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Bullet Silver
Caldari Provisions Caldari State
2
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Posted - 2013.02.06 11:47:00 -
[1] - Quote
now when we have this Captains Quarters, woulden it be an idea to also have a Capt. bridge on the ship. You could even make diffrent kind of bridges depending what kind of ship size.. like cap. ships, battleships & mining ships would maby have a very big bridge where they have same info screens as if you where docked on stations.
Its not allways we sit and watch the ships flying or mining, so why not make bridges and maby entry to huge cargo rooms.. only because you can make it...
Eat Dust |

vanilla m1lk
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.02.06 12:03:00 -
[2] - Quote
There is no bridge, you're suspended in a pod filled with jelly. |

Bullet Silver
Caldari Provisions Caldari State
2
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Posted - 2013.02.06 12:10:00 -
[3] - Quote
vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly.
well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room. if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters...
jelly, what wrong with jelly.... jelly is easy digestible Eat Dust |

Ambient Daiko
Virtue Industries. EntroPraetorian Aegis
0
|
Posted - 2013.02.06 17:29:00 -
[4] - Quote
Great idea.. Sitting drinking coffie in the control seat on the Orca bridge, or walking out those long sides the orca have looking out the infinite universe. and should i launch drones, then i could see them even if they where orbiting my ship
yea the info screens should been as large as in Captains Quarters but maby split them more in several locations
it could be so awesome, walking down the cargo rooms, see the containers that actually is there or in a carrier, i could walk down and actually walk under the ship and have a close look at those ships docked in my carrier
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Roime
Shiva Furnace
1918
|
Posted - 2013.02.06 17:30:00 -
[5] - Quote
There is no bridge, you're suspended in a pod filled with jelly.
-á- All I really wanted was to build a castle among the stars - |

Akara Ito
Eternity INC. Goonswarm Federation
56
|
Posted - 2013.02.06 17:41:00 -
[6] - Quote
Bullet Silver wrote:vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly. well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room. if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters... jelly, what wrong with jelly.... jelly is easy digestible
Afaik the pod is completely encased in a structure inside the ship, meaning you cant even open the pod in its normal position. It also means that if you really want to leave your pod it has to be removed from the interface chamber and moved to another room, that sounds like a bit of a bad idea just saying.
Since ships are apparently unable to save the configurations a pilot makes, leaving the pod would mean that all the nice boni from your skills would vanish the moment you disconnect from your ship.
Also just for the records, the CQ we have right now is just so damn stupid from an in character perspective. Its only function is probably to allow ccp to bill the carbon stuff they need for future projects as cost for Eve to make said future projects look better.
Honestly why would anybody leave their invulnerable demigod throne to trip along a walkway with no safeguards and a huge pit below just after regaining your bodies senses? |

Hakan MacTrew
Caledonian Light Industries
295
|
Posted - 2013.02.06 18:00:00 -
[7] - Quote
Your clone is killed as soon as any breach in the pod is detected. Your consciousness is immediately uploaded to a new clone. I assume some measures are taken while docked, but I see no way this could work onboard a ship.
It would be cool, but its unfeasible.
Given that pretty much everything to do with the ship while it is in space is handled via the capsule interface, the ship would be adrift, powerless and vulnerable.
So yeah, there is a bridge. Its called a pod. Your in it. Lime jelly and all... MODULAR DRONES
MORE ORE SHIPS |

FoxFire Ayderan
EVE University Ivy League
25
|
Posted - 2013.02.06 18:08:00 -
[8] - Quote
Sorry but that's not how MY pod works.
I have a normal captain's chair on a normal bridge with an extensive crew taking care of most of the ship's functions.
It's only critical I be in my chair, where I am plugged in, when a fight breaks out. The pod will surround and enclose the chair when a fight ensues. It still fills with 'goo' as needed to protect the occupant in such a small craft during warp, but I'm considering the technology that makes even that unnecessary.
I'm sorry you guys are still stuck with whatever antiquated technology requires you to be in your pods from the moment you leave station. Get with the times.
(P.S. The whole goo-pod was one of the things that kept me away from this game for years! It's not in any way sexy, exciting, or relatable, and in my opinion a pretty stupid idea outside of being an easy escape route from a rapidly dying ship. I'm sure CCP, knowing you couldn't leave your ship at the time, simply wanted people to feel like they were their ship, the ship was their character, their avatar. Well with WiS (which drew me back to the game - even though it's currently severely limited) and the plans they've expressed for it, where you are NOT your ship, but a real person who walks around and has real relations and a real life, the goo-pod tends to get in the way. Once I realized I could simply write much of the goo-pod out of my own fiction, I found the game more appealing. )
|

Asuka Solo
Stark Fujikawa Stark Enterprises
2268
|
Posted - 2013.02.06 18:27:00 -
[9] - Quote
FoxFire Ayderan wrote:Sorry but that's not how MY pod works.
0 phucks are given about how your pod works.
+1 to the captains bridge.
Give me WiS!
Let the monkeys who can't be asked to walk around keep their goo filed *******. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

FoxFire Ayderan
EVE University Ivy League
25
|
Posted - 2013.02.06 18:33:00 -
[10] - Quote
Awesome.
Nice way to speak to a fellow WiS supporter who was relating how it appeals to certain players (like myself) to not be encased in a vat of goo every second we are in our ships.
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Akara Ito
Eternity INC. Goonswarm Federation
57
|
Posted - 2013.02.06 18:39:00 -
[11] - Quote
FoxFire Ayderan wrote: Awesome.
Nice way to speak to a fellow WiS supporter who was relating how it appeals to certain players (like myself) to not be encased in a vat of goo every second we are in our ships.
CCP says your character is sitting in a metal egg filled with goo, probably tastes like chicken.
|

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1264
|
Posted - 2013.02.06 19:01:00 -
[12] - Quote
I really don't see a conflict here.
We have space flight, faster than light speed travel, and Gallente p0rn....
At what point is a virtual presence not possible?
We simply animate and control a robotic / clone body. It is limited to the ship itself, and it's purpose is to amuse us by being able to walk around, chat with other pilots, or generally surf the galactic interwebs for the previously mentioned Gallente items.
If we want to be distracted, potentially at the wrong time to avoid PvP or something, we should have that ability.
Not much different from the in game browser, in that context. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2269
|
Posted - 2013.02.06 19:09:00 -
[13] - Quote
FoxFire Ayderan wrote: Awesome.
Nice way to speak to a fellow WiS supporter who was relating how it appeals to certain players (like myself) to not be encased in a vat of goo every second we are in our ships.
Don't get me wrong, I'm not ripping into you at all.
I'm just pointing out that even though we (and others out there) both want WiS, we don't necessarily care to have it manifest in the ways we each envisioned it.
I'd prefer to have NPC crews to do my stuff for me and abolish pods in their entirety on my ships.
Hell, allow me to setup a bar with some agents and dancing girls on docked capital ships and open that up to the public while charging commission on missions and entrance fees based on standings.
+ 10 internetz
Eve is about Capital ships, WiS, Boobs, PI and Isk! |

FoxFire Ayderan
EVE University Ivy League
25
|
Posted - 2013.02.06 19:44:00 -
[14] - Quote
Akara Ito wrote:
CCP says your character is sitting in a metal egg filled with goo, probably tastes like chicken.
Perhaps living in Iceland it is a common dream to be ensconced in a vat of warm goo.
 |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1265
|
Posted - 2013.02.06 19:55:00 -
[15] - Quote
FoxFire Ayderan wrote:Akara Ito wrote:
CCP says your character is sitting in a metal egg filled with goo, probably tastes like chicken.
Perhaps living in Iceland it is a common dream to be ensconced in a vat of warm goo.  Chicken flavored goo man, don't skimp on those details.....
Like having a bath in chicken soup.... with my rubber ducky in it's own little pod too... bliss.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
64
|
Posted - 2013.02.06 20:00:00 -
[16] - Quote
Ive heard before that our ships do have crews on board. A lot of ships appear to have a bridge. If our consciousness is how we are able to see our ship from the outside as we do now, then its not too far fetched to allow us to view the game from with in the ship's bridge. Currently we can zoom in to our hull and zoom out. Id like to view the game (at times of mining, traveling, sight seeing) from the view of the crew in the bridge.
When i first heard of EVE, i hoped it might be a first person manually piloting game. The lack of that level of immersion, i have no problem living without, but I would welcome some further immersion in the game. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1265
|
Posted - 2013.02.06 20:07:00 -
[17] - Quote
XxRTEKxX wrote:Ive heard before that our ships do have crews on board. A lot of ships appear to have a bridge. If our consciousness is how we are able to see our ship from the outside as we do now, then its not too far fetched to allow us to view the game from with in the ship's bridge. Currently we can zoom in to our hull and zoom out. Id like to view the game (at times of mining, traveling, sight seeing) from the view of the crew in the bridge.
When i first heard of EVE, i hoped it might be a first person manually piloting game. The lack of that level of immersion, i have no problem living without, but I would welcome some further immersion in the game. Absolutely.
First and foremost, this is a game.
There exists no better reason for a feature inside of it, than "FUN" Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Montevius Williams
Eclipse Industrial Inc
374
|
Posted - 2013.02.06 20:36:00 -
[18] - Quote
vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly.
There is a bridge. Pod pilots are just not on it. Ships that have Pod Pilots still have crews. They just dont require as many people to run the ship as a ship without a pod pilot. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
329
|
Posted - 2013.02.06 21:19:00 -
[19] - Quote
Akara Ito wrote:Bullet Silver wrote:vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly. well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room. if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters... jelly, what wrong with jelly.... jelly is easy digestible Afaik the pod is completely encased in a structure inside the ship, meaning you cant even open the pod in its normal position. It also means that if you really want to leave your pod it has to be removed from the interface chamber and moved to another room, that sounds like a bit of a bad idea just saying. Since ships are apparently unable to save the configurations a pilot makes, leaving the pod would mean that all the nice boni from your skills would vanish the moment you disconnect from your ship. Also just for the records, the CQ we have right now is just so damn stupid from an in character perspective. Its only function is probably to allow ccp to bill the carbon stuff they need for future projects as cost for Eve to make said future projects look better. Honestly why would anybody leave their invulnerable demigod throne to trip along a walkway with no safeguards and a huge pit below just after regaining your bodies senses? Because even demigods like sex?
i mean seriously, the only alternative would be to give some poor peasant girl enough isk to feed her family for generations, a scuba tank, adn throw her in the pod with you to give you feel-goods while you pewpew. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
329
|
Posted - 2013.02.06 21:23:00 -
[20] - Quote
Montevius Williams wrote:vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly. There is a bridge. Pod pilots are just not on it. Ships that have Pod Pilots still have crews. They just dont require as many people to run the ship as a ship without a pod pilot. There isnt a bridge, non-capsuleer ships have a bridge, capsuleer ships have the bridge gutted and ripped out, then repalced with a brand new room for the pod and its equipment. |
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Akara Ito
Eternity INC. Goonswarm Federation
57
|
Posted - 2013.02.06 21:31:00 -
[21] - Quote
Montevius Williams wrote:vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly. There is a bridge. Pod pilots are just not on it. Ships that have Pod Pilots still have crews. They just dont require as many people to run the ship as a ship without a pod pilot.
The space originally occupied by the ships bridge is used to install a huge blender that recycles underperforming members of the ships crew into fresh goo for your pod.
There is a reason it tastes like chicken.
|

Saul Elsyn
Sturmvogel Squadron
55
|
Posted - 2013.02.06 21:33:00 -
[22] - Quote
I'm not sure the bridge is always removed or replaced for capsuleer vessels, the pod could easily be stored in some other location. I'd assume in that scenario the bridge could be converted into a observation gallery for the crew. I always figured that one of the draws for people to work on capsuleer ships was that compared to normal ones, it's not nearly as crowded onboard. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1268
|
Posted - 2013.02.06 21:46:00 -
[23] - Quote
The bridge was refurbished as a luxurious pleasure pad.
There, all the frozen corpses of the female avatars I captured are reanimated to be pleasure slaves. (Hey, exotic dancer gets older, clone body's age remains stable, transfer mind as a reward for loyal service to available body) (Let's just say we call it the WIN / WIN)
bow chikka bow bow... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Montevius Williams
Eclipse Industrial Inc
375
|
Posted - 2013.02.06 21:56:00 -
[24] - Quote
I havent read any of the books or all of the Lore on the website, but does it say anywhere that ships that are piloted by Capsuleers dont have bridges or have the bridge gutted to make room for the capsule?
I think even Capsuleer ships have a bridge. You still need a place for the ships X-O to relay orders to the crew. I mean a battleship sizxed ship still has the capacity for thousands of crew members. You would need a central hub to relay orders/information to the crew. What if the Pod had a major malfunction and left the capsuller incapacitated or dead? What happes then? How can the XO or crew take control of the ship in these situations? "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Bullet Silver
Caldari Provisions Caldari State
6
|
Posted - 2013.02.06 22:02:00 -
[25] - Quote
first I allowed to say thanks for all the cool feedback, who would not love to be in jelly all day long, I would not .. but to jump out of my pod, would probably just be fiction in fiction, if my ship should be destroyed would ccp Of course make sure that I automatically got into my pod.
Now I have played eve for some years but not as much as many others. but one thing that has set my mind in motion, all the dancers and jenitors and security people. how often have we thrown this people out in the cold space, why not have them in our ships so it will create some "life". it is clear that as pvp player you will not have a use for this, but it's not ALL there is PvP play .. I will walk around on my freighter, I want dancers showing how good they are to satisfy my view. in other words .. it's just a game, 1 or 0's possible to do and will create a different kind of player, players with dreams .. god safe jelly and this game Eat Dust |

FoxFire Ayderan
EVE University Ivy League
29
|
Posted - 2013.02.06 23:16:00 -
[26] - Quote
Well I don't recall reading anything about capsuleer ships not having bridges, though I haven't read all the fiction.
I'm going to assume that they do have bridges and if some fiction says somewhere that they don't, then regardless MINE do, and I have much more advanced pod technology that allows me to remain out of pod until I plug in to my captain's chair for a battle at which point the pod encapsulates me & chair should a hull breach seem imminent. I'll even still permit it to fill with a protective (chicken flavored) 'goo'.
Though how I still wind up naked in space after a podding, I've yet to explain. 
My biggest concern with including bridges in game for our avatars would be them all looking the same regardless of which ship we are in. I already hate that EVERY empire's docking bays look identical no matter how different the station looks on the outside.
As for ship crews. I did read somewhere the crew compliment of various ship sizes. Capitals can have thousands of crew members to operate such a complex ship. And usually when a ship is destroyed a certain percentage of crew are able to escape in escape pods. Sadly though, the one's who die do not have clones to be reanimated into. |

Bullet Silver
Caldari Provisions Caldari State
10
|
Posted - 2013.02.07 07:29:00 -
[27] - Quote
[quote=FoxFire Ayderan]Well I don't recall reading anything about capsuleer ships not having bridges, though I haven't read all the fiction.
I'm going to assume that they do have bridges and if some fiction says somewhere that they don't, then regardless MINE do, and I have much more advanced pod technology that allows me to remain out of pod until I plug in to my captain's chair for a battle at which point the pod encapsulates me & chair should a hull breach seem imminent. I'll even still permit it to fill with a protective (chicken flavored) 'goo'.
i dont like chicken goo and jelly, but sitting in the command seat in my cap. ship would still be fantastic Eat Dust |

Ris Dnalor
L'Avant Garde Happy Endings
442
|
Posted - 2013.02.07 07:36:00 -
[28] - Quote
FoxFire Ayderan wrote:Sorry but that's not how MY pod works.
I have a normal captain's chair on a normal bridge with an extensive crew taking care of most of the ship's functions.
It's only critical I be in my chair, where I am plugged in, when a fight breaks out. The pod will surround and enclose the chair when a fight ensues. It still fills with 'goo' as needed to protect the occupant in such a small craft during warp, but I'm considering the technology that makes even that unnecessary.
I'm sorry you guys are still stuck with whatever antiquated technology requires you to be in your pods from the moment you leave station. Get with the times.
(P.S. The whole goo-pod was one of the things that kept me away from this game for years! It's not in any way sexy, exciting, or relatable, and in my opinion a pretty stupid idea outside of being an easy escape route from a rapidly dying ship. I'm sure CCP, knowing you couldn't leave your ship at the time, simply wanted people to feel like they were their ship, the ship was their character, their avatar. Well with WiS (which drew me back to the game - even though it's currently severely limited) and the plans they've expressed for it, where you are NOT your ship, but a real person who walks around and has real relations and a real life, the goo-pod tends to get in the way. Once I realized I could simply write much of the goo-pod out of my own fiction, I found the game more appealing. )
The pod allows you to fly, by yourself, a ship that would normally take a crew of thousands. It's the storyline. They could change it, but it's pretty pivotal to 10 years worth of fiction.
I dont' see the need to really change it.
your "bridge" could simply be a holographic virtual user-interface that you've chosen to represent your mind-link with your vessel.
All it takes is some creativity and everyone can be happy, except.....
The backlash of CCP spending time programming this nonsense would make CQ-gate look like a walk-in-the-park by comparison. So best to use your imagination and build yourself a cardboard-and-paint bridge to surround your desktop PC. Then you can youtube it and link it and receive the admiration of your peers!
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Roime
Shiva Furnace
1928
|
Posted - 2013.02.07 07:44:00 -
[29] - Quote
I want to remain in my pod tyvm. In my pod, I become the ship. I associate a capsuleer with Guild Navigators from Dune. Not mutated like them and immortal instead of prescient, but still one with the ship, encased safely in liquid.
I find this tickles my scifi more than tacky spacehip bridge soap opera.
-á- All I really wanted was to build a castle among the stars - |

Hakan MacTrew
Caledonian Light Industries
295
|
Posted - 2013.02.07 07:48:00 -
[30] - Quote
FoxFire Ayderan wrote:Well I don't recall reading anything about capsuleer ships not having bridges, though I haven't read all the fiction. I'm going to assume that they do have bridges and if some fiction says somewhere that they don't, then regardless MINE do, and I have much more advanced pod technology that allows me to remain out of pod until I plug in to my captain's chair for a battle at which point the pod encapsulates me & chair should a hull breach seem imminent. I'll even still permit it to fill with a protective (chicken flavored) 'goo'. Though how I still wind up naked in space after a podding, I've yet to explain.  My biggest concern with including bridges in game for our avatars would be them all looking the same regardless of which ship we are in. I already hate that EVERY empire's docking bays look identical no matter how different the station looks on the outside. As for ship crews. I did read somewhere the crew compliment of various ship sizes. Capitals can have thousands of crew members to operate such a complex ship. And usually when a ship is destroyed a certain percentage of crew are able to escape in escape pods. Sadly though, the one's who die do not have clones to be reanimated into. If you check out the CSM minutes, (Art segment as I recall,) the art team is V3ing station interiors, multiple interiors per race are on the horizon. And apparently the one with the big fan is awesome...
Also, given that capsuleer ships are controlled by the pods interfacing with its command centre, should the capsuleer die by some means, the crew are adrift. In the depths of space, no one can hear your crew starve to death... Some ships actually have no crew at all aside from the capsuleer, though they are frigates. Gallente ships are also mainly crewed by drones.
Anyway, I have referenced the chronicle "Jita 4-4" a couple of times, mainly because its my favorite. In it is described a means to use a clone that does not possess the full memory of a pod clone. It was suggested these clones be used for walking around in stations and the like. If it were possible to wander around a ship, I would think this would be the direction to go. Disposable clones used for WiS that can be activated on ship. But that would leave no one at the helm, only an unconscious clone held in stasis. Your ship would be defenceless, no active modules running, no access to scan data or the overview, simply drifting. At least you would not be vulnerable to being boarded, your pod would still be blocking entry by anyone else. MODULAR DRONES
MORE ORE SHIPS |
|

Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
|
Posted - 2013.02.07 10:34:00 -
[31] - Quote
Akara Ito wrote:Bullet Silver wrote:vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly. well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room. if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters... jelly, what wrong with jelly.... jelly is easy digestible Afaik the pod is completely encased in a structure inside the ship, meaning you cant even open the pod in its normal position. It also means that if you really want to leave your pod it has to be removed from the interface chamber and moved to another room, that sounds like a bit of a bad idea just saying. Since ships are apparently unable to save the configurations a pilot makes, leaving the pod would mean that all the nice boni from your skills would vanish the moment you disconnect from your ship. Also just for the records, the CQ we have right now is just so damn stupid from an in character perspective. Its only function is probably to allow ccp to bill the carbon stuff they need for future projects as cost for Eve to make said future projects look better. Honestly why would anybody leave their invulnerable demigod throne to trip along a walkway with no safeguards and a huge pit below just after regaining your bodies senses? Because it's cool. |

FoxFire Ayderan
31
|
Posted - 2013.02.07 10:52:00 -
[32] - Quote
Ris Dnalor wrote: The pod allows you to fly, by yourself, a ship that would normally take a crew of thousands. It's the storyline. They could change it, but it's pretty pivotal to 10 years worth of fiction.
I dont' see the need to really change it.
your "bridge" could simply be a holographic virtual user-interface that you've chosen to represent your mind-link with your vessel.
This is not my understanding. Even capsuleer piloted ships have fair sized crews depending on ship size. Capitals still have hundreds if not thousands of crew members. You're certainly not flying around a 14 km long spacecraft and taking care of the functions of something the size of a small city, by yourself.
I also don't see any reason why it's bad to not be plugged-in to the ship when you are not in battle. For other non-combat functions that may be impacted by your implants, I'm sure wireless interfacing works fine.
The whole pod-system can work just fine if it incorporates a captains chair on the bridge (that you plug into) which is then encapsulated by the pod when a hull-breach seems imminent. You plug into your captains chair when you are about to engage in combat, not simply because the direct plug-in works better than wireless interfacing, but because you are then ready for escape if needed.
At any rate, that is how *I* choose to view the whole pod concept, because while others may find being encased in a goo-pod awesome and immersive, I don't. I don't relish seeing this huge awesome ship with many intricate aspects to it, rooms, sections, bays, mechanics, windows, transportation mechanisms, crew quarters, dining & recreation facilities for crew down time, you name it, and think that I can't enjoy any of those aspects of my ship because I'm just some ship component embedded in it.
As far as I'm concerned whenever I'm not engaged in battle, I'm walking around my ship interacting with my crew. And even while in battle I don't need to be in goo. Plugged into my captain's chair on the bridge works just as well. The pod is only my escape mechanism.
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Bullet Silver
Caldari Provisions Caldari State
10
|
Posted - 2013.02.07 11:30:00 -
[33] - Quote
[/quote]
As far as I'm concerned whenever I'm not engaged in battle, I'm walking around my ship interacting with my crew. And even while in battle I don't need to be in goo. Plugged into my captain's chair on the bridge works just as well. The pod is only my escape mechanism.
[/quote]
Well Said, there would be no different pod or chair beside in the pod you are stock in a jelly goo that taste like chicken and nothing well ever change.. or could have the capt. chair, where you are able to take a walk on the bridge Looking at great ships docked in your carrier or walking down the cargo halls lookning at the huge containers seeing huge piles of minerals or even the damn spacecows...
BTW.. The jelly can't taste like chickens... No chickens on market!! HEY ccp, Can we have chickens too?? Eat Dust |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.07 12:53:00 -
[34] - Quote
So what you are actually asking is for CCP to add non capsuleer pilots to the game (i.e. someone that doesn't have to be plugged into the ship systems to control it) interesting...
Would it be perma-death for these players?
Seriously though, nice idea but it isn't going to happen. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

MainDrain
7th Deepari Defence Armada
139
|
Posted - 2013.02.07 13:57:00 -
[35] - Quote
Akara Ito wrote:Bullet Silver wrote:vanilla m1lk wrote:There is no bridge, you're suspended in a pod filled with jelly. well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room. if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters... jelly, what wrong with jelly.... jelly is easy digestible Afaik the pod is completely encased in a structure inside the ship, meaning you cant even open the pod in its normal position. It also means that if you really want to leave your pod it has to be removed from the interface chamber and moved to another room, that sounds like a bit of a bad idea just saying. Since ships are apparently unable to save the configurations a pilot makes, leaving the pod would mean that all the nice boni from your skills would vanish the moment you disconnect from your ship. Also just for the records, the CQ we have right now is just so damn stupid from an in character perspective. Its only function is probably to allow ccp to bill the carbon stuff they need for future projects as cost for Eve to make said future projects look better. Honestly why would anybody leave their invulnerable demigod throne to trip along a walkway with no safeguards and a huge pit below just after regaining your bodies senses?
To get a beer?
|

Bullet Silver
Caldari Provisions Caldari State
10
|
Posted - 2013.02.07 16:00:00 -
[36] - Quote
am pretty sure that CCP find some way that you instant enter the pod if your ship explode.. its not that.. it's just the experience itself that you re able to walk around you ship or just the bridge.. and beside, only a fool would activate the bridge if you are flying for some risky area... like Captains Quarters, you should be able active or diactivate the bridge. so if you are a pvp player then no need for a bridge, but a full time miner, hauler, freighter or JF pilot would maby have the opportunity to change to the bridge while they wait for a jump OR haulers flying those 30 jump on auto pilot or waiting for minerals in astroid belts
remember, its still not real life so there could not be a problem beeing in a ship that explode and instant jump in to the pod... its only graphic magic
Eat Dust |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
56
|
Posted - 2013.02.07 17:34:00 -
[37] - Quote
EVElopedia article on ship crews |

Alvatore DiMarco
Capricious Endeavours Ltd
2
|
Posted - 2013.02.07 17:45:00 -
[38] - Quote
I'm pretty glad none of you people run any important part of CCP. By "important", I mean "anything that has an effect on the game." Maybe some of you would make good HR managers or something, but I'm glad you don't have any input into the game itself.
"It's not real life, so we can make totally impossible things happen" is a lame excuse for lazy game design brought about by uncreative/incompetent dev teams and we should leave such things to other games.
CCP has used the extremely futuristic nature of EVE as license to do things that are otherwise hard to explain, but for the most part they try to keep things at least roughly explainable by some kind of realistic physics - as they should. Once you start saying "It's not real life, so we can just do literally anything and suspension of disbelief be damned", then you start turning the game into some kind of Chinese MMO where it's pretty blatant they only care about money and immersion isn't even on the radar. Cutting corners is for the Chinese. Cutting corners is fine for Blizzard. Cutting corners is fine in games that aren't EVE. It's fine and well if your standards are so low that even things that can't happen in the most unrealistic of movies are totally okay, but I think a lot of us have slightly higher standards. However, if you'd like to cast "Pod of Protection III" on yourself, maybe CCP will add it to the NeX store for you.
In regards to "only plugging into your ship when you're in battle", maybe you've never read a single chronicle since you started playing the game. It's laid out pretty well how pods work, where they came from and what the Capsuleer does when they're connected to the ship. You don't control only the fitted modules. You control every aspect of the ship. You become part of the ship's computer.
What happens when you're out in space and you rip out the main computer? That's what happens when you have no capsuleer connected to a capsuleer-capable ship. The ship may be able to keep the power running and it may be able to manage some amount of shield integrity, but that's all the ship will be doing and those things will be done at far more inferior levels than when a capsuleer is connected to the ship. Ships intended for capsuleer command simply lack the controls needed to operate the ship without one.
To address another issue of wandering around your ship "unplugged", I wonder if you're remotely aware of how the "new clone after podding" process works. If you aren't in your pod when you're killed, your brain doesn't get scanned (since the methodology required to properly scan all the data at the level required would kill you anyway and thus isn't done until the moment of death). If your brain isn't scanned, that data's not beamed across space to be uploaded into your medclone. No data to upload? No waking up in a clone. Permanent death. If not permanent death, the very best you could possibly expect is to have old backup data used, but this would mean that unless you somehow made a backup recently, you'd lose tons of memories and skill training - probably worse than if you'd been podded into an insufficient clone. Even DUST bunnies have their brains scanned, courtesy of the scanning equipment being in their helmets. Their scanning equipment is smaller though, so I doubt it would have the full functionality and/or power of capsuleer's scanners. Actually, "Jita 4-4" talks about what happens when you're not in your egg when "Bad Things (tm)" happen. It's in Part II.
With regards to bridges and crew, if you haven't read them yet then go read "The Jovian Wetgrave". Neural chairs are addressed, as they do exist. However, they're simply not sufficient. The Jovians explain in detail to the Caldari exactly what the pod does and why. They also establish the existence of crew. Frigates are controlled by the capsuleer alone, cruisers by the capsuleer and a "handful of crew".
Also read "All These Lives are Fit to Ruin" A battleship has a crew complement of roughly 6,000 people, even with an egger in place doing his "God of Destruction" thing. Maybe less on a Gallente battleship where drones tend to handle some crew functions.
TL;DR - You've got ten years of persistent universe telling you "No, that isn't how things work," with plenty of CCP-authored backstory to anchor and explain it. You're obviously free to keep whatever personal notions you wish, but don't expect CCP to cater to them.
Walking in Stations is a good thing. Flying in Space is a good thing. Walking in Space? If you really need it that badly, STO is waiting for you. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1281
|
Posted - 2013.02.07 18:07:00 -
[39] - Quote
Alvatore DiMarco wrote:Long wall of text implying realism is a primary design feature in EVE. Two points.
1: Virtual Presence bypasses all your relevant objections. As in many novels, a ship controlled by a living mind can have an avatar with a physical presence. Some series even use this, such as Andromeda, as a representation of the ship's AI. Arguably this is also a living being.
2: Realism? Seriously? This is science fiction, and even if we make the bizarre assumption that advancements happen at an amazingly uneven rate for different types of technology, we still violate so many laws of motion in the game it is a laughing matter.
For example, we can warp faster than the speed of light, but otherwise we actually travel at speeds that only make sense if an atmosphere exists to provide limits and secondary effects.
For example: 250 m/s is a good speed for our ships, right? It also happens to be the speed of a modern jet airliner.
981 m/s is fast then, right? Same speed as the SR-71 blackbird.
The space shuttle, in low earth orbit? 7,700 m/s
Link here Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Alvatore DiMarco
Capricious Endeavours Ltd
2
|
Posted - 2013.02.07 18:54:00 -
[40] - Quote
Nikk Narrel wrote:Alvatore DiMarco wrote:Long wall of text implying realism is a primary design feature in EVE. Two points. 1: Virtual Presence bypasses all your relevant objections. As in many novels, a ship controlled by a living mind can have an avatar with a physical presence. Some series even use this, such as Andromeda, as a representation of the ship's AI. Arguably this is also a living being. 2: Realism? Seriously? This is science fiction, and even if we make the bizarre assumption that advancements happen at an amazingly uneven rate for different types of technology, we still violate so many laws of motion in the game it is a laughing matter. For example, we can warp faster than the speed of light, but otherwise we actually travel at speeds that only make sense if an atmosphere exists to provide limits and secondary effects. For example: 250 m/s is a good speed for our ships, right? It also happens to be the speed of a modern jet airliner. 981 m/s is fast then, right? Same speed as the SR-71 blackbird. The space shuttle, in low earth orbit? 7,700 m/s Link here
Only a portion of my admittedly long-winded post relates to realism as a design feature, be it a primary one or otherwise (which I didn't actually speculate on).
With regards to your commentary on various real-world speeds, I want to point out to you that CCP has stated the New Eden universe runs on a "Fluid Dynamics" model for practicality's sake. Things like navigation (including actually stopping the ship) would be a tremendous pain otherwise, or so they've said.
Concerning the disparity between warp and subwarp speeds, I direct you to "FTL Travel - How?" and urge you to remember that "Jump Drive", as it is used in this particular article, actually references the Warp Drive, as the context will demonstrate. Why the drives are referred to as "Jump" instead of "Warp", I cannot speculate. |
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
24
|
Posted - 2013.02.07 19:02:00 -
[41] - Quote
this would be awesome :D
*pictures himself walking along the bridge of his faithful omen class cruiser , the ISS Giant Beak
even if it isnt feasible in space , i would like this to become a secondary captains quaters in station IMMA FIRING MA LAZAR!!! |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1281
|
Posted - 2013.02.07 19:18:00 -
[42] - Quote
Alvatore DiMarco wrote:Only a portion of my admittedly long-winded post relates to realism as a design feature, be it a primary one or otherwise (which I didn't actually speculate on). With regards to your commentary on various real-world speeds, I want to point out to you that CCP has stated the New Eden universe runs on a "Fluid Dynamics" model for practicality's sake. Things like navigation (including actually stopping the ship) would be a tremendous pain otherwise, or so they've said. Concerning the disparity between warp and subwarp speeds, I direct you to "FTL Travel - How?" and urge you to remember that "Jump Drive", as it is used in this particular article, actually references the Warp Drive, as the context will demonstrate. Why the drives are referred to as "Jump" instead of "Warp", I cannot speculate. EDIT: It seems to me that we're starting to go off on something that's not related to the actual topic of this thread. As such, I'll simply re-iterate my opinion on the matter: Keep whatever personal fiction you like that makes the game enjoyable for you, but don't expect CCP to crap all over ten years of their own established official fiction in order to enhance your personal experience. If the lack of walking around inside your ship is killing you that much, STO exists. I am thinking, that you are both right and wrong at the same time, for different reasons.
You are right, this is fiction, and they have a story line. They are under no obligation to amend it or cater to the interests of any group or individual.
And you are also wrong. They are a business, and EVE is not a stand alone novel on someone's shelf. It is a dynamic and evolving game, which means they use every means available to keep players happy. I would hope they think long term, and hedge changes against damage potential in future circumstances. So far they have been better than a lot of companies in this area. That said, they have a vested interest in catering to their customers, and molding this product moving forward to continue meeting their customers interests as best as possible.
That includes customer feedback, which we provide here. We leave it to them to decide which efforts will bear the best results. Asking other players to not suggest ideas or wishes could be seen as selfish to some, suggesting perhaps you wish no changes, or have a request and hope to remove competition for it.
I do not label you with these intentions, since I have no reason to think this about you.
Instead, I suggest you should hang out with me on my bridge some time. I have these exotic dancers.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Bullet Silver
Caldari Provisions Caldari State
10
|
Posted - 2013.02.07 20:13:00 -
[43] - Quote
sten mattson wrote:this would be awesome :D
*pictures himself walking along the bridge of his faithful omen class cruiser , the ISS Giant Beak
even if it isnt feasible in space , i would like this to become a secondary captains quaters in station
Like reading my mind
Eat Dust |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1284
|
Posted - 2013.02.07 20:17:00 -
[44] - Quote
Bullet Silver wrote:sten mattson wrote:this would be awesome :D
*pictures himself walking along the bridge of his faithful omen class cruiser , the ISS Giant Beak
even if it isnt feasible in space , i would like this to become a secondary captains quaters in station Like reading my mind Even if it is just in station, I think we should be able to inspect our ships on the inside.
Why get excited over that small captain's quarters? You should see the party palace I got docked in the hangar. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Alvatore DiMarco
Capricious Endeavours Ltd
3
|
Posted - 2013.02.07 20:24:00 -
[45] - Quote
Nikk Narrel wrote: Even if it is just in station, I think we should be able to inspect our ships on the inside.
Why get excited over that small captain's quarters? You should see the party palace I got docked in the hangar.
I shudder to think of the dev time that would be required for something like that, nevermind how enormous the increase to the client size would be.
However, I admit it would be interesting to have Walking in Ships in Stations. Just don't get lost exploring C-Deck of your carrier. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1284
|
Posted - 2013.02.07 20:49:00 -
[46] - Quote
Alvatore DiMarco wrote:Nikk Narrel wrote: Even if it is just in station, I think we should be able to inspect our ships on the inside.
Why get excited over that small captain's quarters? You should see the party palace I got docked in the hangar.
I shudder to think of the dev time that would be required for something like that, nevermind how enormous the increase to the client size would be. However, I admit it would be interesting to have Walking in Ships in Stations. Just don't get lost exploring C-Deck of your carrier. It is entirely reasonable to expect the occasional project that simply makes the game more pleasing.
As to the Dev time, I trust CCP to manage that. When we second guess them it is always based on assumptions patched together with incomplete understanding of how they operate.
Trust them to handle important items. They guy fixing bugs may not be having the same skill set as one doing another project, so it's not like he could help in a meaningful way. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Commando 351
2
|
Posted - 2013.02.07 21:00:00 -
[47] - Quote
Alright look... Guys... get with the idea here and just think about. Don't try to suppress with the already fact of eve (although it may seem legit, it's ALL fiction mind you) Minmatar ships were once said to have men operating the artillery. They were not hooked up in a pod, they operated the guns. So, What about clear skies? Having an interior to your ship would be cool as ****! Not just a bridge, but yes. I would like to sit back in my red sofa on the bridge, mine asteroids and inspect my cargo hold. Walk around the ship, see the drone bay, or even look outside the windows into space and enjoy the interior of my ship. As for implants and boosters, why not just have a chamber and plug them into the ship itself while you're in the ship?
But yes... a captain's bridge on your starship is a win win scenario. Gives us miners more of an in depth look on your ship (from frigate to titan, hell a titan's bridge? Hell yeah!!) So just take it from the people's standpoint. Don't go for realism in a fiction based game... why bother? The cooler something is, the more awesome it is.
If you strike me down... I will come back with the force of sir pecheneg Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well... |

Ranger 1
Ranger Corp
3507
|
Posted - 2013.02.07 21:36:00 -
[48] - Quote
Not that I necessarily feel that this is the best use of development time, but I feel the need to point something out.
For the crowd saying "No, you sit in a pod filled with goo." you probably should try to keep up with current events.
One of the main concepts behind DUST is the discovery and reverse engineering of small cranial implants that allow the same "instant transmission of consciousness" that currently requires a pod for EvE players.
Granted, they awake in a generic clone but the ability to procure custom clones (based on their normal body one would assume) just like we do is on the to do list.
So if your argument is that a run of the mill DUST grunt will have access to more advanced, self contained cloning tech than the pod pilot elite... well... you might want to rethink that.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

FoxFire Ayderan
34
|
Posted - 2013.02.08 03:13:00 -
[49] - Quote
There is no reason to think that the technology hasn't progressed even by leaps and bounds and that one could wirelessly interact with their ship outside the pod, and that a captains chair for higher bandwidth direct connections during battle and the ability to have the pod surround you prior to a hull breach are perfectly feasible.
CCP may not know this, but I have some insider Jove connections and they've hooked me up with the good pod technology.
While all you prisoners are floating like fetuses in your goo-egg just to fly out of the docking bay, I'm sitting quite comfortably in my captain's chair drinking a chai-tea latte as I bark commands (sometimes directly through my mind/computer interface) to my crew.
If you're interested just give me a holler and maybe I'll put in a good word for you with my Jove connections.
|

Himnos Altar
An Errant Venture Beyond The Dark
136
|
Posted - 2013.02.08 03:31:00 -
[50] - Quote
Nariya Kentaya wrote:i mean seriously, the only alternative would be to give some poor peasant girl enough isk to feed her family for generations, a scuba tank, adn throw her in the pod with you to give you feel-goods while you pewpew.
.....yup, and there would go aaaaall my ISK.
on a related note, this would make Mining actually fun!
|
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Bullet Silver
Caldari Provisions Caldari State
10
|
Posted - 2013.02.08 08:28:00 -
[51] - Quote
I really do not understand you guys have it so hard to leave your pod. as a fetus, pushing against the womb, because it does not want to go out in the cold.
It is completely irrelevant what some story line tells us, as long as people can be allowed to be pleasantly surprised at how fantastic and beautiful this game is created
and I believe that CCP can create miracles, as incredible as it sounds. So get out of your warm jelly goo, leave the pod and begin to trust little on CCP, for I am SURE that they will be able to find a way that you can be walking around in your ship AND still "stay" in your pod.
there has been made GÇïGÇïmiracles in this world,
and CCp have done a few... Eat Dust |

Marona Daiko
Perkone Caldari State
0
|
Posted - 2013.02.09 23:08:00 -
[52] - Quote
After reading many of thise treads then i cant stop thinking about the EvE video trailer where we see the Sansha leader or some sort walking over to a huge screen or window looking at all those ships flying outside on his way...
So, CCP must somehow have had the idea or mind about people walking around in ships, and not one person united with the ship as in the tv serie battles station something something..
OR maby it is possible to walk around the ship and still be connected to the ship as the ship it self could have its own AI.
|

mine mi
Hispania Armored Forces
15
|
Posted - 2013.02.09 23:52:00 -
[53] - Quote
also, first person view |

Ambient Daiko
Virtue Industries. EntroPraetorian Aegis
0
|
Posted - 2013.02.10 06:49:00 -
[54] - Quote
mine mi wrote:also, first person view
Yes that would be much better then the 3 person view or what its called
BTW. i just sold "Bullet silver".. this is my alt. |

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
11
|
Posted - 2013.02.10 08:19:00 -
[55] - Quote
Why all ships have many windows flickering in their sides, if no-one is looking out through them? |

Ambient Daiko
Virtue Industries. EntroPraetorian Aegis
1
|
Posted - 2013.02.10 10:34:00 -
[56] - Quote
thats why the first guy who ever gonna step in to my ship, is the janitor, he have to clean all the crap up after 3 years without dust off
|

Zarkov Amarr
Infamous Planets
0
|
Posted - 2013.02.10 10:43:00 -
[57] - Quote
I support this idea. First person view would be my choice, in station and at the bridge! I think that would attract many new players. |

Ambient Daiko
Virtue Industries. EntroPraetorian Aegis
1
|
Posted - 2013.02.10 13:17:00 -
[58] - Quote
yes, I agree, 1 person viewer would clearly be the best. for when we see how the current capt. quarter function, then it is not so good in my opinion, especially because it is not 1 person viewer, if now the door was open so we would get a completely different experience of being docked .. Many of us are also getting tired of spinning ships when we do not have anything better to do, so it could be be nice to UNDOCK ship and cruise between the planets sitting in the capt seat on capt. bridge ... and now I hope CCP is so sensible and respects this small wish... it cant be that hard to make  |

Bagrat Skalski
Poseidaon
154
|
Posted - 2013.02.10 15:08:00 -
[59] - Quote
We need wireless connection from our implants to ship, then we can go out to the bridge. Without pod. Escape capsule? We can have bridge that can be separated when ship is destroyed. New CQ prototype |

Merovee
Gorthaur Legion Of Mordor
105
|
Posted - 2013.02.10 19:07:00 -
[60] - Quote
Oh Brother this totally doable! No need to leave the pod. Have the Captain Android do the walking, totally customization three meter tall of awesomeness. CCP I would paid $$$ just to have this! The risk would be that the driod would go down with the ship. Mine would look like Sauron. 
PS I fact I would support WIS if Captain Android did the walking out side the CQ |
|

Ambient Daiko
Dont Play With Us
1
|
Posted - 2013.02.13 17:52:00 -
[61] - Quote
Merovee wrote:Oh Brother this totally doable! No need to leave the pod. Have the Captain Android do the walking, totally customization three meter tall of awesomeness. CCP I would paid $$$ just to have this! The risk would be that the driod would go down with the ship.  Mine would look like Sauron.  PS I fact I would support WIS if Captain Android did the walking out side the CQ
it makes absolutely no sense.
But I can not see what the problem is with walking around on my ship, with or without pod. In any case it will be possible for the CCP to establish a link between char and pod whether it is visible or not.
There is of course no idea of having an android or robot to wander around for you on your ship when you can do it yourself. the CCP hand, it is probably just move "Captains Quarters" to the ships and then get it to look like a bridge instead, and the door is about to open otherwise the idea of GÇïGÇïthe door soon fade away and no one will bother to use a split second on what could be behind that door, but if it was on the ship, I am pretty sure that there were many who would walk around the ship and see the things that are docked or the like or go go and look out while the traveling on autopilot |

Michael Loney
Skullspace Industries
84
|
Posted - 2013.02.13 19:07:00 -
[62] - Quote
Deal, you can have your walking in station.
As longer it takes you to walk back to your chair the better, no fighting back, no locking targets, etc etc.
If you are not in the pod, you cannot command the ship. Period.
|

Tennessee Jack
Blac-x
12
|
Posted - 2013.02.14 13:04:00 -
[63] - Quote
Here is a fix for the whole Capsule/Goo/Can't move. Holo-Technology.
You are not on the bridge, a Hologram of you is. You are still sitting in your Gel Pod, but you are holographically displayed on the bridge. This type of holographic technology was developed to help with the Medical Condition Known as Psychosis. Many people would self destruct pod after pod because they could not move. Holotechnology allowed for a tap into the person's brain, allowing them to project themselves on the bridge of their ship, with the feeling of freedom and movement. While this technology would cause a slower response time in captains (due to them focusing on walking around in their holographic duds), a necessity for such technology was present. To help counteract and deal with emergency situations, three emergency triggers have been set that will cause the holo projection to shutdown temporarly and revert back into total control of the capsuleer.
1) The ship is targetted 2) The ship is attacked 3) The ship collides with an object (warp bubbles, other ships, POS modules, etc. If deemed safe by the capsuleer, the trigger can be reset, and will reactivate immediately if any of the above happens again.
Pod Problem Fixed!!!!
You do realize that a bridge would be awesome :-)
Frigates: Cockpit View's. Number's showing on controls below you, with a outline of your route shown also Destroyers. Small bridge (little larger than a closet). A few machines going back and forth checking settings. Cruisers. Small bridge, enough for 3 small stations. Monitors which shows videos' of your crew working below in other maintenance bays.
Battlecruisers. Medium Bridge. Large viewscreens, multiple stations, robots or people walking around. Station showling outline of entire fleet if fleeted.
Battleship through Carrier, large bridge, multiple substations, map of the entire ship. If the ship has been damaged, notes of where the ship has been damaged.
Titan's.. well....
Industrial/Ore ships.. generally dirty inside, small bridges.
If you want to be very creative, you can permit people to customize their bridges, decide on basic decorations (which would apply to all ships they buy. To clarify
If they buy a Thorax, and decorate it (change paint style, chair style, crew clothing wear, etc), whenever they buy a new thorax, it would also be laid out the exact same way.
For simplicity sake, you could apply that to all ships of a tier (aka Gallente Cruiser's have the same Bridge, and same decoration you set for the cruisers) instead of having each cruiser have its own layout.
But at minimum, there would be one bridge layout per race's ship tier line. One layout for Minmatar, Caldari, Amarr, Gallente Frigates, one for each Racial Cruisers, Racial Battlecruisers, Battleships, etc.
|

Ambient Daiko
Dont Play With Us
1
|
Posted - 2013.02.14 13:56:00 -
[64] - Quote
Tennessee Jack wrote:Here is a fix for the whole Capsule/Goo/Can't move. Holo-Technology.
You are not on the bridge, a Hologram of you is. You are still sitting in your Gel Pod, but you are holographically displayed on the bridge. You can move, sit, walk around, and have some control over your ship (changing course, auto pilot, rearranging fits, etc). This type of holographic technology was developed to help with the Medical Condition Known as Psychosis. Many people would self destruct pod after pod because they could not move. Holotechnology allowed for a tap into the person's brain, allowing them to project themselves on the bridge of their ship, with the feeling of freedom and movement. While this technology would cause a slower response time in captains (due to them focusing on walking around in their holographic duds), a necessity for such technology was present. To help counteract with dealing with emergencies and possible combat situations, three emergency triggers have been set that will cause the holo projection to shutdown and immediately revert back into Camera Drone control of the Capsuleer, snapping him out of his Holo Haze, allowing for fast reaction time.
1) The ship is targetted 2) The ship is attacked 3) The ship collides with an object (warp bubbles, other ships, POS modules, etc. If deemed safe by the capsuleer, the trigger can be reset, and will reactivate immediately if any of the above happens again.
Viewing your ship through the Bridge is totally optional for the player, and in no way shape or form is required for anytype of travel or use of the ship (if you do not like the Bridge, you never have to see it).
Pod Problem Fixed!!!! You have a walking Hologram.
You do realize that a bridge would be awesome :-)
Frigates: Cockpit View's. Number's showing on controls below you, with a outline of your route shown also Destroyers. Small bridge (little larger than a closet). A few machines going back and forth checking settings. Cruisers. Small bridge, enough for 3 small stations. Monitors which shows videos' of your crew working below in other maintenance bays.
Battlecruisers. Medium Bridge. Large viewscreens, multiple stations, robots or people walking around. Station showling outline of entire fleet if fleeted.
Battleship through Carrier, large bridge, multiple substations, map of the entire ship. If the ship has been damaged, notes of where the ship has been damaged.
Titan's.. well....
Industrial/Ore ships.. generally dirty inside, small bridges.
If you want to be very creative, you can permit people to customize their bridges, decide on basic decorations (which would apply to all ships they buy. To clarify:
If they buy a Thorax, and decorate it (change paint style, chair style, crew clothing wear, etc), whenever they buy a new thorax, it would also be laid out the exact same way.
For simplicity sake, you could apply that to all ships of a tier (aka Gallente Cruiser's have the same Bridge, and same decoration you set for the cruisers) instead of having each cruiser have its own layout.
But at minimum, there would be one bridge layout per race's ship tier line. One layout for Minmatar, Caldari, Amarr, Gallente Frigates, one for each Racial Cruisers, Racial Battlecruisers, Battleships, etc.
Initially, I believe the following should be customizable (in some way) on bridges.
1) Color Scheme (2 to 3 colorschemes), extra colorschemes available under AUR. 2) Chairs (there are two types, crew chairs and captains chair), different design layouts, with Additional Available under AUR 3) Types of layout of substations (25 to 40 layouts of where substations would go/how they would look would do, with extra substation layouts available under AUR. 4) Type of crew and their uniforms/clothing, allot which would also be under AUR.
Why suggest putting some of this customization under AUR... well if you want to be fancy, you could spend your money to get it, and CCP gets a little extra cheddar for something that would be a Art Directors Vision of Awesome Fluff.
thanks.. what a great idea
|

Commando 351
4
|
Posted - 2013.02.14 16:06:00 -
[65] - Quote
You sir.... This is a very good idea. I support this, basically exactly how I had imagined it being. As for customization, that's awesome! This would be a great addition to the game and add a bit more realism aspect. In addition, I can customize the crew! We will all be russian and have extra vodka rations for everyone! This would make a great expansion and would give you a feeling of ownership over your ship instead of just another hull bought off the market or built. What's the point of having all those windows on my Raven if no one is using them? According to the geth... windows are a sign of structural weakness... so nobody in the ship = random window's = possible breach point?
Point is... do it, do it, do it... and uhh... do it.
Side note: Capital ship bridges. (Battleships and carriers shouldn't be the same.
- Battleship class: (copied from post) large bridge, multiple substations, map of the entire ship. If the ship has been damaged, notes of where the ship has been damaged. + small offense station showing turret status and small defense station showing defense status.
- Carrier class: Large bridge, multiple large panels, and stations, full map of the ship + advanced damage notifications. Have a subsection for fighter status (compact status, like the current drone list and damage notifications), flight control station as well as what's in the hanger/storage bay. Large panel detailing defensive structures.
- Super Carrier class: Large bridge, multiple large panels, and stations, full map of the ship + advanced damage notifications. Large subsection of the bridge is flight control and drone status. Multiple panels showing fighter groups and advanced statistics, fighters available for launch and contents of the storage area. Smaller section detailing defensive structures.
- Dreadnought class: Large bridge, multiple large panels and stations. Full map of the ship + advanced damage notifications. Large subsection showing detailed information of siege mode/turrets. Small section detailing defensive structures of the ships.
- Titan class: Massive bridge, several stations and several large stations. Multiple levels to the bridge. Full map of the ship + advanced damage notifications. Weapon subsection detailing all weapon systems and a panel for the doomsday device (if equipped). Advance defense section detailing total incoming dps, resists, total stability (if incoming damage too high, time until death estimate) percentage.
Basically... larger ships = larger bridge and even more stuff. Also, a capability to be in combat on the bridge. The full overview log and screen as if you were in space. Would look cooler from the bridge perspective if you were a Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well... |

Tennessee Jack
Blac-x
12
|
Posted - 2013.02.14 17:58:00 -
[66] - Quote
This is a Large art project. Designing essentially 44 interiors (4 of the following, frigates, destroyers, cruisers, battlecruisers, battleships, carriers, titans, industrials, freighters, barges... Not including the pirate factions.). The 4 races would do. |

Ambient Daiko
Dont Play With Us
1
|
Posted - 2013.02.16 07:33:00 -
[67] - Quote
Tennessee Jack wrote:This is a Large art project. Designing essentially 44 interiors (4 of the following, frigates, destroyers, cruisers, battlecruisers, battleships, carriers, titans, industrials, freighters, barges... Not including the pirate factions.). The 4 main races would do for now..
Well.. this is a great opportunity for CCP to be allowed to stay awake more than usual to please its users .. There's also no who have said at any time that the CCP should have reason to sleep  |

Cari Cullejen
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
20
|
Posted - 2013.02.16 08:42:00 -
[68] - Quote
This is the LAST time they give me lemon flavored pod goo at the undock, (aggh it still burns) In love with CCP Sunset, and maybe-áCCP t0rfifrans :3 |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
319
|
Posted - 2013.02.16 08:59:00 -
[69] - Quote
The hologram idea works. It's actually a pretty good one. (I should have watched more Voyager...)
Even if its just the bridge, (as the rest of a ship that's several hundred metres long would be a bit much...) it would be nice to have the option of a cockpit/bridge view.
It may not work all that well in space, but it would at least be a cool alternative while docked. MODULAR DRONES
MORE ORE SHIPS |

Frost 3
Desertus Caterva The Interstellar Trade n Terror Alliance
0
|
Posted - 2013.02.17 04:36:00 -
[70] - Quote
There is always a bridge on a ship. Look at their design yes your in a pod , get out of the pod. |
|

Frost 3
Desertus Caterva The Interstellar Trade n Terror Alliance
0
|
Posted - 2013.02.17 04:37:00 -
[71] - Quote
There is always a bridge on a ship. Look at their design yes your in a pod , get out of the pod. |

Ambient Daiko
Dont Play With Us
1
|
Posted - 2013.02.18 20:43:00 -
[72] - Quote
LET ME OUT.... IM TIRED IF THAT SPACECOW FLAVOR GOO FILLED POD... I WANT OUT |

Ambient Daiko
Dont Play With Us
1
|
Posted - 2013.02.18 20:45:00 -
[73] - Quote
Ambient Daiko wrote:
LET ME OUT.... IM TIRED IF THAT SPACECOW FLAVOR GOO FILLED POD... I WANT OUT
BTW.. WHY ELLS DRESS A CHAR AND SO ON. IF HE LIVES IN JELLY GOO |

Sol Weinstein
Lunatic Warfare Federation
76
|
Posted - 2013.02.18 22:49:00 -
[74] - Quote
FoxFire Ayderan wrote:Sorry but that's not how MY pod works.
I have a normal captain's chair on a normal bridge with an extensive crew taking care of most of the ship's functions.
It's only critical I be in my chair, where I am plugged in, when a fight breaks out. The pod will surround and enclose the chair when a fight ensues. It still fills with 'goo' as needed to protect the occupant in such a small craft during warp, but I'm considering the technology that makes even that unnecessary.
I'm sorry you guys are still stuck with whatever antiquated technology requires you to be in your pods from the moment you leave station. Get with the times.
(P.S. The whole goo-pod was one of the things that kept me away from this game for years! It's not in any way sexy, exciting, or relatable, and in my opinion a pretty stupid idea outside of being an easy escape route from a rapidly dying ship. I'm sure CCP, knowing you couldn't leave your ship at the time, simply wanted people to feel like they were their ship, the ship was their character, their avatar. Well with WiS (which drew me back to the game - even though it's currently severely limited) and the plans they've expressed for it, where you are NOT your ship, but a real person who walks around and has real relations and a real life, the goo-pod tends to get in the way. Once I realized I could simply write much of the goo-pod out of my own fiction, I found the game more appealing. )
Incorrect. You are in a goo-filled pod. Imagine it however you like, but that does not change facts.
Goo-filled pod. No chair. Your ship (and I) hate you.
Respect the EVE.
Thank you.
The Savior of EVE https://forums.eveonline.com/default.aspx?g=posts&t=205546&find=unread |

Sol Weinstein
Lunatic Warfare Federation
76
|
Posted - 2013.02.18 22:50:00 -
[75] - Quote
Frost 3 wrote:There is always a bridge on a ship. Look at their design yes your in a pod , get out of the pod.
The "bridge" was replaced with the mechanics to implement the pod technology.
Also, *you're.
Respect the EVE.
Thank you.
The Savior of EVE https://forums.eveonline.com/default.aspx?g=posts&t=205546&find=unread |

Siobhan MacLeary
BRG Corp Ocularis Inferno
73
|
Posted - 2013.02.19 00:38:00 -
[76] - Quote
There is no bridge, you're suspended in a pod filled with jelly. |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
325
|
Posted - 2013.02.19 08:16:00 -
[77] - Quote
Siobhan MacLeary wrote:There is no bridge, you're suspended in a pod filled with jelly. Many frigates don't even have a crew.
I imagine on larger ships, there may be a form of bridge, as the crew will still need a hierarchy. I just don't see the point in the physical risks of removing yourself from a pod in space. Not only are you leaving the ship defenceless but your also running the risk of activating your fresh clone...
I preferred the Hologram idea to the Android.
I understand there is no practical application here, but it may be worth waiting until there is. EVA is somewhere in the pipe, with a whole new mechanic and industrial application. There could be a tie in with that. MODULAR DRONES
MORE ORE SHIPS |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1327
|
Posted - 2013.02.19 14:35:00 -
[78] - Quote
Sol Weinstein wrote:You are in a goo-filled pod. Imagine it however you like, but that does not change facts. Virtual presence does not conflict with this in any way.
Avatar Options:
Cyber clone: You control a flesh like body whose mind is replaced by advanced wireless control, capable of creating the feel of being in that body with appropriate focus and practice. Sensory transference is limited, but if you tune out other items you can create the illusion you are the body directly.
Robot: You control a mechanical surrogate, and it interprets your commands to perform as you intend.
Hologram: You use ship cameras to see, and if others are present they can see the projection. Forcefield emitters and mechanical devices allow partial interaction where present.
As is common knowledge in any extended operation, downtime and distractions are required to maintain focus and mental health. These are pilots, they do not log out of reality to handle things in 'real life'. If that means they need to be in a matrix like pod and control a virtual body to relax, it takes away nothing from the other parts of their lives. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Commando 351
29
|
Posted - 2013.02.19 23:09:00 -
[79] - Quote
I take a sip of my coffee... Sitting in my captain's quarters... I notices a new post in the forum. I call over to my second in command, Russio Vladof to take command of the vessel until I return. I get up and move to hmyside quarters off of the bridge. I take another sip of his coffee again and look through the forum posts regarding the captain's bridge. I look back at my bridge on my Rokh. Several people doing their duty for their loving captain, and not a single pod filled with jelly + a pilot anywhere. Now there is the docking bay down next to the drone bay for pods... but where is the pod on my bridge?
The answer... THERE IS NO POD ON MY BRIDGE
It's a captain's brige! What is the point of even putting a bridge on my ship if I'm never going to use it? Let alone getting the damn thing in there... makes no sense at all. Just because someone comes up with a cool idea does not mean for you to downvote and push the "realistic fiction" of eve into us. We don't care! We just want something cool to do while we ship spin mine or mission. Besides.... wouldn't you enjoy a customizable crew, seeing an advanced command bridge like any sci-fi ever? Several monitors, staring out into space let alone all of the interior of the ship.
This could even lead into Dust! BOARDING SHIPS! Hey! If you don't like that ******* and can't kill him, why not shove a landing party onto his ship? That would make actual real time space combat to a whole new level, or cause lag... which is why only have it for missions, or small skirmishes... something, that's actually a really good idea. That way you could be an actual pirate and steal yer ship!
But back to the topic... it would give the art department a cool project to work on, and hey it would be awesome to have and customize YOUR ship... I would love to have a few people I've made walking around my bridge telling me information, readouts and combat reports... let alone someone to talk to... It would be nice... you know? Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well... |

Kieron Krodmandouin
LazyBoyz Band of Recreational Flyers Intrepid Crossing
3
|
Posted - 2013.02.22 04:20:00 -
[80] - Quote
Well with the new infantry technology, there is no good reason to be limited to the pod. All the hardware needed to reincarnate could be left in the pod, allowing you to walk about your ship, maybe play a game of chess with your favorite exotic dancer, while your mega pulse lasers send a fleet of rogue drones to hell. All your ships essential controls could be managed with a subconscious WiFi connection.
We are supposed to be the most hedonistic selfish products of mankind, its about time we act like it.
On the technical side of it, there is no need for any of the bridge to be server side. Whole thing could be a client side graphics patch that would not affect gameplay and could easily be turned off. It should be done as an optional patch though, as many players don't want to waste hard drive space on something so completely irrelevant. |
|

Baron Von Thopperr
State War Academy Caldari State
0
|
Posted - 2013.02.22 05:22:00 -
[81] - Quote
Yes... and No......
Yes it's a cool idea but as many have stated your in a pod so that part is no
Personally I would love to turn a freighter into a moving rave club but that ain't gonna happen.
Once again cool Idea but this isn't STO where you have a ship crew and are not Plugged in like a martix movie battery inside a gel that keeps you alive. The EvE world evolved past the need of a bridge long ago.... |

Lapine Davion
Outer Ring Applied Logistics
540
|
Posted - 2013.02.22 07:38:00 -
[82] - Quote
Actually it would kind of occur to me that many larger ships would have a bridge AND a separate pod room. While the smaller ships have an observation deck where the bridge used to be. The pod doesn't go where the bridge is, it's shielded and in a different compartment.
Take a look at the Gallente rookie ship. It's got that little doohickey bridge thing on the side. It is obvious that that would be a bridge. Yet in the schematics for the ship, the pod actually goes into a little place in between the two headlights in the front of the ship. And that bridge is marked as an observation deck.
Larger ships, probably battlecruisers and up, have a crew in addition to the pod, so it would make sense for them to have a bridge. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Ambient Daiko
Dont Play With Us
1
|
Posted - 2013.02.22 21:24:00 -
[83] - Quote
Christ... anywhere where we see a trailer or read a eve magasin or something like that, then we see a char. walking around even on a ship, so how can it be so hard to see release the char from that pod, that you DONT see... you DONT see a pod flying over to a huge window or screen and looking out in space. in one of the eve online trailers
it is completely wrong to say that we are all sitting in a pod and we can not get out of them,
hmm it must be char still dare not leave the womb ..
As mentioned earlier, EVE is ONLY a game and therefore it is possible to walk on a bridge ...
IF CCP sometime in the beginning had made the bridge you would never have thought about it, and when someone came and said that we all should live in jelly goo that tastes a spacecows, then it would probably be wrong, who would manage the ship or control the coffee shop when we had to sit in a pod like a jellybean |

Akara Ito
Eternity INC. Goonswarm Federation
60
|
Posted - 2013.02.22 21:46:00 -
[84] - Quote
Well CCP said we are in a pod and actually, most trailers show ships. |

To mare
Advanced Technology
176
|
Posted - 2013.03.16 04:00:00 -
[85] - Quote
ships bridge can be done, big ships have crews, yes we are in a pod but we could wander around the ship and interact with the crew using an avatar.
for the same reason our real body could stay in the pod even when we dock at stations and just use an avatar to wander around, this would open all the possibilities that the ppl keep asking like fighting, stabbing, killing, getting venereal diseases w/o harming the real capsuleer body still safe in the capsule. |

Nariya Kentaya
Always Negative.
436
|
Posted - 2013.03.16 05:20:00 -
[86] - Quote
Why? why does everyone want Star Trek?
also, there is no observation deck, the entirety of the area of the ship the pod is in is prety heabily sealed off if i recall.
mainly because if a crewmember caught you outside your pod, or found his way TO your pod, your dead. any normal person who had the chance to kill a capsuleer would take it, because chances are, any citizen in New Eden has had at least 2 close family members killed by a capsuleer for no reason other than amusement.
your a capsuleer, and unfeeling monster who treats genocide as a past-time. everyone in New Eden hates you and is your enemy, including your crew. |

DataRunner Attor
Independent Confederacy of Worlds
27
|
Posted - 2013.03.16 13:20:00 -
[87] - Quote
Even if, by some strange chance CCP wanted to do this.
The code won't support it. |

Radhe Amatin
Caldari High Prime P R I M E
8
|
Posted - 2013.03.16 18:45:00 -
[88] - Quote
Kieron Krodmandouin wrote:Well with the new infantry technology, there is no good reason to be limited to the pod. All the hardware needed to reincarnate could be left in the pod, allowing you to walk about your ship, maybe play a game of chess with your favorite exotic dancer, while your mega pulse lasers send a fleet of rogue drones to hell. All your ships essential controls could be managed with a subconscious WiFi connection.
We are supposed to be the most hedonistic selfish products of mankind, its about time we act like it.
On the technical side of it, there is no need for any of the bridge to be server side. Whole thing could be a client side graphics patch that would not affect gameplay and could easily be turned off. It should be done as an optional patch though, as many players don't want to waste hard drive space on something so completely irrelevant.
First of all there's written somewhere, not sure where, that pod technology and infantry implants are not compatible. Second of all the pod its your connection to the ship, the pod role its not just to ensure you don`t die it has a much more complex role then that, through it you control the ship and all its functions. On the other side the dust implants are there to only ensure the soldier will survive it has no connection what so ever to controlling the drop suit functions,weapons and other systems and even if it had some role in all that the complexity of a drop suit is a joke compared to a starship. Third and last thing, the captains bridge has no relevant gameplay impact on the game and for the moment it will be just a waste of resources and development time. There are more important things that needs attention in the game then just aesthetics. Besides i think players will appreciate more work to be done in balancing and fixing game mechanics rather then making useless additions to the game. |

Alvatore DiMarco
Capricious Endeavours Ltd
59
|
Posted - 2013.03.16 19:26:00 -
[89] - Quote
Gods. Who brought this thread back from its watery grave?
Anyway, on the topic of "dev time" and "more important stuff to do first" I'd like to see Walking in Stations finished up and be able to open that blasted door in my CQ before anything about Walking in Spaceships even so much as gets brought up at a CSM meeting. |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
410
|
Posted - 2013.03.17 01:18:00 -
[90] - Quote
Now, I have been against the Captains Bridge idea, at least on the principle that you cannot exit your pod while in control of a ship. I have just finished reading "Templar One" and it seems I was wrong. It seems there are in fact some ships that have their own pod gantry for the express purpose of the capsuleer exiting his pod while in his ship.
It does limit control though. MODULAR DRONES
MORE ORE SHIPS |
|

Nariya Kentaya
Always Negative.
437
|
Posted - 2013.03.17 02:11:00 -
[91] - Quote
Hakan MacTrew wrote:Now, I have been against the Captains Bridge idea, at least on the principle that you cannot exit your pod while in control of a ship. I have just finished reading "Templar One" and it seems I was wrong. It seems there are in fact some ships that have their own pod gantry for the express purpose of the capsuleer exiting his pod while in his ship.
It does limit control though. werent those also stated as being excessively large, expensive, and difficult to put into MOST ships? |

Zyella Stormborn
Green Seekers
624
|
Posted - 2013.03.17 03:44:00 -
[92] - Quote
Eh. I love the idea myself. There is a crew (supposedly) on these ships. I have to assume they are moving about it, working, etc.
So to keep yourself in your jelly pod if you want to stay with concept, go with a little hoverbot that you can see through and interact with. Lets you have the views of the ship, or a Virtual quarters.
Will it ever happen? Doubtful. But I do like the idea and would love to see it. In particular when I am out on mining ops.
~Z There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |

DataRunner Attor
Independent Confederacy of Worlds
29
|
Posted - 2013.03.17 06:01:00 -
[93] - Quote
Guys I don't think you all understand, I'm talking about real hard fact here, not about eve lore.
Even if CCP wanted to do this, by some strange chance. They can't.
The current code won't support it, the code is also the same reason why we can't have people piloting the fighter drones from carriers :\ |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
410
|
Posted - 2013.03.17 08:23:00 -
[94] - Quote
Nariya Kentaya wrote:Hakan MacTrew wrote:Now, I have been against the Captains Bridge idea, at least on the principle that you cannot exit your pod while in control of a ship. I have just finished reading "Templar One" and it seems I was wrong. It seems there are in fact some ships that have their own pod gantry for the express purpose of the capsuleer exiting his pod while in his ship.
It does limit control though. werent those also stated as being excessively large, expensive, and difficult to put into MOST ships? I don't remember anything stating that in the book, but I imagine that would be the case. Not sure about the size of The Significance. MODULAR DRONES
MORE ORE SHIPS |

Omnathious Deninard
Extrinsic Operations
692
|
Posted - 2013.03.17 08:45:00 -
[95] - Quote
Zyella Stormborn wrote:Eh. I love the idea myself. There is a crew (supposedly) on these ships. I have to assume they are moving about it, working, etc.
So to keep yourself in your jelly pod if you want to stay with concept, go with a little hoverbot that you can see through and interact with. Lets you have the views of the ship, or a Virtual quarters.
Will it ever happen? Doubtful. But I do like the idea and would love to see it. In particular when I am out on mining ops.
~Z
Zyella Stormborn wrote: In particular when I am out on mining ops
Zyella Stormborn wrote: particular ~ mining ops
Zyella Stormborn wrote: mining ops
This is about the only time I could see such a feature being used, maybe level 1-3 missions and high sec exploration sites. None the less for PvE and mining ops it would still be kinda cool. What would happen if your ship was destroyed when you were on the bridge any way? Would you magically transport to your pod or wake up in station? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Mikaila Penshar
Take it Deep
87
|
Posted - 2013.03.17 16:51:00 -
[96] - Quote
Because I think this thread has been referenced, and has a valid concept- and it's use and implementation certainly belongs among the discussion here
Lets call em "Vanity Clones"
thanks OP for thinking 'outside the pod' |

Nariya Kentaya
Always Negative.
439
|
Posted - 2013.03.17 23:53:00 -
[97] - Quote
Omnathious Deninard wrote:Zyella Stormborn wrote:Eh. I love the idea myself. There is a crew (supposedly) on these ships. I have to assume they are moving about it, working, etc.
So to keep yourself in your jelly pod if you want to stay with concept, go with a little hoverbot that you can see through and interact with. Lets you have the views of the ship, or a Virtual quarters.
Will it ever happen? Doubtful. But I do like the idea and would love to see it. In particular when I am out on mining ops.
~Z Zyella Stormborn wrote: In particular when I am out on mining ops
Zyella Stormborn wrote: particular ~ mining ops
Zyella Stormborn wrote: mining ops
This is about the only time I could see such a feature being used, maybe level 1-3 missions and high sec exploration sites. None the less for PvE and mining ops it would still be kinda cool. What would happen if your ship was destroyed when you were on the bridge any way? Would you magically transport to your pod or wake up in station? Nothing, since you CANT be on the bridge and missioning at the same time.
the way the engine works, means you have to enter a session change everytime it loads a enw environment. that emans switching from your ship to your "ship" would mean you ship would dissappear from realspace, or if its being shot, all the modules would stop cycling and it would sit there until it aggression stops against it for 15 minutes, adn then dissappear if its not dead.
fact is, you just cant have your character in 2 places doing 2 separate thinsg at nce, with the way the EVE engine works. |

Velicitia
Arma Artificer
1247
|
Posted - 2013.03.18 00:21:00 -
[98] - Quote
Ambient Daiko wrote:Christ... anywhere where we see a trailer or read a eve magasin or something like that, then we see a char. walking around even on a ship, so how can it be so hard to see release the char from that pod, that you DONT see... you DONT see a pod flying over to a huge window or screen and looking out in space. in one of the eve online trailers
it is completely wrong to say that we are all sitting in a pod and we can not get out of them,
hmm it must be char still dare not leave the womb ..
As mentioned earlier, EVE is ONLY a game and therefore it is possible to walk on a bridge ...
IF CCP sometime in the beginning had made the bridge you would never have thought about it, and when someone came and said that we all should live in jelly goo that tastes a spacecows, then it would probably be wrong, who would manage the ship or control the coffee shop when we had to sit in a pod like a jellybean
Um, the trailers that have capsuleers walking around have them doing so on a station, not on an in-flight ship. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

mine mi
Hispania Armored Forces
17
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Posted - 2013.03.18 02:46:00 -
[99] - Quote
the idea is good, and for those who do not like, just turn it off. |

Nariya Kentaya
Always Negative.
443
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Posted - 2013.03.18 23:12:00 -
[100] - Quote
mine mi wrote:the idea is good, and for those who do not like, just turn it off. No, the idea is NOT good, because it goes against established LORE.
also, the whole thing OP wants it for is so he can **** around unable tod efend himself while missioning/mining. the WHOEL REASON OP wants it is irrelevant because to eb IN that instance, you would have to dissappear from space, as the server does not support 2 places at once.
on top of all that, if you WANTED to allow your person to get out of their pod, and use some lore-excuse for why you can, i still want to reiterate that everyone on your ship would LOVE to stab you dead.
capsuleers are mosnters, anyone who gets half a chance to actually 'murder' one, would, especially if they arent in their pod, cause that makes PERMADEATH.
but seriously, this si a bad idea, if you want to play Star Trek Captain, go play Star Trek Online.
Walking in stations will eventually be good, but walking in ships will ALWAYS be derp-head stupid. |
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Gisander
PIE Inc. Praetoria Imperialis Excubitoris
6
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Posted - 2013.03.19 10:59:00 -
[101] - Quote
Nariya Kentaya wrote:mine mi wrote:the idea is good, and for those who do not like, just turn it off. No, the idea is NOT good, because it goes against established LORE.
I think he was referring to the "holographic avatar" idea. Which isn't against the lore at all.
I would be all for being able to view the inside of my ships (just the bridge would be cool to begin with) either with a holographic avatar while in flight or without crew in my actual body (I don't want to risk them killing me) while docked.
Some interaction with the crew (Talking to the quartermaster, being able to customize them, seeing the passengers in your cargo, etc.), would also be cool.
However I don't think coding this while in-flight would be feasible (if it is, I am all for it).
And I would much rather have walking in stations be done first. I would enjoy interacting with my fellow capsuleers in stations more than I would enjoy interacting with my NPC crew.
But this sounds like a cool project for the people working on walking on stations whenever that is finished. |

Nariya Kentaya
Always Negative.
448
|
Posted - 2013.03.19 23:43:00 -
[102] - Quote
Gisander wrote:Nariya Kentaya wrote:mine mi wrote:the idea is good, and for those who do not like, just turn it off. No, the idea is NOT good, because it goes against established LORE. I think he was referring to the "holographic avatar" idea. Which isn't against the lore at all. I would be all for being able to view the inside of my ships (just the bridge would be cool to begin with) either with a holographic avatar while in flight or without crew in my actual body (I don't want to risk them killing me) while docked. Some interaction with the crew (Talking to the quartermaster, being able to customize them, seeing the passengers in your cargo, etc.), would also be cool. However I don't think coding this while in-flight would be feasible (if it is, I am all for it). And I would much rather have walking in stations be done first. I would enjoy interacting with my fellow capsuleers in stations more than I would enjoy interacting with my NPC crew. But this sounds like a cool project for the people working on walking on stations whenever that is finished. Team Avatar no longer exists, CCP has stated that they wil have no one working on WiS or Avatar content for the forseeable future because a few buttmunches couldnt stop whining and threatening to unsub their supposed gazillions of accounts if CCP leaves even one person to develop WiS. |

Mikaila Penshar
Take it Deep
92
|
Posted - 2013.03.20 00:07:00 -
[103] - Quote
WoD (world of darkness) exists, and the beta for it is WiS (walking in stations)- we will have it at the cost of those subscriptions because CCP knows full well that if you want to make an omelet you have to break a few eggs.
Nobody wants stupid stuff in this game, but options to improve a user experience will be pressed upon us even if we scream and stomp our feet ( though you have been doing enough of that in this thread alone for most of us Nariya)- we may come to love those resulting improvements, but then again they may be something we chose to not use... like any number of play styles in the existing game..
I for one have never mined anything ever in my career, and I don't think I ever will- but that doesn't mean mining is awful (though I hear it's wildly amusing for the afk crowd)... it's just not for me. THAT is what will become of WiS, so have no fear... it's been a feature in the works, just under a different header than EVE... we'll be testing it out again for them one day- those vampires better be grateful
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Tarn Kugisa
Infinite Covenant Tribal Band
397
|
Posted - 2013.03.20 06:29:00 -
[104] - Quote
Roime wrote:There is no bridge, you're suspended in a pod filled with jelly.
There is no jelly, you're suspended in a pod filled with bridge I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Hr Mesetas
Domain Trade Corp
89
|
Posted - 2013.03.20 15:07:00 -
[105] - Quote
I think that being able to walk around in your ship is a great idea. I would also like the stations to "open" so that you could walk around and meet other players. |

Ambient Daiko
Sebiestor Tribe Minmatar Republic
3
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Posted - 2013.06.07 21:35:00 -
[106] - Quote
Why ells get new t-shirts and sit in your pod with goo and full fitted with a cool jacket and tatoos... i wanna show people my new west |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1823
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Posted - 2013.06.08 01:17:00 -
[107] - Quote
Maybe bring some DUST style fighting too the station interiors.
The stations must be big enough for vehicles, I swear the one at Jita 4-4 must be the size of a Dyson sphere inside to fit all that it does... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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