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Thread Statistics | Show CCP posts - 5 post(s) |

goldiiee
Tax and War Haven
179
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Posted - 2013.02.06 02:27:00 -
[1] - Quote
PiDG30N wrote:Making it mandatory to have very specific roles, such as an interceptor or two, a dedicated neut ship and a huginn, roles that would otherwise be considered for PvP content only, would only make it more difficult for current and future FCs by having to manage a specific fleet composition as well as managing the x number of specific roles that these changes would add as well as those that are currently in place.
This is why the OP used the term GÇÿEnd GameGÇÖ, these changes are not being suggested to make Incursions more accessible, the changes would make them less accessible, but I believe there is a very specific group that would do these. The difficulty of an incursions site comes from finding 10, 20, or 40 pilots, not in doing the site. As most people would agree that once you have the numbers the rest is just F1. Mandatory roles are already present in NCNGÇÖs and they are currently avoided mostly due to the inconvenience of bringing a second ship to an incursion for the occasional chance that it might be needed.
PiDG30N wrote:In addition, enforcing a minimum value of dps in order to complete the site without losses would make Headquarters available only to those that meet those requirements and would in turn deny potentially thousands of pilots the ability to even attempt this content that they had previously done with ease before these changes. This would turn them into the kind of elitist content that only a fraction of the player base would be able to attempt, and possibly deny whole incursion communities the ability to effectively run these sites.
The entire game is built on denying access to content till the proper tribute has been paid, be it skill points or experience. Allowing HQGÇÖs to be run by any Tom, Richard, or Harry that shows up has been fun but not practical. There should be an expected level of difficulty that ensures AKF pilots and multi-boxing pilots donGÇÖt participate in the active fleet, this is not mining and it should not have that level of pilots involved. Additionally from a Min / Max point of view there should be a site that challenges Toons that have MAX trained all their ships skills, and want a place to test those skills to the limit.
PiDG30N wrote:Another possibility you might not have considered is the number of opportunities for people both inside and outside of the fleet to troll and grief these headquarter sites, such as killing all the triggers deliberately to cause large waves of enemies to spawn, or claiming to carry out a specific role and then deliberately not filling out that role, or perhaps even enough people in the fleet not actually shooting in an attempt to prolong the site past the point in which the addition support ships start to spawn.
I have seen many attempts to sabotage fleet both from inside and outside the fleet. Originally the answer to this was a ban list owned by FCGÇÖs, this progressed to building communities that were invite only, and of course those communities had their own sense of pride that protected them and made their exclusivity a lure for upcoming pilots and for Elite griefiers. The original griefer (With-holding Logi) was cured by redundancy. Other attempts at griefing Incursion fleets have been fixed with vetting processes and closed doors. Yes there will be the chance to grief, but there will only be one chance, and as soon as the offender is known the chance is never available for them again. (I personally boot them from fleet in the site, and call someone up from the waiting list) The idea that is proposed is not for the public channel Incursion fleets, itGÇÖs for establish communities with a roster of trusted pilots that do their job every time, and trust the fleet to support them as they support the fleet.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
179
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Posted - 2013.02.06 02:35:00 -
[2] - Quote
Scout sites are unused to my knowledge, perhaps we need to consider trashing them altogether and setting VGGÇÖs as the intro sites, as they can be done with 9Dps and one logi (donGÇÖt troll WeGÇÖve been doing it for months that way) and then create a GÇÿSansha TerrorGÇÖ System in the Incursions with rewards 4X the current payouts and the difficulty set at the level suggested. Possiblly allowing the low sec mechanics of gate camps and roaming Sansha this should make travel in the system without fleet escort suicide. Of course no camps on the travel gates, I was thinking on the spawn gates. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
179
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Posted - 2013.02.06 03:18:00 -
[3] - Quote
DarthNefarius wrote:goldiiee wrote:Scout sites are unused to my knowledge, perhaps we need to consider trashing them altogether and setting VGGÇÖs as the intro sites, Well nerfing VG sites further would kill already decimated armour fleets and put the final death nail in lo/NULL SEC incursions
No I don't think we should nerf the VG's I just was throwing out the idea of making the VG's as the intro sites and dropping scouts alltogether. Thereby freeing up systems to make a higher dificulty, it could even be done in a way that the higher dificulty are not requred to complete the Incursion just available to the right fleets with the desire to push the limits or PVE.
As a training ground Scouts are really not capable of preparing someone for VG's and as a whole VG's are easy enough to train a group into with out any seriouse losses. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
181
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Posted - 2013.02.06 08:16:00 -
[4] - Quote
senior moment wrote:So the LEET fleets are bored again.... There are still many who find the current format work just fine for small corp fleets. Perhaps try taking your fleets into low and null and run them there... that is after all the progression of eve players. When HS becomes too easy... move out... Seriously.. leave some form of progression in place.. next thing you want level 2 missions run with 5 man cruiser fleets... I think everyone would agree that the current content is serviceable, I wouldn't want to get rid of missions and I certainly donGÇÖt want to make Incursions unattainable for people . But that being said, I fly with 20 to 50 people every day that find the best PVE, EVE has to offer, to be lacking. I donGÇÖt go back and do lvl2 missions but I know there are some that find them challenging. I no longer have a challenge to take my skills and rig into that seems appropriate.
Low sec Incursions are the same as high sec Incursions only difference being the guaranteed eventual gank fleet looking for opportune Kill mails. The high standards required to effectively do Incursions while similar in principal to PVP are not PVP capable, and are therefore only feasible with large alliances that bring two fleets one to manage the Incursion and one to deal with the opportunist.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
181
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Posted - 2013.02.06 10:17:00 -
[5] - Quote
Crash Lander wrote:CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :) I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old... 
I was there when CCP 'changed' Incursions and the resulting 3 month long test to find what went wrong CCP Affinity stayed in contact with the Incursion runners and eventually found a compromise that created the current Incarnation of Incursions. so that would be twice in less than a year that change was introduced and then modified.
So please if you want to start throwing dirt, don't throw it Affinity's way.
By leaps and bounds the most efective Dev I have ever had dealing with. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
182
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Posted - 2013.02.06 12:38:00 -
[6] - Quote
So lets not add a whole new site but some indirect ways to gather more PVEGÇÖers is already in another thread, (concord store items) supplementing the LP store with a few 1mil Lp or more items than enhance Incursion running ships will help to set new goals for pilots that have plenty of ISK but faltering desires.
As far as spicing it up, I would say a few roaming Sansha would add a spice that no one could deny. Hell could even get a 1 in 100 drop from them to make em worth actually hunting while waiting for a fleet spot to open up.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
186
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Posted - 2013.02.08 11:37:00 -
[7] - Quote
Passing on an idea that was sent to me, refined a little; A spawn within the sites, like reinforcements arriving to help the Sansha, Possibly a simple extra wave of Deltoles and a named officer Rat with their accoutrement of support vessels, (IGÇÖm thinking TCRC spawn size) Killing these within a specified time clears the system for the next 4 to 6 hours, as long as they are alive the systems penalties would reverse at twice the standard rate. It wouldnGÇÖt matter what sites the community was doing it would move the elimination of these rats to top priority.
You could even make it so the Kundalini de-spawns while they are in control of any site in any system.
Of course a rat this tough should have an appropriate reward, introducing this rat and its rewards would possibly eliminate the current competition for Kundalini sites as the longer the incursions is in effect the greater the chance of catching this spawn.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
193
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Posted - 2013.02.11 12:20:00 -
[8] - Quote
Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ... Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
202
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Posted - 2013.02.13 11:40:00 -
[9] - Quote
Yeah I added it to soundwaves little thing thread a long time ago, was a little more detailed then, https://forums.eveonline.com/default.aspx?g=posts&m=1710598#post1710598
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
203
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Posted - 2013.02.13 13:26:00 -
[10] - Quote
CCP Affinity wrote:Well I don't have the entire history of ideas suggested on the forums memorized, unfortunately ;) I think it fits well with the little things to help Incursion runners so I am looking in to it Liked with a big smile :D Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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goldiiee
Tax and War Haven
204
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Posted - 2013.02.15 10:51:00 -
[11] - Quote
DarthNefarius wrote:The biggest Incursion adjustment will happen once commandships/ fleet boosters will be required on grid especially for HQ fleets. As that will also allow sleipnirs in NCN's I am thinking it might actually be an improvement on some sites.  Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
204
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Posted - 2013.02.15 18:43:00 -
[12] - Quote
DarthNefarius wrote:goldiiee wrote:DarthNefarius wrote:The biggest Incursion adjustment will happen once commandships/ fleet boosters will be required on grid especially for HQ fleets. As that will also allow sleipnirs in NCN's I am thinking it might actually be an improvement on some sites.  Doubt it will.... also I guess a question for CCP will be if both sides of a NCN be considered 1 or 2 seperate grids... looking at the watch lists the answer appears to be 2. That will REALLY screw with boosts because only 1 side could get fleet boosts and for the other you'dhave totoss them into a seperate wing for that site  NCN's would become even more unpopular then now if possible And after 3 years now CCP hasn't fixed the bug where the wing boosters do not get boosts to boot  . This is probally the biggest hurdle for CCP, fixing the wing boosts so the booster gets bonuses, it need to be fixed before they force them to be ongrid. not sure how long a Vulture or Claymore would last in a bomber spawn without boosts.
Or for that matter if it has to warp in first on a Kundalini to get the links on for a fleet, they would have to be more pimped than some of the Faction ships we fly already. (that will make the Elitist Scum name we get even more deserved) Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
215
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Posted - 2013.02.21 14:41:00 -
[13] - Quote
Since we need to promote more FC's to take up the job one more thing that would be nice: When forming a fleet I have to reformat my MOTD every time. I have it saved in the accessories 'notepad' and the copy paste works fine, but the coloring and text size gets lost in translation.
If it could hold it's formatting that would be a nice addition as well.
Of course I could be doing it wrong... anyone else agree? Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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