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Rabbit Fufu
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Posted - 2005.10.19 21:46:00 -
[31]
Edited by: Rabbit Fufu on 21/10/2005 23:15:17 Edited by: Rabbit Fufu on 21/10/2005 22:54:28 Edited by: Rabbit Fufu on 20/10/2005 14:35:40 Surviving a gate camp in a hauler.....errr change that to "improving your chances in a hauler"
If you are a hauler your capacity = profitability. Nearly every suggestion on how to survive a gate camper in a hauler involves many low slot nanofibers and WCS. This is bad. Haulers need their lows slots.
Here are a couple points I have for haulers that use indys for their capacity;
1) ALWAYS USE INSTA'S. If you just found a nifty new trade route. Park your indy, buy a shuttle (every station sells them), bookmark the route in both directions, go back get your indy. Your instas should land you right on top of the gate, if you need to fly in the last few meters of your jump your insta sucks, do it over.
2) You cannot out fight or out run your opponent. My experince with good snipers is that within 4 seconds of uncloaking they have targeted me and laid about 2000 points of damage on me. Your indy takes about 30seconds to get target lock and about about 1 minutes to crawl back to the gate. Fighting and/or flying are not options.
3) Because of point 1 and 2 I never 'fly'. I never use Autopilot. If you are flying you are dead. This means you don't need a MWD or AFTERBURNER which frees up considerable Power Grid.
4) Because I warp onto gates I have little risk during the approach to the gate.
5) The threat for an Insta equiped pilot is during the jump away from the gate. The are two issues here. First you need to not get warp scrambled, second you need to not get killed during the align/warp sequence.
6) Getting Scrambled. When you come out of the gate you are at some point on an invisible sphere 15km from of the gate. If the pirate is close enough to use a scrambler, and his scramble points are greater than your anti-scramble points you will lose your ability to warp. Then you will die. Your defense verse this is Warp Core Stabalizers (WCS) but they take low slots and I am stingy about giving up low slots. In .5+ I rarely fit a warp stab. If you are going to get suicided, it dont matter what you are carrying. And in .5+ most attacks are suicide.
In .1-.4 I fit 1 warp stab. Most pirates use one strength 1 scrambler. They need the slots for other purposes and dont want to mount two of them. The strength 2 scramblers have 1/3 the range of the strength 1 ones, reducing the chances of warping in their range. This makes them less desireable for pirates.
In 0.0 I.....well I just don't go there. My ship and implants are worth to much to risk a situation (warp bubble) that has no chance of escape.
7) Aligning. Get the Cloak ability and mount a cloaking device. When you come out of a gate your ship is cloaked. As soon as you move to start your alignment your ship comes out of cloak. With a cloaked ship you can align your ship for the jump while cloaked. When you come out of cloak you only need to get to warp speed. In my case of a 4 cargo expander Iteron V this changes my time from decloak - warp from 18 seconds down to about 8 seconds. (and that is with my Evasive Manuvering 5, Spaceship Command 5). The Cloaking devices have many draw backs and are not the end all solution but can nearly cut the time you are exposed in half.
8) With all that power you saved on an AB/MWD you can now mount a nice Shield Extender. Add to that some active hardners, I recommend a couple invunerablity ones. You will only be exposed for about 8 seconds between comming out of cloak and warp. Dont worry so much about the cap drain.
9) Cheat. If you have a choke point on a route, make an alt and log in before your jump or Pay some newb in local a couple hundered thousand isk to jump thru before you.
Fly Safe - Rabbit Fufu
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Soltaria Gonte
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Posted - 2005.12.18 03:59:00 -
[32]
Eh two months since last post... but gotta comment.
Very niec guide, has at the very least given me some ideas for when Ii start heading that low.
Also... very funny. Great read all around.
Originally by: Tac Anderson The font is making baby jesus cry. Really. Right before his birthday too...you guys are mean.
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Kim Trin
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Posted - 2005.12.18 06:30:00 -
[33]
Very nice guide. Though I still feel helpless, at least I know I'm not doing anything wrong.
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Arti K
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Posted - 2005.12.18 11:18:00 -
[34]
Y'all could stop flying industrials and start flying combat ships? Then you can fight your way out
Originally by: Skzcaptain 0.0 is a huge dueling zone.
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Eudoxus
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Posted - 2005.12.19 07:31:00 -
[35]
Hi there, I replied but it didnt seem to take so trying again...
I gotta ask on this point:
"With a cloaked ship you can align your ship for the jump while cloaked."
I have a covert ops Cheetah. When I pop thru a gate I get the 'free cloak' like everyone else. But I do not know how to initiate any kind of aligning/moving without losing the 'free cloak' and needing to pop on my covert ops one. If someone can tell me how to utilize that free cloak to get aligned (which clearly isnt an option for other kinds of ships) on account of being a covert ops capable ship/character, please let me know. Even with covert ops, if given the choice I would prefer being aligned coming out of the free cloak if given the choice!
Regards,
Eudoxus
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Berilac
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Posted - 2005.12.19 09:35:00 -
[36]
Originally by: Eudoxus Hi there, I replied but it didnt seem to take so trying again...
I gotta ask on this point:
"With a cloaked ship you can align your ship for the jump while cloaked."
I have a covert ops Cheetah. When I pop thru a gate I get the 'free cloak' like everyone else. But I do not know how to initiate any kind of aligning/moving without losing the 'free cloak' and needing to pop on my covert ops one. If someone can tell me how to utilize that free cloak to get aligned (which clearly isnt an option for other kinds of ships) on account of being a covert ops capable ship/character, please let me know. Even with covert ops, if given the choice I would prefer being aligned coming out of the free cloak if given the choice!
Regards,
Eudoxus
you can't use the "free cloak" to allign, however, you can use your covert ops cloak or any other cloak to allign. what you do is wait a second on your regular cloak (so that everyone in the gatecamp is not on their toes about locking someone down) and double click anywhere in space. As quickly as you can after that, click your cloak, or use the shortcut (f+whatever number slot your cloaks in i.e. f1 for first hi-slot and so on) if you do this quickly, there is almost no way for them to get you. No matter what, when you cloak, move around. No doubt people will try to get within 2.5km of you and de-cloak you in the few seconds they have where they know your rough location.
ofc, with the covert cloak, you can just warp, otherwise, just point your ship in the right direction, wait till its going full speed, and decloak. Once you are decloaked, warp to the planet (perhaps at a funny distance like 60km or 80km, set ofc to your default warp to so you dont have to navigate a menu while you are not cloaked) then cloak again, to make sure any followers in the form of inties have trouble getting you. If they do come, rinse and repeat.
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Eudoxus
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Posted - 2005.12.19 09:57:00 -
[37]
Thanks for that Berelac,
The first paragraph makes sense and is what I have been doing thus far.
The second paragraph you completely lost me. what is 'ofc'? With covert cloak you can just warp, otherwise point your ship in right direction, wait till going full speed and decloak? decloak? If i was cloaked i am not going to decloak before warping since i can warp while cloaked. Do you mean for people WITHOUT the ability to warp while cloaked (ie covert ops less than 3 and cloaking less than 4?). Then I think I can see what you mean. The only potential problem here I think is when in that situation your 'full speed' is a crawl (or was for me in my cheetah as i had a crappy cheapo cloaker prototype and couldnt get anything better to run on the ship).
As an aside, can you be 'found' with scanners/probes or some such while you are sitting in the 'free cloak' mode everyone has access to? Can you be found in that mode if someone is within 2km of you like with covert ops or is it a different kind of cloak?
Regards,
Eudoxus
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Teles666
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Posted - 2005.12.19 14:14:00 -
[38]
You can't fit a covert ops to a industrial - or anything else for that matter - only covert ops ships.
If you know your gonna get shot at my choice would be a viator - it's got decent cargo, warp strength ship bonus and is fast, very fast.
Using an improved prototype to cloak would be your best bet - in a viator you could get up to 50m/s before having to decloak. Of course you only get about 5km3 with this setup but for hauling valuables thats plenty.
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Berilac
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Posted - 2005.12.20 23:05:00 -
[39]
Edited by: Berilac on 20/12/2005 23:06:24
Originally by: Eudoxus Thanks for that Berilac,
The first paragraph makes sense and is what I have been doing thus far.
The second paragraph you completely lost me. what is 'ofc'? With covert cloak you can just warp, otherwise point your ship in right direction, wait till going full speed and decloak? decloak? If i was cloaked i am not going to decloak before warping since i can warp while cloaked. Do you mean for people WITHOUT the ability to warp while cloaked (ie covert ops less than 3 and cloaking less than 4?). Then I think I can see what you mean. The only potential problem here I think is when in that situation your 'full speed' is a crawl (or was for me in my cheetah as i had a crappy cheapo cloaker prototype and couldnt get anything better to run on the ship).
As an aside, can you be 'found' with scanners/probes or some such while you are sitting in the 'free cloak' mode everyone has access to? Can you be found in that mode if someone is within 2km of you like with covert ops or is it a different kind of cloak?
Regards,
Eudoxus
ok, you don't just magicaly gain the ability to warp while cloaked when you get the right skills, you need to use a covert ops cloak, and to use that, a covert ops frig.
and yes, i do mean for people who are using a cloak on something other that a covert ops frig. ofc=of course
ofc, with the covert cloak, you can just warp, otherwise = translated: If you have the covert ops cloak on, you can just warp otherwize (without one) you can use these simple ideas...
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Kinsy
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Posted - 2005.12.21 08:18:00 -
[40]
Edited by: Kinsy on 21/12/2005 08:24:04 I love gatecamps, so easy to pop.
I hate warp core stabs. Theyre for indies and thats it.
I have to transport ships quite often. In order to get back as fast as pos, i want to warp fast, so this is what i use:-
highs - just neuts. guns on if your transporting but mostly use nos and neuts. meds - atleast 1 sensor booster and 1 MWD, the rest jammers and tracking disruptors. lows - ALL nanos.
You warp as fast as a AF or cruiser, if youve got 7-8 lows. Ive blown past double sensor booster camps with no trouble. If you get caught, you can either jam/disrupt and drain him, forcing him to die or warp out (no cap to tank), or you can mwd back to the previous gate, jump, count to 10, jump back in and find the pirate has gone to wait out his aggression timer.
As for lots of valuables - nothing beats a blockade runner transport. Resistances means nothing less than a fleet of longrange snipers is going to instapop you, you'll be gone after the first volley, and you got +2 core strength. Most people dont bother chasing them :)
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Eighthsyn
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Posted - 2005.12.28 07:39:00 -
[41]
Originally by: Masochist Edited by: Masochist on 22/07/2005 16:17:54 In some cases......(and in post there are numerous) Make the wallet from the pirats blink (donate wile your cloacked and are typing you want to pay). This in order to show your good will. Done that your agressor should be more patient while randsoming you. Do not panic stay calm look at the situation you are in. Are they acepting? Are that missiles already launched and cant be stopped by them? Stay calm and before it gets hopeless or when you think they still will pod you after randsome>>eject ship. your agressors most likely will be too surprised to target very fast (wich is needed for a pod)
It will be highly apreciated as well.(ask for the 1 isk donation after).
As well to be more serious...you will safe your sorry ass.
Would this be a "okay good shot, you got me" show no hard feelings? Or so they can place the coins over your eyes to pay the ferryman?
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Tony Fats
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Posted - 2005.12.28 23:35:00 -
[42]
Excellent resource.
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Dyvim Slorm
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Posted - 2005.12.29 02:23:00 -
[43]
Also check the map for podkills in the last hour as well as ships.
A few lost ships (3 or 4) could be unlucky complex runners, but if there's podkills as well you can expect trouble.
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podadot
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Posted - 2006.01.10 01:05:00 -
[44]
One thing I don't think anyone mentioned is the use of ECM and cloak. Recently my Mammoth was locked by a gatecamper after coming through a gate and trying to warp. I managed to break his lock and cloak, using my shield booster I managed to avoid being popped by the time I broke his lock, though I was down to about 2/3 hull.
Using this setup I dont give up any low slots to WCS. Also, when traveling through low sec, I don't use cargo expanders more expensive than Expanded Cargohold I. I don't use any named mods at all either, to minimize any loot if I do get popped.
Also, after cloaking I advise immediately moving off at an odd angle, usually including "up" or "down" so as to help avoid the other ship getting close enough to uncloak you.
In my case, the camper himself either cloaked or warped after I cloaked, after which I was safely able to limp to a station, my poor Mammoth burning all the way. Of course I was empty at that time. I'm sure next time I'll be full of cargo and not be so lucky
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Veetor
Gallente Acme Manufacturing
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Posted - 2006.09.09 02:24:00 -
[45]
Would someone please tell me what a BCU is? Ive looked all over and no one ever spells it out. Anywhere. Thx in advance. My greatest achievement is constantly being underestimated. |
Horatio Nately
808 Enterprises
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Posted - 2006.09.09 07:15:00 -
[46]
Originally by: podadot One thing I don't think anyone mentioned is the use of ECM and cloak. Recently my Mammoth was locked by a gatecamper after coming through a gate and trying to warp. I managed to break his lock and cloak, using my shield booster I managed to avoid being popped by the time I broke his lock, though I was down to about 2/3 hull.
if you are on gate approach ECM won't do a damn thing for you unless you have a mad fast lock time in your hauler
Originally by: Veetor Would someone please tell me what a BCU is? Ive looked all over and no one ever spells it out. Anywhere. Thx in advance.
Ballistic Control System ---------------------------------------
What Alt? CEO, 808 Enterprises |
Sakura Nihil
Tharsis Security
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Posted - 2006.09.09 12:36:00 -
[47]
Tbh, snipers are not effective against frigs or shuttles, as long as you don't just autopilot to the gate. Just max out your transversal, and spiral into the gate, but ofc that's too difficult for most of EVE to understand .
Still, a good read, great job .
Tharsis wants you - click it ;) |
Veetor
Gallente Acme Manufacturing
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Posted - 2006.09.09 13:19:00 -
[48]
Thanks Horatio....( I would have found BCS on my own tho) My greatest achievement is constantly being underestimated. |
Krayd Devre
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Posted - 2006.09.12 13:04:00 -
[49]
I've tried before to turn the turret and effects off to reduce lag, but it only seems to work after docking/relogging (?)
How is this supposed to save one's pod when lagging, without having to play with all off 23/7?
or am I missing something here ?
O RLY? |
Kolmogorow
Freedom Resources
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Posted - 2006.09.12 21:35:00 -
[50]
Originally by: Ashley Sky For the jump out, use a frig/inty with 4 lowslots for nanofibers. Add a micro-warp drive and an ECM burst or sensor dampers and you can break the range of gate campers and warp out.
I'm in doubt this strategy is the right one: ECM-Burst has only a small range of effect (5 km) and doesn't help against any ships in distance or snipers and you need at least two or three of them (and enough cap load available) to have enough ECM-strength against cruisers or even battleships. The micro-warpdrive can be deadly because it increases your signature radius by 500%, makes your frig as big as a cruiser and increases the damage you suffer with every shot. A sensor dampener might help at least against one ship but that is not enough in a gatecamp. In addition it requires to lock your enemy and this has to go very very fast. I tried this once in a gatecamp - and failed: A sniping Megathron and Tempest at the same time locked my small sig radius Vigil so fast that I was in an egg before I had locked one of them. Obviously they used sensor boosters (and passive targeters which let the unexperienced victim think a second too long "hey, why don't they attack me?").
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mallina
Caldari Turbulent
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Posted - 2006.09.12 21:47:00 -
[51]
nanos + improved cloak + MWD = win
when you jump in, align somewhere and quickly activate your MWD followed by your Cloak. when the MWD deactivates, decloak and hit warp. if done right, you warp instantly and not even a sensor boosting interceptor would be able to get a lock on you in time.
only thing that could catch you out is Bubbles, in which case the best thing to do is normally MWD straight back for the gate. if nanoed up then you'll probably make it easily (i survived 8 HACs and 3 recons in my Viator this way), unless its a heavy camp. t1 haulers will have difficulties with it, though, but then you shouldnt be flying t1 haulers through 0.0 without scouting :) ----------- <3 Turbulance |
Kolmogorow
Freedom Resources
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Posted - 2006.09.12 23:01:00 -
[52]
Hm, sounds interesting! Doesn't it work with an AB instead of MWD (which is difficult to fit on a T1 hauler)?
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mallina
Caldari Turbulent
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Posted - 2006.09.12 23:46:00 -
[53]
Originally by: Kolmogorow Hm, sounds interesting! Doesn't it work with an AB instead of MWD (which is difficult to fit on a T1 hauler)?
you need an MWD and Improved Cloak for it to be an instant-warp, having an AB and/or Proto cloak on will make the warping faster but it wont be instant. the MWD boost makes up for the speed loss from the cloak so when you uncloak you'll have enough speed to warp :) ----------- <3 Turbulance |
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Santiago Cortes
Caldari Forum Moderator Interstellar Services Department
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Posted - 2006.09.13 05:35:00 -
[54]
*Locked*
Please let sleeping threads lie and check the dates of posts
eve-crc.net | forum rules | c.a.o.d forum rules | [email protected] |
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