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Thread Statistics | Show CCP posts - 0 post(s) |

soltys
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Posted - 2003.07.16 00:51:00 -
[1]
I've just added lvl1 medium and large projectiles and corrected cpu values in projectile department (see comments at front page). Although energy and hybrids will have to wait for tommorow :) Page as usual: stats
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Damage stats: click version v1.1.02 retail. |

Malvan
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Posted - 2003.07.16 11:30:00 -
[2]
Thanks, that's really useful.
Think I'll go and pull a crap gun off my Rifter now....
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ULTIMA TREX
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Posted - 2003.07.16 13:00:00 -
[3]
nice 1 solty's keep up the good work.
Edited by: ULTIMA TREX on 16/07/2003 13:00:12
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soltys
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Posted - 2003.07.18 15:10:00 -
[4]
Edited by: soltys on 28/07/2003 18:39:13 Ok. Another update:
- Full level 1 weaponary listing - Added small introduction about naming conventions and efficiency - I found modifiers for cpu and nrg, so values should be accurate now. Anyway, values themselves and the way they're applied are strange :/
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Damage stats: click version v1.1.02 retail. |

Drewbicus
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Posted - 2003.07.21 19:49:00 -
[5]
this has been VERY helpful
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Brock
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Posted - 2003.07.22 14:12:00 -
[6]
Big cheesy thumbs up from me 
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Cyrogen
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Posted - 2003.07.27 23:06:00 -
[7]
Those are awesome! Thanks so much! Victory is life. |

Entity
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Posted - 2003.07.28 11:27:00 -
[8]
Very nice indeed.
1 minor error: the (range+falloff) values for Uranium ammo on all hybrid turret pages are incorrect :)
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soltys
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Posted - 2003.07.28 18:14:00 -
[9]
Edited by: soltys on 28/07/2003 18:38:20 Crap, How could I miss it , thx for info Entity.
edit: fixed (energy weapons were affected as well)
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Damage stats: click version v1.1.02 retail. |

Thaiden
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Posted - 2003.08.04 08:06:00 -
[10]
Solty ...
Players like you amaze me. 
I guess you could consider this a /bump to go along with the thanks. It's a worthy read most anytime. ~Thaiden
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Aodha Khan
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Posted - 2003.08.04 13:41:00 -
[11]
Great stuff!
So in war, the way is to avoid what is strong and to strike at what is weak. |

Phersephone
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Posted - 2003.08.04 13:42:00 -
[12]
What does the DoT stand for?
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soltys
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Posted - 2003.08.04 14:22:00 -
[13]
@Phersephone:
DoT - it's damage over time. Basically it's just singleshot_damage*DoT_unit/effective_rof. So it roughly estimates the damage you should deal to target in specific time period. If you load tables to excel, you can change DoT_unit value on top to whatever you prefer.
Thanks for appreciation people. Currently I'm on some sort of vacation, so I don't frequent forums/EvE too much atm.
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Damage stats: click version v1.1.02 retail. |
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