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fukier
RISE of LEGION
769
|
Posted - 2013.02.05 20:32:00 -
[61] - Quote
Nyla Skin wrote:Docter Daniel Jackson wrote:Crumplecorn wrote:Sure would be a shame if DUST had to go F2P. It already is F2P... Sarcasm is such a delicate artform.
they really need a font for that. At the end of the game both the pawn and the Queen go in the same box. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2288
|
Posted - 2013.02.05 21:47:00 -
[62] - Quote
1.195 DUST MERCs now... gaining player accounts at a rate of about 1,000 770 per hour. That's crazy. 
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Nariya Kentaya
Tartarus Ventures Surely You're Joking
322
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Posted - 2013.02.05 23:10:00 -
[63] - Quote
Dinsdale Pirannha wrote:Nicolo da'Vicenza wrote:Gogela wrote:Verfanny wrote:So, I haven't read much into DUST despite trying it a little in the CB but can you call an Orbital Bombardment on your positions? I mean, if a Dust player is also an EVE player providing support from his nearby computer, can he grief his own team? If so, I predict a lot of rage over that. Actually... yah that's possible. They're introducing friendly fire soon for corp matches and contracts mercenary work. There will be rage but that's going to be an allowed form of griefing... like a saboteur or corp thief is in eve. Will be interesting. glad to hear it - friendly fire disabled is anti-EVE And your type is precisely the type that CCP should ban from Dust. I am no fan of Dust, as it will take away from Eve if Dust is successful. But I would hate it more if it were to fail because your type ruins the game. everyoen keeps saying DUST will take away from eve, but there are only 3 possible outcomes: 1) DUSt fails horribly, CCP admits a failed experiment, and cuts the umbilical cord to eve 2) Dust is only somewhat successful, so primary dev focus is on eve, adn Dust continues with tis current team ro a little less 3) DUST is surprisingly successful, CCP is raking in money, they hire more devs and equipment for both DUST and EvE, strengthen the inter-game connection
DUST will in no way EVER ruin eve, since EvE is what DUST is being designed around.
especially since no matter how big DUST gets, EvE is still 99% of the server that DUST is on. |

bbb2020
Carebears with Attitude
31
|
Posted - 2013.02.05 23:30:00 -
[64] - Quote
of course there is so many subscriber to Dust. They come to watch the pretty firework.
What Orbital bombardments look like from EVE online into Dust 514, recorded |

Nicolo da'Vicenza
Air The Unthinkables
2915
|
Posted - 2013.02.05 23:40:00 -
[65] - Quote
Dinsdale Pirannha wrote:Nicolo da'Vicenza wrote:Gogela wrote:Verfanny wrote:So, I haven't read much into DUST despite trying it a little in the CB but can you call an Orbital Bombardment on your positions? I mean, if a Dust player is also an EVE player providing support from his nearby computer, can he grief his own team? If so, I predict a lot of rage over that. Actually... yah that's possible. They're introducing friendly fire soon for corp matches and contracts mercenary work. There will be rage but that's going to be an allowed form of griefing... like a saboteur or corp thief is in eve. Will be interesting. glad to hear it - friendly fire disabled is anti-EVE And your type is precisely the type that CCP should ban from Dust. I am no fan of Dust, as it will take away from Eve if Dust is successful. But I would hate it more if it were to fail because your type ruins the game. It's anti-EVE and anti-skill. In EVE you can't just take your bomber fleet and bomb the hell out of your tackle knowing the enemy will die and your allies won't. It adds balance, dimension and skill to using a bomber fleet knowing you could actually kill your own fleet instantly if bombing carelessly. Contrast that with the DUST closed beta (which I played) where the people dominating the killboard were using milita aircraft with infinite AoE rockets to bombard the battlefield with little regard if their rockets landed right on their teammates' heads as long as the enemy was within proximity of the blast. Friendly fire is the diffence between tactical decisions being made and "spray and praying" wildly into a crowd of your teammates hoping to rack up kill points. |

Barrogh Habalu
Imperial Shipment Amarr Empire
411
|
Posted - 2013.02.06 10:33:00 -
[66] - Quote
Nicolo da'Vicenza wrote:It's anti-EVE and anti-skill. In EVE you can't just take your bomber fleet and bomb the hell out of your tackle knowing the enemy will die and your allies won't. It adds balance, dimension and skill to using a bomber fleet knowing you could actually kill your own fleet instantly if bombing carelessly. Contrast that with the DUST closed beta (which I played) where the people dominating the killboard were using milita aircraft with infinite AoE rockets to bombard the battlefield with little regard if their rockets landed right on their teammates' heads as long as the enemy was within proximity of the blast. Friendly fire is the diffence between tactical decisions being made and "spray and praying" wildly into a crowd of your teammates hoping to rack up kill points. This. I feel that I'm not EVE type enough, but shooting your teammates for the hell of it aka random awox (or due to being an infiltrator or whatnot) isn't what I first think of when presented to no friendly fire rule, instead I think of indiscriminate use of AoE stuff which is quite potent in FPS oftentimes unless balanced by friendly fire potential (other factors and certain circumstances that can influence that aside).
From my own experience with multiplayer FPS, someone playing FFA in a team match is something that happens once on a blue moon. But being killed by a teammate who fling grenades or full autos around despite enemies coming into melee with allies is something I had to face quite often.
Of course this observation is based on games that have no bigger picture past a single game, but I don't see infiltrators "awoxing" people during important battle to be a problem more than similar type in EVE. This can happen, but infiltrated toons are usually too valuable to be used like that and I don't see people RQ'ing over abundand usage of that technique. |

Optimo Sebiestor
The Society Calyxes
145
|
Posted - 2013.02.06 11:19:00 -
[67] - Quote
Ginger Barbarella wrote:Not to be a naysayer, but ask yourself one question:
DUST, or Call of Duty?
Let's see, one is free and the other isn't.. I think I know the answer to this one.. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1758
|
Posted - 2013.02.06 14:13:00 -
[68] - Quote
Ginger Barbarella wrote:Not to be a naysayer, but ask yourself one question:
DUST, or Call of Duty? Cod, but only because of the control.
I think this is something CCP really needs to get on the ball with. Cod and halo are good because of the fluidity of the controls. |

Aren Madigan
EVE University Ivy League
42
|
Posted - 2013.02.06 14:37:00 -
[69] - Quote
Barrogh Habalu wrote:Nicolo da'Vicenza wrote:It's anti-EVE and anti-skill. In EVE you can't just take your bomber fleet and bomb the hell out of your tackle knowing the enemy will die and your allies won't. It adds balance, dimension and skill to using a bomber fleet knowing you could actually kill your own fleet instantly if bombing carelessly. Contrast that with the DUST closed beta (which I played) where the people dominating the killboard were using milita aircraft with infinite AoE rockets to bombard the battlefield with little regard if their rockets landed right on their teammates' heads as long as the enemy was within proximity of the blast. Friendly fire is the diffence between tactical decisions being made and "spray and praying" wildly into a crowd of your teammates hoping to rack up kill points. This. I feel that I'm not EVE type enough, but shooting your teammates for the hell of it aka random awox (or due to being an infiltrator or whatnot) isn't what I first think of when presented to no friendly fire rule, instead I think of indiscriminate use of AoE stuff which is quite potent in FPS oftentimes unless balanced by friendly fire potential (other factors and certain circumstances that can influence that aside). From my own experience with multiplayer FPS, someone playing FFA in a team match is something that happens once on a blue moon. But being killed by a teammate who fling grenades or full autos around despite enemies coming into melee with allies is something I had to face quite often. Of course this observation is based on games that have no bigger picture past a single game, but I don't see infiltrators "awoxing" people during important battle to be a problem more than similar type in EVE. This can happen, but infiltrated toons are usually too valuable to be used like that and I don't see people RQ'ing over abundand usage of that technique.
There are however differing mindsets in an FPS vs a game like EVE... people LOVE shooting their own guys in FPSs. Quite often because there's no significant penalty to doing so. A game like EVE is more easily able to present consequences to such actions that don't destroy one's ability to play the game effectively entirely. Planetside 2 is a good example of a game that's just flooded with friendly fire issues. Ones that'd be worse if rendering worked/hit detection wasn't linked to rendering. At least its an issue for random players together... if its mostly for corp matches and such, its a bit more sensible. |
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Chribba
Otherworld Enterprises Otherworld Empire
7070
|
Posted - 2013.02.06 15:32:00 -
[70] - Quote
Brooms ftw
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Karrl Tian
Exiled Assassins
181
|
Posted - 2013.02.06 15:35:00 -
[71] - Quote
Gogela wrote:Verfanny wrote:So, I haven't read much into DUST despite trying it a little in the CB but can you call an Orbital Bombardment on your positions? I mean, if a Dust player is also an EVE player providing support from his nearby computer, can he grief his own team? If so, I predict a lot of rage over that. Actually... yah that's possible. They're introducing friendly fire soon for corp matches and contracts mercenary work. There will be rage but that's going to be an allowed form of griefing... like a saboteur or corp thief is in eve. Will be interesting.
I dunno, one guy team killing in a match doesn't seem quite as effective as offlining sov, stealing billions in ships and popping the CEO's pimped out marauder. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2302
|
Posted - 2013.02.06 18:29:00 -
[72] - Quote
Are you officially calling shenanigans?
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Chribba
Otherworld Enterprises Otherworld Empire
7077
|
Posted - 2013.02.06 19:41:00 -
[73] - Quote
Nope, I like the game, playing it quite much despite my limited skills haha
/c
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Nicolo da'Vicenza
Air The Unthinkables
2936
|
Posted - 2013.02.06 19:50:00 -
[74] - Quote
Aren Madigan wrote:There are however differing mindsets in an FPS vs a game like EVE... people LOVE shooting their own guys in FPSs. Quite often because there's no significant penalty to doing so. A game like EVE is more easily able to present consequences to such actions that don't destroy one's ability to play the game effectively entirely. Not really thanks to wardec evasion. |

Nicolo da'Vicenza
Air The Unthinkables
2936
|
Posted - 2013.02.06 19:57:00 -
[75] - Quote
Natsett Amuinn wrote:Ginger Barbarella wrote:Not to be a naysayer, but ask yourself one question:
DUST, or Call of Duty? Cod, but only because of the control. I think this is something CCP really needs to get on the ball with. Cod and halo are good because of the fluidity of the controls. The problem is thanks to the SP system new people getting into the game are playing the slowest and least fluid characters DUST can offer. |

Aren Madigan
EVE University Ivy League
42
|
Posted - 2013.02.06 19:57:00 -
[76] - Quote
Nicolo da'Vicenza wrote:Aren Madigan wrote:There are however differing mindsets in an FPS vs a game like EVE... people LOVE shooting their own guys in FPSs. Quite often because there's no significant penalty to doing so. A game like EVE is more easily able to present consequences to such actions that don't destroy one's ability to play the game effectively entirely. Not really thanks to wardec evasion. The only real consequence is that of reputation as a traitor, which applies to both games.
Just because you can't drive someone out of the game in response to their actions doesn't mean that there aren't other consequences that can be presented. At this point you're just trying to bring a discussion from another topic into this one. |

Nicolo da'Vicenza
Air The Unthinkables
2936
|
Posted - 2013.02.06 20:22:00 -
[77] - Quote
"non-consensual PVP" = 'drive them out of the game' Kelduum has raised you well |

Beekeeper Bob
Beekeepers Anonymous
432
|
Posted - 2013.02.06 20:39:00 -
[78] - Quote
You do realize, that free is the reason so many people signed up right?
Call us in six months, and then find out how many "Active" accounts there are....

The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Generals4
Liandri Covenant
1714
|
Posted - 2013.02.06 20:41:00 -
[79] - Quote
Ginger Barbarella wrote:Not to be a naysayer, but ask yourself one question:
DUST, or Call of Duty?
Depends. If it has to be on PS3 it would be DUST, if i can take CoD on PC i'd go for CoD because i'm no big fan of FPS's on consoles. -Death is nothing, but to live defeated and inglorious is to die daily. |

Aren Madigan
EVE University Ivy League
42
|
Posted - 2013.02.06 21:12:00 -
[80] - Quote
Nicolo da'Vicenza wrote:"non-consensual PVP" = 'drive them out of the game' Kelduum has raised you well
You want to have this discussion? Don't bring it to other topics. But yes, to the extent you want to bring it, being able to attack whoever you want without consequence, that falls under that particular extreme. Encouraging changing a system in a way that only encourages griefing individuals is exactly that. Its a system that needs adjustments, not a sledge hammer. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2308
|
Posted - 2013.02.06 21:52:00 -
[81] - Quote
Aren Madigan wrote:Nicolo da'Vicenza wrote:"non-consensual PVP" = 'drive them out of the game' Kelduum has raised you well You want to have this discussion? Don't bring it to other topics. But yes, to the extent you want to bring it, being able to attack whoever you want without consequence, that falls under that particular extreme. Encouraging changing a system in a way that only encourages griefing individuals is exactly that. Its a system that needs adjustments, not a sledge hammer. Damn guys... let me put this on ice right now. Public matches where people are just thrown into a game or lobby together randomly will have friendly fire turned off. That's how it should be. I actually wouldn't mind if friendly fire was on in a public game, just as long as you had the option of booting someone from the match who was teamkilling you. That's how it is in every other FPS game and there's a good damn reason for it. As it is, turning friendly fire off for pub matches is fine.
Corp battles and merc contracts will have friendly fire turned on... so yah... make sure you know who your friends are. That's also fine because yah, it's still New Eden and s*** still happens.
We've been talking about this at length in the DUST forums and I'm pretty sure most people are on the same page. There's no mining in an FPS game... the only carebears there are refugees from high sec mining corps in eve... trust me DUST is going to be plenty bloody.
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Ranger 1
Ranger Corp
3498
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Posted - 2013.02.06 21:55:00 -
[82] - Quote
Beekeeper Bob wrote:You do realize, that free is the reason so many people signed up right? Call us in six months, and then find out how many "Active" accounts there are.... 
If I remember correctly DUST will still be free in six months... likely in even better shape game play wise than it is now, and probably with a major expansion scheduled in its near future.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3499
|
Posted - 2013.02.06 21:57:00 -
[83] - Quote
Gogela wrote:Aren Madigan wrote:Nicolo da'Vicenza wrote:"non-consensual PVP" = 'drive them out of the game' Kelduum has raised you well You want to have this discussion? Don't bring it to other topics. But yes, to the extent you want to bring it, being able to attack whoever you want without consequence, that falls under that particular extreme. Encouraging changing a system in a way that only encourages griefing individuals is exactly that. Its a system that needs adjustments, not a sledge hammer. Damn guys... let me put this on ice right now. Public matches where people are just thrown into a game or lobby together randomly will have friendly fire turned off. That's how it should be. I actually wouldn't mind if friendly fire was on in a public game, just as long as you had the option of booting someone from the match who was teamkilling you. That's how it is in every other FPS game and there's a good damn reason for it. As it is, turning friendly fire off for pub matches is fine. Corp battles and merc contracts will have friendly fire turned on... so yah... make sure you know who your friends are. That's also fine because yah, it's still New Eden and s*** still happens. We've been talking about this at length in the DUST forums and I'm pretty sure most people are on the same page. There's no mining in an FPS game... the only carebears there are refugees from high sec mining corps in eve... trust me DUST is going to be plenty bloody. Yep, yep.
However I will say considering the non-permanent nature of the equipment you need to continually buy I would say industry in some form or another is fairly inevitable.
Lets face it, it takes all types. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2309
|
Posted - 2013.02.06 22:03:00 -
[84] - Quote
Ranger 1 wrote: Yep, yep.
However I will say considering the non-permanent nature of the equipment you need to continually buy I would say industry in some form or another is fairly inevitable.
Lets face it, it takes all types.
I don't know... I would bet not. If DUST mercs can "make" their gear, that crafting system won't look ANYTHING like eve's. Maybe when you control districts you have weapons manufacturers building certain things in them.... but it better be hands off. Own district: collect tank turrets (& bacon). FPS gamers are like EvE PvPers if they had shorter attention spans and no alts. You're not going to get a robust and complex industry going... it would be a big turn off. I'm sure they'll outsource most of it to EvE... at least the hard parts. imho anyway...
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Ranger 1
Ranger Corp
3499
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Posted - 2013.02.06 22:53:00 -
[85] - Quote
Gogela wrote:Ranger 1 wrote: Yep, yep.
However I will say considering the non-permanent nature of the equipment you need to continually buy I would say industry in some form or another is fairly inevitable.
Lets face it, it takes all types.
I don't know... I would bet not. If DUST mercs can "make" their gear, that crafting system won't look ANYTHING like eve's. Maybe when you control districts you have weapons manufacturers building certain things in them.... but it better be hands off. Own district: collect tank turrets (& bacon). FPS gamers are like EvE PvPers if they had shorter attention spans and no alts. You're not going to get a robust and complex industry going... it would be a big turn off. I'm sure they'll outsource most of it to EvE... at least the hard parts. imho anyway... It is entirely possible that is what they will do, and it would prove an excellent dynamic between the games... but I try to keep in mind two things.
1: Just because an option is made available in a game doesn't mean the majority of players have to use it to justify it, nor will its presence prove detrimental to the rest of the player base.
2: Never stereotype a group of people... they have a way of proving you wrong more often than not. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Propelled
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.02.06 22:54:00 -
[86] - Quote
Dinsdale Pirannha wrote:Has there ever been a FPS game that has lasted more than 1 year, with any individual iteration? Yes, there are oodles of FPS franchises that last a decade, but that is over 4 or 5 releases of the game. Well, games like CS and TF2 still pull a quite decent player count, peaking respectively as the 3rd and 5th most played game on steam today. This in spite of being 13 and 6 years old. While this is only two games, I'm fairly sure out there, a fair amount oldish FPS games are still being played actively. |

Vaju Enki
Secular Wisdom
437
|
Posted - 2013.02.06 23:23:00 -
[87] - Quote
I don't like the new age of FPS games.
What i really miss is the old school FPS games, like for exemple the first version of Americas Army. It's was a great game, had a great death penalty system (if you died, you died, so you don't play for the rest of that match), friendly fire, very skill intensive, a lot of teamwork was need to win. I was hoping for something like that in Dust. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2312
|
Posted - 2013.02.06 23:30:00 -
[88] - Quote
Ranger 1 wrote: It is entirely possible that is what they will do, and it would prove an excellent dynamic between the games... but I try to keep in mind two things.
1: Just because an option is made available in a game doesn't mean the majority of players have to use it to justify it, nor will its presence prove detrimental to the rest of the player base.
Fair point...
Ranger 1 wrote:2: Never stereotype a group of people... they have a way of proving you wrong more often than not. Advertisers might disagree with you. You target a demographic and you'll find that while there are exceptions, you can usually get it right for 90%+ of the sample. 
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Bienator II
madmen of the skies
1484
|
Posted - 2013.02.07 00:36:00 -
[89] - Quote
its a F2P game and you want to use the number of accounts as success indicator? a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2312
|
Posted - 2013.02.07 00:54:00 -
[90] - Quote
Bienator II wrote:its a F2P game and you want to use the number of accounts as success indicator? I think you're reading something into what you quoted there, that isn't actually there. Did I say success? I said there's well over a million accounts. That's just a factual statement. Those players make isk (also a fact), and I implied a question to the eve community "how do we get that ISK?".
So I guess to answer your question I would answer "an 'indicator' is exactly what that number is..."
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