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Xavier Quo
Ashfell Celestial Corporation POD-SQUAD
36
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Posted - 2013.03.22 12:42:00 -
[31] - Quote
Yeah this really needs sorting out, it's pretty bad. Have played on and off for a few years and I have an insane, huge, unstackable mess of crystals that are not ordered by size, type, damage etc. It's horrific, especially for us ocd types that travel for hours just to consolidate & organise all our assets and ships into neat... piles.
3 options mentioned ITT/ that I can think of
1.give us a recrystallisation skill, costs isk to repair damage, don't care how expensive at level I or V etc 2.ability sell used crystals on market 3.make some kind of crystal reprocessing allowing merging of damaged crystals into less damaged or new ones. same or different sizes/types possible, could be a very simple or complex system.
Help our inventories not look like a f'ing ball pool!   |

Mike Voidstar
Voidstar Free Flight Foundation
110
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Posted - 2013.03.22 18:36:00 -
[32] - Quote
Welcome to economics.
An item is only worth what you can get for it.
Just because a T2 packaged crystal is worth X does not mean a T2 unpackaged crystal is worth the same. It is worth what you can get for it, which is apparently it's mineral value.
To claim that a damaged crystal is worth millions is false. It's worth what you can sell it for. If you can't sell it on contracts, then use it or reprocess it and get the mineral value.
That said, I do feel your suggestion for being able to repair crystals using the undamaged portion of another crystal is fair. I even have a more EVE friendly suggestion: {Crystal Type} Polish. Create a mechanism where you can break down an existing crystal into as many matching units of crystal polish as it has undamaged percentage points left. Then allow crystal polish to repair matching crystals on a point for point basis. They could even have the process use skills to be fully efficient, allowing a base 75% efficiency on both breakdown and repair, with skills for making the polish and repairing both giving 5% per level to 100% efficiency with both skills at 5. Allow the crystal polishes to be sold on the market with the rest of the ammo, and you now have opportunity for bustling contract markets for used crystals by toons specialized in making the polish, and you have improved marketability of othewise unweildy crystals. Make sure you make 100 polish take up more space than the crystals and I'm pretty sure you have all the bases on however the more mischeivious elements of the player base will abuse this covered. |

Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 18:42:00 -
[33] - Quote
I like it. A simple way is to just allow the damage crystals of the same type to be "added together" then divide by 100 and round down. The result is the number of undamaged and stackable crystals. Could even lower the price of crystals a bit too.
Don't argue with Sol, he is just being grumpy. |

Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 18:47:00 -
[34] - Quote
Mike Voidstar wrote:Welcome to economics.
An item is only worth what you can get for it.
Just because a T2 packaged crystal is worth X does not mean a T2 unpackaged crystal is worth the same. It is worth what you can get for it, which is apparently it's mineral value.
To claim that a damaged crystal is worth millions is false. It's worth what you can sell it for. If you can't sell it on contracts, then use it or reprocess it and get the mineral value.
He isn't claiming that a damaged crystal is worth the undamaged crystal, but it is silly that a crystal worth say 1,000,000 isk undamaged is suddenly worth only 4,000 isk because of 1% damage. And he isn't looking for a solution that will let him sell the damaged crystal for 990,000 is either. He is simply asking that he be able to combine damaged crystals and get a smaller number back. It is not outlandish and helps with the inventory, could reduce the price of crystals, and we could add on skills if it is really felt to be necessary.
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Mike Voidstar
Voidstar Free Flight Foundation
110
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Posted - 2013.03.22 18:58:00 -
[35] - Quote
...and if you read my post below the part you quoted, you will see that I agree that what he wants is fair, and then present a solution that works well within the existing framework of EVE, requiring at minimum a menu option to convert the damage crystal into a matching type of polish to repair other crystals with, and if taken to it's logical extent creates new market opportunities and industrial paths to be explored.
As to the reasonableness of value, go buy a new car and drive it across the street to another dealership and try to sell it. Then try to buy it back again. Value isn't set by something's intrinsic worth, it's set by market forces and apparently voodoo. It doesn't even have to make sense in real life, why should a game be any more logical? |

Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 19:17:00 -
[36] - Quote
If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14. |

Quintessen
Jalepeno Self Sabatoge
51
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Posted - 2013.03.22 19:54:00 -
[37] - Quote
Teckos Pech wrote:If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14.
While it's a fine formula, please no more skills for very limited purposes. We already have Armor Resistance Phasing and the like. |

Teckos Pech
The Executives Executive Outcomes
31
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Posted - 2013.03.22 21:48:00 -
[38] - Quote
Quintessen wrote:Teckos Pech wrote:If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14. While it's a fine formula, please no more skills for very limited purposes. We already have Armor Resistance Phasing and the like.
You don't have to train it, and it would be something like the ore processing ones so training it to level 3 or 4 shouldn't take that long.
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Major Trant
Angry Mustellid Iron Oxide.
150
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Posted - 2013.03.27 17:34:00 -
[39] - Quote
I'm sure that there are some much more elegant ways of dealing with this than the one I have suggested. New skills, new processes, new component parts. Sure. But I've just suggested something quick and dirty that CCP could implement in my lifetime which hopefully isn't game breaking. Please +1 the suggestion if you agree and then put forward more elegant ways of improving on it at a later date. |
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