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RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2585
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Posted - 2013.02.07 00:35:00 -
[1] - Quote
Tau Cabalander wrote:2. Don't be a loot Pi+Ķata.
Really just this.
An ATK Freighter/Indy is only marginally harder to gank then an APing one.
As far as percentages: 1) Go to Niarja and count the number of Freighters who come through in an hour. Multiply by 24, then divide by the number ganked in Niarja that day. 2) Assume that all Freighter trips begin in Jita. Count the number of Freighters that leave Jita in an hour. Multiply by 24, then divide by the number ganked in all connected HS that day. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2585
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Posted - 2013.02.07 00:40:00 -
[2] - Quote
Bugsy VanHalen wrote:The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk
1) Each gank takes a minimum of 15min (due to GCC). 2) You're excluding the time you have to wait before you get a target. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2586
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Posted - 2013.02.07 01:33:00 -
[3] - Quote
Tau Cabalander wrote:RubyPorto wrote:Tau Cabalander wrote:2. Don't be a loot Pi+Ķata. Really just this. An ATK Freighter/Indy is only marginally harder to gank then an APing one. * You can't be bumped approaching the gate when you warp-to-zero. * If someone bumps you as you are trying to leave a gate, they have to kill you within 1 minute if you logoff, and the gank squad probably isn't even on grid yet (gank squads don't often hang around gates). * AFK gives potential gank squads a lot of time to organize (or to be awakened, or login) though gank-pros have alts all along major pipes.
1. True, but just bump the juicy target on the other side of the gate. 2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. 3. Sure, but you can bump an atk freighter indefinitely too. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2586
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Posted - 2013.02.07 02:17:00 -
[4] - Quote
Tau Cabalander wrote:RubyPorto wrote:2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses). Stop giving them ideas  Anyways, yes that could work, though I've never seen that tactic used. I have seen a lot of freighters AFK on approach getting bumped as the forces gather. Also, not everyone has mastered the technique of bumping. When I jumped into 0.4 system by accident, a bumper gave-up because he couldn't change my course. It is rather surprising I didn't lose my ship.
I suspect it's not used often because most pilots don't try to logoffski anymore, so there's no need to. If they do logoffski, you have a minute to land that first hit.
I'm not saying being ATK isn't a good idea. I'm just saying that I don't think it changes the odds of being ganked much compared to the "don't be a pi+Ķata" rule.
Oh, almost forgot double wrapping. By removing the ganker's ability to directly value your cargo, you join the shell game along with every PUSH/RFF load that's not worth ganking. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
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Posted - 2013.02.12 04:06:00 -
[5] - Quote
Bugsy VanHalen wrote: My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.
As usual, still never paid my ::tenbux::
Sure. If you count all the successful ganks of all the gank groups, assume that they're consistently making that income and ignore both the failed ganks (which don't show up on kbs) and the fact that each drop is split over 10+ people (or accounts if you want to go that direction) per squad and the fact that you're conting the results of multiple groups, you get 500-600m/hr. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2673
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Posted - 2013.02.13 01:36:00 -
[6] - Quote
DarthNefarius wrote:One thing not mentioned here is the safe log off. It takes 25 seconds of not being agressed & you don't have to worry about bumping. #2 has to time it right or have multiple noob ship alts while the DPSgets set up.
Safe logoff cannot be initiated during the 15min logoff timer, and gaining said timer cancels the safe logoff.
Quote:You cannot be safely logging off while:
You have aggression from players or NPCs
You cannot initiate a safe logoff while any of these things are happening, and if they happen once the countdown is running, it will be aborted. http://wiki.eveonline.com/en/wiki/Safe_logoff This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2708
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Posted - 2013.02.14 04:28:00 -
[7] - Quote
DarthNefarius wrote:RubyPorto wrote:DarthNefarius wrote:One thing not mentioned here is the safe log off. It takes 25 seconds of not being agressed & you don't have to worry about bumping. #2 has to time it right or have multiple noob ship alts while the DPSgets set up. Safe logoff cannot be initiated during the 15min logoff timer, and gaining said timer cancels the safe logoff. Quote:You cannot be safely logging off while:
You have aggression from players or NPCs
You cannot initiate a safe logoff while any of these things are happening, and if they happen once the countdown is running, it will be aborted. http://wiki.eveonline.com/en/wiki/Safe_logoff Yep so it's no longer possible to just bump a ship w/o them being agressed unless the pilot is unaware of the safe logoff. Can you extend the 1 minute 'unsafe logoff' by continuously bunping the ship?
My main thing was the "or have multiple newbie ships." If you can't get your gank squad together in 15m (while you're actively looking for targets) there's something wrong.
IMHO the proper time to use your newbie ship is as soon as you start bumping (more experienced gankers might have reasons why I'm wrong). You're going to be bumping them out of gate gun range anyway, so the Newbie ship pilot will just dock his pod then undock to draw CONCORD away from the gate (this takes less time than bumping a freighter ~150km and has the added benefit of guaranteeing the increased response time, though you should have set that up anyway). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2708
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Posted - 2013.02.14 20:24:00 -
[8] - Quote
Bugsy VanHalen wrote:Ok, So 500-600M was more an ideal max
So, exactly what I said.
You are not going to get a 2.3b drop (avg scanned value 4.6b) coming through a gate every 15 minutes.
If you're using multiple alts, you need to account for the cost of them as well (as in divide the payout by all accounts being used in the operation) to come up with comprable ISK/hr numbers (otherwise the Wis mining ISE is the best ISK/hr in the game).
It also takes more than 12 fleetmembers (btw, the Hauler is also on a 15 min cooldown now) to run a gank squad.
In other words you are making a ton of absolutely ridiculous assumptions (all making errors on the side of making ganking seem more profitable) in order to come up with all of your over the top "estimates."
And finally, I still never paid my ::tenbux::
Oh, and mission running income is not absolutely dependent on the idiocy of other players. You're acting like you think gankworthy freighters are spawned by NPCs. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3223
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Posted - 2013.04.16 22:48:00 -
[9] - Quote
Nykr wrote:Stop giving out false information. It doesnt matter if your ship is already facing the object you are warping to or has to turn 180 degrees. Both ways take just as long to start warping. This is why you always see freighters initiate warp while they have not fully alinged yet. they reached warp speed faster then they were able to turn.
I used to do my ratting in a i-Stabbed (and align rigged) sentry Thanatos. Occasionally, if the Anoms were far apart, it would finish aligning in the direction of the warp before I landed.
The drawing of your ship that the Client renders aligns at a fixed rate (so far as I can tell) based on the ship and unrelated to your actual align time. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3237
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Posted - 2013.04.19 01:22:00 -
[10] - Quote
Derath Ellecon wrote:Tau Cabalander wrote:You are better-off in an un-scanable Blockade Runner. [I moved 7 billion ISK out of Jita in an alt's Crane earlier this evening.] You were still better off back when it was a scannable blockade runner. (yea I'm still bitter about the change).
It would be kind of nice to be able to turn it off for trips taken in ballast. Oh well. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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