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Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 18:02:00 -
[1] - Quote
I started put this in another thread but i thought it would be better for everyone to see it and offer Constructive feedback
1. Have a mod like the cyno jammer but a cloak jammer.. you cant have both running and it needs an upgrade in the Ihub + the mod + it has around the same cost per day as a jammer.
you turn it on and after 30 mins it deactivates all cloaks within the system and they cannot be reactivated till the mod is turned off.
The 30 min timer would show up in space like station timers do for example.
this way you dont have supers ratting in a ni-invulerable state because they can be dropped atleast.
It also gives the cloaky camper a chance to leave by showing the timer throughout the system. So if he is really around and not at work with his computer running at home, he can get away.
You Cannot have a cyno jammer and a cloak jammer anchored in the same system, you have to pick one or the other..
I know this is a very hotly debated subject.. i feel the cloak as a whole is in a perfect spot.. i just really hate this AFK cloaky aspect.. I have no problem with people raiding supply lines and causing problems but logging in and going to work does none of these objectives other then to shutdown a system for No risk to the cloaky pilot |

Mag's
the united Negative Ten.
13936
|
Posted - 2013.02.05 18:28:00 -
[2] - Quote
No. For all the reasons listed with this idea before.
Vote Malcanis for CSM 8 |

Omnathious Deninard
Extrinsic Operations
500
|
Posted - 2013.02.05 18:30:00 -
[3] - Quote
This was a terrible idea before and still terrible. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 18:34:00 -
[4] - Quote
well Humor me, i dont sit around this forum all day
What are the reasons? |

Mag's
the united Negative Ten.
13938
|
Posted - 2013.02.05 18:41:00 -
[5] - Quote
Trespasser wrote:well Humor me, i dont sit around this forum all day
What are the reasons? Searching often helps. But I'll give you one. Local doesn't need it's intel improving.
Vote Malcanis for CSM 8 |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1245
|
Posted - 2013.02.05 18:44:00 -
[6] - Quote
I see.
You want to stop the play dynamic where a cloaked vessel inside a system cannot be found. The cloaked vessel is being reacted to by the PvE pilots in system, by these pilots exiting areas where they can be attacked. In simplest terms, this is a stalemate.
I don't feel your solution is quite balanced for overall play, as it simply hands victory to the PvE pilots. You may not see it in these simple terms, but objectively you cannot deny that it is possible, if not highly probable, that the PvE pilots would use it as such.
You need to be able to counter the cloaked vessel. For balance, this must be a mutual compromise, with both sides contributing.
The condition for hunting a cloaked vessel must not render them obsolete, or pointless to fly. This condition is agreed on by many, as not showing cloaked vessels in local chat. Otherwise, you have effortless detection of a craft not balanced for such easy locating and subsequent combat. It would be trivialized.
So, there you have it. Take cloaked vessels out of local chat, mutually viewing and viewed by to be fair. Pick up the ability to detect and hunt.
WH's, as requested, should probably be left out of these changes. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
585
|
Posted - 2013.02.05 18:45:00 -
[7] - Quote
u say ur all for attacking the supply lines, but how is that meant to happen when every miner and ratter can see any attack coming well ahead of time?
the PvE players flee and either cloak or sit in a POS the moment an unkown enters local. what is the attacker meant to do then? just leave and allow the PvE players to continue making ridiculous amounts of isk without any risk at all? no. Instead he safes up and cloaks. either afk or not, he stays in system to prevent the core money making systems of an alliance from working.
afk cloaking IS how u attack an enemies supply lines.
as for:
Quote:well Humor me, i dont sit around this forum all day
What are the reasons?
its not the job of other ppl to constantly repeat this thread over and over again. u should be able to use the search function or read other threads on the same subject, especially seeing how many there are and the fact that u've even posted IN one... |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 19:05:00 -
[8] - Quote
This system has many draw backs...
You have your system open to cynos so anyone can come in if they want to, and since using this mod will cost the same if not more a month then the cyno jammer most alliances wont spam it
IT also gives time for cloakys to leave the system.. if they are really around.
IM telling you its not reasonable to have someone come into a system and cloak and then go to work, that isnt risk vs reward at all. Thats ZERO Risk for untold amount of economic damage.
If the best thing you can come back at me with is "well local lets you see them" then your not reading. |

Mag's
the united Negative Ten.
13944
|
Posted - 2013.02.05 19:12:00 -
[9] - Quote
Someone cloaked cannot stop you mining, ratting, docking, undocking, using gates, using modules etc. The only one stopping you, is you.
Vote Malcanis for CSM 8 |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1247
|
Posted - 2013.02.05 19:15:00 -
[10] - Quote
Trespasser wrote:This system has many draw backs...
You have your system open to cynos so anyone can come in if they want to, and since using this mod will cost the same if not more a month then the cyno jammer most alliances wont spam it
IT also gives time for cloakys to leave the system.. if they are really around.
IM telling you its not reasonable to have someone come into a system and cloak and then go to work, that isnt risk vs reward at all. Thats ZERO Risk for untold amount of economic damage.
If the best thing you can come back at me with is "well local lets you see them" then your not reading. But you also have local giving the local economy zero risk, as regarding PvP vulnerability.
Short of a blob overwhelming the system, your miners and ratters are never at any risk.
You misrepresent the cloaked vessel causing this damage, when it is in fact the stalemate between both sides.
It is a failure of objectivity to not place an equal amount of blame on the pilots hiding from combat, enabled by the same local that tells the hunting pilots that they are present to be found.
The solution requires a sacrifice from both sides, not just one. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 19:17:00 -
[11] - Quote
Nikk Narrel wrote:Trespasser wrote:This system has many draw backs...
You have your system open to cynos so anyone can come in if they want to, and since using this mod will cost the same if not more a month then the cyno jammer most alliances wont spam it
IT also gives time for cloakys to leave the system.. if they are really around.
IM telling you its not reasonable to have someone come into a system and cloak and then go to work, that isnt risk vs reward at all. Thats ZERO Risk for untold amount of economic damage.
If the best thing you can come back at me with is "well local lets you see them" then your not reading. But you also have local giving the local economy zero risk, as regarding PvP vulnerability. Short of a blob overwhelming the system, your miners and ratters are never at any risk. You misrepresent the cloaked vessel causing this damage, when it is in fact the stalemate between both sides. It is a failure of objectivity to not place an equal amount of blame on the pilots hiding from combat, enabled by the same local that tells the hunting pilots that they are present to be found. The solution requires a sacrifice from both sides, not just one.
And giving up your ability to cyno jam a system/ Giving the cloaky a huge amount of time to leave the system ahead of time/ Making this cost around a billion a month to jam the system Isnt giving enough up?
I will say 1 thing tho, you atleast offer Constructive Feedback <3 |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
587
|
Posted - 2013.02.05 19:20:00 -
[12] - Quote
Trespasser wrote:This system has many draw backs...
You have your system open to cynos so anyone can come in if they want to, and since using this mod will cost the same if not more a month then the cyno jammer most alliances wont spam it
IT also gives time for cloakys to leave the system.. if they are really around.
IM telling you its not reasonable to have someone come into a system and cloak and then go to work, that isnt risk vs reward at all. Thats ZERO Risk for untold amount of economic damage.
If the best thing you can come back at me with is "well local lets you see them" then your not reading.
i think ur the one not reading my friend.
its just as unreasonable that a PvE player can operate alone and with impunity in what is meant to be the most dangerous space in the game. But it is so safe in fact, that it is often referred to as being safer than low sec, and sometimes even hi-sec. true the cloaker has no risk. but neither does the PvE player. hence the balance. no isk is made or lost on either side. note- u have not lost isk, u just have not made any.
ur system would remove the cloakers defence, but it would not remove the PvE player from the POS. so the cloaker would be exposed to PvP gangs but the PvE player would not. The cloaker is routed and the PvE player continues to make money, knowing that he can safe up for as long as he wants, but the cloaker must eventually leave or be destroyed.
so ur idea is most definitely imbalanced |

Mag's
the united Negative Ten.
13946
|
Posted - 2013.02.05 19:21:00 -
[13] - Quote
Trespasser wrote: And giving up your ability to cyno jam a system/ Giving the cloaky a huge amount of time to leave the system ahead of time/ Making this cost around a billion a month to jam the system Isnt giving enough up?
Giving up what exactly? The power of surprise and actually any chance to overcome local and it's intel you mean?
Vote Malcanis for CSM 8 |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1897
|
Posted - 2013.02.05 19:23:00 -
[14] - Quote
Trespasser wrote:IM telling you its not reasonable to have someone come into a system and cloak and then go to work, that isnt risk vs reward at all. Thats ZERO Risk for untold amount of economic damage. Two things:
1. It is also not reasonable for the attacker to HAVE to afk cloak just to get some kills. When local's perfect intel goes away and/or randoms gain the ability to sneak up and nab some ratters/miners in 0.0 systems... then and ONLY then will cloaking need a nerf. As things stand right now, they are balanced. "Total presence awareness countered by total location concealment."
2. The economic damage is caused by YOU, not the guy cloaking. If you choose to not undock, then you don't make any ISK. As simple as that.
Trespasser wrote:If the best thing you can come back at me with is "well local lets you see them" then your not reading. No... we've just established the cause of the problem. And it will not go away if you nerf the "symptom." People will just switch to use something else to do the same thing.
For example: you can set an interceptor up to perma-run its MWD and some ECCM mods... plug in the implant set that increases your sensor strength (or the one that reduces your sig radius) to make yourself virtually unprobable... blitz into a 0.0 system, safe up, point yourself in a random direction, turn on your MWD, go afk burning at about 5000 m/sec. Congrats... you now have a new form of "afk cloaking." Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
587
|
Posted - 2013.02.05 19:23:00 -
[15] - Quote
Trespasser wrote:Nikk Narrel wrote:Trespasser wrote:This system has many draw backs...
You have your system open to cynos so anyone can come in if they want to, and since using this mod will cost the same if not more a month then the cyno jammer most alliances wont spam it
IT also gives time for cloakys to leave the system.. if they are really around.
IM telling you its not reasonable to have someone come into a system and cloak and then go to work, that isnt risk vs reward at all. Thats ZERO Risk for untold amount of economic damage.
If the best thing you can come back at me with is "well local lets you see them" then your not reading. But you also have local giving the local economy zero risk, as regarding PvP vulnerability. Short of a blob overwhelming the system, your miners and ratters are never at any risk. You misrepresent the cloaked vessel causing this damage, when it is in fact the stalemate between both sides. It is a failure of objectivity to not place an equal amount of blame on the pilots hiding from combat, enabled by the same local that tells the hunting pilots that they are present to be found. The solution requires a sacrifice from both sides, not just one. And giving up your ability to cyno jam a system/ Giving the cloaky a huge amount of time to leave the system ahead of time/ Making this cost around a billion a month to jam the system Isnt giving enough up? I will say 1 thing tho, you atleast offer Constructive Feedback <3
they are quite trivial costs. and if the cloaker is forced to leave, why isnt there a way to force the PvE player to leave?
|

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1249
|
Posted - 2013.02.05 19:25:00 -
[16] - Quote
Trespasser wrote:And giving up your ability to cyno jam a system/ Giving the cloaky a huge amount of time to leave the system ahead of time/ Making this cost around a billion a month to jam the system Isnt giving enough up?
I will say 1 thing tho, you atleast offer Constructive Feedback <3 Whether the blob comes in by a titan bridge or the regular gate, nothing short of this blob of ships can effectively threaten the PvE pilots.
They can get safe before the first hostile gets on grid, every time.
Your system will give them the ability to clear the system of all hostiles, effectively restoring operation to the economy.
Stalemate over, winner PvE defenders. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 19:33:00 -
[17] - Quote
Nikk Narrel wrote:Trespasser wrote:And giving up your ability to cyno jam a system/ Giving the cloaky a huge amount of time to leave the system ahead of time/ Making this cost around a billion a month to jam the system Isnt giving enough up?
I will say 1 thing tho, you atleast offer Constructive Feedback <3 Whether the blob comes in by a titan bridge or the regular gate, nothing short of this blob of ships can effectively threaten the PvE pilots. They can get safe before the first hostile gets on grid, every time. Your system will give them the ability to clear the system of all hostiles, effectively restoring operation to the economy. Stalemate over, winner PvE defenders.
I see your point, but you dont think the alliance that owns and is entrenched in that system/region should have a slight advantage?
And Again, it wouldnt be such a problem if people didnt abuse the mechanic. If someone is at there computer and wants to sit in a system cloaked it really doesnt bother me.
Its these people who think its a legit Tactic to cloak in a system and then go to work.. your not even playing the game and this is what i want gone..
The only reason people hate on that is because normal humans dont want to sit in the same system cloaked for 12 hours a day every day, its boring. so thats why people log in and cloak and go to bed etc etc. |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 19:34:00 -
[18] - Quote
Quote:
they are quite trivial costs. and if the cloaker is forced to leave, why isnt there a way to force the PvE player to leave?
You do have a way to force the pvers to leave, Take the space... They wont be ratting if you take that space
|

Derath Ellecon
Washburne Holdings Situation: Normal
1117
|
Posted - 2013.02.05 19:46:00 -
[19] - Quote
Trespasser wrote:I started put this in another thread but i thought it would be better for everyone to see it and offer Constructive feedback
Yea cause another nerf afk cloaking thread is always good.
Trespasser wrote:i just really hate this AFK cloaky aspect.. I have no problem with people raiding supply lines and causing problems but logging in and going to work does none of these objectives other then to shutdown a system for No risk to the cloaky pilot
Geez, when will people get it. The AFK cloaker is not shutting down the system. You are, by deciding that the afk cloaker is too big of a threat. Amazingly there are corps and alliances that manage to still get things done even in the face of an afk cloaker. Of course they actually have balls. |

Mag's
the united Negative Ten.
13946
|
Posted - 2013.02.05 19:50:00 -
[20] - Quote
Trespasser wrote:Nikk Narrel wrote:Trespasser wrote:And giving up your ability to cyno jam a system/ Giving the cloaky a huge amount of time to leave the system ahead of time/ Making this cost around a billion a month to jam the system Isnt giving enough up?
I will say 1 thing tho, you atleast offer Constructive Feedback <3 Whether the blob comes in by a titan bridge or the regular gate, nothing short of this blob of ships can effectively threaten the PvE pilots. They can get safe before the first hostile gets on grid, every time. Your system will give them the ability to clear the system of all hostiles, effectively restoring operation to the economy. Stalemate over, winner PvE defenders. I see your point, but you dont think the alliance that owns and is entrenched in that system/region should have a slight advantage? And Again, it wouldnt be such a problem if people didnt abuse the mechanic. If someone is at there computer and wants to sit in a system cloaked it really doesnt bother me. Its these people who think its a legit Tactic to cloak in a system and then go to work.. your not even playing the game and this is what i want gone.. The only reason people hate on that is because normal humans dont want to sit in the same system cloaked for 12 hours a day every day, its boring. so thats why people log in and cloak and go to bed etc etc. What mechanic are they using, to interact with you whilst AFK? What mechanic is being abused?
Vote Malcanis for CSM 8 |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1254
|
Posted - 2013.02.05 19:58:00 -
[21] - Quote
Trespasser wrote:I see your point, but you dont think the alliance that owns and is entrenched in that system/region should have a slight advantage?
And Again, it wouldnt be such a problem if people didnt abuse the mechanic. If someone is at there computer and wants to sit in a system cloaked it really doesnt bother me.
Its these people who think its a legit Tactic to cloak in a system and then go to work.. your not even playing the game and this is what i want gone..
The only reason people hate on that is because normal humans dont want to sit in the same system cloaked for 12 hours a day every day, its boring. so thats why people log in and cloak and go to bed etc etc. Every POS and outpost in the system reflects an advantage.
The stark and absolute nature of this situation, where you have PvE pilots able to evade risk, against PvP pilots able to do the same, requires the absolutes to be torn down on both sides for balance.
Not just the cloaked side.
Remove that which is absolute for intel gathering, and you will clear the absolute nature from both sides. Don't kid yourself, local is used by both sides equally here. It is the defender's POS's and Outposts creating a sense of ownership, instead of the superior combat presence.
And no, this would not hand the win to the cloaking side either, it would affect both equally. It simply would not be the dumbed down version people have come to expect, by requiring strategy and effort from all sides. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
592
|
Posted - 2013.02.05 19:59:00 -
[22] - Quote
Trespasser wrote:
You do have a way to force the pvers to leave, Take the space... They wont be ratting if you take that space
i'd agree that putting assets in a system should give a defender a home advantage, and they already do.
but they are invulnerable to anything but a full scale attack. that doesn't sound like the attacking of supply lines we were talking about before. in fact there is no way to attack behind enemy lines, there are only blob sized assaults and the grind of POS bashing. add that to the fact that ratting systems are well behind the frontlines and reinforcement timers give them plenty of time to GTFO, there is little chance the PvE'ers will be cornered so quickly they might have to defend themselves and actually lose something.
i also believe cloaking should not be undetectable, it just shouldn't be blatantly obvious when they are around (for one, they are cloaked). personally i mixture of nerfing local and cloaks together is my desired outcome. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1254
|
Posted - 2013.02.05 20:03:00 -
[23] - Quote
Daichi Yamato wrote:i also believe cloaking should not be undetectable, it just shouldn't be blatantly obvious when they are around (for one, they are cloaked). personally i mixture of nerfing local and cloaks together is my desired outcome. Many who cloak would not consider that a nerf at all.
Meta gaming aside, we don't consider the ability to be a part of a stalemate situation the ideal game play experience.
Being hunted in exchange for the ability to hunt is what many of us want.
Not just stare at our prey in the goldfish bowl that a POS is so reminiscent of. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
592
|
Posted - 2013.02.05 20:05:00 -
[24] - Quote
Nikk Narrel wrote:
Not just stare at our prey in the goldfish bowl that a POS is so reminiscent of.
ha ha |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 20:17:00 -
[25] - Quote
I would Even go far enough to say...
the mod is 1billion isk a month in sov cost... The upgrade is quite big and 500mill
You can only have 2 of them per region AND You cant have a cyno beacon or Jump Bridge anchored in the same system as the cloak jammer.
So now, you forcing people to hand light cynos AND They have to use the stargate to get there...
If that isnt enough to give up then i really have no idea what to tell you
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
1900
|
Posted - 2013.02.05 20:25:00 -
[26] - Quote
Trespasser wrote:If that isnt enough to give up then i really have no idea what to tell you Good. Because it isn't. It "fixes" nothing. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
595
|
Posted - 2013.02.05 20:58:00 -
[27] - Quote
Trespasser wrote:I would Even go far enough to say...
the mod is 1billion isk a month in sov cost... The upgrade is quite big and 500mill
You can only have 2 of them per region AND You cant have a cyno beacon or Jump Bridge anchored in the same system as the cloak jammer.
So now, you forcing people to hand light cynos AND They have to use the stargate to get there...
If that isnt enough to give up then i really have no idea what to tell you
the only way to balance this kind of idea would be to make it so expensive it would be impractical to use, at which point, why have it at all? as long as it can be used to make a system rattable AND unassailable thanks to local, it will be like giving free isk to PvE players.
and as mentioned before, it would not stop afk inties. someone would have to come up with a POS module that increases scanning strength and time. then the afk'ers find a new way, so a new POS module would have to be made. and it all just becomes an escalation.
tackle the root cause, tackle the problem. |

Sura Sadiva
Entropic Tactical Crew
234
|
Posted - 2013.02.05 21:40:00 -
[28] - Quote
Trespasser wrote:
I see your point, but you dont think the alliance that owns and is entrenched in that system/region should have a slight advantage?
If a single neutral cloacked (and even AFK!) is enough to shutdown that system this means you don't "own" a ****.
|

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 21:45:00 -
[29] - Quote
The difference with the Forever MWD Inty/Thrasher with a hard to scan down setup is.. You can just point your D-Scan towards them and watch.
If they move you leave.
Also honestly 1b a month for the mod isnt that bad for 0.0 alliances
And with the changes to no JB or Cyno beacon, you can cloaky the fk out of the systems around it to your hearts content and **** all the ratters moving to and fro |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
595
|
Posted - 2013.02.05 22:16:00 -
[30] - Quote
Trespasser wrote:The difference with the Forever MWD Inty/Thrasher with a hard to scan down setup is.. You can just point your D-Scan towards them and watch.
But atleast you have the ability To scan them down/watch them on D-scan... And you know if they are active because they will start looking for something to gank vs the system we have now where you can cloaky camp without even being at the computer
Also honestly 1b a month for the mod isnt that bad for 0.0 alliances
And with the changes to no JB or Cyno beacon, you can cloaky the fk out of the systems around it to your hearts content and **** all the ratters moving to and fro
1bil a month is pennies. i was thinking one tril a day...then it might get used as much as it should...never.
ur trying to add risk to cloaking, but i dnt see anything that adds risk to PvE'ing in null sec. justifying riskless PvE with an upkeep cost and the possibilities of cyno's (which is pointless when the target ship is POS'd anyways) does nothing to solve the issue.
why should u be able to avoid PvP indefinitely when ur in null? its freaking null sec! |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 22:26:00 -
[31] - Quote
so your saying the only way to kill people in 0.0 is cloaky?
No |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
597
|
Posted - 2013.02.05 22:35:00 -
[32] - Quote
Trespasser wrote:so your saying the only way to kill people in 0.0 is cloaky?
No
umm, no.
u cant kill much of anything in a cloaky. everyone sees u coming and cloaky ships are gimped by default.
1)kills generally come from blobs or consensual PvP. the PvE ratter is voided from both. so what we have is someone who can avoid PvP 100% of the time but gets the highest rewards of null-sec. that is broken.
2)to counter that, some ppl have come up with afk cloaking in the enemy ratting systems to use the ratter's own PvP aversion against them. this is also broken. but at least they are balanced.
i'm now starting to repeat myself and it appears to me u are another null bear who feels entitled to ratting in null without any chance of being caught. for that all ur going to get from now will likely be:
'if u dnt like afk cloakers, goto WH space or hi-sec. No AFK cloakers there' or 'stop crying null bear, its ur own cowardice that prevents u from ratting'
and for the most part, both statements are true. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1257
|
Posted - 2013.02.05 22:36:00 -
[33] - Quote
Trespasser wrote:so your saying the only way to kill people in 0.0 is cloaky?
No Not at all.
Cloaked vessels are incapable of anything beyond travel.
Now, before you suggest I am being humorous, I am talking about their capability in the average PvE system.
There are no hostile targets not inside a POS's shields, or docked up, or simply logged off.
They stopped having any risk when they glanced at local, and noticed the new name with no blue next to it. They hit warp, and went poof, to safety.
This is the problem, the cloaky can't kill anything. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 22:38:00 -
[34] - Quote
no, infact i really dont rat all that much...
I only rat enough to fund my pvp habit.
You think its imbalanced but i think the current system is imbalanced.
No matter what change is proposed half of eve likes it and half of eve will hate it.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
598
|
Posted - 2013.02.05 22:44:00 -
[35] - Quote
if ur PvP capable why dnt u draw the cloaker out and shoot him?
are u so alone u have no friends that can back u up as well? arent u in an alliance or something? |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 22:48:00 -
[36] - Quote
I have seen many of stealth bombers jump on ratters in sanctums and kill them or hold them down long enough to bridge in 30-40 people.
Again Jumping into a system probing people down, camping gates all fine... Not even in the same zipcode as your computer and still effecting people in the game i believe is broken.
Alot of people seem to think it isn't, I can only assume you are using this tactic and don't want it to change.
I dont find it fun at all to drop 50 people on 1 person and say pwned in local.. no challenge at all.
Reality of eve is to effectively shut down a system, you need a cloaky camper or 2 and once every few days tackle someone and kill them.. be it with a Blackops fleet or catching someone with a ******** fit battleship and throw a few vollies of torps at him, it really doesnt matter as long as you get a kill. Now everyone thinks you might be around even when your at work or out on a date or taking a ****... In reality you did all of 20 mins work every few days and you effectively shut down a system.
But i digress, Again no matter what i say half will like it half will hate it, it just depends on what your doing currently and how it would effect you. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1257
|
Posted - 2013.02.05 22:53:00 -
[37] - Quote
Daichi Yamato wrote:if ur PvP capable why dnt u draw the cloaker out and shoot him?
are u so alone u have no friends that can back u up as well? arent u in an alliance or something? I totally agree with this attitude.
That being said, the current situation with local pushes the bar down for a lot of pilots.
It's not that the average pilot is unwilling or unable to PvP, it's that this is not the accepted response. If you don't have enough to form at least a small fleet for defense, along with approval of your leadership, your hands are pretty much tied.
Yeah, I fly a lot of cloaked ships. But I also have mining and ratting ships.
Fighting back outside of a few isolated incidents is difficult when accepted practice is to avoid.
 Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.05 22:56:00 -
[38] - Quote
While i agree its a great idea to bait out cloakys and kill them..
the issue becomes when as i said above .. they only come out for 20 mins aday in your alliance/corps weakest time.. so not a whole lot of people are on to begin with. They get a kill or 2 and just sit afk again in local for another day or 2 and showup at the weakest time.
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
600
|
Posted - 2013.02.05 23:08:00 -
[39] - Quote
ur alliance doesn't have 40-50 ppl to call upon in the event of an attack?
shutting down a group of nullbears is easy yes. and so it should be. the only ones that deserve to be there are the ones that fight back.
to paraphrase another post in this thread, if u weren't prepared to defend the system in the first place, then it was never really urs. |

Sura Sadiva
Entropic Tactical Crew
234
|
Posted - 2013.02.06 00:23:00 -
[40] - Quote
Nikk Narrel wrote: It's not that the average pilot is unwilling or unable to PvP, it's that this is not the accepted response. If you don't have enough to form at least a small fleet for defense, along with approval of your leadership, your hands are pretty much tied. [,,.] Fighting back outside of a few isolated incidents is difficult when accepted practice is to avoid.
Really? And is an eve mechanic issue or is a nullbrear mindset?
Then explain me: why when I enter an enemy FW home system local they UN-dock to chase me away or to prevent any my activity there instead of docking scared?
Why I can fly, as I do, in 0.0 and ratting or doing anomalies in YOUR system where everyone is hostile to me and I dunno the local and you cannot rat and do anomalies in YOUR OWN systems if there's a neutral in local? In the systems you're suposed to "own".
|

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1264
|
Posted - 2013.02.06 15:01:00 -
[41] - Quote
Sura Sadiva wrote:Nikk Narrel wrote: It's not that the average pilot is unwilling or unable to PvP, it's that this is not the accepted response. If you don't have enough to form at least a small fleet for defense, along with approval of your leadership, your hands are pretty much tied. [,,.] Fighting back outside of a few isolated incidents is difficult when accepted practice is to avoid.
Really? And is an eve mechanic issue or is a nullbrear mindset? Then explain me: why when I enter an enemy FW home system local they UN-dock to chase me away or to prevent any my activity there instead of docking scared? Why I can fly, as I do, in 0.0 and ratting or doing anomalies in YOUR system where everyone is hostile to me and I dunno the local and you cannot rat and do anomalies in YOUR OWN systems if there's a neutral in local? In the systems you're suposed to "own".
I wish it was that simple.
The mindset will automatically subscribe to the mechanic, since it dictates the path of least effort required. When is the last time someone deliberately overpaid for groceries, or fuel for their car? I am not talking about buying better quality, just adding money that was not required.
Maybe they drove around the block ten times before going home, instead of just driving straight home. They could have enjoyed some nice music on the radio while doing it.
Oh I have an alt I do FW with, that's different. The expectation for combat is implied and obvious.
But in simplest terms, in order to be competitive you don't complain about the way the game works. You take advantage of this at every turn and corner. If you raise the bar for yourself, or your group, you don't get to stop competing in other areas against the players and their groups who still take advantage of this.
If your group dictates you avoid conflicts when flying an exhumer or ratting ship, you do it. If you don't like it, go find another corp. Good luck finding a corp that plans on doing things in a manner more difficult than the other corps it competes against.
You need to raise the bar, AKA change the game mechanic, if you expect players to change how they play. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Roime
Shiva Furnace
1911
|
Posted - 2013.02.06 15:27:00 -
[42] - Quote
I want a Docking Jammer. It's an anchorable device like bubbles, that prevents nullbears from docking once activated. Also works for POSes, their bots would just bounce off the shields like they had no password.
-á- All I really wanted was to build a castle among the stars - |

Omnathious Deninard
Extrinsic Operations
504
|
Posted - 2013.02.06 15:29:00 -
[43] - Quote
Roime wrote:I want a Docking Jammer. It's an anchorable device like bubbles, that prevents nullbears from docking once activated. Also works for POSes, their bots would just bounce off the shields like they had no password.
Let's not forget the anomaly jammer. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Sura Sadiva
Entropic Tactical Crew
238
|
Posted - 2013.02.06 15:51:00 -
[44] - Quote
Nikk Narrel wrote: The mindset will automatically subscribe to the mechanic, since it dictates the path of least effort required. When is the last time someone deliberately overpaid for groceries, or fuel for their car? I am not talking about buying better quality, just adding money that was not required.
I know how it works, and how this come mostly from group/corporation/alliance directives more than individuals mindests. But the problem here is that what is asked in this thread as in 100 others is to change the game mechanics to fit even more these indifiduals or groups mindset, to totally remove ANY risk from null, eve only a simple chance for something different to happen occasionally and definitivaly consolidate the stagnant safe area that is became in the last years.
I wonder how you folks do not see how absurd this is. You ask protections and safety mechanics that do not exists neither in high sec.
If I rat in low sec I've no warranty to not have someone sneaking to me cloacked. I do not cry and give up any activity if there's one (ONE) neutral (probably AFK) in local. not like I'm special, none does. By what logic such safety this should be granted by mechanics (not by player effort) in null???
Nikk Narrel wrote: You need to raise the bar, AKA change the game mechanic, if you expect players to change how they play.
Aye, but here you (not you personally, I mean in general) are requiring to LOWER the bar further more.
|

Fluffy Sheep
Science and Trade Institute Caldari State
10
|
Posted - 2013.02.06 22:34:00 -
[45] - Quote
Quote:I know how it works, and how this come mostly from group/corporation/alliance directives more than individuals mindests. But the problem here is that what is asked in this thread as in 100 others is to change the game mechanics to fit even more these indifiduals or groups mindset, to totally remove ANY risk from null, eve only a simple chance for something different to happen occasionally and definitivaly consolidate the stagnant safe area that is became in the last years.
I have to call bullshit on that statement.
What is clearly being asked for time and time again, is some realistic and workable option for active players to actively use as a potential counter. Not an "I win button". It's absolutely stunning the arguments from people about the need for "risk" while doing so from the side of the cloaked player. That is the player who is in fact the one who is more often than not, getting away with risk free game play. If you can even use the word play or player, as that would involve some input and activity from the person which we all know is often not the case.
So many of the arguments to keep cloaking as it is without some mechanic change to it, or the addition of another as a balance, are absurd.
Trolling even?
L33t pvpers arguing for the absolute need for risk while sitting 100% safe behind their cloak... until they decide to head out for the day leaving their character completely unattended but still 100% safe. Say it... you know you want too. EVE is harsh. HTFU!
What a crock of ****.
. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1271
|
Posted - 2013.02.06 23:26:00 -
[46] - Quote
Fluffy Sheep wrote:I have to call bullshit on that statement.
What is clearly being asked for time and time again, is some realistic and workable option for active players to actively use as a potential counter. Not an "I win" button. Although in the case of the cloaking device and mechanics as it is, the activation of the cloak is more often than not an I win button. It's absolutely stunning the arguments from people about the need for "risk" while doing so from the side of the cloaked player. That is the player who is in fact the one who is more often than not, getting away with risk free game play. If you can even use the word play or player, as that would indicate some input and activity from the person which we all know is often not the case. I am personally surprised anyone is capable of this perspective.
In my opinion, Fluffy, you are really out there.
Granted, I don't often go to the trouble of pointing this out, but I can tell you quite honestly I play on both sides of this fence. I want to see PvE as well as cloaking demonstrate effort in exchange for reward.
I want to see the group who makes the most effort beat the group who falls short of that level of effort.
In order for this to happen, the effort must exist. By denying miners and ratters the opportunity to make a better effort than their peers, they dumb down the game. I can't mine and watch sensors more closely than my counterpart in a different alliance. We are force fed intel on a level we can't improve on, so even if I am willing to work harder, I am not given a chance to.
Cloaked vessels? Big disappointment. My first interest 7 years ago had been the manticore... a little frigate that could dare to threaten the big ships. Epic stuff, and since it was expensive and very skill intensive to do it right, I figured it must be worth it. I mean, you don't train that hard, or spend that much ISK, and just end up with a fancy shuttle, right?
Oops. Cloaked vessels were like a puzzle piece that did not actually fit completely in the game.
Sure, they can't locate you, but the moment you enter and exit a system they know. Your not the hidden terror, striking boldly at opponents from the shadows... You're inconveniently interrupting their ratting and mining, and they wait for you to leave. Shut the door on your way out please.
So yeah, gameplay on both sides kinda blows, and the fix for both is to dump the DayCare monitor that Local has become. The stalemate exists for that reason. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Zan Shiro
Alternative Enterprises
103
|
Posted - 2013.02.07 00:28:00 -
[47] - Quote
Fluffy Sheep wrote:L33t pvpers arguing for the absolute need for risk while sitting 100% safe behind their cloak... until they decide to head out for the day leaving their character completely unattended but still 100% safe. Say it... you know you want too. EVE is harsh. HTFU! What a crock of ****. .
The cloakies take their risks as well.
They have to get into the hunting grounds. If an alliance cba to make gates unfriendly in any way shape or form thats on them. Those that do care enough get proficient (or lucky) with decloak cans and drone guarded inty's to bump among other things and bag a few ninjya's enroute before they can settle in and cloak.
The cloakies then have to risk target selection. Deep in the heart of hostile space rearming is a pita. If an SB has only 3 bombs and xyz torps...they have to count. Farther away npc space is, more they have to count. Or they have to have the ninjya hauler on standby. thats now 2 ships to move around.
And then they have to weigh bait versus sucker when finidng something to shoot. Is this ratter with me in system a a tard or is he pvp fit with tackles/neut/etc for the solo kill or tie me down for backup to come in? Is this juicy vindi who jsut jumped out of system something I should follow? Could be a ratter who knows step 1 of anit cloaky 101 is jump and see if they follow. Or are the locals dangling what could be a 2 bil full fit piece of bait to lure me into a bubble on the other side of the outbound with cans and bumper ships.
The afk part is jsut to bust balls. Pita to leave and ,wth, there anyway. As I have said before in other threads if that cloaky has been active in anyway...pvp'ers like or need to post km's. If a player cba to research a central KB site or the cloakies corp/alliance site to see when they actually play, thats on them. When in 0.0 I saw mr afk cloaky. I checked his kb info....very active during US tz but not on oceanic. Convenient for me, I play oceaninc. In these case I actually liked the afk cloakies....corpmates that failed at google ran in fear leaving me a whole system to chain up for some good isk for hours all by myself.
And well you have to cloak sometimes because unless the alliance is utter fail...you generally know numbers and ship types of those non-cloaky roamers in bound well in advnace. intel says they are 5 systems out you have all the time in the world to safe up. |

Mag's
the united Negative Ten.
13953
|
Posted - 2013.02.07 00:49:00 -
[48] - Quote
Fluffy Sheep wrote:L33t pvpers arguing for the absolute need for risk while sitting 100% safe behind their cloak... until they decide to head out for the day leaving their character completely unattended but still 100% safe. Say it... you know you want too. EVE is harsh. HTFU!
What a crock of ****.
. You know the funny thing about that statement? It's the fact that you think that safety only applies one way, whilst they are AFK sitting behind their cloak. It doesn't.
If you seriously want to go down the route of complete safety, then at least be honest. 
Vote Malcanis for CSM 8 |

Sura Sadiva
Entropic Tactical Crew
241
|
Posted - 2013.02.07 03:44:00 -
[49] - Quote
Fluffy Sheep wrote: What is clearly being asked for time and time again, is some realistic and workable option for active players to actively use as a potential counter. Not an "I win" button.
And how can someone counter your docking or hiding behind a POS shield? Who created the stallmate? Do we have a way to know if you're docked AFK or not? Do we've some kind of fantasy device allowing us to force you out of the POS or to undock? Do we cry for this to be implemented? Then why not a new dock timeout that after, let's say, 1 hours automatically eject you from the station?
There's nothing bad in wanting to secure a system or a region, but this security have to come from residents effort. If one wants security coming from premade mechanics there's high sec.
|

Fluffy Sheep
Science and Trade Institute Caldari State
10
|
Posted - 2013.02.07 06:16:00 -
[50] - Quote
Quote:And how can someone counter your docking or hiding behind a POS shield? Who created the stallmate? Do we have a way to know if you're docked AFK or not? Do we've some kind of fantasy device allowing us to force you out of the POS or to undock? Do we cry for this to be implemented? Then why not a new dock timeout that after, let's say, 1 hours automatically eject you from the station? There's nothing bad in wanting to a system or a region, but this have to come from residents effort. If one wants coming from premade mechanics there's high sec.
^Look, once again an argument based on a one sided view for the benefit of one.
Security. You are are saying no one should have that, actively worked for or afk, or docked, or parked under a pos shield... unless of course you have a cloaking device. Then that's different. No matter where you are, whether you are "playing" or not right? Unfindable, untouchable, AFK or active, but a potential threat non the less.
Funny thing is that the security of a pos or station in null is provided by hard work and activity. It's not some magical thing that's just there or gifted for free by an even more magical fountain of isk. The things that the "evil people" in null have are built by them and defended by them with hard work yet also lost through the works of others. For those who have been in null, you know it's not some magical place where thousands of players are bubbling every gate with uber large blue balls of awesomeness & isk fountians in the captians quarters. The toys can be brought out, but eve isn't as populated as the ccp stats would have you beleive. Whether in high, low or null. Many of those stats are made up of alts. AFK alts left alone and tabbed too every now and again with impunity for a possible giggle if cloaked.
So many times it's been said... you agree to pvp when you undock. Yet there's one bazaar exception to that rule and that's a cloaking device that can be fitted with next to no training on anything from a disposable rookie ship to an expensive killing machine.... And there in lays the main issue. There's no way to tell and that gives them a real advantage with requirements of almost no training or investment or risk assuming you aren't flying what you can't afford to loose.
Games flourish with activity. Games die with inactivity. Hell, if it was public how many people online were alts this game probably would die. Human nature.
I've been in null most of my eve life. But I'm a casual player. I fund my accounts with real life money. Never playing enough to fund the game time ratting or mining in whatever form of game play I choose on the day.
Maybe that's why i'm frustrated with the cloaking mechanic? They are there, they can hurt me but there's nothing I can do to them but on their terms except use the same lame arse mechanic in their space... or nothing at all of consequence if they are an unknown highsec alt. Eve is harsh.... Unless you are cloaked.
Gay.
I'm a complete figgen care bear. If all in eve hugged and danced around fires I'd play happily shooting rocks 'n rats and talking **** on comms. Even with me being that way, I find myself wanting to do something or having the ability to do something to / counter someone in my back yard who wants to cause me grief... but I can't. This is the back yard that all who are here have worked for in one way or another. Do you not see how broken that is? There is no counter option that the cloaky isn't in full control over.
Cloaking the way it is, is like having a random piece of highsec in a place where it isn't supposed to be. Worse than highsec that so many of you ***** about as the cloaky has 100% safety, no risk except on their choosing (undocked comparison) . |

Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
|
Posted - 2013.02.07 10:51:00 -
[51] - Quote
Cloaking is like tracking titans, meant to be unstoppable and will only be changed if ccp's pets cry to them about it.
But they don't want to cry about this, so get over it.
My ideas for balance: Fuel cost based on ship size/skills (why do you NEED to cloak for 23 hours anyways if youre not a bot?).. Cade runners = infinite cloak, no more 1 click.
Or.
have an activation delay of activity based on cloaked time, e.g cloaked for x minutes = y seconds of inactivity )no more godmode, inactivity = cloaking again!
... your idea is too logical about disallowing something so small in sov space for a fee, find something less impacting to 99% of the people who enjoy godmode. (myself and my larger ships on alts included :3) |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
613
|
Posted - 2013.02.07 16:26:00 -
[52] - Quote
Fluffy Sheep wrote:a one-sided argument
and so what if if someone puts up a POS for u and then fuels it for u to hide in. every single cloaker has to train up and buy every cloak individually.
ur not going to make cloakers vulnerable unless u make PvE'res also vulnerable. the fact u think that its reasonable to allow riskless PvE in the most dangerous parts of space is absolutely staggering. u have no perception of risk vs reward at all. at least if PvE'res were made vulnerable, most cloakers would accept a way to detect and locate cloaked ships. u simply just want to have ur cake and eat it.
go back to hi-sec. no afk cloakers there. |

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.08 00:12:00 -
[53] - Quote
the difference here is the station to dock in cost 20billion and the POS tower costs a farebit to run every month as well.
Whats a cloak cost? a bomber with a cloak and cyno is only like 30mill or so.
Again im not against the cloak im against people who are not even at the computer and are interupting people..
This is a fare idea... most of you just have problems because you are the person cloaking up somewhere
This idea stops you from cloaking in 2 systems... in a region and it cost the defending alliance alot ot do that and your saying no thats overpowered..
You guys act like cloaks are the only way to do anything in 0.0... Get 20 man fleet, get a sabre or 2... Find the ratting system and and warp the sabre right to the station and drop a bubble, I have got many kills this way over the years. IF its a POS warp the sabre to the POS and drop a bubble.. this is just one of many ways to kill people in eve.
You dont want people to rat in a system? Heres a novel idea .. take the system from them. drop SBUS and take it, Siege the towers and stations. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
616
|
Posted - 2013.02.08 01:19:00 -
[54] - Quote
Trespasser wrote:
You guys act like cloaks are the only way to do anything in 0.0...
cloaking is the best way to prevent alliances from making as much isk. its emergent gameplay to turn local against the PvP averse. Blobs get u so far, and then u meet the other blob. long before u get near any ratting systems...as if attacking ratters was justification enough to gather the resources for a blob...why not just send and AFK cloaky alt.
u have a problem with ppl not being at their keyboard affecting gameplay. i have a problem with ratters making billions of isk without any risk in a game that claims Risk Vs. Reward as one of its fundamental rules of gameplay.
Yes, something has definitely gone awry. No, the solution does not lie with nerfing cloaking alone. No, an AFK cloaker does not affect gameplay anymore than someone who is docked or POS'd AFK. No, u cannot have ur hostile free systems in null sec. Its null sec, if u cannot protect urself from other players, u dnt belong there.
ur just a null bear who wants at least two systems he can rat in without any possible interruptions, so u can make billions and billions of isk and never lose a thing. accept that u are risk averse, u do not belong in null sec. come back to hi-sec, no afk cloakers to cry about there. |

Sura Sadiva
Entropic Tactical Crew
243
|
Posted - 2013.02.08 03:11:00 -
[55] - Quote
Fluffy Sheep wrote: Maybe that's why i'm frustrated with the cloaking mechanic? They are there, they can hurt me but there's nothing I can do to them but on their terms except use the same lame arse mechanic in their space...
This is not about cloacking mechanics (that are fine) this is about the mindest: "if there's a neutral in the system this halts any activity" and the consequent demand to adapt game mechanics and everyone else gameplay to this mindset.
You say it: doesn't matter if is in a rookie ship or in recon, doesnt matter if is AFK, the simple presence is a risk too big to deal with, a 99% safe area is not enough, have to be 100% safe or you cannot play.
Try to ask to any low sec resident if the presence of ONE stranger in the system is enought to push him to give up and stop playing, I'm sure anyone will laugh at this idea.
If was for you 0.0 system should be instanced areas, becuase "hey, is my right, I bought and anchored a tower here".
AFK cloackers are "a problem" only becuase highlight this weakness and unability to accept any kind of risk. In a game...
|

Trespasser
S0utherN Comfort Tribal Band
4
|
Posted - 2013.02.08 03:47:00 -
[56] - Quote
again, the only response you have is i must be a bear.... No not at all. I rat a few hours a month at most and most of the time its running a plex and not sanctum ratting.
again you still think, that the only way to stop people from making billions of isk is cloakies.. and im telling you thats not true... Go camp them into a station with a fleet... put up gate camps between systems.. Put up small bubbled and bomb the **** out of people like pizza have been doing.
But no you wont even think about doing any of the 9000 ways to kill people beside cloakys. its just gotta be a cloakies because all of these ways somehow involve other people comming to kill you and thats what scares you. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
620
|
Posted - 2013.02.08 12:06:00 -
[57] - Quote
Trespasser wrote:again, the only response you have is i must be a bear.... No not at all. I rat a few hours a month at most and most of the time its running a plex and not sanctum ratting.
again you still think, that the only way to stop people from making billions of isk is cloakies.. and im telling you thats not true... Go camp them into a station with a fleet... put up gate camps between systems.. Put up small bubbled and bomb the **** out of people like pizza have been doing.
But no you wont even think about doing any of the 9000 ways to kill people beside cloakys. its just gotta be a cloakies because all of these ways somehow involve other people comming to kill you and thats what scares you.
its not the amount of time u spend ratting that makes u a bear. its the refusal to accept risks and defend ur stuffs.
no, cloaking is not the only way, it is the BEST way. u can use a fleet to try and attack ratters, but they will flee long before u get there, so it will usually end up in a waste of time and resources. again, what happened to the 'attacking of supply lines' that u were so fond of. traditionally such attacks are implemented by covert teams rather than breaking down the front door with a 200-man fleet.
the blob is good for defences or sieging POS's. disrupting enemy isk making activities SHOULD be doable with covert teams sinking behind enemy lines where patrols are weak. however, because they can always be seen coming, a single afk cloaker is sufficient to scare off the lonely risk averse ratters who cant even prepare a little bait and tackle.
its not perfect, but at least both sides lose fairly. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1294
|
Posted - 2013.02.08 14:40:00 -
[58] - Quote
Poor Fluffy...
Fluffy Sheep wrote:So many times it's been said... you agree to pvp when you undock. Yet there's one bazaar exception to that rule and that's a cloaking device that can be fitted with next to no training on anything from a disposable rookie ship to an expensive killing machine.... And there in lays the main issue. There's no way to tell and that gives them a real advantage with requirements of almost no training or investment or risk assuming you aren't flying what you can't afford to loose.
Games flourish with activity. Games die with inactivity. Hell, if it was public how many people online were alts this game probably would die. Human nature. I am sorry that this seems so unnatural to your expectations.
I will try to help, with a few pointers.
*POINTER* You mentioned POS's and Outposts. Great, aren't they? They are one advantage provided to you by your corp or alliance. The other advantage is manpower, and the teamwork that turns the manpower into something of value. I understand, you can only use the advantages you have available, and if the manpower is not present when a need arises, you retreat into what is left. So, you 'Get Safe'.
*POINTER* The game did not end regarding corp or alliance duty, when those outposts and POS's went up. Sadly, the game mechanics have allowed many to abandon their comparatively defenseless comrades to rely on Amazing IntelGäó alone, rather than an effective defense fleet. Thankfully gate camps still exist, and bear testimony that duty still exists and is recognized as having value.
*POINTER* Trying to wait out your opponent is PvP, trying to make the game force them to leave is saying you cannot handle PvP. You apparently do not like the stalemate. yet you clearly prefer it over direct confrontation with your obviously PvP incapable mining and ratting ships. So YOU and others like you made the obvious choice, and avoided the fight, thanks to Amazing IntelGäó. It was the only real choice you had, noone is questioning that. But don't blame the pilot wanting to PvP you, he is holding up his end of game play. Try questioning why hiding is your only option, and perhaps ask why you don't have defenders instead. Do the math, high security space might be worth considering. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

TheGunslinger42
All Web Investigations
950
|
Posted - 2013.02.08 14:47:00 -
[59] - Quote
Another nullbears-crying-about-cloaks thread.
Cloaks, as they are, are necessary to balance the ridiculous, instant, infallible intel local provides. If you do anything to "counter" cloaks, you need to also change local (for example make it so cloaked ships don't appear in local) |

TheSkeptic
Federal Navy Academy Gallente Federation
111
|
Posted - 2013.02.08 14:58:00 -
[60] - Quote
Trespasser wrote:Not even in the same zipcode as your computer and still effecting people in the game i believe is broken.
Only they're not affecting people in the game.
Eve is about options and choices, it's 100% your choice to do nothing just because a character exists in local.
Perhaps Solitaire is more your style of game?
... |

TheGunslinger42
All Web Investigations
955
|
Posted - 2013.02.08 15:09:00 -
[61] - Quote
Trespasser wrote:Not even in the same zipcode as your computer and still effecting people in the game i believe is broken.
Please tell me exactly how a player who isn't at the computer is doing anything to you or your operations
Hint: he isn't. He is by definition incapable of having any effect on what you're up to.
If you think "but theres a risk..." and choose to not do something, then that's on you. Choosing to dock/pos up is a choice, it's a valid one too - if you think there's a risk you can't face, or don't want to right now, it's perfectly reasonable to 'get safe' instead. However, you seem unwilling to accept your own actions, and are asking CCP to let you have your cake and eat it too.
Just go back to highsec, little bear.
|

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1296
|
Posted - 2013.02.08 15:52:00 -
[62] - Quote
TheGunslinger42 wrote:Trespasser wrote:Not even in the same zipcode as your computer and still effecting people in the game i believe is broken. Please tell me exactly how a player who isn't at the computer is doing anything to you or your operations Hint: he isn't. He is by definition incapable of having any effect on what you're up to. If you think "but theres a risk..." and choose to not do something, then that's on you. Choosing to dock/pos up is a choice, it's a valid one too - if you think there's a risk you can't face, or don't want to right now, it's perfectly reasonable to 'get safe' instead. However, you seem unwilling to accept your own actions, and are asking CCP to let you have your cake and eat it too. Just go back to highsec, little bear. This is a game.
The AFK Cloaker is playing it just fine.
Ever hear of a card game, called poker? There is a popular tactic in it, called 'bluffing', where you deliberately mislead your opponent into thinking you have a better hand than they do.
That cloaker might have nothing, not even a cyno generator. On the other hand, he might have all of goonfleet with several titans backing him, and a tank solid enough to survive being hit. He could also have a really good tackle set up.
Or he could just be a noob ship with only a prototype cloak.
It's a game, so decide if you wanna call that bluff or not. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Trespasser
S0utherN Comfort Tribal Band
5
|
Posted - 2013.02.08 22:19:00 -
[63] - Quote
Yup again, the only thing you can come back with is, You must be a carebear.
So much constructive feedback...
IF you are honestly going to sit there and say having 2 systems you cant cloakie in a region max... Assuming the have the mod in and active, is overpowered... i have no words.
You must be the person doing the camping or your delusional.
Its not just this idea but almost every idea EVER with cloaks and somehow making them detectable has been shot down. Is it because they are truly bad ideas? yea sure some of em are pretty bad.. But alot of them are more then fair.. you people just hate on them because your the ones doing the camping..
"OMG THESE BEARS WANT TO MAKE IT SO I MIGHT NOT BE ABLE TO CLOAKY CAMP 24/7 IN 2 SYSTEMS IN A REGION WITH 50 SYSTEMS OMFG OVERPOWERED" |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1296
|
Posted - 2013.02.08 23:15:00 -
[64] - Quote
Trespasser wrote:Yup again, the only thing you can come back with is, You must be a carebear.
So much constructive feedback...
IF you are honestly going to sit there and say having 2 systems you cant cloakie in a region max... Assuming the have the mod in and active, is overpowered... i have no words.
You must be the person doing the camping or your delusional.
Its not just this idea but almost every idea EVER with cloaks and somehow making them detectable has been shot down. Is it because they are truly bad ideas? yea sure some of em are pretty bad.. But alot of them are more then fair.. you people just hate on them because your the ones doing the camping..
"OMG THESE BEARS WANT TO MAKE IT SO I MIGHT NOT BE ABLE TO CLOAKY CAMP 24/7 IN 2 SYSTEMS IN A REGION WITH 50 SYSTEMS OMFG OVERPOWERED" Fair? Indeed... fair and balanced are important.
Consider this, then:
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.
We have right now, a case of: "I know you are there, but I cannot find you" (Absolute presence awareness countered by absolute location concealment)
You cannot change one side without the other, and still have balance.
Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.
If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.
When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.
So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.
Cloaking will be earned when cloaking awareness is earned. Balance must be maintained. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Trespasser
S0utherN Comfort Tribal Band
5
|
Posted - 2013.02.08 23:34:00 -
[65] - Quote
atleast you are giving some constructive feedback..
Now this is where i think we differ..
I feel in a Region your alliance owns, its your space and as such i think it almost every way you should have the homefield advantage.
So i dont think people comming into an alliances space should be on even ground. Now granted we already have advantages such as cyno beacons and jump bridges.. i will concede this.
But i feel that alliances need an IRON grip over the systems they own and pay for.
you believe that both Attacker and defender should be even, sorta like it is now.. its a stalemate.
The difference here is i believe the Defender since its the space they own... Should have the ability to kill everyone in the systems they hold sov in Assuming they are willing to pay for it.. Just in the same way they have the ability to JAM a system from Cynos for example, they can stop everyone from cynoing into that system for a fee, you dont see alot of people bitching about it do you? No.
I do believe its fair for a system or 2 in a region have the ability to be cloak jammed as long as the alliance is willing to pay a good amount for it and they have a trade off for something.. in this case they are trading off the ability to cyno jam the system and the ability to have a JB and/or cyno beacon in the system. along with a good amount of isk per month.. this is all for the ability to stop cloaks.. Nothing else. Its not stopping a 50 man fleet from camping the system its not stoping people from camping the ways in and out, all it does is stop people from cloaking.
The mod would be put outside the shields just like a cyno jammer and can be incapped if someone really wanted to do it. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
627
|
Posted - 2013.02.09 00:58:00 -
[66] - Quote
Trespasser wrote:
I feel in a Region your alliance owns, its your space and as such i think it almost every way you should have the homefield advantage.
So i dont think people comming into an alliances space should be on even ground. Now granted we already have advantages such as cyno beacons and jump bridges.. i will concede this.
But i feel that alliances need an IRON grip over the systems they own and pay for.
u only own the space if u are willing to defend it. arbitrary sov mechanics just allow u to put up banners, nothing more. the Iron grip ur speaking of must be enforced by the players, not game mechanics.
Trespasser wrote: you believe that both Attacker and defender should be even, sorta like it is now.. its a stalemate.
nope. i understand the home advantage provided by cyno jammers and nearby POS's and outposts with equipment available. the attackers have none of these.
Trespasser wrote: I do believe its fair for a system or 2 in a region have the ability to be cloak jammed as long as the alliance is willing to pay a good amount for it and they have a trade off for something.. in this case they are trading off the ability to cyno jam the system and the ability to have a JB and/or cyno beacon in the system. along with a good amount of isk per month.. this is all for the ability to stop cloaks.. Nothing else. Its not stopping a 50 man fleet from camping the system its not stoping people from camping the ways in and out, all it does is stop people from cloaking.
it allows ratters to block the one way to attack their income, this is not fair at all. where u say we're crying about not being able to cloak everywhere. i'd say ur crying about not having a 100% safe system where u can rat without interruption or risk. this is a ridiculous attitude for someone who wants to live in null sec. u must accept the risks with ur rewards.
Trespasser wrote: The mod would be put outside the shields just like a cyno jammer and can be incapped if someone really wanted to do it.
so? the module still does not add any risk to the ratters, and thats the only way its going to be accepted. If at the same time the cloaker is revealed, all ships at any POS or in station get ejected and auto-warp to the systems star, then we might be making some headway..
|

Trespasser
S0utherN Comfort Tribal Band
5
|
Posted - 2013.02.09 02:17:00 -
[67] - Quote
You said the one and only way to attack ratters income is to cloaky camp them...
so im going to ask you why cant you take a 20man gang and just camp the system and force them to stop ratting.. why do you focus on the cloakies being the only way to stop ratters |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
629
|
Posted - 2013.02.09 10:33:00 -
[68] - Quote
Trespasser wrote:You said the one and only way to attack ratters income is to cloaky camp them...
so im going to ask you why cant you take a 20man gang and just camp the system and force them to stop ratting.. why do you focus on the cloakies being the only way to stop ratters
i said: afk cloaking IS how u attack supply lines.
AFK cloaking is how u slip behind enemy lines and disrupt enemy resource flow. a 20-man fleet, although relatively small, would be immediately obvious to the defending alliance the moment they appear in local in one of the frontline systems, let alone the ratters systems which are way back where no one can touch them. Even if the 20-man fleet wasn't stopped by the blob before it reached the ratting systems, the ratters would STILL see them once they entered local (if they weren't already told by other members of the alliance that they were coming) and the ratters would still dock up, and there would still be no PvP.
a 20 man fleet is in no way going to siege the POS or the outpost, it would take days, so all they could do was sit in system like an afk cloaker. If the 20-man fleet didnt have cloaks, they'd eventually be probed and blobbed or forced to leave before something like that happened. so the ratters STILL have absolutely no risk at all and once the pointless episode is over, they can go back to grinding big fat loads of isk without having risked a hair on their precious heads.
OR
u can get a cov-ops with a cloak, slip in easily thanks to ur alliances laziness to chase down a single guy. get to the ratters system pretty easily and make them dock up the moment u enter local. then u cloak up, and make sure everyone loses. its the same result for about as much effort it takes to watch local. pretty fair tbh.
because ratters can easily evade any and all PvP, it should be easy for AFK cloakers to reach their systems. and because AFK cloakers can always watch a cloaker in local indefinitely and no exactly when he is gone, and it is safe; the afk cloaker must be able to remain indefinitely. |

Bum Shadow
Es and Whizz Hedonistic Imperative
15
|
Posted - 2013.02.09 11:25:00 -
[69] - Quote
For a short while now. Myself and some mates have spent a few days deep in claimed null sneeking around hitting a few exploration sites (we're there for the sites, then we'll leave) We're not there as invaders or spys.
The only way for us to do this is by being able to move around cloaked. The locals own a POS on almost every moon AND an outpost in almost every system for 20 jumps in every direction.
While neutral, and they do occasionally try and hunt us we have an uneasy understanding at the very least now they dont see us as a threat. But i do occasionally get guys saying "dont bother scanning us, we have a pos in every system" while they're our doing PVE sites.
Im a 3 month account (and new player) in a half fit covops ship from a tiny unaffiliated corp. Yet I'm still viewed with more fear than anything in the game >.< its ridiculous. And this is from some of the biggest alliances!
Without the current cloak system, there is no way for anyone to even get into large alliance space and ninja those rewards. Thus far all the "Cloak" fixes only benefit the large sov holding alliance, and remove any ability for anyone else to play in that space.
Not every corp in the game can field 1000 titans to blob an enemy.
These alliances already know when we come into their territory. They know if we set a tower or hang around, they have sophisticated intel channels always watching and reporting movements. Who where, when, who are their friends, where are they going, where from etc etc AND they can deploy accross the entirety of null though highly developed bridge networks. Use stations and such.
What more do you need?
If you want to PvE but dont want to lose your super carrier. Dont use a super cap to PvE.
If you remove all chance for the small guy to impact on the big guy, you relegate null to the realm of a small handful of mega coalitions. And then it gets even more stale and why even bother logging in? You want more people playing the game and more fun fights and more things to do. But only so long as you can have a huge advantage and not be at risk? hmmm
By "you" I dont mean necessarily the OP. Just most guys complaining about cloaks seem to be parts of huge coalitions who already have everything they could want.
|

Barbara Nichole
Cryogenic Consultancy
393
|
Posted - 2013.02.09 14:23:00 -
[70] - Quote
Trespasser wrote:Iyou turn it on and after 30 mins it deactivates all cloaks within the system and they cannot be reactivated till the mod is turned off.
Despite the fact that this has been suggested repeatedly I will comment yet again... No, anytime you start talking about a system wide jammer of any kind you lose me; it's not necessary.. and an elective jammer should have only a short range. and what "jammer" is permanant until turned off in the game? not good.
The trouble with a range jammer is there is already a jammer type penalty on cloaking by it's nature... so redundant. A cloaker may be uncloaked and denied cloaking in a number of ways having to do with targetting and proximately. So if you did add this bad idea to the game I suggest we also remove all proximatety decloaking.
bad idea gets -1 from me. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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