and the cost should be high accordingly. zubzubzubzubzubzubzubzub |

Mallak Azaria
GoonWaffe Goonswarm Federation
2211
|
Posted - 2013.02.04 10:30:00 -
[11] - Quote
What's with all the terrible ideas lately? I'll probably-ábe banned for this |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
216
|
Posted - 2013.02.04 12:59:00 -
[12] - Quote
Hell no. |

Callic Veratar
Power of the Phoenix
322
|
Posted - 2013.02.04 15:42:00 -
[13] - Quote
baltec1 wrote:perfect balance
HA
DirectX 11, it's not rocket appliance! |

Ranger 1
Ranger Corp
3470
|
Posted - 2013.02.04 15:53:00 -
[14] - Quote
Variables of this sort are what gives each ship it's specific strengths and weaknesses. As neat as the idea is you would end up taking away more flavor from the game than you generate, and invalidate most of the balancing work that has beeen done.
No, if we gain the ability to customize ships it should be on the cosmetic level only, paint jobs and perhaps eventually minor bits of bling added to the hulls.
Creativity is great, but game play needs to come first. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3470
|
Posted - 2013.02.04 15:54:00 -
[15] - Quote
Callic Veratar wrote:baltec1 wrote:perfect balance HA If you don't think the balancing changes done so far are head and shoulders above what we had, you don't understand them fully.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
370
|
Posted - 2013.02.04 16:12:00 -
[16] - Quote
Baron Dmitri Harkonnen wrote:As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?
I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.
Thoughts?
So...... T3 ships then?
Also, I see this causing lag, lots and lots of lag if it were across all ships. |

Skorpynekomimi
406
|
Posted - 2013.02.04 16:27:00 -
[17] - Quote
So, you'd see destroyers with no mid slots, as many highs as you can squeeze turrets into the PG/CPU, and the rest in low slots for damage mods. Congratulations, you just cranked up the market for minerals by making suicide ganking viable. |

Brooks Puuntai
Solar Nexus.
1083
|
Posted - 2013.02.04 16:33:00 -
[18] - Quote
Customization for ships would make things more dynamic, especially on the manufacturing/invention side. However it would be next to impossible to balance correctly. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
62
|
Posted - 2013.02.04 17:45:00 -
[19] - Quote
you are mission the point. this would be a coding nightmare as millions of unique hull/slot layouts would have to be added to the database. the coder would die from age |

Unsuccessful At Everything
The Troll Bridge
1807
|
Posted - 2013.02.04 18:37:00 -
[20] - Quote
"Why dont we have more T3 hulls" thread#....12? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

baltec1
Bat Country
5025
|
Posted - 2013.02.04 19:42:00 -
[21] - Quote
Callic Veratar wrote:baltec1 wrote:perfect balance HA
Right now the teircided ships are the best thing we have ever had. PvP is literally everywhere. |

Glathull
Blue Republic RvB - BLUE Republic
89
|
Posted - 2013.02.04 20:11:00 -
[22] - Quote
I would create a frigate with 20 highs, 20 mids, and 20 lows. It would have interceptor speed, 100% resists, infinite power and CPU. I would make it look like beyonce's ass had a baby with Pam Anderson's boobs.
I am the reason this is a terrible idea. To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |

Unsuccessful At Everything
The Troll Bridge
1814
|
Posted - 2013.02.04 20:12:00 -
[23] - Quote
Glathull wrote:I would create a frigate with 20 highs, 20 mids, and 20 lows. It would have interceptor speed, 100% resists, infinite power and CPU. I would make it look like beyonce's ass had a baby with Pam Anderson's boobs.
I am the reason this is a terrible idea.
Confirmed. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Dr No Game
Dreddit Test Alliance Please Ignore
51
|
Posted - 2013.02.04 20:57:00 -
[24] - Quote
Baron Dmitri Harkonnen wrote:As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?
I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.
Thoughts?
TEST would love this - A Salvager for every ship! |

Super spikinator
Deep Core Mining Inc. Caldari State
79
|
Posted - 2013.02.04 21:21:00 -
[25] - Quote
Baron Dmitri Harkonnen wrote:As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?
I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.
Thoughts?
So you want T3 hulls for all sizes. Plus you also want an expansion on the already multipurpose T3 to cover even more roles.
If you want it that way I can see the merits as a rough idea. If not I can see nothing but a terrible terrible transmorg idea |
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