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Tulor
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Posted - 2005.07.14 16:41:00 -
[1]
You've probably experienced this. You are happily wandering through some low security chain with thoughts of sugarplumbs dancing in your head. As you innocently bounced from system to system with not a care in the world you are unaware of something dark and mysterious that is lurking up ahead. A gatecamp is waiting for you just a few jumps away, how are you going to survive it?
Section 1: "I see you!" The best way to survive a gate camp is to just avoid it. By now everyone should fully understand how to use the map functions. For the love of god, anytime you are travelling through .4 or lower, click on the "show kills in the last 1 hour" option just to check out your path. Most gatecamps have the subtlety of an angry bull elephant during mating season. Anytime you see 4+ kills you should be wary. +10 kills and you should be anxious. +60 kills and you should go home.
What do you do if you see a big red blob in your path? Here's what I do. If I can't plot a path around it (curse you low sec status) or I can't tell if there really is a gate camp or just some random people getting blown up in a complex I will park my shiny expensive toy in a nearby station and hop into a shuttle. Ah yes, shuttle. This bad boy aligns so fast that I gaurantee no empire gate camp will catch you, as long as you don't dawdle. Now jump into the system, look for a camp on both gates (use your scanner, but that's another FAQ) and then decide what to do. If your shuttle get's blown up please refer to the later section "OMG I got wtfpwned, what do I do?"
Section 2: "The horror, the horror" Let's say you weren't paying attention and ended up loading a system full of mean flashy red guys trying to kill you. Let's figure out what kind of situation you are in:
Option A: Snipers Snipers don't usually work in groups, which is fine with me. Snipers are also the least dangerous of all the gate camps you can find. If you warp into a system and you see a battleship really far away from the gate, chances are he's sniping.
Threat level: Low Positive: No scram for you! Negative: No way you can retaliate
Option B: Sentry Tankers Sentry tankers can work solo or as a team. Teams are much more lethal than solo of course. But a solo bship can still roast an industrial really really fast. Prepare to be locked down.
Threat level: High Positive: If you get a few friends you could BBQ them Negatives: You are going to get scrammed, webbed, locked down, etc.
Option C: 0.0 camp So this is the worst. Hope that this doesn't happen to you. The thing about 0.0 camps is that there are no restrictions on the aggressors. This means they are free to use all the tools at their disposal that you just don't see in empire. Expect to see warp bubbles, tackling inties, and other nifty toys that lower your chance of survival even further.
Threat level: really really really high Positives: Um.... It will be painless? Negatives: Nuff said
Yarrr! |

Tulor
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Posted - 2005.07.14 16:42:00 -
[2]
Section 3: "AKA, step 2 didn't help me much you jerk. I'm still going to die!"
Oh fine, just relax. The best way to survive is to simply not panic. Whenever you load a new system you are cloacked for a while. Of course, autopilot ruinds this so my first real tip is to turn off autopilot everytime you jump. If the gate is clear just click the autopilot button and away you go. This also saves your arse if the pirate gatecamp is on a different gate in the system.
Now, as long as you turned off autopilot you have some time to breath. I'm sure the first few seconds won't be very productive, so take a deep breath and relax.
Options? What kind of ship are you in? Are you fast in aligning? Are you full of warp core stabs? Could you tank the damage from the campers long enought to get back to the gate? Are there tacklers? These are the questions you need to ask yourself. Get as much information as fast as you can so you can make your decision.
Run AWAY!: In a fast ship? Full of warp core stabs (GRRR)? Then you might just be in luck. Figure out what heavenly body you are closes in line with and try to warp away. This tactic is nice for shuttles and inties.
Make a break for the gate: Awesome tank but not so good on the whole warping fast thing? Well if you have an mwarp on that bship/hac you could get back to the gate before you get popped. Just make sure you don't take a pot shot at them while you fly back.
Vanishing act: One of the most effective tactics in empire is to use a cloaking device! Usually empire gate camps are in bships and can't get to your location fast enough to break your cloak. Just activate cloak and do whatever you want. In 0.0 you aren't so lucky. There are lots of tactics used to drop the cloak on someone so I won't go into them. All I'll say though is try to be unpredictable.
Negotiate: Let's say you don't have stabs, your tank sucks, and you know you can't align any faster than say, a Caldari battleship full of novacaine. In this case feel free to explain to the pirates in local. Try saying, "Okay you got me. I just jumped through and I know there's no way I can warp away before you pop me. Can I pay you for safe passage." When your warp in cloak fades don't move, they would see that as an attempt to align. Instead be polite and curteous and you might just get out losing nothing more than a fraction of what your ship is worth.
Section 4: "OMG, I got wtfpwned!" So you are losing your ship? Get ready to lose your pod! Just joking. Here's how to save your pod. press ctrl-alt-shift E, ctrl-alt-shift T and ctrl-alt-shift F12. This will turn off effects, turrents, and sound. Now that this is done start aligning somewhere you can warp to. continously try and warping to that point. When you ship gives out a few things will happen. Ship explosion causes a little lag. Since you turned off all those fancy things the lag should be almost 0. Pods warp almost instantly, so as long as you were dutifuly trying to warp somewhere you should start warping almost immediately. If you don't turn off effects, etc. you will most likely get lagged up by the pretty explosions only to find that you are now located some 50 jumps away in a nice cloning facility.
And that's that. Just remember that if you do die in eve (and you will) don't start whining to the killers. It doesn't get you anywhere.
Yarrr! |

Magic Trev
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Posted - 2005.07.14 17:11:00 -
[3]
Sticky nice guide ------------------
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Miss Daisey
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Posted - 2005.07.14 17:15:00 -
[4]
Is it me or have there been a lot of posts lately that should be stickied?? Woah. ^_^ TIME OF DIE! -_-;; |

Dark Shikari
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Posted - 2005.07.14 17:31:00 -
[5]
Sticky   --
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Gift
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Posted - 2005.07.14 17:44:00 -
[6]
Originally by: Tulor
Option A: Snipers Snipers don't usually work in groups, which is fine with me. Snipers are also the least dangerous of all the gate camps you can find. If you warp into a system and you see a battleship really far away from the gate, chances are he's sniping.
Threat level: Low Positive: No scram for you! Negative: No way you can retaliate
Cant say I agree with that assessment but just to add a little more detail:
Snipers: Lethal to frigs & indys, dangerous to cruisers & low risk to battleships unless in a group. Tankers: Easily avoided by frigs, lethal to cruisers & indys & dangerous to battleships if in a group.
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SkyHawKer
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Posted - 2005.07.14 17:50:00 -
[7]
i know understand why i ge podded so often

/me turns all effects off
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Trepkos
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Posted - 2005.07.14 18:08:00 -
[8]
*Claps* ----------------
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Ashley Sky
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Posted - 2005.07.14 18:35:00 -
[9]
You forgot about insta-jumps, which are the obvious solution to gate camps with no warp bubbles. This makes you nearly invulnerable on the in-jump, no matter what ship you are flying (this is why instas suck). I have set insta-jumps from a random point in space to a gate to get a better angle that the campers aren't expecting.
For the jump out, use a frig/inty with 4 lowslots for nanofibers. Add a micro-warp drive and an ECM burst or sensor dampers and you can break the range of gate campers and warp out.
With insta-jumps and tweaked nanofiber frigs, you can get through just about anything.
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Macel
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Posted - 2005.07.14 18:38:00 -
[10]
Get a blockade runner. Get instas. Don't worry if there's an alliance gate camping 0.0 entrance with 30 ships anymore.
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Dionysus Davinci
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Posted - 2005.07.14 18:45:00 -
[11]
Addtional Surviablity:
Using the System Scanner to check gates.
So, you jumped into a system and don't have instas but you notice in local that their are quite a few badies around. You can check to see if the gate is camped by warping to the nearest planet (don't go to a moon ) and narrow the scanner to a more sharpened 90 degree view angle and then look at the gate. Run system scanner with overview settings being used. This way you can see if their is a gate camp or worst to check if they have a bubble up. I myself have a saved overview profile that removes things like rats, etc. to just down to player ships and stuff like Mobile disrupters. If you want to be extra careful you can warp to a planet near the planet that is near the gate and scan it to see if their is anybody watching the planet or any pos about.
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SHYBUM1
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Posted - 2005.07.15 04:25:00 -
[12]
Originally by: Ashley Sky You forgot about insta-jumps, which are the obvious solution to gate camps with no warp bubbles. This makes you nearly invulnerable on the in-jump, no matter what ship you are flying (this is why instas suck).quote]
I would also have to protest to that statement the jump in, insta jumps or not, for almost all ships your just as vulnerable to a good sniper that is alone or in a group. Most good snipers can put enough damage on you to pop you on the jump in one or two cycles (frig,indy,cruiser)but also in most cases they will need back up to lock you in time. so the safer ships on the jump in against a lone sniper or group would be a shuttle or BS. Ops ships have a high chance of cloaking in time as well but its not as safe as the other two options.
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Tulor
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Posted - 2005.07.15 07:18:00 -
[13]
I don't really consider snipers all that dangerous compared to the other camps for a few reasons.
A) Snipers sacrifice damage for range. Using long range ammo is a huge hit to the damage potential of large guns. A sentry tanker will have closer range weapons with more damaging ammo and can generally do more damage.
B) Snipers can't stop you from getting away. They have from the moment you uncloak until the moment you enter warp to kill you. That's not a lot of time on some ships, and definately not enough time to kill the new 1600 mm plate cruisers/hacs or bships.
I'm not saying that snipers suck because they don't. I'm just saying that you have the best chance of getting away from them than the other two versions of gatecamps. I will concede the point of frigates though. Snipers do better against frigates than sentry tankers now with the missile changes.
Yarrr! |
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Eris Discordia

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Posted - 2005.07.15 09:12:00 -
[14]
Originally by: Miss Daisey Is it me or have there been a lot of posts lately that should be stickied?? Woah.
I think I have some good threads stickied here including this one 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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Reeut
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Posted - 2005.07.19 15:31:00 -
[15]
Yell NAP NAP NAP NAP as you run through the camp 
Ive been messing with the claw recently and if i fit 4 nano's I can pretty much evade any camp as long as im fast with hitting the MWD and the campers are not sat on the gate.
If they are sat on the gate I go in on an angle and hope 
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Lilan Kahn
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Posted - 2005.07.19 16:05:00 -
[16]
fly your cov op thure the gate camp how to beat campers 
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Drunk Driver
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Posted - 2005.07.19 17:06:00 -
[17]
"How to survive a gatecamp."
Grease your whole body with lard and you'll pop right on through.
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Kadarin
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Posted - 2005.07.19 17:06:00 -
[18]
Originally by: SHYBUM1 Edited by: SHYBUM1 on 15/07/2005 04:50:17 Edited by: SHYBUM1 on 15/07/2005 04:48:53
Originally by: Ashley Sky You forgot about insta-jumps, which are the obvious solution to gate camps with no warp bubbles. This makes you nearly invulnerable on the in-jump, no matter what ship you are flying (this is why instas suck).
I would also have to protest to that statement the jump in, insta jumps or not, for almost all ships your just as vulnerable to a good sniper that is alone or in a group. Most good snipers can put enough damage on you to pop you on the jump in one or two cycles (frig,indy,cruiser)but also in most cases they will need back up to lock you in time. so the safer ships on the jump in against a lone sniper or group would be a shuttle or BS. Ops ships have a high chance of cloaking in time as well but its not as safe as the other two options.
In 0.0, if you are in a small ship and inbound to the gate, you are also very much vulnerable to a BS that is equipped with smartbombs. You are also not likely to get your pod out in time.
If you are going through an area where someone like this is known to operate, you will want intel (monitor alliance chat, if applicable, and actively seek intel there), and also you may want to warp to a pre-arranged vantage point off the gate first.
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Mark Starkiller
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Posted - 2005.07.21 10:21:00 -
[19]
Is possible to survive this? hehe I had insta to the gate, but lag was so horrible i couldn do anything....lost a ship and get killed in few seconds
Victim: Mark Starkiller Corporation: Yesodic Nomads Corp Destroyed Type: Scorpion Solar System: EC-P8R System Security Level: 0.0
Involved parties:
Name: Brigitte (laid the final blow) Security Status: 1.2 Corporation: S.A.S Ship Type: Armageddon Weapon Type: Mega Pulse Laser II
Name: Zandramus Security Status: 3.2 Corporation: S.A.S Ship Type: Armageddon Weapon Type: Unknown
Name: NuDiLz Security Status: 4.7 Corporation: Victims of Confusion Ship Type: Deimos Weapon Type: Unknown
Name: Nagilum Security Status: 3.5 Corporation: Victims of Confusion Ship Type: Apocalypse Weapon Type: Unknown
Name: gasnor Security Status: 2.4 Corporation: S.A.S Ship Type: Crow Weapon Type: Unknown
Name: SorcNow Security Status: 3.3 Corporation: Victims of Confusion Ship Type: Taranis Weapon Type: Unknown
Name: zincol Security Status: 4.5 Corporation: S.A.S Ship Type: Wolf Weapon Type: Unknown
Name: Koth Krakenworth Security Status: 1.1 Corporation: S.A.S Ship Type: Claw Weapon Type: Unknown
Name: MaeY Security Status: 5.0 Corporation: Victims of Confusion Ship Type: Crow Weapon Type: Unknown
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Ikvar
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Posted - 2005.07.21 10:29:00 -
[20]
Originally by: Mark Starkiller Is possible to survive this? hehe I had insta to the gate, but lag was so horrible i couldn do anything....
Yeah it is, don't jump into EC  __________________
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Masochist
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Posted - 2005.07.22 11:32:00 -
[21]
In some cases......(and in post there are numerous) Eject from your ship and warp off. It will be highly apreciated.(ask for the 1 isk donation after).
As well to be more serious...you will safe your sorry ass.
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Cassendra
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Posted - 2005.10.11 23:45:00 -
[22]
There is now also the Sniper Missile Camp (TM).
Rogues can work solo or in group. Raven is the ship of choise. The pirate will sit outside gate gun range and fire a torrent of cruise missiles. Good thing is you can get away if you pay attention or have a fast ship. Bad thing is that if you are in any slow ship, little can be done.
Threat level: Low for very small ships. Moderate for Medium sized. High for BS¦s, Haulers and Battlecruisers.
Examples of recent kills:
Victim: Alliance: Corporation: Destroyed Type: Scorpion Solar System: System Security Level: 0.3
Involved parties:
Name: Cassendra (laid the final blow) Security Status: -4.4 Alliance: Unknown Corporation: Crusaders Ship Type: Raven Weapon Type: Wrath Cruise Missile I
2005.10.08 22:06:00
Victim: Alliance: Corporation: Destroyed Type: Cyclone Solar System: System Security Level: 0.3
Involved parties:
Name: Cassendra (laid the final blow) Security Status: -5.3 Alliance: Unknown Corporation: Crusaders Ship Type: Raven Weapon Type: Wrath Cruise Missile I
2005.10.08 22:49:00
Victim: Alliance: Corporation: Destroyed Type: Armageddon Solar System: System Security Level: 0.3
Involved parties:
Name: Cassendra (laid the final blow) Security Status: -5.5 Alliance: Unknown Corporation: Crusaders Ship Type: Raven Weapon Type: Wrath Cruise Missile I
Names of victims have been removed for the sake of avoiding flaming.
--------x--------- Cassendra Assassin. Merc. Pirate. Crusaders
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Jenny Spitfire
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Posted - 2005.10.12 00:27:00 -
[23]
Edited by: Jenny Spitfire on 12/10/2005 00:27:07
Originally by: Cassendra There is now also the Sniper Missile Camp (TM). Involved parties:
Name: Cassendra (laid the final blow) Security Status: -5.5 Alliance: Unknown Corporation: Crusaders Ship Type: Raven Weapon Type: Wrath Cruise Missile I
Names of victims have been removed for the sake of avoiding flaming.
I am interested in being a Gate Engineer. Did you by any chance use similar setup?
Thanks.
RecruitMe@NOINT! |

Cassendra
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Posted - 2005.10.12 00:39:00 -
[24]
I am interested in being a Gate Engineer. Did you by any chance use similar setup?
Thanks.
Unlike the opinions in the thread you actually CAN nail afk shuttles in a Raven from 200k. All you need is max missile speed skills and 4-5 sensor boosters II in med slot. You will also need 5 BCU in lowslot and cruise launcher II in highslot. This of course necessitates an AFK shuttle/Frig and vastly improves the potential for ganking all smaller and faster ships. You will need a fair amount of Missile SP and preferably Caldari BS lvl 5 to make it possible. The key is to take advantage of the huge stacking benefits you get from training all missile related skills to a high level.
As any sniping setup, you are of course a sitting duck if a couple of battleships land next to you accompanied by some covert ops.
--------x--------- Cassendra Assassin. Merc. Pirate. Crusaders
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Sonos SAGD
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Posted - 2005.10.12 04:46:00 -
[25]
the way i got out of a ganked camp i instaed to a gate and jumped and started heading back thought he gate,
since most campers use bs he had to take that extra 15k which gave my rupture time to get back to the gate
although i did get webbed and lost 80% of my shield i mannaged to insta back to the camped gate and get though unharmed take that WOR
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sesanti
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Posted - 2005.10.12 16:51:00 -
[26]
Edited by: sesanti on 12/10/2005 16:51:47 My first and only encounter with a 2 person-gate camp happened this last saturday (or sunday).
I decided to go scout a bit of the deep 0.0 systems in the GW, so i got to this system i can't recall the name of. It was one of the first with a station with a factory on it... Deep space seems to be pretty empty.. of EVERYTHING.. lol 
I checked the minerals, docked, checked the market, and when i was going back to MH, at the gate there was this snig guy, Marconius, if i don't remember bad... He targeted me, attacked me and i hitted MWD. Managed to jump safely (i was in a Rifter, he got half of my shield in one shot). On the other side there was this other Snig guy, didn't check his name (sorry ). He tried to warp scramble me but luckily for me, it seemed he targetted an Archangel Legionnaire that was around the gate (or somethin like that), so i could get away. They didn't chase me back to MH, so i imagine they were gate camping... (i think). So that's how u survive a gate camp... with a lot of luck  ______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Lafiele
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Posted - 2005.10.12 23:07:00 -
[27]
OK what are warp bubbles! |

Berak FalCheran
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Posted - 2005.10.13 00:43:00 -
[28]
another helpful tip:
If you jump into a camp, and you're in a ship that can't align quickly... while cloaked see if you can find something to warp to thats as close to 'straight ahead' as you can (as opposed to some gate 180 degrees away from where you're pointing). If you can minimize your align time, you may be able to escape the camp, even in an indy, or bigger ship.
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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Mrmuttley
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Posted - 2005.10.13 06:05:00 -
[29]
Warp bubbles
Interesting bits of kit that stop insta using pilots and also stop people warping away from gates they just jumped through if set up properly.
Not always effective and sometimes the gatecamp runner will end up 200 km and more from the gate. well beyond any effective firepower.
If your in a heavy ship its sometimes worth it to shoot the bubble thats holding you. Your probably going to die anyway but might as well go down trying
If your in an interceptor then just MWD out of there.
Every gate camp I ever saw in empire could be survived by flying thru them in a fast interceptor. in 0.0 beware the "Disco" smartbombing apoc 
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Hmmm I need a Sig |

Shiraz Merlot
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Posted - 2005.10.18 22:32:00 -
[30]
Originally by: Lafiele OK what are warp bubbles!
Mobile warp disruptors. So-called because they look a bit like a soap bubble.
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